For some reason, I can't get the //set command to set percentages...
it keeps saying "33%Stone" is not a block or something
I am, I must confess, not sure if this is the way to do that...
For some reason, I can't get the //set command to set percentages...
it keeps saying "33%Stone" is not a block or something
I am, I must confess, not sure if this is the way to do that...
Help would be geatly well, helpful.
I think you should write 33%Stone,67% something else... so WE knows all the value of your selection. If you want 33% of something, there's 67% left for another material. Lets say: //set 33%Stone,67%Sandstone or //set 33%1,67%24. No spaces between the two blocks just ",". And I would use ID# instead of names for exact blocks (like 1 for Stone and 24 for Sandstone in this exemple). The command is here: http://wiki.sk89q.co...gion_operations
Hope that helped!
Well, I will take that into consideration, but also, on the main WE post, it shows a picture of Black/White/Gray wool wall art, and the caption above it states "Artsy wall (//set 33%cloth:white,33%cloth:grey,33%cloth:darkgrey):"
That was what I used to base the command off of. Not sure if this has changed, or incorrect, or what.
You should make worldedit not instantly set tnt to blow up... because of this a persons server got destroyed, he didnt have a backup, and he was getting a grade for it. If you didnt set it to that, than its a glitch... and you should instantly fix it.
Or at least make it so that //undo command also undoes the blocks destroyed by it.
I installed this on my server which I am using to create an adventure map. I can't get the //set mobspawner|mob command to work.
I think you should type: //set spawner or //set 52.
When pointing your cursor over the monster spawner, you can change the entity (mob) by taping: spawn 54 (54 as an exemple for zombie)... I always use the ID number for this and it works fine.
You can find the ID numbers of each mob here: http://www.minecraft...lues#Entity_IDs (section 1.3 Entity IDs)
I doubt there is a way around this, but it's annoying how when you //paste, signs that were in that pasted creation are just blank and you have to rewrite them all.
Can you plz tell me how to use the snapshot to restore a section of the world? the main problem now is i don't know how to make a snapshot file. i already set up my snapshot folder.
World Edit seem to unable to edit and change blocks at altittude over 128 blocks height, basically cannot do anything.
Without being able to spawn chunks over the clouds, I am forced to manually place block by block by hand.
This is in singleplayer, I do not know if this problem applies to the multiplayer (1.2.5) version as well.
World Edit seem to unable to edit and change blocks at altittude over 128 blocks height, basically cannot do anything.
Without being able to spawn chunks over the clouds, I am forced to manually place block by block by hand.
This is in singleplayer, I do not know if this problem applies to the multiplayer (1.2.5) version as well.
My Worldedit plugin works fine over the height of 128 blocks and my map
was created from the beta MC. I play survival (and I did switch to creative in the past) and it works all fine.
I don't know what happened to yours; did you update your world correctly? Did you installed the mod correctly?
it keeps saying "33%Stone" is not a block or something
I am, I must confess, not sure if this is the way to do that...
Help would be geatly well, helpful.
I think you should write 33%Stone,67% something else... so WE knows all the value of your selection. If you want 33% of something, there's 67% left for another material. Lets say: //set 33%Stone,67%Sandstone or //set 33%1,67%24. No spaces between the two blocks just ",". And I would use ID# instead of names for exact blocks (like 1 for Stone and 24 for Sandstone in this exemple). The command is here: http://wiki.sk89q.co...gion_operations
Hope that helped!
That was what I used to base the command off of. Not sure if this has changed, or incorrect, or what.
Or at least make it so that //undo command also undoes the blocks destroyed by it.
I think you should type: //set spawner or //set 52.
When pointing your cursor over the monster spawner, you can change the entity (mob) by taping: spawn 54 (54 as an exemple for zombie)... I always use the ID number for this and it works fine.
You can find the ID numbers of each mob here:
http://www.minecraft...lues#Entity_IDs (section 1.3 Entity IDs)
the main problem now is i don't know how to make a snapshot file.
i already set up my snapshot folder.
Without being able to spawn chunks over the clouds, I am forced to manually place block by block by hand.
This is in singleplayer, I do not know if this problem applies to the multiplayer (1.2.5) version as well.
What can I do to fix this?
The anvil format (256 blocks high) was introduced in Minecraft 1.2;
http://www.mojang.com/2012/02/new-minecraft-map-format-anvil/
http://www.minecraftwiki.net/wiki/Anvil_file_format
My Worldedit plugin works fine over the height of 128 blocks and my map
was created from the beta MC. I play survival (and I did switch to creative in the past) and it works all fine.
I don't know what happened to yours; did you update your world correctly? Did you installed the mod correctly?
This and SPC are pretty much all that decide when I update...
http://www.minecraftforum.net/topic/885099-131-worldeditcui-gui-visualizer-for-worldedit-v131/
Example i want a half block wood, but by default it's stone (block id 44).
I didn't find anywhere this information =/
//set 44 (2?)