The Meaning of Life, the Universe, and Everything.
Join Date:
1/2/2015
Posts:
49
Minecraft:
MrCyberdragon
Member Details
This mod was partly inspired by a small mod posted on discord (I'll give a shoutout if he wants, though this mod is related only by concept). The purpose will be aide the weary nocturnal traveler or monster hunter by addressing the lack of naturally spawning light sources (especially if you play on moody or with shaders). It's also for anyone who just likes pretty glowing things. Currently I only have a few ideas planned, so more are welcome, but please keep them relatively simple (I'm still a noob at this). Pictures will be posted as progress is made.
Glowshrooms - I love mods with glowing cave mushrooms, but here's some that spawn above ground for once (do not require darkness).
Foxfire - occurs when glowshrooms generate on a tree and infest the wood (different than Glow Wood of the Glow Tree)
Will o' the Wisp - pockets of bubbling mud can be found in swamps. At night, these will randomly spawn flickering colored flames that extinguish if you try to touch them. Silk touch the mud and place under one or a few blocks of water to reactivate.
Glowing Trees - found in forests, replantable, glowing wooden blocks can be made from their wood
Gas Plant - Not technically a light source, but can be ignited spawning fire around it.
Fireflies (maybe)- no, I'm not adding an entity, just particle effects that spawn from glowing invisible blocks at night
Firefly jar - particle effects in a glowing jar
Glow Water - ponds full of plankton infested water that glows and if possible, react when disturbed
-Glowing trees: spawn in forests in a variety of colors (purple, red, green, blue, and yellow) and produce dripping end rod sparkles from their leaves. Their wood can be harvested to create glowing wooden blocks including planks, slabs, stairs, fences, and fence gates.
-Glowing mushrooms: found in various temperate and warmer green biomes. Can be used for decorations.
-Foxfire: a faintly glowing log infested with green fungus that generates in oak trees, often found with mushrooms growing out of it.
-Rotten Planks: a prank item crafted from Foxfire logs. Crumbles into sticks when stepped on.
-Swamp Mud: found in swamps underwater. When spawned or placed under 1 to 2 blocks of water, it will start to bubble and make gurgling noises. At night, it will randomly spawn varies colored glowing flames above it (will o' the wisps) that will vanish if approached. (Ticking tile entities warning: under normal circumstances they do not affect performance since the code running is minimal. However, placing excessive amounts may cause lag.)
-Firefly Jar: Shift right-clicking a bottle on a grass block will turn it into a glowing firefly jar with tiny yellow particles inside.
-Infernal Ice: Ice with a magical blue flame trapped inside that does not melt. Found commonly everywhere in the Ice Spikes biome where silk touch can be used to harvest it. Or it can be crafted from ice, glowstone, redstone, blaze powder, and a snowball. When broken by any means (even creative), it makes a bang and a puff of smoke. When hit by an explosion, it instantly explodes with half the power of a TNT block. It also acts like water when touching lava (turning it to obsidian and cobble) and freezes water into ice and packed ice. (Warning: Exploding way too much at once may lag or crash your game.)
-Glowing Water: Bright, glowing, color shifting blue water found commonly on beach shores. Acts mostly like normal water except cannot be used with swamp mud to spawn wisps. Note: Not oreDictionaried to water so may not work with other mods.
NOTE: This mod is susceptible to MC lighting glitches, making naturally generated light sources sometimes fail to glow (same bug as dark torches in structures). This cannot be fixed, do not report it.
This mod was partly inspired by a small mod posted on discord (I'll give a shoutout if he wants, though this mod is related only by concept). The purpose will be aide the weary nocturnal traveler or monster hunter by addressing the lack of naturally spawning light sources (especially if you play on moody or with shaders). It's also for anyone who just likes pretty glowing things. Currently I only have a few ideas planned, so more are welcome, but please keep them relatively simple (I'm still a noob at this). Pictures will be posted as progress is made.
About 80% towards initial alpha release!
Features that will be included in the alpha
Scrapped feature: fire plants (might bring them back with demand)
NOTE: This is a decorative lighting mod. The blocks are not super bright and and are not intended to be used as general illumination.
Complementary mod suggestions: Hardcore Darkness, Glowing Cocoa
Beta release is out!
(Your widget is trash!)
https://minecraft.curseforge.com/projects/light-the-night
Current features:
-Glowing trees: spawn in forests in a variety of colors (purple, red, green, blue, and yellow) and produce dripping end rod sparkles from their leaves. Their wood can be harvested to create glowing wooden blocks including planks, slabs, stairs, fences, and fence gates.
-Glowing mushrooms: found in various temperate and warmer green biomes. Can be used for decorations.
-Foxfire: a faintly glowing log infested with green fungus that generates in oak trees, often found with mushrooms growing out of it.
-Rotten Planks: a prank item crafted from Foxfire logs. Crumbles into sticks when stepped on.
-Swamp Mud: found in swamps underwater. When spawned or placed under 1 to 2 blocks of water, it will start to bubble and make gurgling noises. At night, it will randomly spawn varies colored glowing flames above it (will o' the wisps) that will vanish if approached. (Ticking tile entities warning: under normal circumstances they do not affect performance since the code running is minimal. However, placing excessive amounts may cause lag.)
-Firefly Jar: Shift right-clicking a bottle on a grass block will turn it into a glowing firefly jar with tiny yellow particles inside.
-Infernal Ice: Ice with a magical blue flame trapped inside that does not melt. Found commonly everywhere in the Ice Spikes biome where silk touch can be used to harvest it. Or it can be crafted from ice, glowstone, redstone, blaze powder, and a snowball. When broken by any means (even creative), it makes a bang and a puff of smoke. When hit by an explosion, it instantly explodes with half the power of a TNT block. It also acts like water when touching lava (turning it to obsidian and cobble) and freezes water into ice and packed ice. (Warning: Exploding way too much at once may lag or crash your game.)
-Glowing Water: Bright, glowing, color shifting blue water found commonly on beach shores. Acts mostly like normal water except cannot be used with swamp mud to spawn wisps. Note: Not oreDictionaried to water so may not work with other mods.
Complementary mods: Shaders, Hardcore Darkness, Dynamic Lights, Glowing Cocoa
NOTE: This mod is susceptible to MC lighting glitches, making naturally generated light sources sometimes fail to glow (same bug as dark torches in structures). This cannot be fixed, do not report it.