Do you just decompile server files and modify them or what?
EDITED: yes. just realized I put the "yes" in the wrong place earlier :|
Quote from oops_ur_dead »
And do you have a sort of index that explains what all the class files do?
only my memory :smile.gif:
anyway, I just got the engine to recognize this rune:
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[]
it's having a bit of trouble recognizing it when it's made at a different angle, though, so I'll keep working on that. Soon enough we should be able to add spell effects to these things :biggrin.gif:
you could always just make the requirement be you must draw the rune facing north. gives it a bit more arcanish feeling then just scribbling a rune any way
it's having a bit of trouble recognizing it when it's made at a different angle, though, so I'll keep working on that. Soon enough we should be able to add spell effects to these things :biggrin.gif:
A solution to that may be to just make all runes symmetrical on all sides.
Llama at it again... This sounds like a terrific idea. I am worried about wizard spell type magic, but runes that can be activated? Now that sounds like Minecraft!
you could always just make the requirement be you must draw the rune facing north. gives it a bit more arcanish feeling then just scribbling a rune any way
problem is that you can't tell which way north is when you're underground.
Quote from Swook »
Will macs be able to use this? I LOVE the idea of waypoints/teleporters.
yes, just use jar -uvf instead of winrar.
Quote from Vaugher »
A solution to that may be to just make all runes symmetrical on all sides.
Currently I'm just checking it 4 times, but the rotating algorithm I'm using isn't working-- I'm still at it.
Unfortunately minecraft.net is down so I'm not able to log into my own server to test... >:|
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My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
you could always just make the requirement be you must draw the rune facing north. gives it a bit more arcanish feeling then just scribbling a rune any way
problem is that you can't tell which way north is when you're underground.
you could add hey0's /compass command to your mod.
Meh, the problem isn't that big a deal, I can fix it in a few hours (IF MINECRAFT WOULD COME BACK UP). It's just a matter of getting the algorithm to work-- I coded it in a hurry and it's somewhat complicated, so it's bound to mess up at first. Might as well take this time that I can't work to think up some more runes-- I'm loving the tower/tree/shaft ideas!
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My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
My opinion: I see lots of trouble coming from this as using blocks for it. I think it should be purely redstone and maybe a couple of blocks to add different effects.
My idea: Make a bulk-like command rune, so you can make large bridges or walls without taking three hours to do it. But it'll have to use the resources you already have, of course.
I've decided to use redstone for everything that's used up when it's cast. So far, the only things that aren't are the teleporters, which should be made of blocks anyway because of the key/link system and the fact that they are public.
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My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Its a bit more work, but u can simply make 4 versions of same rune( if its not symmetrical) and just let it check thru a list of all the runes ( array ). I'm not sure how you got it coded but I would have a Rune array like so:
someArray = [
[0,0,1,0,1,2,1,0,2,1,1,2,etc],
[ ],
[ ]
]
where, the first number is how far on the x axis from the initial 'starter' block the next block to check is and the second number is how far it is on the y axis. The third number represents the block type, so..
the sample array above represents this formation ^
and what someone above already mentioned was a really good idea. Performing this array check only when a certain tool or item is used. I liked the one where hitting with a redstone torch would than perform the array check, as not many people will be going around hitting stuff with redstone torches. Unless offcourse the check would be done client side but I doubt you are doing that, but I guess u could be.
And as far as runes, that require only terrain modification ->
Just a fun rune, produces a expanding ring of fire around the rune 2 blocks high and to about a 15 block radius.
^ dig rune. removes grass/dirt from under the rune ( 4 blocks down ) and 10 blocks around ( square ) ( from center block )
[] []
[]
[]
[] [] []
^ mine rune. will remove a 2x3 shaft of regular stone in front of the rune ( the iron sets the direction ) ( only removes stone )
Essentially, what it does is it releases a large, (insert block number here) tower of lava for (insert time period here), burning anything inside of it. The diamond is more a variable I suppose - dont really care what goes there. The catch could be that any structures or materials above it are also destroyed. Oh, and it has a limited amout of uses.
A rune that generates an expanding, hollow pillar of water. It might have a set radius, or just go until it hits an unloaded chunk or a mountain. This could be called a 'fire fighter' rune. It sort of goes with przerwap's fire one.
I don't understand what you mean by only using redstone. Do you mean putting redstone on top of the used up materials?
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Right click for Meteor storm: Deletes the rune.
Meteor storm:
Detonate tnts at random points way in the air.
In other words: The result is looking like a meteorite storm struck, and then turned around and came back again.
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[] []
A rune that copes 10x10 squares above it (or whatever size) and another rune that pastes it
= combination blocks
Would work like the waypoint rune where the certain combination of materials in the 4 slots would save the data of the blocks above under that combination
Along the lines of the aging and petrification spells, what about a freezing spell/heat wave? Turns all water within a certain radius to ice and covers everything in snow or vice versa. You could also do something along those lines with a drought/deflood spell that clears water from a large area.
Keep the ideas coming-- though the copy/paste should probably be changed to cut/paste, since we don't want people cloning diamonds...
I'm afraid I'll have to leave for the week tomorrow morning, and right now I have to go to sleep because I'll be getting up early. Hopefully I'll be able to work more on this and llamacraft next week. Don't let the thread die, and when I get back maybe the huge pile of ideas will be made into something! :smile.gif:
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
This is amazing. Is there any way you could start a wiki to transfer that fantastic memory of yours onto some sort of documentation? I'm slowly piecing together what the decompiled server does piece by piece, but it's hard to fit all the puzzle pieces in at once.
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(Green is sprout)
Along the same lines as the cobblestone tower, but results in a 3x3 tree
you could always just make the requirement be you must draw the rune facing north. gives it a bit more arcanish feeling then just scribbling a rune any way
Totally New at running servers? Click me!
I wonder if sansavarous is online...
A solution to that may be to just make all runes symmetrical on all sides.
problem is that you can't tell which way north is when you're underground.
yes, just use jar -uvf instead of winrar.
Currently I'm just checking it 4 times, but the rotating algorithm I'm using isn't working-- I'm still at it.
Unfortunately minecraft.net is down so I'm not able to log into my own server to test... >:|
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
you could add hey0's /compass command to your mod.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
My idea: Make a bulk-like command rune, so you can make large bridges or walls without taking three hours to do it. But it'll have to use the resources you already have, of course.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
someArray = [
[0,0,1,0,1,2,1,0,2,1,1,2,etc],
[ ],
[ ]
]
where, the first number is how far on the x axis from the initial 'starter' block the next block to check is and the second number is how far it is on the y axis. The third number represents the block type, so..
the sample array above represents this formation ^
and what someone above already mentioned was a really good idea. Performing this array check only when a certain tool or item is used. I liked the one where hitting with a redstone torch would than perform the array check, as not many people will be going around hitting stuff with redstone torches. Unless offcourse the check would be done client side but I doubt you are doing that, but I guess u could be.
And as far as runes, that require only terrain modification ->
Just a fun rune, produces a expanding ring of fire around the rune 2 blocks high and to about a 15 block radius.
^ dig rune. removes grass/dirt from under the rune ( 4 blocks down ) and 10 blocks around ( square ) ( from center block )
[] []
[]
[]
[] [] []
^ mine rune. will remove a 2x3 shaft of regular stone in front of the rune ( the iron sets the direction ) ( only removes stone )
Essentially, what it does is it releases a large, (insert block number here) tower of lava for (insert time period here), burning anything inside of it. The diamond is more a variable I suppose - dont really care what goes there. The catch could be that any structures or materials above it are also destroyed. Oh, and it has a limited amout of uses.
I don't understand what you mean by only using redstone. Do you mean putting redstone on top of the used up materials?
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
:R. Torch
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[] []
[] [] [] []
Right click for Meteor storm: Deletes the rune.
Meteor storm:
Detonate tnts at random points way in the air.
In other words: The result is looking like a meteorite storm struck, and then turned around and came back again.
[] [] [] []
[] []
[] []
[] [] [] []
Killwave:
Morphs the contraption into this:
[] [] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] []
[] [] [] [] [] [] [] []
Thus turning the entire area into a dead-man wasteland.
= combination blocks
Would work like the waypoint rune where the certain combination of materials in the 4 slots would save the data of the blocks above under that combination
^ paste rune
I'm afraid I'll have to leave for the week tomorrow morning, and right now I have to go to sleep because I'll be getting up early. Hopefully I'll be able to work more on this and llamacraft next week. Don't let the thread die, and when I get back maybe the huge pile of ideas will be made into something! :smile.gif:
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
I'd love to contribute what I've pieced together as well, maybe start another category in http://www.minecraftwiki.net/wiki/Development_Resources ?