7zip is a archive manager so logically you should be able to determine that the 7zp format is an archive...
Open it like you would a zip or rar file using the 7zip program... if that's too complicated for you then I don't think you'll be able to handle the program anyways so you might as well just forget it.
Lastly there is a key on your keyboard called caps lock, press it and your post will magically contain less stupidity...
EDIT: oh yeah forgot to mention I love this program... Thanks alot codewarrior once all the bugs get ironed out this is a definite in my toolbox.
I LOVE YOU! I HAD A DREAM SOMEBODY WOULD MAKE AN ISOMETRIC EDITOR THAT WOULD BE EASIER BUT THIS OUTMACHES AN ISOMETRIC EDITOR!
Downloading now.
Rollback Post to RevisionRollBack
Quote from Demoburd »
How to feel cool on Minecraft forums:
>New Feature is announced
>Begin claiming it ruins the game "MINECRAFT ISN'T A BED/DOG/HAVING FUN SIMULATOR, IT'S ABOUT STANDING IN YOUR HOUSE WITH NOTHING TO DO ALL DAY REMOVE EVERY FEATURE GUH"
GAHHHH! I was playing around with it and wasent sure not to do, so I closed it and my save was deleted!
Rollback Post to RevisionRollBack
Quote from Demoburd »
How to feel cool on Minecraft forums:
>New Feature is announced
>Begin claiming it ruins the game "MINECRAFT ISN'T A BED/DOG/HAVING FUN SIMULATOR, IT'S ABOUT STANDING IN YOUR HOUSE WITH NOTHING TO DO ALL DAY REMOVE EVERY FEATURE GUH"
GAHHHH! I was playing around with it and wasent sure not to do, so I closed it and my save was deleted!
I just knew this would bite someone in the one hour between updates.
The only file damaged was the level.dat, so if you restore that from a backup you should be all right.
Thats what I get for not reading posts after mine. atleast no pernament damage. although I have a feeling my map will have a player spawner O.o
Rollback Post to RevisionRollBack
Quote from Demoburd »
How to feel cool on Minecraft forums:
>New Feature is announced
>Begin claiming it ruins the game "MINECRAFT ISN'T A BED/DOG/HAVING FUN SIMULATOR, IT'S ABOUT STANDING IN YOUR HOUSE WITH NOTHING TO DO ALL DAY REMOVE EVERY FEATURE GUH"
Traceback (most recent call last):
File "mcedit.py", line 3242, in <module>
File "mcedit.py", line 3237, in main
File "mcedit.py", line 1579, in main
File "mcedit.py", line 821, in __init__
File "mcedit.py", line 714, in __init__
AssertionError
Traceback (most recent call last):
File "mcedit.py", line 3242, in <module>
File "mcedit.py", line 3237, in main
File "mcedit.py", line 1579, in main
File "mcedit.py", line 821, in __init__
File "mcedit.py", line 714, in __init__
AssertionError
I'm not really sure what's going wrong.
It's expecting an OpenGL capability that you don't have. Could you tell me what kind of graphics card or chipset you have?
Do you store the blocks in a list of tuples when they are displayed in the editor?
No, I use numpy for all of those huge arrays like Blocks and BlockLight. It's like having C arrays in Python.
You can calculate lighting for each of the blocks by using a method of radiosity.
The patch being a block and the view factor being all the blocks next to it(skipping all air blocks and only sampling actual blocks).
The first pass of direct light can be done by seeing if blocks can "see" the sky. In direct light, the view factor can be the Y up direction(if all the blocks above the block are air, then it is "seeing" the sky.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Member of minecraft science foundation; Proud Nature researcher
You'll need this to open it.
http://www.7-zip.org/
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Warning Issued.
Member of minecraft science foundation; Proud Nature researcher
Thanks, osici!
Minor update posted today. You can move your spawn now.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
7zip is a archive manager so logically you should be able to determine that the 7zp format is an archive...
Open it like you would a zip or rar file using the 7zip program... if that's too complicated for you then I don't think you'll be able to handle the program anyways so you might as well just forget it.
Lastly there is a key on your keyboard called caps lock, press it and your post will magically contain less stupidity...
EDIT: oh yeah forgot to mention I love this program... Thanks alot codewarrior once all the bugs get ironed out this is a definite in my toolbox.
Downloading now.
Don't be so quick to use capital letters!
Alpha 8 will damage your saves. Try Alpha 9, posted seconds ago.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I just knew this would bite someone in the short time between updates.
The only file damaged was the level.dat, so if you restore that from a backup you should be all right.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Thats what I get for not reading posts after mine. atleast no pernament damage. although I have a feeling my map will have a player spawner O.o
I'm not really sure what's going wrong.
It's expecting an OpenGL capability that you don't have. Could you tell me what kind of graphics card or chipset you have?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
No, I use numpy for all of those huge arrays like Blocks and BlockLight. It's like having C arrays in Python.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
You can calculate lighting for each of the blocks by using a method of radiosity.
The patch being a block and the view factor being all the blocks next to it(skipping all air blocks and only sampling actual blocks).
The first pass of direct light can be done by seeing if blocks can "see" the sky. In direct light, the view factor can be the Y up direction(if all the blocks above the block are air, then it is "seeing" the sky.
Etc etc.