In a land full of blocks, mistery, entretainment, survival and dangers, the Werewolves and Vampires roam lonely or civilized, either as innocent looking villagers until the full moon comes up, or as intense and powerful, evil vampire masters living far away in great castles. Which one of them do you want to be? It is not up to you... This mod makes the Werewolf and Vampire experience feel like no other Werewolf or Vampire mod. We will make you feel cursed as you obtain the infection, and you'll want to get rid of it, but there's always a price on everything, don't you think...?
Welcome to the world of blood suckers, or the full moon beasts. If you're into these two creatures and into minecraft at the same time, you should make sure to follow us in our discord. https://discord.gg/xWUGEz4. If you ever install this mod, get ready for some fun boost at your game. It not only add two new mobs and a few items and blocks, but it also makes you part of the game. This mod is mainly for multiplayer, however, I have designed it to be dedicated for singleplayer users as well. I warn you though, the mod is mostly vanilla styled, as in a way mojang would add it, so it fits into minecraft style.
I started to think about this mod with a friend of mine, Ben the skeleton. So, I wondered how would it be if there was a great mod that contained both Vampires and Werewolves. A few seconds later, I came up with a great idea. We started planning through DM's, and we got this, the greatest Vampire and Werewolves mod ever made, or being made.
I looked at some Werewolf and Vampire mods around the Forum, but I soon noticed they weren't as vanilla as I would like them to be, and I got really surprised that there wasn't any other mods about this, however, I liked some of their ideas so I decided to make a mod myself. I started recruiting coders and texturers and here we are, we have really advanced a lot in only a few weeks. I wanted this mod to integrate players into it, as well, and also make it simple, small and compact for everyone who wanted it like so. We don't add too much features but not too little, so it's a good balance. It's also supposed to be used well in RP, if there's gonna be any servers with this, (I hope we sure will open one soon). Other mods may just add op skills for the player and just ruin the game. This mod makes it feel more of a curse, but with some mechanics intended to somehow have a way to fight it or turn it into a "blessing" for a limited amount of time.
Anyway, I hope you like the idea.
Werewolves have walked this land for hundreds of years... The first wolf man was believed to be a failed shapeshifting experiment, resulting it to be a contagious disease with time. From the beginning of time, magic existed, and involved humans and all living beings. Cavemans suffered from this as well, and lycanthropism was formed in this same age. Some years after, it stopped being a legend and become a reality. Werewolves and vampires were hidden between humans, and they needed to hunt them for survival, but humans would also defend themselves.
If a town got a werewolf citizen on it and no one knew, it would, sooner or later, get infested with a lot of this kind. Until humans discovered a cure. The Nether Apple, being very expensive, but worth it. It stopped being a problem when they discovered several kind of cures for the beinning fevers, but some unfortunate got cursed forever until taking this expensive cure. Humans started to hunt them and banning them from their towns, unless some were hidden and never found.
Humans started to figure out ways to keep werewolves from their homes and towns. There was a plant called Wolfsbane which, in matter of seconds, reveals the werewolf's true form, making it more of a werewolf-form triggerer. It was very commercialized to spook away werewolves and so no one would have issues. The problem is, that the wolfsbane is quite rare and is only found in one biome, the Flower Forests. But some humans managed to find it and kill every cursed person who couldn't save themselves from the haunting Howling Fever. Werewolves are quite weak to any gold form, including blocks, armor weapons, items, tools, potions, food, everything that contains gold is a poison to Werewolves. They get hurt each time they touch it or poisoned each time they drink it/eat it.
Everyone was against werewolves, until a new era started... A town was built, this town accepted werewolves on it, because they had discovered a new artifact called the werewolf totem, which allowed all wolf men to control their bestial form. However, it was expensive and not all werewolves could manage to join it, but some could afford this totem. Wolf men would no longer turn under a full moon with this magic item, instead, they could hold it in their hands and stay human all night long, also having control over their transformations and control over their actions in said form, reducing the incentives of staying under a roof if there was a full moon outside. The bad thing was, that this totem had only ten valid uses. Once these uses were finished, the werewolf would no longer be able to hide until they got another. Some even ventured into End Cities, or Mineshafts to get these totems in their hands.
Sometimes, we can't even deny what we become. Some werewolves accept it, some don't. But it's because they only have to live with it one time at the month. Vampires don't, they suffer from their affliction every single day. A little further after Werewolf origin, Vampires came thanks to mixed human and bat blood, which formed the first vampiric being, the oldest. Vampiric beings are immortal unless for some kinds of deaths, this disease made their skin so thin and their sleep so dark it would be penetrated by sun light every day they came out. Their skin gets more and more gray every year they spend with this curse. They would always be hated and rejected from society, being kept away from everything and everyone, locked away, executed, or any other worse pain. Humans had the advantage that vampires had certain weaknesses against them such as sun, fire, werewolves, wooden tools, weapons, items and garlic. Each vampire has the need to suck for blood from any living being.
Some get to accept what they are, hiding away in caves, or giant fancy structures, becoming great masters of their affliction and powerful, skilled hunters. Some humans are disposed to pay the price of being a vampire to have their amazing powers and skills. However, if a vampire's blood bar gets empty, they may become a Beast they can't control for 30 seconds until they die. This is what made them separate to their cousins, the humans, due to being considered a threat and a danger for every kind of society. Humans would cover their doors in garlic, sharp their stake's point, and get fire makers with them. Some even figured out that eating garlic itself would make their blood poisonous for vampires for a certain small amount of time. But sometimes, Vampires were too thirsty to hide, so they started spreading as a species.
Same as werewolves, entire cities would be infected with this affliction, and there was nothing to do about it, until someone figured out a cure. Eating a garlic soup would cure anyone infected with Vampiric Fever, and just like the Werewolves, the Nether Apple would cure them and no longer let them be a vampiric being again. With time, vampires made their own way into society and act like normal fellows, walking through the streets, with that especial thirst for blood. Unlike Werewolves, Vampires are much dangerous for humans. Since they constantly have the need to suck blood, their race must be killed completely, and for humans there's nothing to discuss about it.
Some masters have managed to get another kind of totem. The vampiric totem, which allowed them to avoid transforming into their Bloodlust Beast forms when their blood bar was empty, and also allowed them to control this beast and turn into them any time they'd like for a limited amount of time, of course, as Werewolf Totem, this item had only 10 valid uses, unless they drank blood with it on their inventories, which would fix the totem each 5 kills. Everything has its price.
Vampires divided into four different groups, stages. One being novices, which were mortals still, and their need for blood is so big their blood bar gets empty easily. They don't have any especial skills, but they are just starter vampires. Then, there are the Experienced Vampire type, which has been some time into this already. With immortality, they can resist more time without sucking blood, still having the strong need to do so as if it was food. There is also the Elder Vampire, who spent much more time with this affliction than any other kind, making them very strong, and giving them extra skills such as turning into a regular bat for a specific amount of time (3 minutes). And at last, we have the Vampire Master, a super strong being, very rare, surely, but respected between the vampire society. They gain the ability to suck life from their targets, being able to cause withering effect on who they are fighting with.
To become each stage of Vampirism, some Vampires did the worse. Since Vampires can't go out by the day, they sleep on coffins, and they gain experience since they first start. As a Novice, you can gain 60 experience points and sleep in a coffin. The next night, you become an experienced stage. To become Elder, you must gain 350 experience points and sleep in a coffin. To become master, you must find a vampire cartographer which is very rare, and let him trade you an expensive map to a master's castle far away from the village. You must fight it, and if you win, you will become it. It's all about experience, most of the times.
BEAST MASTER ELDER NOVICE/EXPERIENCED
Our wonderful team is formed by 3 artists, and 4 coders, by this moment.
Director, AguilaPapi (me)
Ben the Skelleton
Head Coder, Snakefangox
None, yet. This mod is in a WIP state, by the moment. Sorry to disappoint you, reader
If you'd like to know more about vampires it'd be easier for me to explain through discord or something like that.
My discord username is #AguilaPapi4410, and in summary, we're looking for someone who can make a simple change for hunger textures and how it works, making the vampire able to suck blood by hitting any entity depending on the hearts they grab away, make them burn in sunlight, make NPCs, and more. We've got someone who has done a lot of work on vampires, if you want, he can give you the code and you do the rest!
Why dont you edit code from vampirism mod? Also this transformation mods need a code that say if player is not a human, cant be affected by other transform curses. Because this mods doesnt work together.
I don't have permission to take or edit code from vampirism mod. Yes! Exactly that is what we're planning to do with players. Players who are werewolves cannot be infected to become a vampire and vice-versa. Thanks for your suggestions