Is there a tutorial anywhere for getting MCEdit to recognize and properly light mod blocks? The grasses and bushes from Biomes O'Plenty are showing up as pitch black for any chunk I've used MCEdit to alter, and they don't relight properly unless I destroy the block. Anyone else find a fix for this?
I am trying to use MCEdit to change one of my survival worlds to creative, and by now the level.dat file would show that the world is already in creative mode with cheats on (and it even says that in the singleplayer world menu) but when I load the world it's still in survival mode. Can someone help me?
Hi everyone!! I'm trying to create a world to upload to my server where there are only 100 chunks in the map surounding these chunks is a void. I'm a bit of a noob with McEdit and I tryed useing the the pruning tool. But I think the tool only regenerates all chunks OUTSIDE of the seleted area rather than replace it with void/air. I've looked everywhere to try to find out how to solve my problem but nothing has told me how to do it. Any ideas?
In MC Edit 1, stained glass registers as a light source. Concrete May also register as a light source. This is a problem as I was relighting my building, and the entire thing started to glow. Please Fix.