I want to make a Mod for April Fool's Day. One idea that occurred to me was to just implement literally any idea that occurred to me, however ill advised. (Given that it's to be an April Fool's Day Mod, especially ill-advised ones.) It might seem a bit early to start working on an April Fool's Day mod, but believe me, I want this to be rather ambitious...
Anyways, I figured I might as well ask random people online for some more ideas, and keep track of everything I've come up with (and intend to add) so far. Please share your terrible ideas! If the idea is bad, (and bad in an amusing way), I'll add it, and possibly credit whomever comes up with it.
In short, I need ideas. Phenomenally bad ideas. The kind of ideas that would cause the most talented of Minecrafters to grimace in bemused disgust. I've jotted down some of my own thusfar.
700+ New Structures
...All of which are just the word 'Minecraft' in different sizes and made of different blocks scattered literally everywhere.
Mostly made of painfully strobing rainbow blocks. (See below.)
A trashy new biome that consists entirely of garbage and half finished structures.
Makes up the majority of the Overworld.
A Biome in which literally everything is made of valuable late game materials, with no hazards whatsoever.
Should be fairly common.
A mossy new biome that consists primarily of creepers and large piles of explosives.
A lovely new biome that consists entirely of diorite.
A biome that consists entirely of candy. (Chocolate dirt, rock candy, caramel ore, hard candy trees, licorice grasse, etc.) As per the FDA's diet recommendations, all candy items decrease your hunger bar instead of increasing it.
Randomly replace everything in them with slime.
Abstract Shape Zone
A geometric new biome entirely filled with abstract shapes.
A visceral biome consisting entirely of flesh and internal organs.
Copious amounts of Cacti generate literally anywhere with sand.
Found in snowy biomes.
Ranges from small to several-story-building size.
Weirdly generating Vanilla structures, such as Ocean Monuments in the Nether, Villager houses in the middle of nowhere, Igloos in the desert, etc.
Traps Disguised as Natural Features
Trees, Ore veins, etc.
Giant Pillars of Random Blocks
Just like we always wanted!
Allows players with a Sheikha Slate, (Not included), to teleport around the map.
Varisized square holes that generate basically everywhere at the surface level, making random deformed cutouts in the terrain.
Larger holes generate in the ocean, resulting in a hopelessly broken surface layer.
Includes Mops, Brooms, and Vacuum cleaners, each of which comes in wood, iron, gold, diamond, and Netherite variants.
Exclusively used to clean up Filth. Also ghosts.
Herman Melville's famous whaling novel.
Double Jump Boots
Allows the player to jump in midair.
Can be used indefinitely.
Prevents the player from moving.
Cannot be removed.
An enormous variety of flesh-type items that can be obtained from animals in order to make you feel better about murdering them.
Non Disclosure Agreement
For legal purposes.
Sure, why not.
Fire Wand, Earth Wand, Steel Wand, Cake Wand, Goat Wand, Cell Phone Wand, Doctorial Wand, Home Owner's Wand, etc.
Comes in several tiers.
Immediately builds a house of increasingly ludicrious size when used, with no regard whatsoever for the surroundings.
Have a 50% chance of actually granting their corresponding effect instead of a randomly selected one.
Have an even more annoying sound effect than before.
Allows you to play Minecraft in 3D.
A superior form of currency.
Rotten Meat, vegetables, fruits, fish, etc. Literally all foods rot almost immediately after collecting them.
Rotten Foods grant a variety of new and unpleasant status effects when eaten.
Used to clean out the player's inventory, by randomly deleting stuff from it.
Which either will not come back, or will come back and immediately kill you.
A Gun that shoots webs.
An enormous variety of elaborate confections, including Bon Bons, hard Candies, Licorice, Chocolate, Lollipops, etc; all with multiple variants and assosiated blocks, crafted using a complex new system of confectionary.
Candy is bad for you, and thus, eating any of these items decreases your hunger bar instead of increasing it.
Candy toolset that can be eaten.
Candy themed biome in which literally everything consists entirely of candy.
New building materials, such as Chocolate, which melts when exposed to any light source.
Can be obtained completely at random.
Cards consist of various mobs, items, and equipment.
Each card has a regular and more powerful shiny variant.
Different cards have different offensive, defensive, cost, and modifier abilities.
There is an extremely complicated game system that allows you to build decks out of various cards you find, and use them to battle AI and other players in an Inscryption-style card dueling game.
Now break randomly to simulate the dangers of air travel.
Can be obtained from vending machines found scattered throughout the world.
Isn't particularly nutritious.
A couple additional varieties of flowers, all of which just make dyes of their corresponding color and do nothing else noteworthy. Here's a small selection, based on a quick web search; all of which will, naturally, have to have flower pot variants to boot:
Daffodils (A small, star-shaped yellow flower)
Bluebell (Essentially a darker blue version of the swamp orchid)
Iris (An indigo flower with an elaborate blossom)
Tiger Lily (An orange flower with a star-shaped bloom)
Violet (A smallish light-purple variety of flower)
Crocus (An elegant, purplish-pink variety of flower.)
Carnation (A fluffy pinkish white variety of flower)
Periwinkle (A delicate light purple flower.)
Black Eyed Susan (Like a sunflower, but different)
Jasmine (An elegant white flower that is technically different from the Lily of the Valley)
Purple/Yellow Pansy (A purple and yellow flower)
Red/Orange/Pink Geranium (A pretty boring flower, by all reasonable consideration.)
Coxcomb (A poofy red flower)
Gladiolus (An tall pinkish flower)
Goldenrod (A smallish yellow flower with lots of blossoms)
Red/Blue Columbine (An elaborate light yellow flower with large buds)
White/Pink/Purple Snapdragon (Looks pretty darn similar to lilacs)
Hibiscus (A light purple flower with a yellow eye)
Hyacinth (A violet flower with unusually shaped blossoms)
White/Pink Hydrangea (A tall light blue flower with large clusters of buds.)
Coreopsis (A Red and yellow flower)
Lady's Slipper (The state flower of Minnesota. It's a pink Lily of the Valley.)
Lavender (Like lilacs, but on the ground.)
Bougainvillea (A tallish magenta flower with small blossoms.)
Dahlia (A poofy pinkish flower that is legally different than an Allium.)
Pink/Red/White Petunias (Generic looking flowers that come in a couple different colors.)
Lantana (Red and yellow flowers with smallish buds)
Ixora (Basically a pink version of the Azure Blulet)
Aster (A bushy magenta flower with a yellow center)
Allamanda (Light yellow flowers)
Blocks & Materials
New mineral with a painfully colorful strobing texture; looking at rainbow blocks for too long hurts your eyes, literally dealing damage to the player.
Can be used to produce tools and weapons 10,000 times more powerful and efficient than diamond.
Comes in Ore, Ingot, Block, and Tile variants.
Can be found pretty much everywhere in the form of several hundred new structures, all of which are just the word 'Minecraft' spelled out in painfully strobing rainbow blocks.
New mineral with a shifty grey appearance; found exclusively in the Nether.
Comes in Ore, Ingot, and Block variants.
Can be used to make tools and equipment that reveal uncomfortable truths about video games.
New mineral that can be found rarely in all dimensions.
Comes in Ore, Ingot, Block, Stair, Door, Trapdoor, Fence, Slab, and Easily Digestable Pill variants.
Can be used to make tools and equipment with a distinctive sense of Minecraftiness.
New mineral that gradually spreads throughout your world.
Comes in Ore, Ingot, Block, Stair, Door, Trapdoor, Fence, Log, Stripped Log, Slab, Planks, Tile, Brick, and Dirt variants.
Can be used to make a wide variety of incredibly amazing items with no use cases whatsoever.
Also spreads uncontrollably, replacing everything in its path with new features.
New ore that can be found fairly deep underground, and in garbage heaps. Proximity to any Uranium items or materials gradually eradiates blocks, players, and mobs.
Is an incredibly efficient fuel source. (But reduces everything it smelts to an eradiated mess.)
Causes radiation poisoning, which ranges from mild to severe.
Makes ridiculous explosives.
Tin, Silver, Nickle, Zinc, Tungsten, and Aluminum Ores can be found very commonly throughout the world.
All of them have ingot and block forms, and literally no other uses.
Most other ores have been moved to Bejewled dirt to compensate for how much space these take up.
Like regular dirt, but with large amounts of valuable ores in it.
Can be found pretty much everywhere.
Light Sources randomly go out shortly after being placed.
Includes torches, lanterns, candles, etc.
Bedrock, (And all other unbreakable blocks), are now highly breakable.
Gold plated and diamond studded leaves, logs, grass; etc, for the Opulence biome.
Flesh, intestines, skin, hair, etc.
Grants an itching effect that deals constant low level damage.
Like Blue Ice, but even sliperier.
Vertical Slabs & Stairs
But only for raw Diorite.
Loads and loads of multicolored Eggs that can be found literally everywhere and do absolutely nothing.
Falls automatically when a player is directly under it.
Prevents food from immediately rotting.
Occasionally breaks, causing everything inside it to rot immedieately.
A disgusting block that drops random stuff when mined.
A disgusting, layered block that accumulates randomly from all livestock animals.
Causes players to become filthy.
Invisible Block of Instant Death
Exactly what the name implies.
Crafting Table Deluxe
A larger 2*2 block version of a crafting table with a 6*6 crafting grid.
...Does absolutely nothing.
Can be entered to allow the player to progress to the following level.
Occasionally breaks after crafting stuff.
Explodes if you try to craft anything explosive.
Sometimes yields the wrong amount of items.
Certain (important) recipes are mixed up.
Cakes can be combined to make a Mega Cake, a larger version of the cake that takes up eight blocks.
Mega Cakes can be combined to make Ultra Cake, a larger version of the cake that takes up sixty four blocks.
Ultra Cakes can be combined to make Doom Cakes, a cake so mind bogglingly enormous that it takes up the space of a multiple-story building.
Cakes consist of multiple different corner, edge, and candle blocks to ensure a phenomenal cakeish experience.
Now instantly kills anything that steps on it.
All existing paintings are replaced with images of Mindthemoods.
Explodes when randomly ticked.
Has a 10% chance of exploding immediately when placed.
Can generate naturally in deposits underground.
Redstone blocks sometimes don't work as intended. (Observers sometimes tick randomly, pistons don't push, slime blocks don't always stick, hoppers delete items, etc.)
Can generate naturally in deposits underground.
Does something random when the player gives it valuable items.
Exclusively does unpleasant things to teach players the dangers of gambling.
Immediately spawn wardens when triggered.
Can now be crafted in Survival mode.
Special blocks that look identical to their normal counterparts, but have minor differences.
This includes extremely different harness values, gravity on blocks that normally aren't gravity effected, non-solidity, etc.
These generate naturally in the world replacing their ordinary counterparts, and also have a small chance of occurring whenever a normal block is placed.
For the sake of Nostalgia, random patches of blocks are replaced with their 1.12 Programmer Textures.
Light nearby blocks on fire when used.
Have a small chance of exploding whenever something is smelted.
Goes down constantly.
Drinking water always gives you various negative status effects unless repeatedly boiled.
Can also give you various waterborne illnesses.
Goes down whenever weird stuff happens to the player.
Weird stuff happens with increasing frequency the higher your sanity is.
Lower sanity causes hallucinations, random noises, weird overlays, etc.
Inflicts slowness on the player if they don't consistently eat sugary foods.
Goes up to '294 mph,' with worrying implications.
Exclusively used to cast spells, in addition to the EXP bar.
Inflicts hunger on the player if they eat too many sugary foods.
What does it do? No one knows!
Tracks the player's cleanliness.
Low Cleanliness degrades all items with durability, and spreads Filth wherever the player goes.
Tracks the player's standing with the Minecraft Police.
Low standing with the Minecraft Police, (obtained by breaking the laws of Minecraft), causes them to take increasingly drastic measures against you. Innocuous looking blocks may attempt to murder you, traps may materialize beneath you, etc.
Continued violation of the laws of Minecraft may result in arrest and a considerable fine.
Includes Cholera, Typhus, and Dysentery!
Can be caught completely at random.
More or less incurable.
Randomized EXP Bar
EXP changes to a random value whenever EXP is collected.
Incomprehensible Leveling System
Allows the player to finally spend some of that EXP to improve speed, strength, charisma, suaveness, cheese mongering, necromancy, political savvy, hacking skills, eldritch bloodlines, etc.
Items occasionally rearrange themselves when you're not looking.
Number of items in a stack can randomly decrease.
Stacks of blocks are occasionally replaced by blocks of a similar color.
Not only do these now spawn naturally, they also replace all existing rabbits.
Objectively better than regular pigs.
Might as well just double down and make the things practically invincible.
Also replacing all other zombies with baby zombies.
Also, Baby zombies have decent chances of spawning with high level enchanted armor.
Creepers have a 30% chance of just exploding whenever they're attacked.
Always spawn with invisibility.
Now exclusively purchase valuable materials in exchange for large quantities of dirt.
Have an overhauled Trade interface designed to be a bit easier to understand, less cluttered, more straightforward, etc.
All Villagers now use the Swamp Texture, regardless of location.
Have had their HP nerfed.
Withers now have 3 HP.
Can now hold a variety of new and exciting blocks, and always spawn holding something interesting.
Explode immediately when injured.
Now spawn in the Nether.
Can one shot you.
Now spawn in the End.
Can jump about 30 times higher, w/out taking fall damage.
Poorly Drawn Entities
Like normal entities, but with textures drawn by a five year old with a deadline.
Like normal entities, but with poorly applied textures.
Like normal entities, but gradually succumbing to cancerous tumors caused by longterm exposure to radioactive materials.
Infest literally everything they touch, including blocks that previously could not be infested.
Miscellaneous Bad Ideas
Sweden is a really lovely song, and, as such, all songs, (including Music Discs), should just be replaced with Sweden.
Nerf Loot Tables
Every single loot table in the game has been nerfed, (and now includes Nerf dart guns), with the exception of the Fishing Loot Table, which can now be used to obtain incredibly rare items.
In order to thank my many sponsors. Probably won't have all that negative an impact on gameplay.
To educate players on the dangers posed by bad weather, storms are more common, and lightning randomly strikes at the player's exact location.
Commands are fun. Therefore, whenever a command is used, other commands trigger randomly.
Several new commands have been added with identical names to existing commands, but very different functions.
Incredibly Detailed Marble Bust?
This one seems pretty self explanatory.
To mirror the difficulty of becoming proficient with real world ranged weapons, arrow trajectories will be completely randomized when fired.
To make the game feel more enticing, ought to reward players for lesser achievements. Jumping. Moving. Mining twelve thousand netherite blocks. That sort of thing.
It's not like anyone will miss them.
Randomized Random Tick Speed
Exponentially more random.
Randomized Nametags & Naming
Using a name tag on something does not, in fact, randomly select a name for that thing, but instead names that thing Stanley.
Attempting to rename anything in an Anvil instead changes the name of that item to Stanley.
Not sure how to do this, so I might just leave him in the game instead.
Time is Arbitrary
For added realism.
Chest Locking System
Players can create locks for their chests.
Keys break randomly, all look identical, and randomly disappear from your inventory.
No amount of begging will allow you to get your stuff back.
Pets Give You Allergies
Again, added realism.
Incredibly Long Stanley Parable Narration Monologue that Triggers by Interacting with an Adventure Line
I mean, people have been asking for this since at least 2012.
Rearranged Block Tags
Probably won't cause any issues.
The Netherworld can Spontaneously Light you on Fire
Again, for added realism.
It feels like the game could use some more.
In Game Purchases
This is just flat out a missed oppurtunity, really.
Beds Explode in the Overworld
Currently, using a Bed in the Overworld dimension causes you to sleep in it.
Xerox Alto Desktop Computer
Allows you to play Minecraft within Minecraft (By adding a computer-screen overlay, clearing the inventory, and teleporting you somewhere random.)
Has a Text Editor (With exclusively prewritten documents you can type sending heated complaints to Mojang)
Has a Search Engine (Which could have various amusing secrets, but would mostly just not do anything.)
Allows you to buy stuff with Robucks, which is then shipped to you from the sky at terminal velocity.