I don't think enough people have voiced thanks for all the work put into MCedit, and so Thank you!
I have been using this for a long time. Some tools are useful for a time and then fade away. Mcedit has never lost value it's value, in fact it has only grown in value.
Holy crap, that's awesome! That's definately going to make life easier for me and my mod's users :). Thanks a bunch!
Yeah, that was added a few months back after someone requested it. Glad to see it's going to get used.
And thanks to everyone who appreciates the project, we just do it for fun so it's nice to see people are enjoying it. Especially since the unified version is coded by whoever feels like it.
CruellerBrush81 - We upgraded our pyinstaller to a brand new version so I can see an antivirus throwing a false positive where it didn't before. Either way the download is clean and you should be safe as long as you got it from either our official site or github.
a ) I had a giant and complicated structure, almost empty inside, with some sporadical light sources (sea lanterns) inside.
b ) I've cut and pasted this entire structure to another place and placed another, even bigger structure exactly to this place, but without any light sources inside.
c ) The problem is, that the light didn't go anywhere. It keeps shining at night like if I had dozens of lanterns inside, while I dont have any.
1) Can I anyhow solve this problem myself?
2) Does this bug affect only the area where it takes place, or it will also corrupt my new structure, so when I'll decide to move this building away, it will still have this light effects?
a ) I had a giant and complicated structure, almost empty inside, with some sporadical light sources (sea lanterns) inside.
b ) I've cut and pasted this entire structure to another place and placed another, even bigger structure exactly to this place, but without any light sources inside.
c ) The problem is, that the light didn't go anywhere. It keeps shining at night like if I had dozens of lanterns inside, while I dont have any.
1) Can I anyhow solve this problem myself?
2) Does this bug affect only the area where it takes place, or it will also corrupt my new structure, so when I'll decide to move this building away, it will still have this light effects?
I believe that's a normal minecraft bug, or at least a rendering issue as it happens with worldedit too. the only thing I can suggest is maybe either leaving those chunks so they unload and update or try restarting the game. other than that I really don't know.
I believe that's a normal minecraft bug, or at least a rendering issue as it happens with worldedit too. the only thing I can suggest is maybe either leaving those chunks so they unload and update or try restarting the game. other than that I really don't know.
Well, if so, I guess the best solution will be just to use a save file, I've providently made the day before. Eh, so much work...
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Hello! I was hoping to get some good advice on how I might proceed with a new project I have planned. I have kept all of my friends' and I servers that we have created since the Minecraft Alpha days. I have about six or so of them in storage. We would like to extract favorite builds from these worlds and place them in a new "museum world". MCEdit seems like the right tool for the job, but I am worried about what problems that I might have with all of the different versions of Minecraft that these builds now reside on. Before I start, I wanted to solicit any advice, tips, or ideas that any of you dear readers might have. Thank you!
This is definitely the program you want. However yes there are some problems you may have, but they should all be able to be overcome easy enough. You may need to do some reading on the wiki. The problem is that the way a minecraft world is saved has changed over the years. McEdit is a versatile program, but we should do some preparation when working with very old worlds.
Basically you just need to get the worlds to load in the current version of minecraft.
Here are what the save formats are and when they were in use. Edit : Only certain version of the game contain converters from one save format to another.
Indev (McLevel) : c0.31 to a1.2.5
-I'm not sure if loading one of these worlds in a.1.2.6 will convert it or not.
Alpha (McLevel) : a1.2.6 to b1.2_02
-Load Alpha format worlds in b1.3 to convert to McRegion
McRegion : b1.3 to 1.1(12w06a)
-Load McRgion worlds in version 12w07a, 12w07b, or 1.2 to convert to McAnvil.
McAnvil (Extended Meta Data) : 1.2(12w07a) to 1.7.10(14w10c)
-Blocks could now have Extended Meta Data (Ex: Stone with a meta data of 15)
McAnvil (Meta Data and Blockstates) : 14w11a (1.8.8) to 15w34b and then 1.8.9
-Extended Block Meta Data blocks are still saved but no longer visible in game, they act as air blocks in game.
-Not many people knew how to use these in their builds, but I for one miss the extended meta data days.
McAnvil (Blockstates) : 15w34c (1.9) forward
-Block Meta Data no longer saved at all.
So by knowing when your world was last used we can start to convert them to the latest version. Here are the steps. Skip steps based on what format the world was saved in. Edit : You will have to load a world in a series of versions in the correct order to convert them until it is finally on the latest version.
Make Back-ups.
1) Make copies of every world.
-Keep the originals safe.
-Only work on copies of very old worlds.
2) Get your Alpha save format to load up in McRegion format
-Load up each Alpha world in b1.3 and they will be converted.
3) Get your McRegion format Worlds to open into McAnvil format
Edit Correction : -Load up each McRegion world in 12w07a, 12w07b, or 1.2 and they will be converted.
5) Get your McAnvil format Worlds to open in the most recent version of minecraft
-because of the change from Meta Data to Blockstates you should load the world in the most recent version of minecraft
After all that each of your worlds should be playable in the current version of minecraft and McEdit will be able to completely read them. Always use the most recent version of McEdit found at https://khroki.github.io/MCEdit-Unified/
From there its all normal McEdit stuff.
Some problems you may have from very old worlds
1) Leaves on trees being wrong type for tree.- Alpha and some Beta Versions used a different layout for leaves meta data.
2) Doors facing wrong Directions -Doors got updated some time in Beta and use a new meta layout.
3) New spawned chunks in the old worlds wont look right next to the old chunks. -all old versions will come with this problem. Some more noticeable then others.
That is most likely due to non-latin characters in the world name, rename the world and it should work. We have a bunch of unicode issues at the moment due to python 2.7 just having poor support for it in general.
Also just a status update, sorry for how long this update is taking but we are finally fixing window resizing. We have it working on Windows and Linux so far.
Hey everyone I've recently downloaded MCedit alpha-996 and I can't open it. I've made a mistake on my world using command blocks, though this mistake is built in the nether I was hoping MC edit could help me get rid of the mistake but I can't open the program. Any suggestions?
Hi BluePC1 The version of MCedit you are referring to is not the version you want. That version is a development build for what will be MCedit 2. Since it is in development only really experienced people with MCedit should try to use it. Try this Link for MCedit 1. The best most recent version of MCedit 1 is 1.5.1.0. Mcedit 2 will be great but it is just not ready for us yet.
New build, a few more pocket bugs were fixed but we will need reports if pocket saving/loading is still broken. A big fix this time around is window resizing now works properly on Windows and Linux, we weren't sure how to get it working on OSX so the old handling is still in place there, Sorry to OSX users.
### New
* New native window handling system for Windows and Linux - Restarting MCEdit after resize is no longer necessary
* Added simple scroll bars to applicable menus
* Added ability for MCEdit to retrieve some block/item translations from Minecraft when possible
* Added command block rotations
### Bug Fixes
* Fixed error when using align to player
* Fixed crash relating to the filter update function
* Fixed chunk not found pocket save error
* Possible fix for Pocket error caused by nether chunks
* Fixed crash when zooming in on non-existent chunk in chunk view
### Changed
* Windows file opener is now more flexible with it's suffixes (Filter makers can now specify suffixes)
* Supported pocket edition version now displayed in title bar
* Pocket chunks now relight
### Known Issues
* OSX window handling has not been updated
* Some Pocket bugs may still exist
NOTE: Pocket editing apperently broke on windows, sorry about that. A hotfix will be released when it is fixed.
Laige: We'll look into that, thanks for letting us know. Reports on github get to us a lot faster btw.
Reptileus: Any particular things being pasted? Or is it any text? You can get the error if you run mcedit from the command line. This is done by pressing winkey+r then entering cmd and pressing enter. Now type CD C:\mceditdirectory (Example: CD C:\tools\mcedit) and press enter. Drag mcedit.exe into the command line and press enter. Now just reproduce the crash and the window will stay open so you can report the error.
the online server would crash (i'm guessing either too big for my cheap servers can't handle or its an old schematic)
My next strategy was to use MCedit to upload schematic to a single player world. I was able to make it this far: http://imgur.com/jpVpvEh
I tried to save world but it doesn't look like it gets updated when you start MC up again
I also tried to replace the ? blocks but I would receive a MCEdit crash which prompts me to quit. Any suggestions? Or, can anyone assist me with pasting this schematic into a 1.9.2 flatworld?
Well, that is a mcedit 2 screenshot, which is still under early development. You should try the 1.x series if it's not working for you.
My suggestion is to open the schematic as a world and save it, if you want it to be flatland specifically you could try the same thing you did before on mcedit 1.x.
Also to convert a really old world in MC you need to open it with progressively newer versions, the world converters are only in specific MC versions. Just doing major versions (1.2->1.3->1.4) should be pretty safe.
Look I'm having a serious problem and I don't know what to do. MC edit keeps crashing whenever I try to save after pasting something into my world. I NEED A FIX, please do not ignore this. I don't know where to find the crash report and I don't know what keeps causing this.
The world that is crashing uses mods like Custom NPC, Better Builders Wands, Simply Addons and Mr. Crayfish Furniture Mod.Please help because I can't do ANYTHING in my world until this is fixed.
Did anyone get a Trojan virus from the official site download? My security system notified me of one from mc edit
I made a how to import schematics video that might help newbies
I don't think enough people have voiced thanks for all the work put into MCedit, and so Thank you!
I have been using this for a long time. Some tools are useful for a time and then fade away. Mcedit has never lost value it's value, in fact it has only grown in value.
Yeah, that was added a few months back after someone requested it. Glad to see it's going to get used.
And thanks to everyone who appreciates the project, we just do it for fun so it's nice to see people are enjoying it. Especially since the unified version is coded by whoever feels like it.
CruellerBrush81 - We upgraded our pyinstaller to a brand new version so I can see an antivirus throwing a false positive where it didn't before. Either way the download is clean and you should be safe as long as you got it from either our official site or github.
Hello guys. Got one annoying issue:
a ) I had a giant and complicated structure, almost empty inside, with some sporadical light sources (sea lanterns) inside.
b ) I've cut and pasted this entire structure to another place and placed another, even bigger structure exactly to this place, but without any light sources inside.
c ) The problem is, that the light didn't go anywhere. It keeps shining at night like if I had dozens of lanterns inside, while I dont have any.
1) Can I anyhow solve this problem myself?
2) Does this bug affect only the area where it takes place, or it will also corrupt my new structure, so when I'll decide to move this building away, it will still have this light effects?
I believe that's a normal minecraft bug, or at least a rendering issue as it happens with worldedit too. the only thing I can suggest is maybe either leaving those chunks so they unload and update or try restarting the game. other than that I really don't know.
Check out The Valley! My own Server and Modpacks!
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The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
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The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Well, if so, I guess the best solution will be just to use a save file, I've providently made the day before. Eh, so much work...
Hello! I was hoping to get some good advice on how I might proceed with a new project I have planned. I have kept all of my friends' and I servers that we have created since the Minecraft Alpha days. I have about six or so of them in storage. We would like to extract favorite builds from these worlds and place them in a new "museum world". MCEdit seems like the right tool for the job, but I am worried about what problems that I might have with all of the different versions of Minecraft that these builds now reside on. Before I start, I wanted to solicit any advice, tips, or ideas that any of you dear readers might have. Thank you!
Hi GreenBeing
This is definitely the program you want. However yes there are some problems you may have, but they should all be able to be overcome easy enough. You may need to do some reading on the wiki. The problem is that the way a minecraft world is saved has changed over the years. McEdit is a versatile program, but we should do some preparation when working with very old worlds.
Basically you just need to get the worlds to load in the current version of minecraft.
Here are what the save formats are and when they were in use. Edit : Only certain version of the game contain converters from one save format to another.
Indev (McLevel) : c0.31 to a1.2.5
-I'm not sure if loading one of these worlds in a.1.2.6 will convert it or not.
Alpha (McLevel) : a1.2.6 to b1.2_02
-Load Alpha format worlds in b1.3 to convert to McRegion
McRegion : b1.3 to 1.1(12w06a)
-Load McRgion worlds in version 12w07a, 12w07b, or 1.2 to convert to McAnvil.
McAnvil (Extended Meta Data) : 1.2(12w07a) to 1.7.10(14w10c)
-Blocks could now have Extended Meta Data (Ex: Stone with a meta data of 15)
McAnvil (Meta Data and Blockstates) : 14w11a (1.8.8) to 15w34b and then 1.8.9
-Extended Block Meta Data blocks are still saved but no longer visible in game, they act as air blocks in game.
-Not many people knew how to use these in their builds, but I for one miss the extended meta data days.
McAnvil (Blockstates) : 15w34c (1.9) forward
-Block Meta Data no longer saved at all.
So by knowing when your world was last used we can start to convert them to the latest version. Here are the steps. Skip steps based on what format the world was saved in. Edit : You will have to load a world in a series of versions in the correct order to convert them until it is finally on the latest version.
Make Back-ups.
1) Make copies of every world.
-Keep the originals safe.
-Only work on copies of very old worlds.
2) Get your Alpha save format to load up in McRegion format
-Load up each Alpha world in b1.3 and they will be converted.
3) Get your McRegion format Worlds to open into McAnvil format
Edit Correction : -Load up each McRegion world in 12w07a, 12w07b, or 1.2 and they will be converted.
5) Get your McAnvil format Worlds to open in the most recent version of minecraft
-because of the change from Meta Data to Blockstates you should load the world in the most recent version of minecraft
After all that each of your worlds should be playable in the current version of minecraft and McEdit will be able to completely read them. Always use the most recent version of McEdit found at https://khroki.github.io/MCEdit-Unified/
From there its all normal McEdit stuff.
Some problems you may have from very old worlds
1) Leaves on trees being wrong type for tree.- Alpha and some Beta Versions used a different layout for leaves meta data.
2) Doors facing wrong Directions -Doors got updated some time in Beta and use a new meta layout.
3) New spawned chunks in the old worlds wont look right next to the old chunks. -all old versions will come with this problem. Some more noticeable then others.
Edits are marked in Orange Text.
Laige, thank you so much for the thoughtful and thorough reply! I have not digested it all yet, but am excited to get started.
Cheers
I get this every time I try to load a world. AnyiIdeas?
That is most likely due to non-latin characters in the world name, rename the world and it should work. We have a bunch of unicode issues at the moment due to python 2.7 just having poor support for it in general.
Also just a status update, sorry for how long this update is taking but we are finally fixing window resizing. We have it working on Windows and Linux so far.
Hey everyone I've recently downloaded MCedit alpha-996 and I can't open it. I've made a mistake on my world using command blocks, though this mistake is built in the nether I was hoping MC edit could help me get rid of the mistake but I can't open the program. Any suggestions?
Hi BluePC1 The version of MCedit you are referring to is not the version you want. That version is a development build for what will be MCedit 2. Since it is in development only really experienced people with MCedit should try to use it. Try this Link for MCedit 1. The best most recent version of MCedit 1 is 1.5.1.0. Mcedit 2 will be great but it is just not ready for us yet.
Report: In Unified MCedit 1.5.1.0 the Edit sign feature no longer works due ti 1.9 changeing the tags for signs.
I'm having a strange problem, every time I try to paste something inside MCEdit it crashes. I don't know where to find the crash reports.
New build, a few more pocket bugs were fixed but we will need reports if pocket saving/loading is still broken. A big fix this time around is window resizing now works properly on Windows and Linux, we weren't sure how to get it working on OSX so the old handling is still in place there, Sorry to OSX users.
Version 1.5.2.0 Download
Report errors to Github
### New
* New native window handling system for Windows and Linux - Restarting MCEdit after resize is no longer necessary
* Added simple scroll bars to applicable menus
* Added ability for MCEdit to retrieve some block/item translations from Minecraft when possible
* Added command block rotations
### Bug Fixes
* Fixed error when using align to player
* Fixed crash relating to the filter update function
* Fixed chunk not found pocket save error
* Possible fix for Pocket error caused by nether chunks
* Fixed crash when zooming in on non-existent chunk in chunk view
### Changed
* Windows file opener is now more flexible with it's suffixes (Filter makers can now specify suffixes)
* Supported pocket edition version now displayed in title bar
* Pocket chunks now relight
### Known Issues
* OSX window handling has not been updated
* Some Pocket bugs may still exist
NOTE: Pocket editing apperently broke on windows, sorry about that. A hotfix will be released when it is fixed.
Laige: We'll look into that, thanks for letting us know. Reports on github get to us a lot faster btw.
Reptileus: Any particular things being pasted? Or is it any text? You can get the error if you run mcedit from the command line. This is done by pressing winkey+r then entering cmd and pressing enter. Now type CD C:\mceditdirectory (Example: CD C:\tools\mcedit) and press enter. Drag mcedit.exe into the command line and press enter. Now just reproduce the crash and the window will stay open so you can report the error.
Hey Karthex and everyone using MCEdit. I'm trying to upload a old schematic:
http://www.mediafire.com/download/b8fb8k98p67inqi/SkyKingdom.schematic
the online server would crash (i'm guessing either too big for my cheap servers can't handle or its an old schematic)
My next strategy was to use MCedit to upload schematic to a single player world. I was able to make it this far:
http://imgur.com/jpVpvEh
I tried to save world but it doesn't look like it gets updated when you start MC up again
I also tried to replace the ? blocks but I would receive a MCEdit crash which prompts me to quit. Any suggestions? Or, can anyone assist me with pasting this schematic into a 1.9.2 flatworld?
Well, that is a mcedit 2 screenshot, which is still under early development. You should try the 1.x series if it's not working for you.
My suggestion is to open the schematic as a world and save it, if you want it to be flatland specifically you could try the same thing you did before on mcedit 1.x.
Also to convert a really old world in MC you need to open it with progressively newer versions, the world converters are only in specific MC versions. Just doing major versions (1.2->1.3->1.4) should be pretty safe.
Look I'm having a serious problem and I don't know what to do. MC edit keeps crashing whenever I try to save after pasting something into my world. I NEED A FIX, please do not ignore this. I don't know where to find the crash report and I don't know what keeps causing this.
The world that is crashing uses mods like Custom NPC, Better Builders Wands, Simply Addons and Mr. Crayfish Furniture Mod.Please help because I can't do ANYTHING in my world until this is fixed.