I have decided to make everything... In one entire file! Means that most layers will be used for the presets of things, but need not worry! If you need more room, and have used objects from preset layers IN different layers, u can delete AND use it.
Tiles will have their own layer, Mobs (Will now be on Friendly / Neutral / Enemy Layers) etc.
Deelekgolo and I have been trying to make a working map importer script atm, but if we fail to get this operable, if anyone can code python, you're potential future contributations are well appreciated in advance!!
I Don't know what happened to Deelek but if someone wants to further the script, it's embeded into the blender file right now.
BTW on espernet, i made a channel called #MB3D. Just stop by and ask me a question (if im around) I afk a lot but keep my client running so i should see questions arise from time to time.
List of things to complete:
Key: * Needs doing; @ Currently doing ; X Done.
Mobs: @
-Spider - not attempted yet
-Zombie - Fully Modeled, rigged, and has a couple actions.
-Skeleton - Fully modeled, rigged, and has a couple actions.
-Creeper - Fully Modeled, rigged, and has quite a few actions made.
-Human - Fully modeled, rigged, and has no current actions.
-Pig - Fully modeled, rigged, and has no current actions.
-Cow - Moo (Translation: Not done yet)
-Slime - Fully Modeled, rigged, and has a couple actions.
-Sheep - Fully Rigged, No actions yet.
-Ghast - Modeled. Not Rigged.
-Pigman - Rigged & Modeled.
-PigZombie - Rigged & Modeled.
Tiles - Updated constantly.
Vehicles - Not attempted yet.
Items / Armor Models - Being worked on.
Dynamic Lighting lamp - I have the manual side done.
V1.4 - Added plane and better terrain import instead of using a temp one for color blocks from classic (now that notch added the fix for dyes) and I have done Dynamic Lighting in materials (Note [Plane]15 = highest light)
V1.3 - Did a crap-ton!
[*:j03updrt] - Organized EVERYTHING!
[*:j03updrt] - Made Holding items doable.
[*:j03updrt] - No block holding yet :sad.gif:
V1.2 - Did some nether Updating. (Tiles and Nether Monsters)
V1.1 (and below) - Basic creation modeling (plus initial)
Get Blender 2.49b not 2.53 (it is stable now, just i dont use that yet because i havent got time yet to learn the new UI system.)
More to come! Show me what You as a Blender user can make. Here are some examples of what I have done:
WHAT IS BEING DONE NOW
Dynamic lighting
HELP!
I am in TERRIBLE need of a python coder who knows some blender. If we can get dynamic lighting and map generation done this would be great. I have the ideas down as to how the generations will go.
Machinima is what this toolkit will be able to do in the finished product. It can do any form of animation involving characters and things from minecraft resembling identical movements and styles of movement. i think machinima is a perfect term for this.
Just one question since I'm pretty much a Blender Noob. How do I copy a character with their skin and the bones? I've tried a couple ways, but I keep coming out with a second skin that's movements are linked to the original set of bones.
1) Blender has a game engine, and i may plan on using that for some recording purposes.
2) I will make tutorials once this is done. But... select the arnature, then shift + select the body, then hit shift + D for Duplicate. it will duplicate the bone structure AND the object
Thanks for the reply. You wouldn't believe how hard it is to get someone to respond in Schnitzel Killer's Thread.
Anyway, I've tried doing that, but it never seemed to work right. Maybe I'll try again. You don't need to mess with linking or anything like that do you?
Well if u duplicate a group, it will add .001 to everything, and blender has code i think that parents the new copies. I did it with the scene i left in there on that copy.
I would like to request that you make sure each block is 1 blender unit ^3, FoodEater's blender rigging kit uses 1.6 iirc, and it is very annoying.
Also, can't you just extract the models from the .jar? That would be easier and more accurate than modeling them yourself, plus the may have the UV details and rigging already done.
I would like to request that you make sure each block is 1 blender unit ^3, FoodEater's blender rigging kit uses 1.6 iirc, and it is very annoying.
Also, can't you just extract the models from the .jar? That would be easier and more accurate than modeling them yourself, plus the may have the UV details and rigging already done.
I think all of the models are simply hard-coded boxes.
CURRENT STATUS: ALPHA 1.4
I have decided to make everything... In one entire file! Means that most layers will be used for the presets of things, but need not worry! If you need more room, and have used objects from preset layers IN different layers, u can delete AND use it.
Tiles will have their own layer, Mobs (Will now be on Friendly / Neutral / Enemy Layers) etc.
I Don't know what happened to Deelek but if someone wants to further the script, it's embeded into the blender file right now.
BTW on espernet, i made a channel called #MB3D. Just stop by and ask me a question (if im around) I afk a lot but keep my client running so i should see questions arise from time to time.
List of things to complete:
Key: * Needs doing; @ Currently doing ; X Done.
Mobs: @
-Spider - not attempted yet
-Zombie - Fully Modeled, rigged, and has a couple actions.
-Skeleton - Fully modeled, rigged, and has a couple actions.
-Creeper - Fully Modeled, rigged, and has quite a few actions made.
-Human - Fully modeled, rigged, and has no current actions.
-Pig - Fully modeled, rigged, and has no current actions.
-Cow - Moo (Translation: Not done yet)
-Slime - Fully Modeled, rigged, and has a couple actions.
-Sheep - Fully Rigged, No actions yet.
-Ghast - Modeled. Not Rigged.
-Pigman - Rigged & Modeled.
-PigZombie - Rigged & Modeled.
Tiles - Updated constantly.
Vehicles - Not attempted yet.
Items / Armor Models - Being worked on.
Dynamic Lighting lamp - I have the manual side done.
Sky - Done.
Download Here
HISTORY LOG
V1.4 - Added plane and better terrain import instead of using a temp one for color blocks from classic (now that notch added the fix for dyes) and I have done Dynamic Lighting in materials (Note [Plane]15 = highest light)
V1.3 - Did a crap-ton!
[*:j03updrt] - Organized EVERYTHING!
[*:j03updrt] - Made Holding items doable.
[*:j03updrt] - No block holding yet :sad.gif:
V1.2 - Did some nether Updating. (Tiles and Nether Monsters)
<!-- m -->V1.1 (and below) - Basic creation modeling (plus initial)
Get Blender 2.49b not 2.53 (it is stable now, just i dont use that yet because i havent got time yet to learn the new UI system.)
http://www.blender.org
<!-- m -->(downloads section)
More to come! Show me what You as a Blender user can make. Here are some examples of what I have done:
Dynamic lighting
Zombie looks chillax.
Nice work there!
And I love the TNT explosion. Half ass'd ftw.
Just one question since I'm pretty much a Blender Noob. How do I copy a character with their skin and the bones? I've tried a couple ways, but I keep coming out with a second skin that's movements are linked to the original set of bones.
2) I will make tutorials once this is done. But... select the arnature, then shift + select the body, then hit shift + D for Duplicate. it will duplicate the bone structure AND the object
Anyway, I've tried doing that, but it never seemed to work right. Maybe I'll try again. You don't need to mess with linking or anything like that do you?
♣♦♠♥
Former King of Alesgan
PROGRESS ON THE IMPORT SCRIPT
Made a atmosphere simular to minecrafts, and added something else and cannot quite remember. Oh well. :smile.gif:
I would like to request that you make sure each block is 1 blender unit ^3, FoodEater's blender rigging kit uses 1.6 iirc, and it is very annoying.
Also, can't you just extract the models from the .jar? That would be easier and more accurate than modeling them yourself, plus the may have the UV details and rigging already done.
I think all of the models are simply hard-coded boxes.
My only experience in java modeling is runescape :tongue.gif: