Player not found.
traceback (mostrecent call last):
File "mcedit.py", line 2745 in loadFile
File "mcedit.py", line 1447, in loadFile
File "pymclevel\mclevelpyo", line 2521, in getPlayerPosition
ValueError: Player Player not found.
However it only started having the player error recently.
I think that's because your world folder has a bunch of oddly named files. If you don't mind, send me a listing of the world's file and directory structure. You can make one like so:
Navigate to the world folder in a command prompt, and run the command tree /a > tree.txt to create a full listing.
Do you have any problems with editing the level? You won't be able to use the player tool in a multiplayer map (yet), but the spawn tool should work right.
I haven't had any problems editing the level besides not being able to press the nudge button and selecting instead. Additionly i find i have to restart my computer after using MCEdit or else minecraft will go from 200fps average to 2fps
Alpha 50 is posted. I've added a repeat count to the Clone tool to make building certain things even easier.
HydraSwitch: You don't need anything else, MCEdit comes with everything it needs. If the shortcut batch file didn't work, did you try the mcedit.exe in the MCEditData folder, too?
I downloaded Alpha 50 and tried that, same problem.
And yes, I did try the mcedit.exe in the MCEditData folder too. I looked to see what the bat file was doing.
Anyway, I'm now going through and updating my XP machine...
I'm not sure it ever had any updates installed to it since I built it from the CD.
It's in a virtual machine in a virtual machine in a virtual machine... or something like that,
so I didn't think I had any need of keeping it updated. It runs what I need it to, but wouldn't
run MCEdit. So, now I'm updating it. If you don't hear from me about this again, you can
safely assume that updating the XP machine fixed the problem.
And thanks again for your work on MCEdit! I hope to be able to try it out soon.
rslink: Which letters are bad? I'd like you to copy or take a screenshot of the console for me.
Jarocks: Real Soon Now. The last time I made any progress toward a Linux version was back in a35 or so, and a Mac version will have to come after that's done. :sad.gif:
Knowing me, I'll try to get the linux version running on my mac... I really wish my disc wasn't so fragmented then I could just bootcamp windows 7 and get over this Jobsian nightmare.
Seriously, I haven't fixed it because I still don't know enough about what's happening. Please try to launch MCEdit again and show me everything in the console window, especially the first lines. As far as I can tell, OpenGL isn't initializing correctly and I'm not sure what to do about it.
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You can add mob spawners already by importing one of the included schematics from the MCEdit folder. Try it out!
It's a kind of clunky method to add spawners. The only thing I like about using schematics is that they can hold nearly anything Notch will add to the game in the future.
When ever i try to start up MCEdit it has an error and aborts.
My computer is a windows 7 if it has anything to do with it. Its worked on an XP computer i have but not with 7.
Here is the entire code.
RELEASE: alpha50.2
CWD: C:\Program Files\Alpha Creative\Survival\Multiplayer\MCEdit\MCEditData
Parent Dir: C:\Program Files\Alpha Creative\Survival\Multiplayer\MCEdit\MCEditD
ata
MCEdit.main()
Double-buffered surface
Display: <Surface(800x600x32 SW)>
MCEdit.glInit()
Loading terrain textures...
Loading PNG: terrain-classic.png size: (256, 256) (262144 bytes)
Metadata: {'bitdepth': 8, 'interlace': 0, 'planes': 4, 'greyscale': False, 'alp
ha': True, 'gamma': 0.45455000000000001, 'size': (256, 256)}
Loading PNG: terrain.png size: (256, 256) (262144 bytes)
Metadata: {'bitdepth': 8, 'interlace': 0, 'planes': 4, 'greyscale': False, 'alp
ha': True, 'gamma': 0.45455000000000001, 'size': (256, 256)}
MCRenderer()
Generating block texture...
MCCamera()
FontRenderer()
Font failure 0
generateStars()
0.000381301670202 0.999913444563
EditorToolbar()
Loading PNG: char.png size: (64, 32) (8192 bytes)
Metadata: {'bitdepth': 8, 'interlace': 0, 'planes': 4, 'greyscale': False, 'alp
ha': True, 'gamma': 0.45455000000000001, 'size': (64, 32)}
Loading PNG: char.png size: (64, 32) (8192 bytes)
Metadata: {'bitdepth': 8, 'interlace': 0, 'planes': 4, 'greyscale': False, 'alp
ha': True, 'gamma': 0.45455000000000001, 'size': (64, 32)}
saveConfig()
Release: MCEdit-alpha50.2
2010-09-25 00:23:23.622000
An error has been found! Please send the following to [email protected].
Traceback (most recent call last):
File "mcedit.py", line 5398, in main
File "mcedit.py", line 2840, in main
File "mcedit.py", line 2928, in saveConfig
IOError: [Errno 13] Permission denied: 'C:\\Program Files\\Alpha Creative\\Survi
val\\Multiplayer\\MCEdit\\mcedit.ini'
Traceback (most recent call last):
File "mcedit.py", line 5438, in <module>
File "mcedit.py", line 5408, in main
IOError: [Errno 13] Permission denied: 'C:\\Program Files\\Alpha Creative\\Survi
val\\Multiplayer\\MCEdit\\MCEditData\\mcedit.log'
Press any key to continue . . .
You can add mob spawners already by importing one of the included schematics from the MCEdit folder. Try it out!
It's a kind of clunky method to add spawners. The only thing I like about using schematics is that they can hold nearly anything Notch will add to the game in the future.
I feel really greedy asking for this- but could you give me a brief tutorial or something?
You know... there are two ways you can put that message.
You're right. My apologies to the OP. I appreciate the work that went into this. I can see it's fully featured and works really well for the people who can use it.
But people really should be more careful about using code that only runs on specific OS's. There's really no reason for it unless you happen to own shares in that company and want to force people to use it.
Rollback Post to RevisionRollBack
Tweet tweet | My IRC Channel | Web Log Mineshell Simplifies Minecraft maintenance tasks on Linux. Easily manage your mods, backup your saves, update lwjgl, and more.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
However it only started having the player error recently.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Navigate to the world folder in a command prompt, and run the command tree /a > tree.txt to create a full listing.
Do you have any problems with editing the level? You won't be able to use the player tool in a multiplayer map (yet), but the spawn tool should work right.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I haven't had any problems editing the level besides not being able to press the nudge button and selecting instead. Additionly i find i have to restart my computer after using MCEdit or else minecraft will go from 200fps average to 2fps
Thanks for taking the time to help.
I downloaded Alpha 50 and tried that, same problem.
And yes, I did try the mcedit.exe in the MCEditData folder too. I looked to see what the bat file was doing.
Anyway, I'm now going through and updating my XP machine...
I'm not sure it ever had any updates installed to it since I built it from the CD.
It's in a virtual machine in a virtual machine in a virtual machine... or something like that,
so I didn't think I had any need of keeping it updated. It runs what I need it to, but wouldn't
run MCEdit. So, now I'm updating it. If you don't hear from me about this again, you can
safely assume that updating the XP machine fixed the problem.
And thanks again for your work on MCEdit! I hope to be able to try it out soon.
Knowing me, I'll try to get the linux version running on my mac... I really wish my disc wasn't so fragmented then I could just bootcamp windows 7 and get over this Jobsian nightmare.
Oh, and what have you done for me?
Seriously, I haven't fixed it because I still don't know enough about what's happening. Please try to launch MCEdit again and show me everything in the console window, especially the first lines. As far as I can tell, OpenGL isn't initializing correctly and I'm not sure what to do about it.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Mineshell Simplifies Minecraft maintenance tasks on Linux. Easily manage your mods, backup your saves, update lwjgl, and more.
It's a kind of clunky method to add spawners. The only thing I like about using schematics is that they can hold nearly anything Notch will add to the game in the future.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
My computer is a windows 7 if it has anything to do with it. Its worked on an XP computer i have but not with 7.
Here is the entire code.
Can you make it so you can place blocks in like say a chess board.
Example
in An diagonal line, maye make a line tool, like from top to bottm that can place blocks like this.
NanoEntity: I just added a repeat count to the Clone tool. You might be able to make diagonal lines with that.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I feel really greedy asking for this- but could you give me a brief tutorial or something?
You're right. My apologies to the OP. I appreciate the work that went into this. I can see it's fully featured and works really well for the people who can use it.
But people really should be more careful about using code that only runs on specific OS's. There's really no reason for it unless you happen to own shares in that company and want to force people to use it.
Mineshell Simplifies Minecraft maintenance tasks on Linux. Easily manage your mods, backup your saves, update lwjgl, and more.
viewtopic.php?f=25&t=42278&p=708397#p708397