This Mod is going to be aiming to create a new kind of world to experience in Minecraft, and then let you experience that with your friends on a Server.
We'll be adding new Items to the game, which can be used in Crafting to create new blocks, tools & gear.
Information
[ ] - Not Started
[ ] - In Progress
[ ] - Done
[ ] - Making Updates
Planned Features:
- Specific Character Animations for each Block & Item that are usable (When Interacting with the Block/Item your character Animates).
- Arrows Don't disappear from your body until you remove them (Contributes to Wounded Meter & Speed).
- Cook Food on the Fireplaces
Items:
[ ] Pipe - A Pipe that has a custom 3D model when holding or placed on an alter, it will be used to sign peace agreements between tribes you'll come across in the world, and other players in the world (their tribes). Packed with tobacco (In real life, this is different from tribe to tribe).
- Item [ ] (item texture not completed, just item code)
- Model [ ] (Image)
Pipe Model is Done ( Click Image Above )
But I need to go back and make some changes to it.
Known Issues:
- there's an bug underneath the block when it's placed on the ground that let's you x-ray through the world [ FIXED ]
Future Changes:
- Figure out a way to both smoke the pipe via Right-Click & Place it on the Ground (via Right-Click). Having both work will be annoying, so maybe I'll make it so you can combine tobacco in your Inventory Crafting Space with the Pipe Item to pack it, then maybe (if possible)... Shift+Right-Click can place it down on the ground for storage or decoration.
- GUI [ ]
[ ] Coat/Hide - A Coat that's made from hide, looks like a cap but will have a custom model & animation for it. Can get them made in Deer or Buffalo Hide. Buffalo will have a furry appearance. Will keep you warm in Winter Season.
Mobs:
[ ] Fish - There will be fish in lakes and rivers, depending on the location they're spawning will determine what type of fish it is. Villagers near water sources will catch fish with nets, weave dams & with the default fishing rod in Minecraft.
= Salmon [ ] (Model & Items: Raw & Cooked Meat)
= Trout [ ] (Model & Items: Raw & Cooked Meat)
[ ] Buffalo - Buffalo spawn in Prairie biomes (Until the woods buffalo is added). Prairie buffalo form "herds" and will travel around the prairie biome, while wood buffalo won't form herds bigger than 10-15.
Types: Baby, Adult, Elder
- Owls
- Wolves (Different types & Ai Reworking)
- Bears (AI Reworking)
- Coyotes
- Ducks
- Beavers
- Squirrels
- Villagers (Reworked Model to replace current Villagers, Or New Villager types that are Human)
- Mythical Mobs (Little People)
Mod Blocks:
- Tipi (Different Kinds)
- Wigwam
- LongHouse
- Normal Houses (European Villages)
- Drying Rack
- Smoke House
- Blanket Seats
- Sleeping Areas (Beds made from Buffalo Fur)
- Rivers always Connect to lakes & Oceans
- Rivers always start from lakes or streams in High Areas, connecting to ocean with bigger rivers
- Biome Changes
- Buffalo Form Herds and Follow Randomly Generated Paths (Pathfinding)
- Squirrels can make homes in Trees, replacing a log with a hollow log where they sit in, or burrowing Under the tree
- Grass grows longer In forests near Water / Ponds
- Villagers randomly generate into the world and travel every 20 minecraft days
What's needed:
- Someone who can code Path finding & Complex AI
- Pixel Artist or Team of Pixel Artists (Textures)
- Modelers or Team of Modelers (Models)
- Someone who can code world changes
- GUI coder
What's already setup:
- One Pixel Artist
- Intermediate Minecraft Coder
- Sound Design Team (2 People)
This Mod is going to be aiming to create a new kind of world to experience in Minecraft, and then let you experience that with your friends on a Server.
We'll be adding new Items to the game, which can be used in Crafting to create new blocks, tools & gear.
Information
[ ] - Not Started
[ ] - In Progress
[ ] - Done
[ ] - Making Updates
Planned Features:
- Specific Character Animations for each Block & Item that are usable (When Interacting with the Block/Item your character Animates).
- Arrows Don't disappear from your body until you remove them (Contributes to Wounded Meter & Speed).
- Cook Food on the Fireplaces
Items:
- Item [ ] (item texture not completed, just item code)
- Model [ ] (Image)
Pipe Model is Done ( Click Image Above )
But I need to go back and make some changes to it.
Known Issues:
- there's an bug underneath the block when it's placed on the ground that let's you x-ray through the world [ FIXED ]
Future Changes:
- Figure out a way to both smoke the pipe via Right-Click & Place it on the Ground (via Right-Click). Having both work will be annoying, so maybe I'll make it so you can combine tobacco in your Inventory Crafting Space with the Pipe Item to pack it, then maybe (if possible)... Shift+Right-Click can place it down on the ground for storage or decoration.
- GUI [ ]
[ ] Coat/Hide - A Coat that's made from hide, looks like a cap but will have a custom model & animation for it. Can get them made in Deer or Buffalo Hide. Buffalo will have a furry appearance. Will keep you warm in Winter Season.
= Salmon [ ] (Model & Items: Raw & Cooked Meat)
= Trout [ ] (Model & Items: Raw & Cooked Meat)
[ ] Buffalo - Buffalo spawn in Prairie biomes (Until the woods buffalo is added). Prairie buffalo form "herds" and will travel around the prairie biome, while wood buffalo won't form herds bigger than 10-15.
Types: Baby, Adult, Elder
- Owls
- Wolves (Different types & Ai Reworking)
- Bears (AI Reworking)
- Coyotes
- Ducks
- Beavers
- Squirrels
- Villagers (Reworked Model to replace current Villagers, Or New Villager types that are Human)
- Mythical Mobs (Little People)
Mod Blocks:
- Tipi (Different Kinds)
- Wigwam
- LongHouse
- Normal Houses (European Villages)
- Drying Rack
- Smoke House
- Blanket Seats
- Sleeping Areas (Beds made from Buffalo Fur)
- Dreamcatchers
- Fireplaces (Different Types of Fireplaces)
- Log Seats
World Changes:
- Rivers always Connect to lakes & Oceans
- Rivers always start from lakes or streams in High Areas, connecting to ocean with bigger rivers
- Biome Changes
- Buffalo Form Herds and Follow Randomly Generated Paths (Pathfinding)
- Squirrels can make homes in Trees, replacing a log with a hollow log where they sit in, or burrowing Under the tree
- Grass grows longer In forests near Water / Ponds
- Villagers randomly generate into the world and travel every 20 minecraft days
What's needed:
- Someone who can code Path finding & Complex AI
- Pixel Artist or Team of Pixel Artists (Textures)
- Modelers or Team of Modelers (Models)
- Someone who can code world changes
- GUI coder
What's already setup:
- One Pixel Artist
- Intermediate Minecraft Coder
- Sound Design Team (2 People)
Please leave any thoughts or Ideas for me to look at, Willing to add things from the community!