I think I found the original biome for arcticraft. Good news and bad news. Good news You can play evil minecraft with it and the aether 1. Bad news is it's 1.2.5 #Massive Updates?????. I found this pic in the screenshots I can't run it it's giving me missing lwjgl error.
Still looking for developers big plans for this mod. New biomes good textures. Mc 1.7.10 and 1.13
Big News I have a compiled 1.6.2 Version the same one atlanticraft used I will be using this as the base but, updating older versions completely as well. Download is available. No dependencies.
Hey, great to see that this has been released. Was looking forward to it for a long time. So great job actually getting it released.
However it is for a very old versions of Minecraft at this point and I was wondering if you have plans to update it to 1.12 at some point? If so then I would be up for doing textures and models for you if you would like
I have done textures for Magneticraft, RFTools, Wizardry, and Refraction mods. And I have done textures for the Unity resorucepack. And there is a quite a few unreleased textures/mods.
Hey, great to see that this has been released. Was looking forward to it for a long time. So great job actually getting it released.
However it is for a very old versions of Minecraft at this point and I was wondering if you have plans to update it to 1.12 at some point? If so then I would be up for doing textures and models for you if you would like
I have done textures for Magneticraft, RFTools, Wizardry, and Refraction mods. And I have done textures for the Unity resorucepack. And there is a quite a few unreleased textures/mods.
Great but, your not re-doing any current textures but, You will be great help with the team I am overbooked but, if you want to get started msg me now.
I do not plan on 1.12 for any mods besides my coremod I plan on 1.13 but, first do 1.7.10 latest stable modpack making version till 1.13 comes out. 1.7.10 was the new 1.6.4 and hopefully 1.13 will be the new 1.7.10 because they will make it easier to code again with more output and less code that makes sense. Also there will be more ids free.
Do you know how to code I need a co-dev since I am overbooked with 2+other mods and have just finished 0.8 port to 1.7.10 of no cubes. I also have just finished porting weighted inventories from mc 1.3.2
Sorry dev has been slow or non existent I have been working on my core mod to fix vanilla minecraft and will be continuing this shortley afterwards. It shouldn't be too difficult to convert 1.6.2 > 1.7.10 along with porting 1.4.7/1.3.something features with the function of 1.2.5 biome as promised.
Hi I am the new owner of arcticraft see permisions here: http://imgur.com/crOXSTA
See Original Thread Dev Here:
Articraft is the great new mod that adds in a whole brand new dimension. It's been attempted before but, never mastered until now.
Looking for co-devolopers/coders, texture, model makers and beta testers
Not Yet Compiled MC 1.2.5:
WIP Screenshots Downloadable:
1.6.2
Requires (Only 1.7.10) Animation Api by the hippomaster
Downloads
https://www.mediafire.com/folder/rccr7r125nfj3/Git_that_hub_edition
http://www.mediafire.com/file/tfjlzashv0vvs9g/Arcticraft Pre-Alpha.zip
Is it for 1.7.10? (nevermind)
DivineRPG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses
Advent of Ascension: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
Journey Into the Light: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2274016-essence-of-the-gods-v1-0-0-minecraft-1-8-79k?page=2
Why did you want a different version?
I didn't, I just didn't read the tags.
DivineRPG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses
Advent of Ascension: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
Journey Into the Light: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2274016-essence-of-the-gods-v1-0-0-minecraft-1-8-79k?page=2
I think I found the original biome for arcticraft. Good news and bad news. Good news You can play evil minecraft with it and the aether 1. Bad news is it's 1.2.5 #Massive Updates?????. I found this pic in the screenshots I can't run it it's giving me missing lwjgl error.
Still looking for developers big plans for this mod. New biomes good textures. Mc 1.7.10 and 1.13
Big News I have a compiled 1.6.2 Version the same one atlanticraft used I will be using this as the base but, updating older versions completely as well. Download is available. No dependencies.
yeah he put the project temporary on hold as he is working on 2 mods right now. 1.6.2 is more complete you could try that version.
Merging with curseforge Will continue project sooner or later .
Hey, great to see that this has been released. Was looking forward to it for a long time. So great job actually getting it released.
However it is for a very old versions of Minecraft at this point and I was wondering if you have plans to update it to 1.12 at some point? If so then I would be up for doing textures and models for you if you would like
I have done textures for Magneticraft, RFTools, Wizardry, and Refraction mods. And I have done textures for the Unity resorucepack. And there is a quite a few unreleased textures/mods.
Great but, your not re-doing any current textures but, You will be great help with the team I am overbooked but, if you want to get started msg me now.
I do not plan on 1.12 for any mods besides my coremod I plan on 1.13 but, first do 1.7.10 latest stable modpack making version till 1.13 comes out. 1.7.10 was the new 1.6.4 and hopefully 1.13 will be the new 1.7.10 because they will make it easier to code again with more output and less code that makes sense. Also there will be more ids free.
Do you know how to code I need a co-dev since I am overbooked with 2+other mods and have just finished 0.8 port to 1.7.10 of no cubes. I also have just finished porting weighted inventories from mc 1.3.2
Still looking for modelers and textures and co developers
Sorry dev has been slow or non existent I have been working on my core mod to fix vanilla minecraft and will be continuing this shortley afterwards. It shouldn't be too difficult to convert 1.6.2 > 1.7.10 along with porting 1.4.7/1.3.something features with the function of 1.2.5 biome as promised.