Just wondering, not a biggy if it's not possible. But I'm curious of what happens after a long, long time. It it seems that some of the values are cumulative and don't go down for some reason. For example, what are "positional runes"? It says we have 20 on my server.
Thanks in advance!
Delete magic.dat if you want to reset your runecraft-related data.
Positional runes are any block slot with a function, i.e. hidden passage, wall/bridge master slot, and I think there were a few others.
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
as damage is now possible. then healing must be too! (apply negative damage)
hoe rune. right click an entity to heal 2-3 hearts (possibly less? or even make it heal more by tier?).
(1 + (tier^2)/2) uses.
T1 = 1 uses T2 = 3 uses T3 = 5 uses T4 = 9 uses T5 = 13 uses T6 = 19 uses
and how about a rune for Armour which makes you heal instead of take damage (only healing a small amount though.
and only a few uses. probably expensive too)
EDIT: font of recovery world rune too maybe?
becomes
which you can right click to recover health. though maybe it has a recharge time to stop overuse?
or maybe just sit in it to recover health.
THIS.
Its been so tedious growing food whenever we need health... It would make a lot more sense to have a "healing chamber" where health is free... sort of like a "checkpoint" equivalent in other games. I think this rune would be an excellent REALISTIC addition to our current runes. It makes sense, it fits, and it fulfills a purpose that is unprovided by conventional methods.
Also, I know that with the damage abilty, we could essentially make a rune which can be used like a gun. However, I strongly discourage this, as it is uncreative, unoriginal, and does not fit at all with the rest of the game. Most likely, such a rune would be blacklisted on many servers anyway. A similar argument can be made, to a lesser extent, to trap runes.
Instead, we should turn to more creative alternatives.
If I'm not mistaken, we could possibly use this rune to allow for "sacrificing." Possibly, someone can stand in a rune, and when the rune is activated, the person dies, and whatever effect the rune does, takes place. Making a temporary (or fully functional) nether portal would require a human life? That would be fitting, to say the least. You would die, then go to the nether! After a couple of minutes, you get reborn.
Had this inspiration to make wallmaster a bit more functional. To whit: using redstone L-brackets where you want to change the direction the wall goes and U-brackets to end it. Also, /, \, |, and _-lines to force the wall into and out of diagonal mode. And if you want to get really crazy, T and V-brackets to split the wall in two directions.
Its been so tedious growing food whenever we need health... It would make a lot more sense to have a "healing chamber" where health is free... sort of like a "checkpoint" equivalent in other games. I think this rune would be an excellent REALISTIC addition to our current runes. It makes sense, it fits, and it fulfills a purpose that is unprovided by conventional methods.
Also, I know that with the damage abilty, we could essentially make a rune which can be used like a gun. However, I strongly discourage this, as it is uncreative, unoriginal, and does not fit at all with the rest of the game. Most likely, such a rune would be blacklisted on many servers anyway. A similar argument can be made, to a lesser extent, to trap runes.
Instead, we should turn to more creative alternatives.
If I'm not mistaken, we could possibly use this rune to allow for "sacrificing." Possibly, someone can stand in a rune, and when the rune is activated, the person dies, and whatever effect the rune does, takes place. Making a temporary (or fully functional) nether portal would require a human life? That would be fitting, to say the least. You would die, then go to the nether! After a couple of minutes, you get reborn.
I like the idea of a sacrifice rune.
trap another player and build the rune round them to sacrifice them and take over the world!
the going to nether stuff is probably impossible though.
also you made me think. could it be possible to control where a player respawns?
so you can make an actual checkpoint rune that sets a players spawn point.
Thats a pretty good idea too... I think we can operationally a "respawn" as when someone's coordinates suddenly jump to the respawn area. (since the /home function was removed) Then, teleport the person to the most recent checkpoint rune! Its a pity we can't edit inventories yet...
And since we have freeze and fire AOE runes, it only makes sense to have a hell/nether AOE rune too. This is where we could incorporate sacrificing. ( I know, cliche, just putting the idea out there.)
Turns the following materials into their counterparts (within a radius depending on ink)
Dirt + Stone -> blood stone
sand + gravel -> mud
Any ore / metal block -> glowstone
reed/grain -> brown mushroom
Any flower -> red mushroom
Water -> Lava
Tree, leaves, and grass set on fire.
How can this be used to create nether blocks if there are no nether blocks to create it in the first place?
Also i think runes should dissipate based on their type, eg a water rune turns into flowing water, a fire rune bursts into flame, all in such a way as not to create free resources ect
hay love what youve done with runecraft but i have one question. I run a server and we have runecraft + iConomy running, problem is everyone uses teleports to get eveywhere! is there a way to charge to use a teleport (or even every rune) or a way of setting a cool down so only 1 rune can be created an hour something similar?
Is it possible to make hidden doors wider now? I saw the tips and tricks video, however when I try that it just ends up destroying the first door I made.
Is it possible to make hidden doors wider now? I saw the tips and tricks video, however when I try that it just ends up destroying the first door I made.
Build it at a 90-degree angle from what you originally did.
I can't remember the rune right now...
I don't think anyone responded to my rune idea on page 86 (Also known as my first post on the forums)
Quote from Elmach »
Remember that floating platform idea which got lost in the multitude of posts? No? Well here is an improved version of it.
(Yes, I read the entire thread, and no, I did not make the original one. This is my first post.)
Five levels below cloud:
[]
[] []
[]
This is the floating platform. You can attach stuff to the red part of the platform; anything else, and it cracks and you fall to your death. Presumably. Redstone wire on red.
If the floating platform, while moving, crashes into something, then it cracks and you fall to your death. Presumably. Null is air. Not air-tier, but air.
Under central glass is .
The tower that is below the platform:
(Platform)
[]
The whites are interesting. One pair or two pairs have to be empty. Those control which way the platform goes.
The remaining whites are tier blocks. More later.
The red is redstonewire.
Teal is tier blocks. They control how far the platform can go before crashing. 10*tier block lengths, unless glass, when it goes 70 blocks.
Note the possibility of placing waypoints on platform.
When platforms crash, everything placed on the platforms disappear as well. No erecting massive towers to get platforms rich in diamonds!
Like MoveCraft.
Quote from Elmach »
The Nazi Rune! Traps the person who usesmakes it in bedrock-water place where you send teleporting people. Form should be obvious.
[] [] []
[] [] []
[] [] []
[] [] []
Red is ink. [] can be anything other than ink.
Ink determines how long person stays: tier seconds.
Can be used in any orientation.
This is somewhat of an anti-griefing rune. To stop people from spamming nazi symbols.
Before you ask, this does not work with Single Player! I hope to support it one day but it's not really worth the trouble to support two different versions of the code, especially when notch keeps changing his obfuscation on both.
Is it possible to make hidden doors wider now? I saw the tips and tricks video, however when I try that it just ends up destroying the first door I made.
Build it at a 90-degree angle from what you originally did.
I can't remember the rune right now...
From what i discovered, it can be done one of two ways. the second i find easier.
First Way: make the first door like normal, and when it creates the T forming the door, build another rune 90 degrees with the center of it adjacent to the door you first created.
Top view
[] []
[] []
front view
[]
[]
side view (rune side)
another way to do it, is to make them all run parallel next to one another. its much simpler, and works well for creating doors longer than 2-3 blocks wide, the example is for a door four blocks wide
How can this be used to create nether blocks if there are no nether blocks to create it in the first place?
I like the idea, but as fghjconner said, you cant use those blocks (unless your suggesting this be a rune avalible ONLY if an op spawns the blocks first (basically a self-replicating/self-depleting rune...) Using different blocks I like the idea though to rune-create slowsand, glowstone, etc.
Just a little tip for those among us who are tight on space:
Teleporters can be crammed together and still work. Take for example, a "standard" setup for two teleporters:
[] [] [] []
[] []
[] [] [] []
Now, that's two working teleporters taking up a 5x10 space. But did you know you could do this?
[] []
[] []
Those same two teleporters, taking up only a 5x7 space! If you're hosting/playing on a server where you have or want a "teleport hub", then you won't have to make it super huge if you don't want to. Say there are 20 towns with a waypoint for each, suppose you want to lay out all the teleporters in a line- that'll be a 5x100 line! But use this setup and it'll only take up a 5x43 space.
To do this, just place one teleporter as you normally would. Your signature will disappear, and then you're good to place the next one. If you want it in words, read on- If you'd rather just look at the pretty pictures, then skip the rest of this: Use one of the "lines" in the # symbol that makes up the rune as one of the "lines" in your next rune. This will mean that the middle of teleporter 2 will be located about where the signature went adjacent to that "line". Stack to your heart's content!
Now I haven't tried this out in a square pattern, but I imagine it would be the same, which would save EVEN MORE SPACE! You would be able to have 4 teleporters in a 7x7 space as opposed to a 10x10 space! I just tried out a square, and yes you can make do them in square patterns. Going back to our previous example, this reduces the size from 5x43 to just 13x11! That's about a 35% reduction in size! Setting it up can be a little confusing, but it works well in the long run. I suggest putting up signs right next to the key block of each teleporter to make things easier to navigate.
[] [] ^ North ^
[] [] v South v
That may seem a bit confusing. There are 4 teleporters here, each with unique signatures.
Top-left has 4 Yellows as the signature
Top-right has 4 Blues as the signature
Bottom-left has 4 Reds as the signature
Bottom-right has 4 Logs as the Signature.
Now where did the Orange and Diamond Ore come in there? Well that's just my way of saying "this is where two signatures overlap". Logically, orange is where the yellow and the red signature overlap- meaning, when you create the yellow teleporter in this example, the north signature of the red teleporter will go where the south signature of the yellow teleporter was. And for the diamond ore, it's the same thing (there's no icon for a blue log!) That's where the south signature of the blue teleporter and the north signature of the log teleporter overlap.
Maybe a rune shield would be good. You would build a rune like the template below, and mark the rune protected area with whatever your signature block is.
I'd like to offer up my mine/spire design, which are mirrors of each other.
bigger than the 3x3 hole which makes steps useless.
With as complicated as it is to actually do by hand, the runeset should be equally complicated, and possibly not released, mostly due to everyone having spires everywhere. haha.
I'll upload some pictures tomorrow and post them up if anyone is interested in this idea.
While the 3x3 mineshaft is cool, its just not as high tech. =)
Delete magic.dat if you want to reset your runecraft-related data.
Positional runes are any block slot with a function, i.e. hidden passage, wall/bridge master slot, and I think there were a few others.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
THIS.
Its been so tedious growing food whenever we need health... It would make a lot more sense to have a "healing chamber" where health is free... sort of like a "checkpoint" equivalent in other games. I think this rune would be an excellent REALISTIC addition to our current runes. It makes sense, it fits, and it fulfills a purpose that is unprovided by conventional methods.
Also, I know that with the damage abilty, we could essentially make a rune which can be used like a gun. However, I strongly discourage this, as it is uncreative, unoriginal, and does not fit at all with the rest of the game. Most likely, such a rune would be blacklisted on many servers anyway. A similar argument can be made, to a lesser extent, to trap runes.
Instead, we should turn to more creative alternatives.
If I'm not mistaken, we could possibly use this rune to allow for "sacrificing." Possibly, someone can stand in a rune, and when the rune is activated, the person dies, and whatever effect the rune does, takes place. Making a temporary (or fully functional) nether portal would require a human life? That would be fitting, to say the least. You would die, then go to the nether! After a couple of minutes, you get reborn.
Torches- Redstone torches
Red- Redstone
Orange- hell/blood cobble
Into minecraft_server.jar.
[simg]http://img850.imageshack.us/img850/4148/mysigv2.png[/simg]
For example:
[] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] []
Thats a pretty good idea too... I think we can operationally a "respawn" as when someone's coordinates suddenly jump to the respawn area. (since the /home function was removed) Then, teleport the person to the most recent checkpoint rune! Its a pity we can't edit inventories yet...
And since we have freeze and fire AOE runes, it only makes sense to have a hell/nether AOE rune too. This is where we could incorporate sacrificing. ( I know, cliche, just putting the idea out there.)
Red: hell cobble
Yellow: glow block
Sand: mud block
Grey: Ink
Turns the following materials into their counterparts (within a radius depending on ink)
Dirt + Stone -> blood stone
sand + gravel -> mud
Any ore / metal block -> glowstone
reed/grain -> brown mushroom
Any flower -> red mushroom
Water -> Lava
Tree, leaves, and grass set on fire.
How can this be used to create nether blocks if there are no nether blocks to create it in the first place?
Also i think runes should dissipate based on their type, eg a water rune turns into flowing water, a fire rune bursts into flame, all in such a way as not to create free resources ect
Thanks in advnaced
Build it at a 90-degree angle from what you originally did.
I can't remember the rune right now...
I don't think anyone responded to my rune idea on page 86 (Also known as my first post on the forums)
Like MoveCraft.
This is somewhat of an anti-griefing rune. To stop people from spamming nazi symbols.
Read the OP.
From what i discovered, it can be done one of two ways. the second i find easier.
First Way: make the first door like normal, and when it creates the T forming the door, build another rune 90 degrees with the center of it adjacent to the door you first created.
Top view
[] []
[] []
front view
[]
[]
side view (rune side)
another way to do it, is to make them all run parallel next to one another. its much simpler, and works well for creating doors longer than 2-3 blocks wide, the example is for a door four blocks wide
top view
front view
side view
I like the idea, but as fghjconner said, you cant use those blocks (unless your suggesting this be a rune avalible ONLY if an op spawns the blocks first (basically a self-replicating/self-depleting rune...) Using different blocks I like the idea though to rune-create slowsand, glowstone, etc.
Teleporters can be crammed together and still work. Take for example, a "standard" setup for two teleporters:
[] [] [] []
[] []
[] [] [] []
Now, that's two working teleporters taking up a 5x10 space. But did you know you could do this?
[] []
[] []
Those same two teleporters, taking up only a 5x7 space! If you're hosting/playing on a server where you have or want a "teleport hub", then you won't have to make it super huge if you don't want to. Say there are 20 towns with a waypoint for each, suppose you want to lay out all the teleporters in a line- that'll be a 5x100 line! But use this setup and it'll only take up a 5x43 space.
The formula for calculating space required is:
3 + (2 * Number of Teleporters)
(1 teleporter takes 5 blocks, 2 teleporters take 7 blocks, 3 takes 9 blocks... 20 takes 43 blocks!)
To do this, just place one teleporter as you normally would. Your signature will disappear, and then you're good to place the next one. If you want it in words, read on- If you'd rather just look at the pretty pictures, then skip the rest of this: Use one of the "lines" in the # symbol that makes up the rune as one of the "lines" in your next rune. This will mean that the middle of teleporter 2 will be located about where the signature went adjacent to that "line". Stack to your heart's content!
Now I haven't tried this out in a square pattern, but I imagine it would be the same, which would save EVEN MORE SPACE! You would be able to have 4 teleporters in a 7x7 space as opposed to a 10x10 space!I just tried out a square, and yes you can make do them in square patterns. Going back to our previous example, this reduces the size from 5x43 to just 13x11! That's about a 35% reduction in size! Setting it up can be a little confusing, but it works well in the long run. I suggest putting up signs right next to the key block of each teleporter to make things easier to navigate.[] [] ^ North ^
[] [] v South v
That may seem a bit confusing. There are 4 teleporters here, each with unique signatures.
Top-left has 4 Yellows as the signature
Top-right has 4 Blues as the signature
Bottom-left has 4 Reds as the signature
Bottom-right has 4 Logs as the Signature.
Now where did the Orange and Diamond Ore come in there? Well that's just my way of saying "this is where two signatures overlap". Logically, orange is where the yellow and the red signature overlap- meaning, when you create the yellow teleporter in this example, the north signature of the red teleporter will go where the south signature of the yellow teleporter was. And for the diamond ore, it's the same thing (there's no icon for a blue log!) That's where the south signature of the blue teleporter and the north signature of the log teleporter overlap.
Hope that all makes sense!!
If so, is there a fix?
I make the Artifact mod.
Obsidian= Signature
bigger than the 3x3 hole which makes steps useless.
With as complicated as it is to actually do by hand, the runeset should be equally complicated, and possibly not released, mostly due to everyone having spires everywhere. haha.
I'll upload some pictures tomorrow and post them up if anyone is interested in this idea.
While the 3x3 mineshaft is cool, its just not as high tech. =)