I have the same issue with my Minutor on every loaded map (Minutor 1.6.1, Windows 7 Home Premium). However when I go to "File -> Open world -> New world" then I see a map properly but that's not the case when I load any other maps from a file using "File -> Open -> Custom world" or simply "File -> Open". Reinstalling Minutor didn't work.
Curious. I'm not in front of Windows right now, so I'll have to test that later. This bug doesn't occur in Linux.
Wasn't able to reproduce this on Windows. You're selecting the level.dat in the world file, correct?
It might be caused by special characters in the directory name. I'm using zlib to open map data, and I believe it doesn't support non-ascii pathnames. Unfortunately, I can't really do much about that until I replace zlib with something better.. but since the Windows version is written straight Win32 C++, there's nothing available for me.
I've been kicking around doing a front-end update for over a year now. But that's a pretty big task, and I'm undecided on which direction to go... and how many bridges to burn. (Going with gtk3 will burn anyone on an older linux distro, making it a Metro app will kill anyone not on Win8, switching to wxWindows will kill all mac users, going 100% glsl with SDL will require redoing the entire UI, etc, etc. It's enough to paralyze you with indecision).
I absolutely love this program. It is easy to use, and never crashes. One question though: Is there a version available that is still compatible with the old file formats? I see in your history that this was indeed out in Alpha and Beta, but cannot find any sort of "Old Versions" tab.
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Life is like a clogged toilet: It's full of crap until you do something worth remembering in it.
I absolutely love this program. It is easy to use, and never crashes. One question though: Is there a version available that is still compatible with the old file formats? I see in your history that this was indeed out in Alpha and Beta, but cannot find any sort of "Old Versions" tab.
Added links to the most recent version which can read Alpha/Beta maps.
A couple things, with the new update, snow apparently is dark greenish gray in the default color scheme.
Also, what would it take to get the slime chunk highlighting back into the program?
Thank you for all your effort, I've used Minutor for ages and it's been great!
A couple things, with the new update, snow apparently is dark greenish gray in the default color scheme.
Also, what would it take to get the slime chunk highlighting back into the program?
Thank you for all your effort, I've used Minutor for ages and it's been great!
Snow is actually slightly transparent in the default color scheme. I was screwing around with it because the way the new mob spawn highlight thing works, it only checks the blocks visible on the screen.. and since mobs can't spawn on snow (they spawn on the ground right below the snow), it was pretty useless in snow biomes unless I made the snow slightly transparent and the mob spawn would then check the blocks below the snow.
I simply forgot to change it back to opaque before the release. Sorry about that. As far as the slime spawn chunk highlighter.. I'll look into it.
I beg for a simple 'Save as Image' function. I feel its missing from Minutor to complete its point, to make maps. We want to keep em without having to take hundreds of Screen dumps of segments.
I hear you guys, and I'm constantly evaluating it.. the problem is it isn't feasable with the code as it currently is. However, I've been toying around with a complete rewrite of Minutor (making it multithreaded etc), and if that happens (more likely than not at this point), I'll be sure to include a way to save a full image of your map.
On a side note, I've added Minutor to appbodega.com, which is a fairly nice alternate App Store for mac users... it'll also notify you of updates.
I updated to the latest version, and now the snowy areas are all bugged out. Everything else is fine, but any area with either the Snow Layer or Snow block are completely bugged. If I change from default to custom color scheme it fixes it, but then any of the blocks post 1.2 become invisible.
He already mentioned this. He was playing around with things for the mob spawn highlight function, and forgot to change snow back to normal. If you take your old custom color scheme, and find snow, and copy that color onto a new custom color scheme, and using that scheme, everything should be default colored. It's a little annoying, but it works til he finishes the next version.
Do you know what the values are, Ive already erased the old scheme.
Color = #f0fafa
Alpha = 255
Be nice if MrKite could add a color picker doohicky to that dialog, along with the ability to select multiple block types at once to do global changes. It would make creating color schemes that only display one or two blocks types much easier.
Greetings.... would it be possible to add other maps, like twilight forest mod's map? So far I love it as it is, but that would be handy for sure... hee hee
Greetings.... would it be possible to add other maps, like twilight forest mod's map? So far I love it as it is, but that would be handy for sure... hee hee
It's tricky because not only do I have to add support for the dimension, but all the custom blocks that the twilight forest adds.. and the block ids can change depending on if the twilight forest is part of a mod pack or not.
I've been working on a solution though, so support for mods like the twilight forest is coming in a future update.
Sorry to trouble you but is it possible to make minutor work on mac version 10.8 (mountain lion), i would really love to use minutor on my new mac
Thankyou
when i download minutor for mac lion version it does not seem to be opening at all
Then, an idea maybe, for the compatibility with mod:
As most mod use Forge now, and have formated config files, maybe you could try to read these, and even use the block name from the config file, that could be a solution, if possible.
Now, a question: where are located the custom color scheme on the computer, to be able to "export/import" them.
and Finaly, a bug report, though you must already know about it, if you are on Cave Mode and try to change the Color Scheme, Minutor crash, plain and simple :S
Thank you for your time, keep up the good work, as for me your application is the best by FAR, and with LayerSaving, it would plainly KILL every other. :S (ok, maybe just badly beat the crap out of them, for killing would require a 3D world/layer image renderer lol XD)
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I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Curious. I'm not in front of Windows right now, so I'll have to test that later. This bug doesn't occur in Linux.
Wasn't able to reproduce this on Windows. You're selecting the level.dat in the world file, correct?
It might be caused by special characters in the directory name. I'm using zlib to open map data, and I believe it doesn't support non-ascii pathnames. Unfortunately, I can't really do much about that until I replace zlib with something better.. but since the Windows version is written straight Win32 C++, there's nothing available for me.
I've been kicking around doing a front-end update for over a year now. But that's a pretty big task, and I'm undecided on which direction to go... and how many bridges to burn. (Going with gtk3 will burn anyone on an older linux distro, making it a Metro app will kill anyone not on Win8, switching to wxWindows will kill all mac users, going 100% glsl with SDL will require redoing the entire UI, etc, etc. It's enough to paralyze you with indecision).
Added links to the most recent version which can read Alpha/Beta maps.
Unfortunately, the way it works, this is impossible. Can't have a block be smaller than a single pixel. Maybe in the future.. but not as it is now.
Thanks! Now I can read my alpha files. Cartograph just isn't powerful enough for what I want, and sometimes it doesn't render everything.
The biome is now shown in the status bar... and there's a new toggleable layer that highlights anywhere mobs can spawn in pink.
Also, what would it take to get the slime chunk highlighting back into the program?
Thank you for all your effort, I've used Minutor for ages and it's been great!
Snow is actually slightly transparent in the default color scheme. I was screwing around with it because the way the new mob spawn highlight thing works, it only checks the blocks visible on the screen.. and since mobs can't spawn on snow (they spawn on the ground right below the snow), it was pretty useless in snow biomes unless I made the snow slightly transparent and the mob spawn would then check the blocks below the snow.
I simply forgot to change it back to opaque before the release. Sorry about that. As far as the slime spawn chunk highlighter.. I'll look into it.
I hear you guys, and I'm constantly evaluating it.. the problem is it isn't feasable with the code as it currently is. However, I've been toying around with a complete rewrite of Minutor (making it multithreaded etc), and if that happens (more likely than not at this point), I'll be sure to include a way to save a full image of your map.
On a side note, I've added Minutor to appbodega.com, which is a fairly nice alternate App Store for mac users... it'll also notify you of updates.
He already mentioned this. He was playing around with things for the mob spawn highlight function, and forgot to change snow back to normal. If you take your old custom color scheme, and find snow, and copy that color onto a new custom color scheme, and using that scheme, everything should be default colored. It's a little annoying, but it works til he finishes the next version.
Color = #f0fafa
Alpha = 255
Be nice if MrKite could add a color picker doohicky to that dialog, along with the ability to select multiple block types at once to do global changes. It would make creating color schemes that only display one or two blocks types much easier.
D_B
To tell them how to live is to prevent them living.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
D_B
To tell them how to live is to prevent them living.
It's tricky because not only do I have to add support for the dimension, but all the custom blocks that the twilight forest adds.. and the block ids can change depending on if the twilight forest is part of a mod pack or not.
I've been working on a solution though, so support for mods like the twilight forest is coming in a future update.
Thankyou
when i download minutor for mac lion version it does not seem to be opening at all
https://twitter.com/jeb_/status/248802788409241600
Then, an idea maybe, for the compatibility with mod:
As most mod use Forge now, and have formated config files, maybe you could try to read these, and even use the block name from the config file, that could be a solution, if possible.
Now, a question: where are located the custom color scheme on the computer, to be able to "export/import" them.
and Finaly, a bug report, though you must already know about it, if you are on Cave Mode and try to change the Color Scheme, Minutor crash, plain and simple :S
Thank you for your time, keep up the good work, as for me your application is the best by FAR, and with LayerSaving, it would plainly KILL every other. :S (ok, maybe just badly beat the crap out of them, for killing would require a 3D world/layer image renderer lol XD)
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Thanks
I still can't use the Minutor. Windows 7 and 64. Help please! This is an awesome app and I want to use it ASAP.