I don't suppose you'd be able to make an integrated chest editor?
after the next update, ofc
I've been thinking about it, but I'd like to integrate it into the map editor so you can just right-click a chest and magically get an editing dialog instead of hunting through menus and trying to figure out which chest is which. Since the map is broken atm, it's at a lower priority until I figure out why it's rendering incorrectly.
My main focus right now, though is on the broken map, which is frustrating me to no end. I had it working at one point a week ago, but I lost the code and am now confused as to why it's not working.
I'll tweak that limit, but I'm kind of in a game of chess with myself over this map, and am losing. :/
No way of recovering the code? What exactly doesn't work with the map?
I also looked at the site you gave me (btw, great work so far): User:N3X15/Infdev File Format.
Are the filenames of the .dat files offsets from the spawning location? Why does the folder structure sometimes not coincide with the filenames?
I'm aware that MineEdit no longer works for the current save system. Since the saves are in flux, I'm holding off on further development until Notch finalizes the format.
The map control is completely broken for the time being. I'm currently rewriting it.
Going to do a commit today since the map is no longer crashing, although it's still broken.
[*:9f5sazvt] Blocks updated to most recent infdev listing.
[*:9f5sazvt] Map is now displayed via OpenGL for better framerate and less GDI+ lag (also a nice panning animation and no black panning control background).