I wanted to drop by and say that I set up your server this weekend and it's running great. Probably not the easiest at first if you are a semi-noob like me but once you get the hang of it, it's smooth sailing.
I got hung up on the SSWarpMod just because I was using the latest version of SMPAPI instead of the 9.4 as suggested. Once I downloaded an archived version it worked great. I tried using the daylight mod with it too but never lucked out.
Was getting the "End of Stream" error here and there but I changed exitonfailure=true to false and so far so good.
Anywho, thanks again and if you want help with your wiki page, I would be more then willing. Look forward to the updates!
Could you possibility add a log of all the IP address of the users that connect.
Maybe like this:
User - IP
User2- IP
User - IP
It'd be nice to have a log of whos connecting from where without having to type !listips and log by hand. It would make it easier to see if someone kept greifing from the same IP but using a different account.
Geting the following on Solaris 10 (current release):
# ./launch.sh
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:242)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:54)
# java -version
java version "1.5.0_20"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_20-b02)
Java HotSpot(TM) Server VM (build 1.5.0_20-b02, mixed mode)
Can't get it to launch. Newest minecraft_server.jar with Lamacraft's mod installed on Linux.
./launch.bat: line 1: @echo: command not found
Exception in thread "Thread-2" java.util.NoSuchElementException: No line found
at java.util.Scanner.nextLine(Scanner.java:1533)
at simpleserver.InputStreamRouter.run(InputStreamRouter.java:91)
at java.lang.Thread.run(Thread.java:636)
Exception in thread "main" java.lang.IncompatibleClassChangeError: Implementing class
[SimpleServer] Minecraft process stopped unexpectedly! Automatically restarting...
./launch.bat: line 3: pause: command not found
./launch.bat: line 1: @echo: command not found
Exception in thread "Thread-2" java.util.NoSuchElementException: No line found
at java.util.Scanner.nextLine(Scanner.java:1533)
at simpleserver.InputStreamRouter.run(InputStreamRouter.java:91)
at java.lang.Thread.run(Thread.java:636)
[SimpleServer] Minecraft process stopped unexpectedly! Automatically restarting...
Exception in thread "main" java.lang.IncompatibleClassChangeError: Implementing class
Geting the following on Solaris 10 (current release):
# ./launch.sh
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:242)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:54)
# java -version
java version "1.5.0_20"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_20-b02)
Java HotSpot(TM) Server VM (build 1.5.0_20-b02, mixed mode)
This plug-in forces players to stay within a DEFINED block radius of spawn whilst exploring.
I use this plugin because it prevents the map from becoming massive because players just explore and dont build stuff in those regions.
Edit: I went back to using your's because it rarely crashes and save actually works.
it is possible to implement this using SMP API, and using SSWarpMod as a guide. I don't really have time this week as I have two midterms to study for.
Hey don't know Java at all but I'm pretty skilled in c++. I'm willing to learn and I'm good at learning a language on the fly. There are a few bugs I would like to correct in your script. Think it would be possible to obtain the source?
Could you possibility add a log of all the IP address of the users that connect.
Maybe like this:
User - IP
User2- IP
User - IP
It'd be nice to have a log of whos connecting from where without having to type !listips and log by hand. It would make it easier to see if someone kept greifing from the same IP but using a different account.
I noticed that my End of Stream occurs around the time the server is saving the level. Sometimes I get "Disabling Level Save" or something like that and then all the problems occur. That or when it is trying to Enable it again... Any idea how I could stop that. I get tons of lag and notice blocks reappearing and then I get "End of Stream."
For like ten minutes my server almost comes to a halt but my processes are fine. I noticed my physical memory shoots through the roof though. After the ten minutes is up everything is fine. It happens intermittently too.
I noticed that my End of Stream occurs around the time the server is saving the level. Sometimes I get "Disabling Level Save" or something like that and then all the problems occur. That or when it is trying to Enable it again... Any idea how I could stop that. I get tons of lag and notice blocks reappearing and then I get "End of Stream."
For like ten minutes my server almost comes to a halt but my processes are fine. I noticed my physical memory shoots through the roof though. After the ten minutes is up everything is fine. It happens intermittently too.
Any input to this?
Thats when your server is backing up. I am looking into making the backup script a bit less greedy but I'm not sure how successful I'll be.
I am getting the end of stream error, no one can log in. Everything is up to date, the console just says /127.0.0.1:42755 lost connection after it shows the real ip of the person trying to connect. Am I doing something wrong? Server works fine if I don't use the wrapper.
I am getting the end of stream error, no one can log in. Everything is up to date, the console just says /127.0.0.1:42755 lost connection after it shows the real ip of the person trying to connect. Am I doing something wrong? Server works fine if I don't use the wrapper.
Thanks!
could you post the first 30 lines or so from when the program starts up?
Like, the text that appears in the console before anyone attempts to connect.
Having issues with some blogs being destroyed and then coming back. I have no clue if its lag which it shouldn't be or if its the server software. Any way to diagnose?
Having issues with some blogs being destroyed and then coming back. I have no clue if its lag which it shouldn't be or if its the server software. Any way to diagnose?
Are you destroying them near /home or are does it happen anywhere?
I got hung up on the SSWarpMod just because I was using the latest version of SMPAPI instead of the 9.4 as suggested. Once I downloaded an archived version it worked great. I tried using the daylight mod with it too but never lucked out.
Was getting the "End of Stream" error here and there but I changed exitonfailure=true to false and so far so good.
Anywho, thanks again and if you want help with your wiki page, I would be more then willing. Look forward to the updates!
TLDR; This is a great server!
Maybe like this:
User - IP
User2- IP
User - IP
It'd be nice to have a log of whos connecting from where without having to type !listips and log by hand. It would make it easier to see if someone kept greifing from the same IP but using a different account.
# ./launch.sh
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:242)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:54)
# java -version
java version "1.5.0_20"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_20-b02)
Java HotSpot(TM) Server VM (build 1.5.0_20-b02, mixed mode)
Do I need to update Java?
use launch.sh
also you need to use this API version:
http://dl.dropbox.com/u/5656107/server/ ... _0_9-4.rar
Now with even more burst dragons and autokickbans plugin rpg!
yes
Now with even more burst dragons and autokickbans plugin rpg!
no
Now with even more burst dragons and autokickbans plugin rpg!
it is possible to implement this using SMP API, and using SSWarpMod as a guide. I don't really have time this week as I have two midterms to study for.
Now with even more burst dragons and autokickbans plugin rpg!
I ask for a 5 dollar or more donation
Now with even more burst dragons and autokickbans plugin rpg!
maybe
Now with even more burst dragons and autokickbans plugin rpg!
I noticed that my End of Stream occurs around the time the server is saving the level. Sometimes I get "Disabling Level Save" or something like that and then all the problems occur. That or when it is trying to Enable it again... Any idea how I could stop that. I get tons of lag and notice blocks reappearing and then I get "End of Stream."
For like ten minutes my server almost comes to a halt but my processes are fine. I noticed my physical memory shoots through the roof though. After the ten minutes is up everything is fine. It happens intermittently too.
Any input to this?
Thats when your server is backing up. I am looking into making the backup script a bit less greedy but I'm not sure how successful I'll be.
Now with even more burst dragons and autokickbans plugin rpg!
I am getting the end of stream error, no one can log in. Everything is up to date, the console just says /127.0.0.1:42755 lost connection after it shows the real ip of the person trying to connect. Am I doing something wrong? Server works fine if I don't use the wrapper.
Thanks!
could you post the first 30 lines or so from when the program starts up?
Like, the text that appears in the console before anyone attempts to connect.
Now with even more burst dragons and autokickbans plugin rpg!
xxxxx@xxxxx:~/minecraft$ screen -S minecraft java -Xmx256m -Xms32m -jar SimpleServer.jar
Preparing spawn area: 0%
Preparing spawn area: 4%
Preparing spawn area: 9%
Preparing spawn area: 14%
Preparing spawn area: 19%
Preparing spawn area: 23%
Preparing spawn area: 28%
Preparing spawn area: 33%
Preparing spawn area: 38%
Preparing spawn area: 42%
Preparing spawn area: 47%
Preparing spawn area: 52%
Preparing spawn area: 57%
Preparing spawn area: 61%
Preparing spawn area: 66%
Preparing spawn area: 71%
Preparing spawn area: 76%
Preparing spawn area: 80%
Preparing spawn area: 85%
2010-10-27 17:18:37 [INFO] Done! For help, type "help" or "?"
Preparing spawn area: 90%
Preparing spawn area: 95%
>> Starting SimpleServer RC 6.1_01
Thanks for looking into this!
Matt
could you post or PM me your simpleserver.properties file?
Now with even more burst dragons and autokickbans plugin rpg!
#
#Wed Oct 27 17:20:15 UTC 2010
autoSaveMins=5
onlineMode=true
useMsgFormats=true
keepBackupHours=2
autoRestart=true
exitOnFailure=true
internalPort=25566
useSMPAPI=false
c10tArgs=
useWhitelist=true
maxPlayers=16
autoBackup=true
defaultGroup=-1
useSlashes=false
autoRestartMins=240
port=25565
levelName=VigWorld
c10tMins=60
memory=1024
localChatRadius=30
msgTitleFormat=
autoSave=true
alternateJarFile=
autoBackupMins=30
msgFormat=
Thanks!
Matt
You have useWhtelist=true
Is your name in whitelist.txt?
Could you post the contents of that?
Now with even more burst dragons and autokickbans plugin rpg!
Are you destroying them near /home or are does it happen anywhere?
Now with even more burst dragons and autokickbans plugin rpg!