11/4/19: There will be no updates for a while as SlaughterCraft is currently going through a redesign/redevelopment at the moment to get back on track with my original vision for this mod.
For as long as i have played Minecraft, i have always wanted a more realistic or at least a functional butchering like system to make the game the little bit more special and there have been many attempts in the past of making a butchering mod but for some reason they never got very far until today...... Why did i write that its mostly utter nonsense and self flattery oh well.
SlaughterCraft is a mod about butchering mobs to get their parts to cook, making into soups stews or broths and eat them.
Changelog for beta v0.3.0
Beta V0.3.0
-Partial to full rewrite of mod and code clean up
-Changed config system again(the forge gui config system never works right for me)
-Fix a few bugs here and there
-Some animania compatability
(Warning may not be compatible with older versions of the mod)
The Models For Horse, Mule, Donkey And Llama carcasses are a wip for now.
Beta V0.2.6
-Added stone and flint butchers knives
-Changed drops to be dependent on which knife is used
-Drop Values are located here
-Carcasses can now be picked up with right click
BetaV0.2.7
-Added saltblock and saltpile and bowlofsalt
-Added mortar and pestle
-Added raw/cooked creeper steaks (raw creeper steaks will explode when you eat them, cooked creeper steaks will explode 25% if the time)
-Added preserved raw/cooked creeper steaks (preserved raw creeper steaks will explode 50% of the time, preserved cooked creeper steaks will not explode ever);
-New ingame config gui as well as standard config file
Beta V0.3.0
-Partial to full rewrite of mod and code clean up
-Changed config system again(the forge gui config system never works right for me)
-Fix a few bugs here and there
-Some animania compatability
(Warning may not be compatible with older versions of the mod)
11/4/19: There will be no updates for a while as SlaughterCraft is currently going through a redesign/redevelopment at the moment to get back on track with my original vision for this mod.
For as long as i have played Minecraft, i have always wanted a more realistic or at least a functional butchering like system to make the game the little bit more special and there have been many attempts in the past of making a butchering mod but for some reason they never got very far until today...... Why did i write that its mostly utter nonsense and self flattery oh well.
SlaughterCraft is a mod about butchering mobs to get their parts to cook, making into soups stews or broths and eat them.
Changelog for beta v0.3.0
The Models For Horse, Mule, Donkey And Llama carcasses are a wip for now.
Pictures
More Pictures Here
if you would like to join the official Coders-Down-Under discord server for the latest news and stuff here is a link discord link
if you would like to suggest a feature or inform me of a bug please do so here SlaughterCraft Github Issue Tracker
Current Progress
FAQ
Q:Will you add compatibility for Animania! or Hungry Animals or other mods that add animals?
A:That will happen when the mod is in a more complete state.
Beta V0.2.6
-Added stone and flint butchers knives
-Changed drops to be dependent on which knife is used
-Drop Values are located here
-Carcasses can now be picked up with right click
BetaV0.2.7
-Added saltblock and saltpile and bowlofsalt
-Added mortar and pestle
-Added raw/cooked creeper steaks (raw creeper steaks will explode when you eat them, cooked creeper steaks will explode 25% if the time)
-Added preserved raw/cooked creeper steaks (preserved raw creeper steaks will explode 50% of the time, preserved cooked creeper steaks will not explode ever);
-New ingame config gui as well as standard config file
Changelog for beta v0.3.0