1.14 neither? All mod developers are going to emigrate to Fabric, or there will be a gap between Forge and Fabric? I know that you don't have that answer, but maybe it's something that all mod developers need to think of, for example, I think that BoP is only on Forge, and I don't think that big mods like Twilight, Betweenlands, Thermal o Aether II will emigrate to Fabric, that's something concerning, It reminds me the times of the 1.2.5 when there was ModLoader, McPatcher, Forge, Bukkit, Spigot and not compatibility between them, sincerely, I hope that someone could make compatibility between Forge and Fabric.
I think I will skip 1.14, as there are 1.15 and 1.16 will be soon. Most mods will update to 1.15 from 1.14 during 2-4 months.
Large mods are difficult to migrate, as many of their code sections have become too dependent on the game version. In fact many of them will most likely stay on 1.12, but their analogues will appear. Well, some directly update, for example, “Tech Reborn”.
About Fabric and Forge, this is a special question. They have different ideologies. Forge replaces all classes of Minecraft with its own, so every time it’s hard for Forge Team to upgrade it to the new version (they updated almost 2 years to 1.13). The Fabric is built on a Mixin system. Instead of replacing the source code, it adds small portions of its own at runtime. At the same time, the same Mixins can be used by mods. For example, this allows you not to use the event system, but simply inject desired code in the selected function. And at the same time, this system leaves the mods compatible with each other.
Due to the Mixins Fabric is actually updated on the day of the new version release. And for the same reasons, it has versions for snapshots. Vanilla architecture changes slowly, so mods not need to be updated frequently.
As a result I think the future is for Fabric, it will replace forge the same way, as forge replaced ModLoader. It updates faster and gives you more possibilities. (And in fact update my mod to Fabric was easier than to forge on same version).
If you are interested there are automatic Forge -> Fabric converter for 1.14 (I think it couldn't handle complicated mods, but simple may work). I don't test it by myself and it is here.
The Meaning of Life, the Universe, and Everything.
I thought about lore of nether civilization and the backstory of pigmans. As short — they became victims of their own ambitions and black magic, that they used to create powerful weapons. I think, that wither skeletons, for example, are also results of this magic influence. I don't want add lore directly, but I will add some small game elements, that will point it (especially in cities, for now they are just big structures)
Ух ты, это буквально мои мысли и соображения касательно Нижнего мира. Собственно, по-этому я очень обрадовался этому моду, хоть и скрутил раза в два плотность генерации. Тем не менее, спасибо за него, это то что я искал долгое время.
прочитал последние несколько страниц и такой вопрос: учитывая что ты выпустил новые версии и активно агитируешь за Фабрик, так понимаю 1.12.2 всё?
I reworked how scattering work for most plants. Now big objects use a kind of "Position Disc Sampling" algorithm (simplified), small objects use something like "Dithering" (works perfect on mushrooms and grasses).