Some sort of water fix that let you define the area being fixed would be great. Fixwater currently floods a half buried hollow sphere because of the diagonal blocks letting water in.
[*:3efmjdkc]New TrueZIP support.
[*:3efmjdkc]Fixed the issue with certain blocks dropping items (torches, etc.).
[*:3efmjdkc]Chests are partially supported. Double width chests don't paste too well yet.
[*:3efmjdkc]//expand and //contract are now bounded on the Y-axis.
[*:3efmjdkc]Cactus was removed from the list of allowed blocks.
I plan on adding area protection to WorldEdit so I can use it on my server after this coming weekend (and subsequent server reset). Don't worry if you don't need protection; the protection code is simply not going to load. I would roll it into its own plugin but hey0's mod doesn't support that.
Also, threading is a bust. The Minecraft server does not appear to be thread-safe.
Yeah I used the //restore about 10 times yesterday, a real lifesaver! I would LOVE to see a fire extinguisher tool. Can you give any information on how the //drain command works? it seems sometimes I have to be in the right level near what started the lava/water flow to get it to work even with a large radius. Do i have to select something first?
I was having issues with it working last night, i would stand in/on it, and nothing would happen even using //drain 50.. i would move a block 2 up or down and it would work fine. not sure what else i can tell you to recreate it. when it does work, its awesome! thanks for the info on the fire extinguisher!
There is a default black list in worldedit.properties as to prevent really dumb usage. For example, trying to fill an area with cactus will lock up your server because the cacti start calculating pi or something.
.11 was giving me java errors that said see the console/report this when using the replace command (something about block placement errors) and only allowing the replacement of 1 block in an area, went back to .10 and everything is working fine.
This is not a big release; I just needed these two functions immediately.
[*:beuq9lcj]Added /listchunks to print a list of chunk filenames for the currently selected region.
[*:beuq9lcj]Added /delchunks to generate a shell script to delete chunks in the currently selected region.
This is just a quick release for b123+ compatibility. No new requested features.
Happy Halloween! Generate pumpkin patches with a new command:
[*:2s6io6u5]Updated for b123.
[*:2s6io6u5]New /pumpkins command. Happy Halloween!
[*:2s6io6u5]//fill now uses its own stack so that it doesn't cause stack overflow errors for overly large regions.
[*:2s6io6u5]For commands that look for a block ID (//replace, /removenear), it will no longer check against the WorldEdit block restriction list.
Im using world edit on my server, I'm using a MCAdmin/Hey0 set up but for some reason the commands no longer work even tho the plug says it has loaded correctly... what do you think the problem is I have set up hey0's with the newest.
IMPORTANT: SMWorldEdit.jar was renamed back to WorldEdit.jar. Second, the argument orders of //expand and //contract were swapped. Lastly, the super pickaxe now ignores TNT (as in it ignites TNT). (Before it caused ignition on client-side only).
Read the changelog carefully as well.
[*:100l1ljh]New/adjusted commands:
[*:100l1ljh]New /ex area fire extinguisher command (shortcut to /removenear fire 40).
Try it out: /ex 40 or /ex
[*:100l1ljh]Added Notch tree planting tool mode with the right click of the pickaxe. (Undo is supported!)
Try it out: //tool tree
[*:100l1ljh]Added recursive super pickaxe mode that destroys blocks adjacent, destroying only blocks of the same type as the block that you clicked on. Use //mode to use. Undo not supported.
Try it out: //mode recursive 5
[*:100l1ljh]Added area super pickaxe mode that destroys a cuboid area on use, destroying only blocks of the same type as the block that you clicked on. Use //mode to use. Undo not supported.
Try it out: //mode area 5
[*:100l1ljh]Added shortcut /replacenear lets you replace nearby blocks.
Try it out: /replacenear 50 rock glass
[*:100l1ljh]Added //chunk to select all the blocks inside the chunk that you are in.
Try it out: //chunk
[*:100l1ljh]Added /up to go up some distance.
Try it out: /up 5
[*:100l1ljh]Added /snow command to overlay snowfall and freeze lakes in the area.
Try it out: /snow 30
[*:100l1ljh]Support for setting random block content with //set.
Try it out: //set 5%diamondore,95%glass
Numbers don't have to add up to any particular number.
[*:100l1ljh]Added support for replacing a list of blocks with //replace. List with commas in between.
Try it out: //replace rock,grass,dirt glass
[*:100l1ljh]Changed /forestgen to generate forests using Notch's tree algorithm (fully undoable).
Try it out: /forestgen 20
[*:100l1ljh]Changed old forest generator command to /pinegen.
[*:100l1ljh]Both /pinegen and /forestgen (now) have a density argument. Values between 0 and 100 are accepted.
Try it out: /forestgen 20 4
[*:100l1ljh]Added pasting at origin and saving origin to .schematics.
Try it out: //paste true
[*:100l1ljh]Added /fixlava.
Try it out: /fixlava when standing next to water
[*:100l1ljh]//size now displays coordinate information.
Try it out: //size
[*:100l1ljh]//contract and //expand argument orders swapped to go with the other direction commands like //stack.
[*:100l1ljh]Point selection functions now emit the coordinates.
[*:100l1ljh]Super pickaxe now ignores TNT. (Before it caused ignition on client-side only).
[*:100l1ljh]New configuration/permissions:
[*:100l1ljh]Added command logging setting (log-commands) and logging to file (log-file).
[*:100l1ljh]Added register-help configuration to prevent WorldEdit commands from showing up in help.
[*:100l1ljh]Added max-radius configuration to clamp radii and sizes.
[*:100l1ljh]Added per-group block change limit restrictions support.
[*:100l1ljh]Added /worldeditselect permission that will give users access to all commands and functions that let you define selections.
[*:100l1ljh]Fixes:
[*:100l1ljh]Y coordinates are now clamped between 0 and 127 when blocks are set by WorldEdit.
[*:100l1ljh]/ascend, /descend, and /unstuck now clamp Y to >= 0.
[*:100l1ljh]Expanded the priority block list significantly to handle more block types.
[*:100l1ljh]/ascend, /descend, and /unstuck now detect pass-through blocks better.
[*:100l1ljh]Fixed iron pick axe not working as a super pickaxe.
[*:100l1ljh]Other changes:
[*:100l1ljh]Improved speed of commands that iterated over cuboids by 5-40%.
[*:100l1ljh]Possibly added .tar.bz2/tar.gz support. Untested and highly unrecommended.
[*:100l1ljh]Added class to access WorldEdit selections from other plugins.
[*:100l1ljh]Block IDs are now resolved with hMod as well, should it fail to resolve with WorldEdit.
[*:100l1ljh]Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
[*:100l1ljh]WorldEdit version is now printed on load.
[*:100l1ljh].schematic load/save error messages are now more descriptive.
[*:100l1ljh]Added help message to //load telling users about //paste.
Check out my Minecraft server.
Major kudos, I'll make sure to drop you a donation.
<3 Cuboid for a lot of things, but WE is a an animal of a plugin. Highly recommended!
[*:3efmjdkc]New TrueZIP support.
[*:3efmjdkc]Fixed the issue with certain blocks dropping items (torches, etc.).
[*:3efmjdkc]Chests are partially supported. Double width chests don't paste too well yet.
[*:3efmjdkc]//expand and //contract are now bounded on the Y-axis.
[*:3efmjdkc]Cactus was removed from the list of allowed blocks.
I plan on adding area protection to WorldEdit so I can use it on my server after this coming weekend (and subsequent server reset). Don't worry if you don't need protection; the protection code is simply not going to load. I would roll it into its own plugin but hey0's mod doesn't support that.
Also, threading is a bust. The Minecraft server does not appear to be thread-safe.
Download: http://github.com/downloads/sk89q/worldedit/worldedit-0.11.zip
Usage: http://github.com/sk89q/worldedit/wiki/Usage
Snapshots: http://github.com/sk89q/worldedit/wiki/Snapshots
Check out my Minecraft server.
As for //drain, stand next to the water or lava, same elevation, and then use the command. It doesn't have to be near where the flow started.
Check out my Minecraft server.
Check out my Minecraft server.
Check out my Minecraft server.
This is not a big release; I just needed these two functions immediately.
[*:beuq9lcj]Added /listchunks to print a list of chunk filenames for the currently selected region.
[*:beuq9lcj]Added /delchunks to generate a shell script to delete chunks in the currently selected region.
Download: http://github.com/downloads/sk89q/world ... t-0.12.zip
Usage: http://github.com/sk89q/worldedit/wiki/Usage
Configuration: http://github.com/sk89q/worldedit/wiki/Installation
Check out my Minecraft server.
This is just a quick release for b123+ compatibility. No new requested features.
Happy Halloween! Generate pumpkin patches with a new command:
[*:2s6io6u5]Updated for b123.
[*:2s6io6u5]New /pumpkins command. Happy Halloween!
[*:2s6io6u5]//fill now uses its own stack so that it doesn't cause stack overflow errors for overly large regions.
[*:2s6io6u5]For commands that look for a block ID (//replace, /removenear), it will no longer check against the WorldEdit block restriction list.
Download: http://github.com/downloads/sk89q/world ... 0.13.1.zip
Usage: http://github.com/sk89q/worldedit/wiki/Usage
Configuration: http://github.com/sk89q/worldedit/wiki/Installation
Check out my Minecraft server.
0.13.2: http://github.com/downloads/sk89q/world ... 0.13.2.zip
You may have to adjust your allowed blocks list.
Check out my Minecraft server.
Check out my Minecraft server.
Check out my Minecraft server.
http://forum.hey0.net/showthread.php?ti ... 20#pid8120
Check out my Minecraft server.
IMPORTANT: SMWorldEdit.jar was renamed back to WorldEdit.jar. Second, the argument orders of //expand and //contract were swapped. Lastly, the super pickaxe now ignores TNT (as in it ignites TNT). (Before it caused ignition on client-side only).
Read the changelog carefully as well.
[*:100l1ljh]New/adjusted commands:
[*:100l1ljh]New /ex area fire extinguisher command (shortcut to /removenear fire 40).
[*:100l1ljh]New configuration/permissions:Try it out: /ex 40 or /ex
[*:100l1ljh]Added Notch tree planting tool mode with the right click of the pickaxe. (Undo is supported!)
Try it out: //tool tree
[*:100l1ljh]Added recursive super pickaxe mode that destroys blocks adjacent, destroying only blocks of the same type as the block that you clicked on. Use //mode to use. Undo not supported.
Try it out: //mode recursive 5
[*:100l1ljh]Added area super pickaxe mode that destroys a cuboid area on use, destroying only blocks of the same type as the block that you clicked on. Use //mode to use. Undo not supported.
Try it out: //mode area 5
[*:100l1ljh]Added shortcut /replacenear lets you replace nearby blocks.
Try it out: /replacenear 50 rock glass
[*:100l1ljh]Added //chunk to select all the blocks inside the chunk that you are in.
Try it out: //chunk
[*:100l1ljh]Added /up to go up some distance.
Try it out: /up 5
[*:100l1ljh]Added /snow command to overlay snowfall and freeze lakes in the area.
Try it out: /snow 30
[*:100l1ljh]Support for setting random block content with //set.
Try it out: //set 5%diamondore,95%glass
Numbers don't have to add up to any particular number.
[*:100l1ljh]Added support for replacing a list of blocks with //replace. List with commas in between.
Try it out: //replace rock,grass,dirt glass
[*:100l1ljh]Changed /forestgen to generate forests using Notch's tree algorithm (fully undoable).
Try it out: /forestgen 20
[*:100l1ljh]Changed old forest generator command to /pinegen.
[*:100l1ljh]Both /pinegen and /forestgen (now) have a density argument. Values between 0 and 100 are accepted.
Try it out: /forestgen 20 4
[*:100l1ljh]Added pasting at origin and saving origin to .schematics.
Try it out: //paste true
[*:100l1ljh]Added /fixlava.
Try it out: /fixlava when standing next to water
[*:100l1ljh]//size now displays coordinate information.
Try it out: //size
[*:100l1ljh]//contract and //expand argument orders swapped to go with the other direction commands like //stack.
[*:100l1ljh]Point selection functions now emit the coordinates.
[*:100l1ljh]Super pickaxe now ignores TNT. (Before it caused ignition on client-side only).
[*:100l1ljh]Added command logging setting (log-commands) and logging to file (log-file).
[*:100l1ljh]Fixes:[*:100l1ljh]Added register-help configuration to prevent WorldEdit commands from showing up in help.
[*:100l1ljh]Added max-radius configuration to clamp radii and sizes.
[*:100l1ljh]Added per-group block change limit restrictions support.
[*:100l1ljh]Added /worldeditselect permission that will give users access to all commands and functions that let you define selections.
[*:100l1ljh]Y coordinates are now clamped between 0 and 127 when blocks are set by WorldEdit.
[*:100l1ljh]Other changes:[*:100l1ljh]/ascend, /descend, and /unstuck now clamp Y to >= 0.
[*:100l1ljh]Expanded the priority block list significantly to handle more block types.
[*:100l1ljh]/ascend, /descend, and /unstuck now detect pass-through blocks better.
[*:100l1ljh]Fixed iron pick axe not working as a super pickaxe.
[*:100l1ljh]Improved speed of commands that iterated over cuboids by 5-40%.
[*:100l1ljh]Possibly added .tar.bz2/tar.gz support. Untested and highly unrecommended.
[*:100l1ljh]Added class to access WorldEdit selections from other plugins.
[*:100l1ljh]Block IDs are now resolved with hMod as well, should it fail to resolve with WorldEdit.
[*:100l1ljh]Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
[*:100l1ljh]WorldEdit version is now printed on load.
[*:100l1ljh].schematic load/save error messages are now more descriptive.
[*:100l1ljh]Added help message to //load telling users about //paste.
Download: http://github.com/downloads/sk89q/worldedit/worldedit-2.0_b123.zip (b123+)
Help support the project and encourage me!
I have not updated the documentation yet. Read the changelog! Try out the commands!
Check out my Minecraft server.