I've been wondering for when SMP is more stable, whether this could be used to stitch maps together; is the chunk creator intelligent enough to map a smooth transition?
Ha ha ha, no. You get one layer of bedrock at the bottom of the map. What you do with it is your business!
What I've been dreaming about is a "Finger of Notch" tool that lets you smooth terrain out yourself, like a Photoshop Smudge tool. (I've also had dreams about being able to fly out of the edge of one level and into a different one)
Alpha 31, get it here. I did the extended view thing I mentioned a few posts ago. I'm not sure how it performs on the largest levels, so why not give it a try and find out?
It work's pretty well, generates a fairly large area. All I did was fly upwards and watch. Though when I took my eyes off it I seems to have crashed. I think it just keeps generating until it crashes.
Here, have an error message:
Release: MCEdit-alpha31
2010-08-08 21:33:52.767000
An error has been found! Please send the following to [email protected].
Traceback (most recent call last):
File "mcedit.py", line 4475, in main
File "mcedit.py", line 2854, in main
File "albow\root.pyo", line 88, in run
File "albow\root.pyo", line 115, in run_modal
File "albow\widget.pyo", line 686, in gl_draw_all
File "albow\widget.pyo", line 686, in gl_draw_all
File "albow\widget.pyo", line 683, in gl_draw_all
File "albow\opengl.pyo", line 22, in gl_draw_self
File "albow\opengl.pyo", line 28, in gl_draw_viewport
File "mcedit.py", line 2297, in gl_draw
File "mcedit.py", line 2331, in render
File "mcedit.py", line 1431, in draw
File "OpenGL\latebind.pyo", line 41, in __call__
File "OpenGL\wrapper.pyo", line 708, in wrapperCall
File "OpenGL\wrapper.pyo", line 354, in calculate_pyArgs
File "OpenGL\arrays\arrayhelpers.pyo", line 50, in __call__
File "OpenGL\arrays\arraydatatype.pyo", line 141, in asArray
File "OpenGL\arrays\numpymodule.pyo", line 115, in asArray
File "OpenGL\arrays\numpymodule.pyo", line 164, in contiguous
File "numpy\core\numeric.pyo", line 372, in ascontiguousarray
MemoryError: <OpenGL.arrays.arrayhelpers.AsArrayOfType object at 0x02EA0730>
This info has also been logged to mcedit.log.
Press ENTER to dismiss...
THANK YOU for making this! I had an older infdev map with a place built that I LOVED, but with crappy surroundings that lacked flowers, hidden caves, cool trees, and everything else. Your program helped me move my house to a new more awesome map. You saved me hours of work to start over and rebuild. Now I can just have fun with all the new stuff Minecraft has to offer. Thank you, thank you, thank you!
Click the above link to visit my live stream channel! Remember: I am human, and I am not always on. If you would like to suggest a game for me to play or to do on my stream, please send me an email at [email protected]
I seem to be having problems with the latest version (alpha 31), whenever I open an alpha map and try to import a schematic that I've previously saved, or even try to clone anything, the program crashes and leaves this in the command prompt. Any info on this would be much appreciated, been finding a way to move a castle I've built for a while now!
Do you know how in 3d games if 2 textures are in exactly the same place they stutter? that happens with the GUI for me.
Rollback Post to RevisionRollBack
Quote from Demoburd »
How to feel cool on Minecraft forums:
>New Feature is announced
>Begin claiming it ruins the game "MINECRAFT ISN'T A BED/DOG/HAVING FUN SIMULATOR, IT'S ABOUT STANDING IN YOUR HOUSE WITH NOTHING TO DO ALL DAY REMOVE EVERY FEATURE GUH"
Do you know how in 3d games if 2 textures are in exactly the same place they stutter? that happens with the GUI for me.
Could you be more specific? I've solved this in a few places, and I'm still looking for more places where it happens. I know it's really, really distracting. A screenshot would help, too.
Hey codewarrior! This program really helped me out when replicating the layers of my ticker http://www.minecraftforum.net/viewtopic.php?f=35&t=24213. Now I will say though it was a pain to position large clones since it required me to get far away while holding the right mouse button down and nudging the control around. If when it was asking press enter to clone it would allow you to use say the numpad to nudge the clone around it would be nice since there was several times I would have to retry to place it when it would be off by one.
Rollback Post to RevisionRollBack
You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
Alpha 32 should load at least 10 times as much terrain before getting a memory error.
Cryect: You can tap the right mouse button to capture the mouse instead of holding it down all the time. I've made a little change to the way tools are positioned in alpha 32. You no longer need to be in mouse-look mode to see where your blocks are going to land.
Earlier today, a crash caused some of my worlds to break. The level.dat files are broken beyond repair, but Cartograph shows that the map itself is intact. Would I be able to rescue the maps with MCEdit?
If it's just the level.dat, you can try renaming the "level.dat_old" that Minecraft makes automatically. You could also copy level.dat from another world and use MCEdit to move the player and the spawn point, but you'll have some rough edges if you don't find a way to get back the original random seed.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Create new worlds:
Create and delete chunks:
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I've been wondering for when SMP is more stable, whether this could be used to stitch maps together; is the chunk creator intelligent enough to map a smooth transition?
Ha ha ha, no. You get one layer of bedrock at the bottom of the map. What you do with it is your business!
What I've been dreaming about is a "Finger of Notch" tool that lets you smooth terrain out yourself, like a Photoshop Smudge tool. (I've also had dreams about being able to fly out of the edge of one level and into a different one)
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
actually just tried, works great :biggrin.gif: nice program, in full screen brings back dos memories lol.
Here's a couple links that N3X15 and I have made on the Wiki. I'm planning to merge them and clean up the whole section on level formats.
http://www.minecraftwiki.net/wiki/Alpha_Level_Format
http://www.minecraftwiki.net/wiki/User:N3X15/Infdev_File_Format"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Here, have an error message:
It crashed shortly after getting to this point:
http://h.imagehost.org/secure/0573/map.png
and for scale, here's the building.
This is the test map where I cut my indev game out and pasted it into infdev.
Click the above link to visit my live stream channel! Remember: I am human, and I am not always on. If you would like to suggest a game for me to play or to do on my stream, please send me an email at [email protected]
http://i36.tinypic.com/fomzap.jpg
BANNED USER: Yeah, you can use it to add rivers by selecting areas and filling them with water. Running water won't come out right, though.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Do you know how in 3d games if 2 textures are in exactly the same place they stutter? that happens with the GUI for me.
Could you be more specific? I've solved this in a few places, and I'm still looking for more places where it happens. I know it's really, really distracting. A screenshot would help, too.
FWIW, the phenomenon is called "Z-fighting"
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Cryect: You can tap the right mouse button to capture the mouse instead of holding it down all the time. I've made a little change to the way tools are positioned in alpha 32. You no longer need to be in mouse-look mode to see where your blocks are going to land.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Earlier today, a crash caused some of my worlds to break. The level.dat files are broken beyond repair, but Cartograph shows that the map itself is intact. Would I be able to rescue the maps with MCEdit?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum