Please help me if you can, I don't expect miracles but if anyone has any suggestions and they can explain to me in a way I'll understand, then I'll be super appreciative. Looks like a great program, could just use a few tweaks to make it more accesible for those without super-fancy computers or all-knowing IT knowledge :wink.gif:
Cheers guys.
DNLinkman.
Forester is really slow even compared to the rest of MCEdit. >5 minutes for the settings in the video sounds about right. Try generating only one tree and see how long it takes. Keep an eye on the console window to see MCEdit's output.
MCEdit is just slow in general because I chose to use Python instead of a compiled or JIT language. Your laptop is also a bit on the slow end. If you have a 64 bit system, the 64-bit version of MCEdit is noticeably faster.
When you copy a large piece of map, does it remember what biome it was?
My computer lost power recently and the biomes on the server that was running at the time got all shifted around, I'm trying to put them back how they were.
Nope!
The one and only thing you can do in this situation is find a backup from before the power outage, and get the old "level.dat" file back - that's the only file that has biome info, since that's where the RandomSeed is kept.
EDIT: Reading around seems to indicate that biome data depends only on RandomSeed. Would I be able to extract that seed from the backup and insert it into the current map, reverting the biomes?
I can't seem to find my player in this thing. I'm probably missing some obvious thing, so sorry to ask, but how do I find specific players? There's this 'go to player' button, but it only lets me go to player 'player' and I can't change it.
I can't seem to find my player in this thing. I'm probably missing some obvious thing, so sorry to ask, but how do I find specific players? There's this 'go to player' button, but it only lets me go to player 'player' and I can't change it.
That could be because the world folder doesn't have the "players" folder inside it. That would make it a single-player world.
In other news, one of the new features I'm trying out on the testing branch is a filter called "Repair Chunk Surface". This one is supposed to fix the jaggy, square transitions between different surface materials, made by older versions of Minecraft. It's not complete yet but it does a good job of hiding the transitions most of the time.
This is my first time using this. I opened up my world file, and all I see is My World --> mods --> 4 Files listed; 3 of which have a guiapi file. Im confused. I also have a "New World" listed, but this is for the server, not single player.
This is my first time using this. I opened up my world file, and all I see is My World --> mods --> 4 Files listed; 3 of which have a guiapi file. Im confused. I also have a "New World" listed, but this is for the server, not single player.
just go to your .minecraft folder, then to your .saves folder, then to the folder of the world you want to open, then select the level.dat inside of it, and open that :wink.gif:
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Click to check it out! Adds new foods and plants to try!
just go to your .minecraft folder, then to your .saves folder, then to the folder of the world you want to open, then select the level.dat inside of it, and open that :wink.gif:
See I did that, and there was nothing. So I opened up "new world" and it was there, but that is not the correct name... so weird. But I figured it out. ^.^
How do i get rid of the trasparent red blocks i know there animals and items but ive been working on this map and put a load of tnt into a mountain side when i hit it it crashed my game the tras parent red blocks are whats blowing up and all the items how do i fix this?
Otaku: OS X version, MCEdit version, output from Console app?
kattoo: Two options. One, rename the file to server_level_1024_512_128.dat and try again. Two, open the file in Omen and save it as .mclevel format, and try again.
AZNJimmyKid: Select the area and use the Delete Entities command on the left.
DNLinkman: You cannot stop Minecraft from generating land. It really wants to make an infinite world. There's no way to make a world of limited size. It rebuilt the land in the corner of the map because of the next point, and I'll bet you spawned up on the edge too instead of the middle of the desert.
There's an oversight in MCEdit where you can "Create New World" and then Minecraft will bug out because the spawn point is at a low elevation. Minecraft will react by moving your spawn point very far away until it finds some dry land at elevation 64 (and if it can't it crashes). Try moving the spawn point up to a floating platform in the middle of the desert.
1: select the area with the blocks you want to copy
2: click on the "export as schemetic"(or something like that) button on the left side of the screen
3: save it where you want
4: open the world you want to paste it in
5: click on the "import schematic" button on the bottom of the screen (second most right button on the toolbar or something like that)
6: place it where you want, then click "import" on the left side of the screen.
Rollback Post to RevisionRollBack
Click to check it out! Adds new foods and plants to try!
I've had really bad experiences in the past with forums so I ONLY registered this account to ask you all a question that showed up in this topic in a Google Search but nobody seemed to actually solve.
My friend is trying to import a schematic into a multiplayer map. He had already imported it into an older backup of this map as a test, and it worked. He saved the map and could see in Minecraft that it had imported and saved properly. However, he is currently trying to import it into the more recent version of the map, but when he tries to Save he gets this error message:
Error during <function saveFile at 0x02E270F0>: AttributeError("'NoneType' object has no attribute 'save'",)
What does this mean? How. Do you fix it? Please answer.
This is an external program that does not run through Minecraft itself; it only needs to update when new blocks are added to the game, or a new file format is adopted. 1.6.6 neither added new blocks to 1.6.5 nor drastically altered the file format, therefore MCedit does not need to be updated for 1.6.6.
[Figure 4]
The Error message stated looking at the console window so I have shown the lines generated from the beginning of the action to put on a filter to the time the error message struck.
Thankful as always,
DNLinkman.
The fix is here and will be included in the next release of MCEdit.
I've had really bad experiences in the past with forums so I ONLY registered this account to ask you all a question that showed up in this topic in a Google Search but nobody seemed to actually solve.
My friend is trying to import a schematic into a multiplayer map. He had already imported it into an older backup of this map as a test, and it worked. He saved the map and could see in Minecraft that it had imported and saved properly. However, he is currently trying to import it into the more recent version of the map, but when he tries to Save he gets this error message:
Error during <function saveFile at 0x02E270F0>: AttributeError("'NoneType' object has no attribute 'save'",)
What does this mean? How. Do you fix it? Please answer.
I don't know. This only happens for a very small number of worlds. If you upload your world for me to look at, I can figure out how to fix it.
Forester is really slow even compared to the rest of MCEdit. >5 minutes for the settings in the video sounds about right. Try generating only one tree and see how long it takes. Keep an eye on the console window to see MCEdit's output.
MCEdit is just slow in general because I chose to use Python instead of a compiled or JIT language. Your laptop is also a bit on the slow end. If you have a 64 bit system, the 64-bit version of MCEdit is noticeably faster.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Nope!
The one and only thing you can do in this situation is find a backup from before the power outage, and get the old "level.dat" file back - that's the only file that has biome info, since that's where the RandomSeed is kept.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Exactly.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
That could be because the world folder doesn't have the "players" folder inside it. That would make it a single-player world.
In other news, one of the new features I'm trying out on the testing branch is a filter called "Repair Chunk Surface". This one is supposed to fix the jaggy, square transitions between different surface materials, made by older versions of Minecraft. It's not complete yet but it does a good job of hiding the transitions most of the time.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
just go to your .minecraft folder, then to your .saves folder, then to the folder of the world you want to open, then select the level.dat inside of it, and open that :wink.gif:
See I did that, and there was nothing. So I opened up "new world" and it was there, but that is not the correct name... so weird. But I figured it out. ^.^
Otaku: OS X version, MCEdit version, output from Console app?
kattoo: Two options. One, rename the file to server_level_1024_512_128.dat and try again. Two, open the file in Omen and save it as .mclevel format, and try again.
AZNJimmyKid: Select the area and use the Delete Entities command on the left.
DNLinkman: You cannot stop Minecraft from generating land. It really wants to make an infinite world. There's no way to make a world of limited size. It rebuilt the land in the corner of the map because of the next point, and I'll bet you spawned up on the edge too instead of the middle of the desert.
There's an oversight in MCEdit where you can "Create New World" and then Minecraft will bug out because the spawn point is at a low elevation. Minecraft will react by moving your spawn point very far away until it finds some dry land at elevation 64 (and if it can't it crashes). Try moving the spawn point up to a floating platform in the middle of the desert.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
yes,
steps:
1: select the area with the blocks you want to copy
2: click on the "export as schemetic"(or something like that) button on the left side of the screen
3: save it where you want
4: open the world you want to paste it in
5: click on the "import schematic" button on the bottom of the screen (second most right button on the toolbar or something like that)
6: place it where you want, then click "import" on the left side of the screen.
My friend is trying to import a schematic into a multiplayer map. He had already imported it into an older backup of this map as a test, and it worked. He saved the map and could see in Minecraft that it had imported and saved properly. However, he is currently trying to import it into the more recent version of the map, but when he tries to Save he gets this error message:
Error during <function saveFile at 0x02E270F0>: AttributeError("'NoneType' object has no attribute 'save'",)
What does this mean? How. Do you fix it? Please answer.
This is an external program that does not run through Minecraft itself; it only needs to update when new blocks are added to the game, or a new file format is adopted. 1.6.6 neither added new blocks to 1.6.5 nor drastically altered the file format, therefore MCedit does not need to be updated for 1.6.6.
My problem is still open.
Go to the Options dialog and hover your pointer over the "Show Entities" setting.
The fix is here and will be included in the next release of MCEdit.
I don't know. This only happens for a very small number of worlds. If you upload your world for me to look at, I can figure out how to fix it.
Thanks. What's the error message?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum