It works perfectly here. Much smoother, love the custom colors option & auto updates & orientation. The only thing I would add is that when changing orientation, the camera resets, so I don't stay at the place I was looking at, but it seems you're working on that already.
It works perfectly here. Much smoother, love the custom colors option & auto updates & orientation. The only thing I would add is that when changing orientation, the camera resets, so I don't stay at the place I was looking at, but it seems you're working on that already.
Once again thank you for the work put into this!
To change the orientation, I have a way of cheating with the coordinate system so I didn't have to rewrite my draw code. The casualty of this was the camera positioning. Eventually I'll sit down and do the math and figure out what transform I need to apply to the camera to keep it in place. But that's a project for another day.
Also, the rendering FEELS slower but that's only because it loads in strips and tends to load portions that are just offscreen. I'm trying to fix this bug also. The way the old version used to render, circling out from the center was awesome but just not possible with the new design. Still, it's rendering way too much stuff that's offscreen. I need to get it to stop.
Edit: I fixed the bug partially but I didn't feel like going through all the crazy trouble of an official update. If you already have 0.9, you can redownload from the OP if you want the fix, it's pretty minor. Anyone just getting it now will get the fix.
Thank you for creating a Mac application using native frameworks! Apps built with Qt or other cross-platform tools just feel kind of janky.
I'm away from my main Mac, so I can't test with a full map yet. I just installed Minecraft on my early 2008 MacBook Pro, created a new World, and then went to render it with this nice app... But it doesn't display anything, just a black view.
Here's the world I tried to render, if you want to test on your Mac...
I added that feature because for some reason, my purely mathematical formulas to line up the tiles were failing and there were seams all over. That was the most intuitive way I could think of to figure out the alignment. For fun, try doing it while holding shift.
There's a bug with the two-finger panning when "scroll with inertia" is enabled in the trackpad preferences. While panning around, it works fine, but once you let go of your fingers, it zooms in or out for a second.
Did you try to zoom out? One of my maps starts "out of view", i have to zoom out until i find it, move and zoom in.
I've started to notice this too on all but my one server map. I'll fix it in the next update.
Quote from jleedev »
There's a bug with the two-finger panning when "scroll with inertia" is enabled in the trackpad preferences. While panning around, it works fine, but once you let go of your fingers, it zooms in or out for a second.
I'm afraid I don't have any way to test or debug this, sorry. My laptop doesn't have that option.
Bugs fixes:
Starting out of view
Scrolling with inertia (it occurred to me why this is happening, it should be fixed!)
Much faster orientation changes
No longer blocks out and renders blank tiles (pretty big speedup):
New Features:
Generating colors.txt files from tile sets (you can see me do this in the video in the first post)
You can now drill down through the depths of the map using a slider
Entire map doesn't disappear when you change colors/lighting now (it draws over what used to be there)
More secret features
I'm sure I'm forgetting things. I'm shooting for the next release to be 1.0.
This is more a question of the Alpha map generator (or in-game viewing) than MC Map Live, but I have got to wonder what causes this sort of thing to happen...
Is this the "secret feature" you're talking about? It seems to split at the "big chunk" box edges, without hiding anything. What's the key to hit, to get this?
Actually, I was hoping for an X Ray cursor that would do something like this, but for any arbitrary location. Perhaps a sphere or cylinder zone that is not drawn in the center of the screen, and you can pan the world through this stationary zone to see cut-aways of everything at the edge of the zone.
Once again thank you for the work put into this!
To change the orientation, I have a way of cheating with the coordinate system so I didn't have to rewrite my draw code. The casualty of this was the camera positioning. Eventually I'll sit down and do the math and figure out what transform I need to apply to the camera to keep it in place. But that's a project for another day.
Also, the rendering FEELS slower but that's only because it loads in strips and tends to load portions that are just offscreen. I'm trying to fix this bug also. The way the old version used to render, circling out from the center was awesome but just not possible with the new design. Still, it's rendering way too much stuff that's offscreen. I need to get it to stop.
Edit: I fixed the bug partially but I didn't feel like going through all the crazy trouble of an official update. If you already have 0.9, you can redownload from the OP if you want the fix, it's pretty minor. Anyone just getting it now will get the fix.
Video Here!
Thanks!
I didn't even see the one on this page.
Keep up the good work!
Video Here!
I'm away from my main Mac, so I can't test with a full map yet. I just installed Minecraft on my early 2008 MacBook Pro, created a new World, and then went to render it with this nice app... But it doesn't display anything, just a black view.Here's the world I tried to render, if you want to test on your Mac...
http://www.anim8.biz/tmp/World1.zip
Is there any debug logging that I can upload for you?
EDIT: Never mind, it just started with it all scrolled out of view. Looks excellent!
all you gotta do is click that picture
You need to pinch to zoom... Two-finger scrolling is reserved for panning.
I've started to notice this too on all but my one server map. I'll fix it in the next update.
I'm afraid I don't have any way to test or debug this, sorry. My laptop doesn't have that option.
Bugs fixes:
Starting out of view
Scrolling with inertia (it occurred to me why this is happening, it should be fixed!)
Much faster orientation changes
No longer blocks out and renders blank tiles (pretty big speedup):
New Features:
Generating colors.txt files from tile sets (you can see me do this in the video in the first post)
You can now drill down through the depths of the map using a slider
Entire map doesn't disappear when you change colors/lighting now (it draws over what used to be there)
More secret features
I'm sure I'm forgetting things. I'm shooting for the next release to be 1.0.
Also, how do you use the slider?
Is this the "secret feature" you're talking about? It seems to split at the "big chunk" box edges, without hiding anything. What's the key to hit, to get this?
Actually, I was hoping for an X Ray cursor that would do something like this, but for any arbitrary location. Perhaps a sphere or cylinder zone that is not drawn in the center of the screen, and you can pan the world through this stationary zone to see cut-aways of everything at the edge of the zone.