I am currently working on a Sword Art Online mod for 1.16.5 with some basic stuff like weapons, armors and enemies,
but it will also have an rpg system. The farther away you get from your world spawnpoint, the stronger mobs get. You can level up from killing mobs and raise your statistics.
I hope you will like it.
So here we go
Blade of the frost steel
Bone axe (Illfangs weapon)
Nodachi (Illfangs weapon)
Mobs (from floor 1):
Ruin Kobold Trooper
Ruin Kobold Sentinel
Illfang the Kobold Lord
Vendor (for new items)
Level Up System Like i already said the mobs get stronger the farther you go from the starting point. The experience that you get from them will increase too. Above the mobs you will see a nameplate with Name, Hp and Level.
Currently for testing i created a new window for the players where they can level up their attributes like strength, agility, dexterity, vitality, intelligence and luck. Strength gives more damage Vitality gives health points The others are still not programmed to do anything.
If you have a good idea for these attributes please reply something.
And now here are some bad pictures so you can see where i am right now.
If you have any good ideas or thoughts for this mod feel free to comment it.
This is a WIP mod and there are still no downloads for the mod, but we are very near to it.