The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2014
Posts:
85
Location:
Germany
Minecraft:
NextInima
Member Details
This is the Start of a new Project i will code for
The goal is to first create the basis of a journey that has the coop Minecraft in focus.
Currently we are three and try to work as fast as possible.
- Protection-mechanic
- Mobs
- Dungeon with Quests
- Skills for the Player to learn
- Jobs for the Player to do
- Towns created by the Player (multiplayer land claim)
- Town addons like Portals to teleport to f.e. mainTown
- NPC MainTowns, there you can learn Jobs, trade, get Quests .. currently there is one Maintown called Luna
- Armour items with stats
- Weapons Small/big
- Partysystem with Interface,easy inviting with windows!
0.0.1b
The base of the monsters is now done, and I'm glad that it is bug free so
far! All monsters now have a time between car hits and some have to
stop for hitting. There are passive monsters and new Ai for the
wayfinding
We have created 12 Models and many many
Animations, but all this stuff takes a huge amount of time. So we
will focus on maybe 4-5 Monsters at first and switch to the
Dungeon-part of 0.0.2!
0.0.2a
Floating Water
There is now water which carries players, objects, pictures, monsters and animals. There are also swirls that push you down
Dungeonstone
not mineable. Some stones are not explosive resistant and can be blown up with special bombs. But beware, some need several blasts
Bombs
The bombs can be stacked up to 15 pieces and are placed by right-clicking on the point where you look. After 3s, they explode, dealing damage to Cracked Dungeonstone.
0.0.2b
I have some difficulties with the runes. Maybe I should skip it because they are so no sense now. So far you can activate runen to open doors next but you can also simply take a lever for that and I think it is better to have less content if the fun is there.
The work on the first bosses for the dungeon of 0.0.3 is progressing very well, the last is now arrived in the Whitebox and now goes into the optical design. The mechanic behind the bosses is completely finished, just needs the animation and the texturing a few more hours on time.
Here is a pic, but ... i dont know who that guy is, maybe a boss?
0.0.3a
Dungeon
completely new dungeon set: stones and different walls. Columns with / without light.
Armorsystem
New protection system that builds up "protection". the maximum depends on the armor that is put on. There is now a dynamic display of the maximum number of points you have, and then the points that you have now appear in color.The points regenerate automatically or later through skills.They can not be healed and the maximum of points is related to the armor being applied.
Furthermore, there are big points which later bring certain bonuses when they are active. i.e. for example if you are hit little and have permanently over 5 points you can run 40% faster. (that's only an example)
0.0.3b
So after 4 weeks now , I have another Devblog! At the moment we are finishing the animations of the bosses and the decoration of the dungeon, unfortunately it is a lot of work and therefore we need some more time.
Trash mobs are finished
Exactly that means now that all 6 Trash mobs are finished and I have a preview of a new gif!
The Plan
I expect that the first part of the dungeon still takes about 4 weeks. And then let's see if we release the project to test!
▬ «•✿•» News«•✿•» ▬
0.0.3c
so people, I have now spent the time to organize myself. the scope of the mod was getting bigger and I came to the point where I had to find a way to do it alone. That's why i wrote 2 new programs for animation and location generation which helps me to develop the mod faster and to create much better content in the future.
I did a roadmap so I know exactly when to do it, I started polishing the models and incorporating the animations. In the basic level of the mod I have to install the head tracking and the play of various animations (at the same time with a wink). after that i developed the npc-stadt system last month. it's now finished and all i need to do is build the actual city.
for everyone on my Discord I can only thank you for the mental support, because that's exactly what is so difficult to stay tuned to.
I post a lot on the discord and pictures so you know exactly what I'm doing. and yes. Now the next step is to install the dealers, for this I need a new model that I already have in my head, the animations of the people are already done. then i will dedicate myself to the city. when this is done I will publish this mod as a beta. but for it to be complete, 2 major updates will follow.
the first update I will work on next month will include the dungeon system ,which is currently around 85%, I still needed the pathfinding system that I had prepared for the city. it will be the first dungeon and the first boss fights. depending on how I get on, I'll build one or two quests. however, this is only optional in my plan.
the second update then comes with the extended city system, which adds fractions and also retailers who unlock new items when certain calls are made. as well as the first real story quest,optionally i want to add some animals there for the biomes where the current cities spawn. which in turn are connected with new quests.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2014
Posts:
85
Location:
Germany
Minecraft:
NextInima
Member Details
We are looking for a Guy or a Girl who want to translate Text (German -> English), because we can not speak English and are bad in writing. I use Google translate in something's and i think its better to search before we have a certain amount of items!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2014
Posts:
85
Location:
Germany
Minecraft:
NextInima
Member Details
I have some difficulties with the runes. Maybe I should skip it because they are so no sense now. So far you can activate runen to open doors next but you can also simply take a lever for that and I think it is better to have less content if the fun is there.
The work on the first bosses for the dungeon of 0.0.3 is progressing very well, the last is now arrived in the Whitebox and now goes into the optical design. The mechanic behind the bosses is completely finished, just needs the animation and the texturing a few more hours on time.
Here is a pic, but ... i dont know who that guy is, maybe a boss?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2014
Posts:
85
Location:
Germany
Minecraft:
NextInima
Member Details
Hey guys, i am happy that i can say we can go to alpha for the 0.0.3 ( testing live on a rootserver), but still we have to finish the texture of the 3 boss mobs and the other 2 trash mobs. we try to create interessing traps for the Dungeon and work now on the Armor system.
This mod looks so cool, The armour system is something i've been looking for for such a long time and I think it would be a perfect fit for any minecraft pack!
"the next is that i will now actively search for people and ideas, i need a lot of input because of the class system / the next dungeon and also the professions. because I am coming to an end with my current plan. i.e. i will release that as beta"
This is the Start of a new Project i will code for
The goal is to first create the basis of a journey that has the coop Minecraft in focus.
Currently we are three and try to work as fast as possible.
- Protection-mechanic
- Mobs
- Dungeon with Quests
- Skills for the Player to learn
- Jobs for the Player to do
- Towns created by the Player (multiplayer land claim)
- Town addons like Portals to teleport to f.e. mainTown
- NPC MainTowns, there you can learn Jobs, trade, get Quests .. currently there is one Maintown called Luna
- Armour items with stats
- Weapons Small/big
- Partysystem with Interface,easy inviting with windows!
0.0.1b




The base of the monsters is now done, and I'm glad that it is bug free so
far! All monsters now have a time between car hits and some have to
stop for hitting. There are passive monsters and new Ai for the
wayfinding
We have created 12 Models and many many
Animations, but all this stuff takes a huge amount of time. So we
will focus on maybe 4-5 Monsters at first and switch to the
Dungeon-part of 0.0.2!
0.0.2a
Floating Water





There is now water which carries players, objects, pictures, monsters and animals. There are also swirls that push you down
Dungeonstone
not mineable. Some stones are not explosive resistant and can be blown up with special bombs. But beware, some need several blasts
Bombs
The bombs can be stacked up to 15 pieces and are placed by right-clicking on the point where you look. After 3s, they explode, dealing damage to Cracked Dungeonstone.
0.0.2b
I have some difficulties with the runes. Maybe I should skip it because they are so no sense now. So far you can activate runen to open doors next but you can also simply take a lever for that and I think it is better to have less content if the fun is there.



The work on the first bosses for the dungeon of 0.0.3 is progressing very well, the last is now arrived in the Whitebox and now goes into the optical design. The mechanic behind the bosses is completely finished, just needs the animation and the texturing a few more hours on time.
Here is a pic, but ... i dont know who that guy is, maybe a boss?
0.0.3a



Dungeon
completely new dungeon set: stones and different walls. Columns with / without light.
Armorsystem
New protection system that builds up "protection". the maximum depends on the armor that is put on. There is now a dynamic display of the maximum number of points you have, and then the points that you have now appear in color.The points regenerate automatically or later through skills.They can not be healed and the maximum of points is related to the armor being applied.
Furthermore, there are big points which later bring certain bonuses when they are active. i.e. for example if you are hit little and have permanently over 5 points you can run 40% faster. (that's only an example)
0.0.3b


So after 4 weeks now , I have another Devblog! At the moment we are finishing the animations of the bosses and the decoration of the dungeon, unfortunately it is a lot of work and therefore we need some more time.
Trash mobs are finished
Exactly that means now that all 6 Trash mobs are finished and I have a preview of a new gif!
The Plan
I expect that the first part of the dungeon still takes about 4 weeks. And then let's see if we release the project to test!
˙·٠•●●•٠·˙.•:*¨`*:•.♥ღ♥ღ♥.•:*¨`*:•.˙·٠•●●•٠·˙
Discord
·٠•●●•٠·
We are looking for a Guy or a Girl who want to translate Text (German -> English), because we can not speak English and are bad in writing. I use Google translate in something's and i think its better to search before we have a certain amount of items!
added Devlog for 0.0.2a
The work on the first bosses for the dungeon of 0.0.3 is progressing very well, the last is now arrived in the Whitebox and now goes into the optical design. The mechanic behind the bosses is completely finished, just needs the animation and the texturing a few more hours on time.
Here is a pic, but ... i dont know who that guy is, maybe a boss?
Hey guys, i am happy that i can say we can go to alpha for the 0.0.3 ( testing live on a rootserver), but still we have to finish the texture of the 3 boss mobs and the other 2 trash mobs. we try to create interessing traps for the Dungeon and work now on the Armor system.
I brought a snapshot of our test servers :lol
added Devlog 0.0.3a
added new pic to Devlog 0.0.3a
added new Devlog 0.0.3b
added pic to last DevBlog
hey, i am working on the Dungeon and i just want to show that we are alive
here is a pic of what we got so far. i will not show some details of the Dungeon because you will have to explore it by yourself!
Is this going to spawn in as an island then? That looks pretty cool!
This mod looks so cool, The armour system is something i've been looking for for such a long time and I think it would be a perfect fit for any minecraft pack!
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
Welcome Spooks in the Team, he will create some models
when he joined he created a new skeleton, i have created a standalone mod with it if you want to check it out !
Forumpost
Download
on Discord
Conskeleton.jar
on Curse
conskeleton
its been a while, but corona is away and i started to programm again.
The Stamina update is out and i uploaded it for you in a new post.
Forumpost
Download on Curse
the next mob is nearly finish, animations are ready. i just need to do the behaviors
animation complete
oldrunning
new running
I need Ideas for Classes/Skills/Dungeons/Encounters.
wrote them here or better on our >underline
"the next is that i will now actively search for people and ideas, i need a lot of input because of the class system / the next dungeon and also the professions. because I am coming to an end with my current plan. i.e. i will release that as beta"
Updated the News