I have recently made a mod that has the goal of making Minecraft harder, cooler, and... something in-between.
As of now, the "making Minecraft harder" part is almost complete. Whether the other parts are complete or not will eventually be up to you to decide as more crap is added. That's why this is in the W.I.P. section for now.
So... what is this?
SchopCraft is a mod influenced heavily by the (discontinued) EnviroMine mod, the Tough As Nails mod, and the external game Don't Starve. It is kind of a port of Don't Starve to Minecraft, but it won't be exactly a port. So far, it makes Minecraft more difficult (or just annoying) by adding temperature, thirst, sanity, and wetness mechanics to the game. Being a ghost is also a possibility. More features such as seasons and... something will be added in the near future. Here's a rundown below. The wiki is also right below the downloads.
Temperature
Will be a bigger role in the mod once seasons are out. Extreme heat and cold are both a thing in this mod.
You can configure whether to show it in Celsius or Fahrenheit.
Thirst
This mechanic has been implemented in mods forever now, and here it is again, in SchopCraft.
Sanity
This is a measure of your mental health. It's been done in EnviroMine, and it's been improved in this mod.
Wetness
This will be the least of your worries. This is how drenched in water you are. Just like Don't Starve! It can't kill you directly, but it affects temperature and sanity directly.
Ghost Mode
On death, you'll become a ghost. Spooky.
Compatibility
As of now, I haven't done anything special to be compatible with other mods.
Temperature should work with mods that add biomes, as it uses the temperature of the biome as a base (which every biome should have by now).
This obviously isn't compatible with mods that add thirst/temperature/sanity/whatever like Tough as Nails.
This mod can be run in singleplayer and multiplayer. For multiplayer, the server and every client need the mod installed.
-Added config options for the four main mechanics (temp, thirst, sanity, wetness)
-Added config option for become a ghost.
-The looting enchant now affects Lucid Dream Essence drops from "Them"
Next up: Seasons
v0.2.1
- Added Towel. Let's see if it's useful.
- Added durability to canteens. They don't last forever. Does anything?
- Charcoal filter recipe gives 3 filters instead of 4.
- Golden apple is now consumed during resurrection.
- Consolidated packet stuff.
- Various tweaks I don't feel like mentioning.
There will be a 1.12.2 version of SchopCraft once Forge updates to that (which shouldn't be too long).
v0.2.0
-Upon death, you respawn as a ghost on the spot of death (if in another dimension, respawn near the portal for now).
-New energy bar for ghosts. More energy = more speed, along with 100 GPUs (Ghastly Plasmic Units) needed for resurrection.
-Added the Lucid Block. Is it real?
-Coordinates are disabled in the F3 menu. Yeah you could cheat around this, but we all make choices.
-Hard difficulty by default.
-Debuffs from extreme temperature and dehydration are now more scaled with attribute modifiers.
-Reworked some core files.
-Various tweaks.
v0.1.1
-Reworked Canteen -> now uses NBT to store the amount of sips.
-Added HydroPouch
-Tweaked some other stuff
NOTE: In existing worlds, existing canteens will glitch out and probably become empty canteens with 3 sips. Drink it 3 times and it should become a normal empty canteen again.
Other Stuff
-If you have question/s, go ahead and ask.
-If you want to see the code, go ahead.
-CurseForge project page is here.
-If you want to contribute, go ahead, I suppose. Right now I'd prefer better textures/models, because I suck at that part.
-If you want to use this mod in a modpack or in a video, go ahead. You may be a good person and link this thread, if you'd like.
-Like most programmers, I'm not a lawyer. If you have good intentions, you're probably fine.
Special Thanks to:
-Adubbz and Forstride for making Tough As Nails and those other cool mods.
-Klei Entertainment for making Don't Starve, something I've played way too much.
-Funwayguy, GenDeathrow, thislooksfun, and TimbuckTato for making Enviromine. In my opinion the mechanics were pretty messed up, but they were still very cool.
-cyberpunkbln for doing a cool rework of the canteen with NBT.
Without those people above, this thread wouldn't be here, along with the mod, so they deserve to be mentioned. I might be too nice doing this, but better than not being nice at all.
Is there an option to display temperature in Celsius?
Yes there is. It's in the config file.
To do it in-game (in case you have no clue), pause the game and click Mod Options, select my mod, click on the Config button below the list of mods, and toggle the celsius option (the only one) to true.
Do you plan to add more factor that effects temperature? Like altitude, weather, movement, action, enchantment, potion......
And can you maybe change the debuff of extreme temperature to decrease generic attribute instead of potion effect? I think that will create more dynamic effect.
Do you plan to add more factor that effects temperature? Like altitude, weather, movement, action, enchantment, potion......
And can you maybe change the debuff of extreme temperature to decrease generic attribute instead of potion effect? I think that will create more dynamic effect.
And what exactly does wetness do?
No problem.
Most of the factors (altitude, weather (just rain), sprinting) you've listed are actually already in the mod, however they are barely noticeable. I'm going to start adding the four seasons fairly soon, which should make most of those much more noticeable. Other than that, I haven't planned too much.
I haven't thought of using attributes. Using those would definitely make the debuffs more dynamic. I'll experiment.
Wetness is just the measure of how much you're drenched in water, and being wet will cool you down to some point (plus a bonus from actually being in water). More wetness means you'll cool down more. It also drains some sanity at higher levels. Other than spawning some cool water particles, that's all it really does.
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SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
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v0.2.0 release with ghost mode, improved debuffs, and... yeah. Ghost mode is the main thing here. Currently reworking the wiki so it's actually useful.
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SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Hey! Thanks for all your hard work on this mod. I enjoy the concept of these mechanics. I do have a request, though, as I am trying to add this mod to a small, personal mod pack.
I was wondering if you could add some configs to the current config file. Such as being able to change the default timings of each of the mechanics. I would like to be able to configure how long it takes until you get the effects of each mechanic, and how long it takes for each mechanic to have its effect on you.
For instance, I'd like to be able to configure how long it take you to go insane, and then how long it takes for that insanity to kill you.
I'm also adding this as a feature request on the github...which is where I probably should have added it to begin with.
The Meaning of Life, the Universe, and Everything.
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Hey there, I was just commenting to say I am glad to see a new Enviromine like mod pop up. I got tons of questions and such, but can see it is still in development so will refrain somewhat. I did though want to ask about sanity, specifically how to bring it back up? You mentioned a few things that would lower it, but I've yet to figure out how to fix that. Gets kinda cumbersome with how fast it drops while debugging and testing mod compatibility.
I do like it and all the gauges quite a lot though, especially the wetness gauge. I think you could get away with calling it a "Moisture" or "Moist" guage, especially since it is supposed to measure people's comfortableness anyways. XD I also wanted to add though that I like your guages, all prety simple and elegant, but I didn't care much for the Sanity icon. So I took some time to fiddle about and make some new ones. I do kinda like one or two, but I figure I will share them here incase anyone else might like them.
A.) One of the things I didn't like was the asymetry of the !s above the head, so I moved one over and tried to sneak in a leaning ?
B.) The other thing I didn't like was that it didn't follow the theme your other icons did with a real minimalist color pallet, so here I reduced it down to just Black, White, and Yellow.
C&D.) I messed around with the idea of a brain poking out of a skull, in and out of the color scheme, kinda fun but idk.
E.) Is a side profile of a head in the yellow scheme.
F.) A cyclopedian eye, as references in many Lovecrafting values.
G & H.) Two differenct styles of brain, one darker than the other.
That is all the ones I made up so far, had some fun making them and playing around with your mod, hope you keep it up!
Wow, awesome. You're right with the fact that the sanity icon didn't fit with the others. I didn't know what to do, so I grab a steve head and added some exclamation points on top of it. But anyways, thank you very much! I will try some of these out on the weekend.
About sanity itself... you can increase sanity by eating "happy" food like cookies and sleeping, from the top of my head. There should be a couple more options listed on the little wiki on the GitHub. I do plan on expanding sanity when I get to expanding ghost mode.
Rollback Post to RevisionRollBack
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Wow, awesome. You're right with the fact that the sanity icon didn't fit with the others. I didn't know what to do, so I grab a steve head and added some exclamation points on top of it. But anyways, thank you very much! I will try some of these out on the weekend.
About sanity itself... you can increase sanity by eating "happy" food like cookies and sleeping, from the top of my head. There should be a couple more options listed on the little wiki on the GitHub. I do plan on expanding sanity when I get to expanding ghost mode.
Thanks for the info! Now I can turn sanity back on XD
But for real there is a lot of cool potential here. Did you plan on updating some other Enviromine features into this mod as well, such as earthquakes, land slides, or cave gas/fires?
I would like to share my opnion about how schopcraft features work. In this case, being in dessert doesn't make you go hot and boiled to death. That's because we use water inside our body to cool down so we will be sweating a lot.
but if we don't have any water in our body, or are dehydrated, then we will get hot and hotter and become weak and weak (we walk slower than usual). of course, we can die due to dehydrated (i supposed that's where we boiled)
as long as we are hydrated, we can survive in dessert but we will lose a lot of water faster in dessert than other biomes.
one more suggestion, if you wear wrong clothes in some weather. For example, you are wearing clothes for winter but using them in dessert can make you get very hotter and lose water a lot faster. OR wearing fewer clothes or no clothes in winter will make you freeze to death faster than wearing clothes or clothes for winters.
To survive in winter, we can use campfire or fires(furnace, etc) inside the house to keep ourselves warm. and in hot summer, winds can be used to cool us down.
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any possibility that this is the mod that will finally stop me from using mods to cheat death in tough as nails?
i honestly really dislike the way the heat simulation is done in tough as nails as well, i obviously don't know exactly how it works but from what i observe only the player actually has a temperature, everything else is either inert, heat source, or cold source but no actual temperature itself.
plus, as soon as i get mod generators running tough as nails has exactly zero difficulty left, would there be any easy way for your mod to get a list of every block that consumes a burnable fuel and makes them a heat source by default?
In case you are interested, I just wanted to let you know I've implemented the food rot mechanic from EnviroMine in a new mod called Food Funk for Minecraft 1.12.2.
Go Here for the Latest Downloads
Hello fellow browser,
I have recently made a mod that has the goal of making Minecraft harder, cooler, and... something in-between.
As of now, the "making Minecraft harder" part is almost complete. Whether the other parts are complete or not will eventually be up to you to decide as more crap is added. That's why this is in the W.I.P. section for now.
So... what is this?
SchopCraft is a mod influenced heavily by the (discontinued) EnviroMine mod, the Tough As Nails mod, and the external game Don't Starve. It is kind of a port of Don't Starve to Minecraft, but it won't be exactly a port. So far, it makes Minecraft more difficult (or just annoying) by adding temperature, thirst, sanity, and wetness mechanics to the game. Being a ghost is also a possibility. More features such as seasons and... something will be added in the near future. Here's a rundown below. The wiki is also right below the downloads.
Temperature
Will be a bigger role in the mod once seasons are out. Extreme heat and cold are both a thing in this mod.
You can configure whether to show it in Celsius or Fahrenheit.
Thirst
This mechanic has been implemented in mods forever now, and here it is again, in SchopCraft.
Sanity
This is a measure of your mental health. It's been done in EnviroMine, and it's been improved in this mod.
Wetness
This will be the least of your worries. This is how drenched in water you are. Just like Don't Starve! It can't kill you directly, but it affects temperature and sanity directly.
Ghost Mode
On death, you'll become a ghost. Spooky.
Compatibility
As of now, I haven't done anything special to be compatible with other mods.
Temperature should work with mods that add biomes, as it uses the temperature of the biome as a base (which every biome should have by now).
This obviously isn't compatible with mods that add thirst/temperature/sanity/whatever like Tough as Nails.
This mod can be run in singleplayer and multiplayer. For multiplayer, the server and every client need the mod installed.
Downloads
(Requires at least Forge 14.21.1.2387)
(ALL are for 1.12.x)
v0.2.2 (LATEST)
Old Versions:
v0.2.1
v0.2.0
v0.1.1
v0.1.0
Changelog
v0.2.2
-Added config options for the four main mechanics (temp, thirst, sanity, wetness)
-Added config option for become a ghost.
-The looting enchant now affects Lucid Dream Essence drops from "Them"
Next up: Seasons
v0.2.1
- Added Towel. Let's see if it's useful.
- Added durability to canteens. They don't last forever. Does anything?
- Charcoal filter recipe gives 3 filters instead of 4.
- Golden apple is now consumed during resurrection.
- Consolidated packet stuff.
- Various tweaks I don't feel like mentioning.
There will be a 1.12.2 version of SchopCraft once Forge updates to that (which shouldn't be too long).
v0.2.0
-Upon death, you respawn as a ghost on the spot of death (if in another dimension, respawn near the portal for now).
-New energy bar for ghosts. More energy = more speed, along with 100 GPUs (Ghastly Plasmic Units) needed for resurrection.
-Added the Lucid Block. Is it real?
-Coordinates are disabled in the F3 menu. Yeah you could cheat around this, but we all make choices.
-Hard difficulty by default.
-Debuffs from extreme temperature and dehydration are now more scaled with attribute modifiers.
-Reworked some core files.
-Various tweaks.
v0.1.1
-Reworked Canteen -> now uses NBT to store the amount of sips.
-Added HydroPouch
-Tweaked some other stuff
NOTE: In existing worlds, existing canteens will glitch out and probably become empty canteens with 3 sips. Drink it 3 times and it should become a normal empty canteen again.
v0.1.0
-First release.
The Hitchhiker's Guide to SchopCraft (Wiki)
Other Stuff
-If you have question/s, go ahead and ask.
-If you want to see the code, go ahead.
-CurseForge project page is here.
-If you want to contribute, go ahead, I suppose. Right now I'd prefer better textures/models, because I suck at that part.
-If you want to use this mod in a modpack or in a video, go ahead. You may be a good person and link this thread, if you'd like.
-Like most programmers, I'm not a lawyer. If you have good intentions, you're probably fine.
Special Thanks to:
-Adubbz and Forstride for making Tough As Nails and those other cool mods.
-Klei Entertainment for making Don't Starve, something I've played way too much.
-Funwayguy, GenDeathrow, thislooksfun, and TimbuckTato for making Enviromine. In my opinion the mechanics were pretty messed up, but they were still very cool.
-cyberpunkbln for doing a cool rework of the canteen with NBT.
Without those people above, this thread wouldn't be here, along with the mod, so they deserve to be mentioned. I might be too nice doing this, but better than not being nice at all.
-Schoperation
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Allo there. Very interesting mod.
Is there an option to display temperature in Celsius?
Yes there is. It's in the config file.
To do it in-game (in case you have no clue), pause the game and click Mod Options, select my mod, click on the Config button below the list of mods, and toggle the celsius option (the only one) to true.
Thanks for trying it out.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Okay thanks.
Do you plan to add more factor that effects temperature? Like altitude, weather, movement, action, enchantment, potion......
And can you maybe change the debuff of extreme temperature to decrease generic attribute instead of potion effect? I think that will create more dynamic effect.
And what exactly does wetness do?
No problem.
Most of the factors (altitude, weather (just rain), sprinting) you've listed are actually already in the mod, however they are barely noticeable. I'm going to start adding the four seasons fairly soon, which should make most of those much more noticeable. Other than that, I haven't planned too much.
I haven't thought of using attributes. Using those would definitely make the debuffs more dynamic. I'll experiment.
Wetness is just the measure of how much you're drenched in water, and being wet will cool you down to some point (plus a bonus from actually being in water). More wetness means you'll cool down more. It also drains some sanity at higher levels. Other than spawning some cool water particles, that's all it really does.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
v0.1.1 released with an improved canteen & a new canteen for mid-game.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
v0.2.0 release with ghost mode, improved debuffs, and... yeah. Ghost mode is the main thing here. Currently reworking the wiki so it's actually useful.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
v0.2.1 released with a new towel, durability with canteens, and some fixes and tweaks and stuff. Great.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
the configs missing a lot of options
Ghost mode is a real pain.
v0.2.2 available with more config options. Sorry for the long wait.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Hey! Thanks for all your hard work on this mod. I enjoy the concept of these mechanics. I do have a request, though, as I am trying to add this mod to a small, personal mod pack.
I was wondering if you could add some configs to the current config file. Such as being able to change the default timings of each of the mechanics. I would like to be able to configure how long it takes until you get the effects of each mechanic, and how long it takes for each mechanic to have its effect on you.
For instance, I'd like to be able to configure how long it take you to go insane, and then how long it takes for that insanity to kill you.
I'm also adding this as a feature request on the github...which is where I probably should have added it to begin with.
Hey there, I was just commenting to say I am glad to see a new Enviromine like mod pop up. I got tons of questions and such, but can see it is still in development so will refrain somewhat. I did though want to ask about sanity, specifically how to bring it back up? You mentioned a few things that would lower it, but I've yet to figure out how to fix that. Gets kinda cumbersome with how fast it drops while debugging and testing mod compatibility.
I do like it and all the gauges quite a lot though, especially the wetness gauge. I think you could get away with calling it a "Moisture" or "Moist" guage, especially since it is supposed to measure people's comfortableness anyways. XD I also wanted to add though that I like your guages, all prety simple and elegant, but I didn't care much for the Sanity icon. So I took some time to fiddle about and make some new ones. I do kinda like one or two, but I figure I will share them here incase anyone else might like them.
A.) One of the things I didn't like was the asymetry of the !s above the head, so I moved one over and tried to sneak in a leaning ?
B.) The other thing I didn't like was that it didn't follow the theme your other icons did with a real minimalist color pallet, so here I reduced it down to just Black, White, and Yellow.
C&D.) I messed around with the idea of a brain poking out of a skull, in and out of the color scheme, kinda fun but idk.
E.) Is a side profile of a head in the yellow scheme.
to be continued...
F.) A cyclopedian eye, as references in many Lovecrafting values.
G & H.) Two differenct styles of brain, one darker than the other.
That is all the ones I made up so far, had some fun making them and playing around with your mod, hope you keep it up!
Wow, awesome. You're right with the fact that the sanity icon didn't fit with the others. I didn't know what to do, so I grab a steve head and added some exclamation points on top of it. But anyways, thank you very much! I will try some of these out on the weekend.
About sanity itself... you can increase sanity by eating "happy" food like cookies and sleeping, from the top of my head. There should be a couple more options listed on the little wiki on the GitHub. I do plan on expanding sanity when I get to expanding ghost mode.
SchopCraft - Making Minecraft harder, cooler, and something in-between.
ShearDaSheep - Sorta Fast-Paced Minigame with Sheep
Thanks for the info! Now I can turn sanity back on XD
But for real there is a lot of cool potential here. Did you plan on updating some other Enviromine features into this mod as well, such as earthquakes, land slides, or cave gas/fires?
Love it! Glad to see something like Enviromine return!
Do you think you'd be able to a config option where you can edit custom mod armors to protect you from the elements more like Enviromine had?
@schoperation
I would like to share my opnion about how schopcraft features work. In this case, being in dessert doesn't make you go hot and boiled to death. That's because we use water inside our body to cool down so we will be sweating a lot.
but if we don't have any water in our body, or are dehydrated, then we will get hot and hotter and become weak and weak (we walk slower than usual). of course, we can die due to dehydrated (i supposed that's where we boiled)
as long as we are hydrated, we can survive in dessert but we will lose a lot of water faster in dessert than other biomes.
one more suggestion, if you wear wrong clothes in some weather. For example, you are wearing clothes for winter but using them in dessert can make you get very hotter and lose water a lot faster. OR wearing fewer clothes or no clothes in winter will make you freeze to death faster than wearing clothes or clothes for winters.
To survive in winter, we can use campfire or fires(furnace, etc) inside the house to keep ourselves warm. and in hot summer, winds can be used to cool us down.
any possibility that this is the mod that will finally stop me from using mods to cheat death in tough as nails?
i honestly really dislike the way the heat simulation is done in tough as nails as well, i obviously don't know exactly how it works but from what i observe only the player actually has a temperature, everything else is either inert, heat source, or cold source but no actual temperature itself.
plus, as soon as i get mod generators running tough as nails has exactly zero difficulty left, would there be any easy way for your mod to get a list of every block that consumes a burnable fuel and makes them a heat source by default?
Hi Schoperation,
In case you are interested, I just wanted to let you know I've implemented the food rot mechanic from EnviroMine in a new mod called Food Funk for Minecraft 1.12.2.
Links: Curseforge, GitHub