If your world is very large the program will try to use more than the allocated amount of ram.
You could try setting Java to use more ram.
Go to your control panel in Windows and you should see a Java (32-bit) link.
In the Java tab hit view and add a new runtime Parameter.
-Xmx3000m
this should allow Java to use up to 3,000 MB of Ram. You can make it lower depending on your specs.
What would be awesome, would be something that generates a forest without you having to look at the map. Something like the random dungeon generator does with dungeons. Have it generate pine trees at x amount of distance from either the spawn or last saved position. That way the user never has to check out the map at all...
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Astronomical Anomalies
Because you can never have too many suns and moons
Well for that to happen Notch would have to implement the pine trees in himself since you usually can't have two programs editing a file at the same time.
What you can do is ask a friend to select all of your map and make a very very scarce pine tree forest and then you play the game.
What I'm getting at isn't something that does it while terrain is generated while in play. It's more like you have it now, you select a world, it loads up and you can tell it to generate a forest within X radius of your last saved point. It then saves it and you can play without having seen the map.As you go, if you want more forest, you save and have it generate it for you and play again.
Rollback Post to RevisionRollBack
Astronomical Anomalies
Because you can never have too many suns and moons
If your world is very large the program will try to use more than the allocated amount of ram.
You could try setting Java to use more ram.
Go to your control panel in Windows and you should see a Java (32-bit) link.
In the Java tab hit view and add a new runtime Parameter.
-Xmx3000m
this should allow Java to use up to 3,000 MB of Ram. You can make it lower depending on your specs.
when I click add and put this in parameter and click okay it does not stay
Humm, that's odd. How much ram does your comp have and when you try to load up the world is your ram usage at 100%?
The root of the problem is that I have to load up all of the chunks at start up so the map will be very fast to move around and edit. With this method it will take up a bit of ram with large worlds.
Humm, that's odd. How much ram does your comp have and when you try to load up the world is your ram usage at 100%?
The root of the problem is that I have to load up all of the chunks at start up so the map will be very fast to move around and edit. With this method it will take up a bit of ram with large worlds.
Unfortunately nothing yet I have only 4gigs of ram but even MC can be set to over 2.5gigs of ram on my pc.
Profanwolf Thanks that should be added in to ignore it was for sure the players folder :smile.gif:
I was wondering 2 things
1) is there a way to zoom out not in I dubt you can zoom in but zoom out would make it easy to get better control.
2) is there a way to select a big part of the map to prune
Request make a map exporter aka the png I mean your map program looks better then any program I can render to png.
Oh nice fix Profanewolf. I forgot all about how the multiplayer server might muck up how I traverse the directories when I load the map.
You basically need to select the folder where the map info is stored and it will traverse all sub-directories and files.
As for the zooming in and out. I wasn't planning on to implement that.
As for selecting a large part of the map to prune, what you could do is select what you want to keep and then invert the selection.
Also I'll see if there is an easy way I can tack on a "save as png" feature to it for a release I was planning for tonight.
Oh nice fix Profanewolf. I forgot all about how the multiplayer server might muck up how I traverse the directories when I load the map.
You basically need to select the folder where the map info is stored and it will traverse all sub-directories and files.
As for the zooming in and out. I wasn't planning on to implement that.
As for selecting a large part of the map to prune, what you could do is select what you want to keep and then invert the selection.
Also I'll see if there is an easy way I can tack on a "save as png" feature to it for a release I was planning for tonight.
Well the problem is your tools are to small unless im doing it wrong all it was is a tiny small pixal block on my map very tiny like the size of my spawn portal lol
Ah yeah, you need to select each block by block. What you can do if you wanted to get rid of one of those long strands is select blocks in a way to split the strand from the main area. Then just use the fill tool to select the area you want to get rid of. Then delete it. Hopefully it'll work.
Humm drat, I guess I'm not releasing another one tonight. My maps keep crashing.
Ah yeah, you need to select each block by block. What you can do if you wanted to get rid of one of those long strands is select blocks in a way to split the strand from the main area. Then just use the fill tool to select the area you want to get rid of. Then delete it. Hopefully it'll work.
Humm drat, I guess I'm not releasing another one tonight. My maps keep crashing.
Thanks and can't wait for the map exporter your map is pretty damn clean and smooth and easy to see and looking forward to more. Do you think it possible to render night or is that to complex?
This build does have the png saver. It also allows you to select by blocks instead of chunks. Only Terraform and Tree generators work with the block select. I don't plan on implementing the copy function for the blocks and delete would be impossible.
Not Terraform doesn't really work. My map keeps on crashing when I use it. So use that tool with extreme caution.
This is my favorite thing to happen to minecraft alpha so far, trumping any official update. Notch should really just copy the tree design straight from you because they are perfect.
I took a couple screencaps to show off how nice the trees can look (using a modified version of Doku's textures)
You could try setting Java to use more ram.
Go to your control panel in Windows and you should see a Java (32-bit) link.
In the Java tab hit view and add a new runtime Parameter.
-Xmx3000m
this should allow Java to use up to 3,000 MB of Ram. You can make it lower depending on your specs.
What you can do is ask a friend to select all of your map and make a very very scarce pine tree forest and then you play the game.
when I click add and put this in parameter and click okay it does not stay
-Xmx3000m
Check out my Let's Play Series:
Wow that is strange haha thanks. I added -Xmx3000m
But I still can't load the world <3
226 MB (237,367,296 bytes)
Check out my Let's Play Series:
The root of the problem is that I have to load up all of the chunks at start up so the map will be very fast to move around and edit. With this method it will take up a bit of ram with large worlds.
Unfortunately nothing yet I have only 4gigs of ram but even MC can be set to over 2.5gigs of ram on my pc.
http://godcraft.com/x/stillnotworking.png
Check out my Let's Play Series:
I was wondering 2 things
1) is there a way to zoom out not in I dubt you can zoom in but zoom out would make it easy to get better control.
2) is there a way to select a big part of the map to prune
Request make a map exporter aka the png I mean your map program looks better then any program I can render to png.
Check out my Let's Play Series:
You basically need to select the folder where the map info is stored and it will traverse all sub-directories and files.
As for the zooming in and out. I wasn't planning on to implement that.
As for selecting a large part of the map to prune, what you could do is select what you want to keep and then invert the selection.
Also I'll see if there is an easy way I can tack on a "save as png" feature to it for a release I was planning for tonight.
Well the problem is your tools are to small unless im doing it wrong all it was is a tiny small pixal block on my map very tiny like the size of my spawn portal lol
http://godcraft.com/x/g34f00f43g.png
Check out my Let's Play Series:
Humm drat, I guess I'm not releasing another one tonight. My maps keep crashing.
Thanks and can't wait for the map exporter your map is pretty damn clean and smooth and easy to see and looking forward to more. Do you think it possible to render night or is that to complex?
Check out my Let's Play Series:
Check out my Let's Play Series:
This build does have the png saver. It also allows you to select by blocks instead of chunks. Only Terraform and Tree generators work with the block select. I don't plan on implementing the copy function for the blocks and delete would be impossible.
Not Terraform doesn't really work. My map keeps on crashing when I use it. So use that tool with extreme caution.
I took a couple screencaps to show off how nice the trees can look (using a modified version of Doku's textures)
Sounds like you're trying to open it using an archiving program.