Note: this is a bugfix/expansion specifically for the 1.7.10 version. The continuation for more modern versions (1.12) is ChocoCraft 3.
This idea was borne out of a basic niggling issue with CC: chocobos have slow fall, yet are susceptible to fall damage! Apart from this not making sense from a physics standpoint, it also caused me a lot of navigational headaches when just running around on my chocos. As I started to play with the source code, I got some ideas on how to completely renovate the breeding system.
Plans for this version are to fix up some bugs and add features—mainly:
New foods (veggies and nuts) used to raise and breed the Chocobos
Randomized stats for wild chocobos and a stat-inheritence system when breeding
Village Chocobo stable and chocobo-farmer villager
Glide-falling only for some chocobos, and always paired with immunity to fall damage
Revised breeding tree that includes the red, pink, and purple varieties
More expanded random name pool, and a name randomizer button
Chocobo random names pull elements from a common pool that has some additional possibilities based on whether the chocobo is male or female.
Here are some examples of possibilities for Male and Female names:
Chocobos no longer spawn with random names, but you can generate random names for chocos you own any time by pressing the "Random Name" button in the name editor interface.
Here's a working version of the chocopedia GUI:
There are many, many other invisible stats, such as Stamina, Breeding Rank, Max Speed/Sprint, Strafe Percent, and Cooperativeness.
Running and Sprint speed behave exactly as you'd expect: they control how fast the chocobo moves. Now you can force the chocobo to sprint, which will drain its health until it is down to 25%.
Intelligence and Cooperativeness will affect how well the chocobo controls when you ride it. Having a low value for either (or both!) will result in a bumpy, chaotic ride. All chocobos begin with 0 Cooperativeness.
There will be new crops: veggies (for raising your chocos' stats) and nuts (for breeding them):
Breeding most colorized chocobos will require a particular, hard-to-get nut. The end of the breeding chain will produce the legendary Gold chocobo but only if you use the proper nut. If you don't use the proper nut, you will instead get a formidable runner-up: the Royal Chocobo.
It's not evident from this picture, but the Chocopedia now saves your page when you close it! This is going to be particularly useful since players will be constantly referencing the book for info about veggies and nuts when breeding/raising the birds.
Book text is subject inevitably to change from what is shown.
He'll buy and sell various nuts, and provide things like chocobo saddles so that you can saddle up and ride the chocobo that he'll have with him. His trades will also be among the few ways to obtain Carob nuts, which are required for specialty breeding.
This project is an update of the 1.7.10 ChocoCraft mod by clienthax.
Note: this is a bugfix/expansion specifically for the 1.7.10 version. The continuation for more modern versions (1.12) is ChocoCraft 3.
This idea was borne out of a basic niggling issue with CC: chocobos have slow fall, yet are susceptible to fall damage! Apart from this not making sense from a physics standpoint, it also caused me a lot of navigational headaches when just running around on my chocos. As I started to play with the source code, I got some ideas on how to completely renovate the breeding system.
Plans for this version are to fix up some bugs and add features—mainly:
It's out!
https://minecraft.curseforge.com/projects/chococraft-plus
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
The random name generator is completed!
Chocobo random names pull elements from a common pool that has some additional possibilities based on whether the chocobo is male or female.
Here are some examples of possibilities for Male and Female names:
Chocobos no longer spawn with random names, but you can generate random names for chocos you own any time by pressing the "Random Name" button in the name editor interface.
Here's a working version of the chocopedia GUI:
There are many, many other invisible stats, such as Stamina, Breeding Rank, Max Speed/Sprint, Strafe Percent, and Cooperativeness.
Running and Sprint speed behave exactly as you'd expect: they control how fast the chocobo moves. Now you can force the chocobo to sprint, which will drain its health until it is down to 25%.
Intelligence and Cooperativeness will affect how well the chocobo controls when you ride it. Having a low value for either (or both!) will result in a bumpy, chaotic ride. All chocobos begin with 0 Cooperativeness.
There will be new crops: veggies (for raising your chocos' stats) and nuts (for breeding them):
Breeding most colorized chocobos will require a particular, hard-to-get nut. The end of the breeding chain will produce the legendary Gold chocobo but only if you use the proper nut. If you don't use the proper nut, you will instead get a formidable runner-up: the Royal Chocobo.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
It's not evident from this picture, but the Chocopedia now saves your page when you close it! This is going to be particularly useful since players will be constantly referencing the book for info about veggies and nuts when breeding/raising the birds.
Book text is subject inevitably to change from what is shown.
Edit: also—new GUI design!
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Veggie feeding and stat increases are now properly implemented:
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
The new stat inheritance system and breeding chain are working! Here is a (partial) family photo:
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
New Stablehand villager!
He'll buy and sell various nuts, and provide things like chocobo saddles so that you can saddle up and ride the chocobo that he'll have with him. His trades will also be among the few ways to obtain Carob nuts, which are required for specialty breeding.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Villages now sometimes have a chocobo stable!
The chocobo inside can be saddled and ridden, and is stats-wise usually far better than a wild-caught chocobo. However, it can't be fed or bred.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
The Chocopedia is quite a bit longer now, but it has to be in order to outline the best ways to raise and breed your chocobos!
The booklet tells you, among other things:
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
The mod is now completed and available on CurseForge:
https://minecraft.curseforge.com/projects/chococraft-plus
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.