THIS MOD IS STILL IN DEVELOPMENT. YOU CAN ONLY ACCESS IT IN CREATIVE MODE. THERE IS A VERY SLIGHT CHANCE THAT THIS MOD BREAKS YOUR WORLD. DO NOT USE THIS IN YOUR PRIMARY WORLD.
Looking for people to make reviews and feedback in general. If you have any questions, feedback or need some further explanations, just reply here!
Or message me on Discord: CAS_ual_TY#4737
The Mundus Magicus Mod allows You to design, create and customize Your own spells. Thanks to a "system" You can decide:
- When to activate the spell (Right click? Every second? When You take fall damage?)
- Who/What to affect (The player or mob You are looking at? The blocks around you? All players in Your dimension?)
- What these effects are (Ignite the target? Inflict simple damage? Create an ice sphere around it?)
and some more details.
This system basically breaks spells down into different parts which can be (ex)changed and customized (more about that below). My goal with this mod is to make it feel like an extension of minecraft rather than a mod introducing completely new features and mechanics. Thats why this mod also only uses vanilla textures (it doesnt copy them, it uses them - 100% texture pack compatible).
In the future this mod can be used as:
- a base for addons (/API). Coding addons is very easy and gives a lot of freedome. Source will be released once this mod is in a healthy state. I will release some myself
- a base for adventure maps. You can define what spells the player gets to explore your world and make every available spell truly unique.
- a base for servers. The possibilities are endless here. You could even make admin tools if you want to.
It is simply too much work to keep all different mod presentation threads up to date. So please visit the curseforge page for more information. If you have any questions or feedback, feel free to reply here, however, as I am regularly checking all threads for replies.