Poll: Should I add the old food mod from the original FandomCraft?
I know a lot of people liked all the random food items you could find and craft such as Pop-Tarts, pancakes, etc, but it's not part of any fandom. Should I still add it all or no?
Sorry for the long text, I feel like an explanation is due. If you don't want to read it all, highlights are in bold text.
As some of you know, FandomCraft was a mod I created in 2012 under a different name, exclusively for a server, and eventually released it to the public in 2014. It had its fair share of bugs, but it had a massive amount of content ranging from items, blocks and mobs to dungeons and a new dimension.
Unfortunately, life got it the way and I could no longer work on the original mod. But now I'm back and working on it again.
However, because of the massive amount of [HORRIBLE] changes made to the code, updating a mod of its size over several versions is not realistic.
The 1.7.10 version is done, it will not be updated and will not be compatible with the upcoming version.
The 1.11 version will be a complete re-write of the mod, with new features and content.It will of course be the same concept, with many of the same items, blocks and mobs. It will be more progression-driven, easier to follow than the original mod and have a universal currency.
I am currently making a Bloodborne mod in order to get myself familiar with the new code, and all content from it will be included in FandomCraft 3 (with the exception of certain things that are especially unfriendly to younger ages).
So the first update, hopefully released sometime before Spring, will contain content from Legend of Zelda, Final Fantasy, Terraria and Bloodborne.
I will offer limited beta testing after certain milestones, one should be out soon.
If you have any suggestions for FandomCraft 3, please be sure to comment here and not on the two older threads.
I welcome suggestions and questions for/about the content already planned for the first release, but please don't suggest any new games until after it's officially out. I can't keep track of them all and will only add the 4 games mentioned above to the first release.
If you'd like to check out the original mod for 1.7.10, feel free to download it here. I recommend CraftGuide for recipes, although NEI should work as well.
It's good to see this back. Due to me having nearly no life, i'll be happy to do any form of In depth beta testing if needed, once the certain milestones are reached anyways...
Looking forward to the update! and the bloodborne stuff is a pleasant surprise as well.
QUICK EDIT: A question about the terraria content, will any of the events be included? Such as Bloodmoon or Pumpkin moon, or even eclipse?
Disney Characters, Marvel Characters, DC Characters, Star Wars characters, LOTR Characters, Thundercats, TMNTs, Power Rangers and Naruto characters as Mobs just wondering around.
Let's us breed them as well by they have to be from the same Show or movie:
If you breed Naruto with Sakura: ( You'll get one of these as their baby or babies.)
Still working on the Bloodborne mod, but since its contents will be included in FC3 it's still relevant.
Like I said, I was making that standalone mod first in order to familiarise myself with the new code (a LOT has changed since 1.7.10, some for the better, most for the worse...) but it's coming along quite well I think.
FC3 will have SO many improvements from the original FandomCraft, including things I kinda left half-done before.
For example, you won't have Coins, Rupees, Munny, etc as different currencies. Instead there's one universal item-less currency that will be displayed in the screen corner, along with a few other special stats and player info.
And it's a lot more organised code-wise. No more having a new class for every single item (stupid mistake when originally learning how to mod), so that will probably improve processing a bit.
And I certainly won't have structures generating from schematics. That was just awful, and the reason why Ganon's Tower would crash the game if you didn't have ungodly amounts of RAM.
And I do want all players to have an equal amount of playability, no matter what their computer specs are, so I don't plan on adding anything with HD textures, special rendering, or other fancy effects like dynamic lighting or elaborate magic (but don't worry, there WILL be magic).
As for the Bloodborne portion, here are the major features that are already completed:
Enemy Hunter mob
Hunter armour set (unfortunately since Minecraft characters are very bulky, it doesn't look as good as it does on your skinny Bloodborne character...)
Killing any hostile mob gives you various amounts Blood Echoes.
Consuming various items also gives you various amounts of Blood Echoes or Insight.
Blood Echoes and Insight are displayed at the top-left of the screen once you earn some.
Healing vials/buff vials.
Hunter Marks: teleport to spawn at the cost of Blood Echoes.
The 3 starting weapons & Kirkhammer, making use of the new combat system. May or may not make them actually transformable.
Quicksilver ore, used to make certain weapons and items.
Planned Bloodborne features:
More mobs
Obviously bosses. Not all, though. Most are way too intricately designed to be replicated in Minecraft...
A few more armours, probably the two Church sets, not sure which else. Not really much of a point in making them all.
Molotovs, knives, some Hunter Tools.
The rest of the weapons, of course. But I may or may not do ranged ones. Maybe a gun or two.
Upgrade weapons with bloodstone (another ore)
Runes equipped to give the player certain stat boosts
And Bath/Insight Messengers that trade items for Blood Echoes and Insight, that you can customise with aesthetic items
Make a better HUD
After all that's done and figured out, doing the rest of the promised FC3 content should be finished much more quickly.
It's good to see this back. Due to me having nearly no life, i'll be happy to do any form of In depth beta testing if needed, once the certain milestones are reached anyways...
Looking forward to the update! and the bloodborne stuff is a pleasant surprise as well.
QUICK EDIT: A question about the terraria content, will any of the events be included? Such as Bloodmoon or Pumpkin moon, or even eclipse?
Yes. It probably won't have all of them and they may not be exactly how they are in Terraria, but some will definitely be in there. I'm still not sure how I'm going to add them, though, whether it will go off the actual Minecraft in-game calendar or use the real world time. They both have their pros and cons. I was planning on doing Terraria stuff last anyway, so I'll give an update on that later on.
Disney Characters, Marvel Characters, DC Characters, Star Wars characters, LOTR Characters, Thundercats, TMNTs, Power Rangers and Naruto characters as Mobs just wondering around.
Disney, Marvel/DC, Star Wars and LotR were all originally planned and will definitely be added in a future update.
Never heard of Thundercats. I'll consider TMNT, but am not familiar with it, I saw that like once was I was a kid.
Power Rangers, like TMNT, I saw like once when I was kid and it was just the worst thing I'd ever seen. I'll wait to see the upcoming movie for it before considering it, and would base it off that since it's more modern and seems to be way more mature.
I am trying to keep a balance of content for all ages, so just like I'm not going to add any content that's too gruesome for younger audiences (certain Bloodborne items for example), I'm not going to add any content that's too childish for older audiences (for example, what I remember Power Rangers to be).
If I do decide to add both mature content and young content, they will be in a dimension of their own and not include any dependant items or achievements so that it remains a completely optional part of the game that the other party never has to even see if they don't want to.
Naruto, on the other hand, like I've said several times either on here or on the PlanetMinecraft thread, I personally hate and will never add to this mod. If someone else wants to make any Naruto content, sure, I'll throw their work into an update, but I'm not spending my time on something I cannot stand.
Very nice, Glad to see things coming along.I did have another question, is the zelda content going to more or less be the same as in the previous Fandomcrafts, or is the Zelda Content going to be some old stuff, some new stuff but mostly different? I personally think that most of the zelda models with Absolutely Fantastic and it would be a shame to see them disappear.
Very nice, Glad to see things coming along.I did have another question, is the zelda content going to more or less be the same as in the previous Fandomcrafts, or is the Zelda Content going to be some old stuff, some new stuff but mostly different? I personally think that most of the zelda models with Absolutely Fantastic and it would be a shame to see them disappear.
I honestly haven't even looked at the old mod since I left, so I don't remember what's in it. I was planning to add things based on what I feel should be in the mod, as if the first one didn't exist. If that makes sense. That said, it will probably contain most of the same things since I still haven't played any new Zelda games since Twilight Princess/Phantom Hourglass a decade ago. I could certainly bring back the models, though, since entity models are thankfully still the same as in 1.7.10.
Here's a more in-depth update to show what's left to be done.
This will most likely be the official description for the Bloodborne mod, and most of the content will be included in FC3.
Things in GREEN are finished. Things in BLUE are being worked on. Things in RED haven't been started.
Bloodborne v0.7 / FC3 v0.1
This adds content from the PS4 horror game Bloodborne to Minecraft.
Do note, however, that Bloodborne has many concepts that are either too advanced for Minecraft (viscerals, dodging, etc), or just don't fit well with the game, so either won't be part of this mod or will have an alternative feature to replace it.
Game Features:
Blood Echoes -
Gain by killing hostile mobs or consuming Coldblood. Trade with Messengers
for items. Insight -
Gain by consuming various items or killing bosses. Trade with Messengers
for items. Umbilical Cords -
Chance to drop from bosses. Very low chance to drop from enemies.
Consume to gain Insight.
Upgrading Weapons -
Combine certain weapons with various Bloodstones to improve their damage.
Also, melee weapons can be repaired with bloodstone and guns can be
repaired with quicksilver.
Rally Attacks -
Killing an enemy with certain weapons restores a small amount of health.
Bath Messengers -
Bath Fountains can be crafted and placed in the world.
Normal Bath Messengers will trade items for the player's Blood Echoes. Insight Messengers will trade items for the player's Insight.
Mobs:
Hunter -
Fast and has moderate health and damage.
Can be found all around the world, weilding several different weapons.
Boar -
Massive health and damage.
Can be found in warmer biomes and drops a lot of Echoes.
Mergo's Attendant -
Moderate health and damage but slow.
Usually found in groups in warmer biomes.
Troll -
High health and damage but slow.
Ocassionally found anywhere.
Brainsucker -
Low health but fast and drains your Insight.
Found in darkness.
Giant Rat -
Low health and damage but fast and inflicts poison.
Found in darkness.
Chime Maiden -
Moderate health but low damage and slow.
Summons other mobs throughout the world.
Scourge Beast -
High health, damage and speed.
Found in darkness.
Giant -
Massive health and damage but very slow.
Found rarely anywhere.
Shadow of Yharnam -
High damage and speed.
Rarely found in anywhere in groups.
Celestial Emissary -
Low health and damage but fast.
Often found in groups anywhere.
Winter Lantern -
High healt but slow. Inflicts wither.
Found in desolate biomes.
Bosses:
Cleric Beast Father Gasoigne Gherman Micolash Martyr Logarius Celstial Emissary Mergo's Wet Nurse Rom Beast-possesed Soul
Armour:
Hunter Armour -
Same appearance as what the Hunter mob is wearing.
Equipping the full set makes you earn 10% more Echoes.
Church Armour -
If full set is equipped:
White set: Immunity to status effects.
Black set: Extra damage vs undead.
Blocks:
Bloodstone Ore -
Uncommon ore found alone underground. Drops a random piece of Bloodstone.
Quicksilver Ore -
Uncommon ore found in veins underground. Smelt for Quicksilver Ingots that
can be used to make weapons and ammo.
Items:
*I won't list all the items. To find out what something does, just check
its tooltip in-game.
Most healing/buff items are added, but some are changed slightly.
(For example, Sedative cures Wither since there is no Frenzy, and Blue
Elixir makes you invisible)
Most Hunter Tools are added, but some are way too complex to recreate.
Hunter Marks return you to your spawn point while losing all Echoes.
Bold Hunter Marks return you to your spawn point without losing any Echoes.
Different kinds of Madman's Knowledge and Coldblood respectively give you
varying amounts of Insight and Echoes when consumed.
Bone Marrow Ash makes your next bullet do 5x the damage.
Most weapons are added.
Hunter Pistol and Evelyn are the only guns I feel are worth adding.
Runes are found randomly in chests in the world.
Known Issues:
Due to no longer being able to use regular models for tile entities, the
Bath messengers are technically made as mobs and therefore can be pushed.
Hitting them will drop their spawning item since they can't be mined, and
therefore can only be damaged by players.
Also, the Hunter's Armour doesn't look nearly as good on
the player as it does in Bloodborne. That's only because Minecraft
armours are rendered super chunky around the player. There's nothing I can
do to fix that without ruining people's skins, unfortunately.
The majority of what I haven't started are most of the mobs, but that'll probably only take a couple of days to finish.
More screenshots aren't really necessary at the moment, but I'll post more as I finish things.
How long till fandom craft 3 is out? you know, first version.
I think I only said this on the old thread, but my goal is to release it by Spring.
So it should be out within the next month as long as no major problems arise.
To make sure I meet my timeline, I'll be releasing a working WIP version of Bloodborne as soon as I finish the shop, a few more mobs and a boss or two.
Then I'll finish the first FC3 release, and while working on sequential updates I'll also gradually add in the rest of the content to the standalone Bloodborne mod (more mobs/bosses, runes, etc).
The first Bloodborne release should be finished within the week. I'll share some of the latest screenshots, including the new HUD, later tonight.
Also, for anyone interested, the new-new FandomCraft website (not yet released) will also have a series of modding tutorials based on my re-write of the mod.
P.S: Don't forget to vote for the second update on the poll above!
For Zelda content, unless everything for it is all planned out already, why not add some new food items from Breath of the wild? From the E3 Demo alone there appears to be a large chunk of foods for that game.
For Zelda content, unless everything for it is all planned out already, why not add some new food items from Breath of the wild? From the E3 Demo alone there appears to be a large chunk of foods for that game.
I don't have a Switch, so I have no idea what's in the game to add...
You should add Maxwell's Notebook, from Scribblenauts, and make it compatible with Minecraft Mobs and Items, Other cool mods, and FandomCraft. That would be really cool!
You should add Maxwell's Notebook, from Scribblenauts, and make it compatible with Minecraft Mobs and Items, Other cool mods, and FandomCraft. That would be really cool!
Never gonna happen. I'm not adding something that would let you spawn in whatever you want, any time you wanted.
That's no different than just using the /give or /summon commands that are already in Vanilla Minecraft and compatible with any mod.
Since you all deserve an update, I'm just trying to get a few things fixed.
Unfortunately things that worked perfectly in the 1.7.10 version do absolutely nothing now.
All textures, mobs, achievements and items for Bloodborne are done.
It's just the shop and a few item uses that I'm still trying to figure out.
As far as the rest of FandomCraft goes, about half the items are done and textured. Just need to finish the rest of them, import old mobs and make a few new ones, and implement recipes and the new currency system once the shop is figured out.
I can't give an accurate ETA, but I'll keep you up to date on progress, and can at least say it won't be too long.
Sorry for the long text, I feel like an explanation is due. If you don't want to read it all, highlights are in bold text.
As some of you know, FandomCraft was a mod I created in 2012 under a different name, exclusively for a server, and eventually released it to the public in 2014. It had its fair share of bugs, but it had a massive amount of content ranging from items, blocks and mobs to dungeons and a new dimension.
Unfortunately, life got it the way and I could no longer work on the original mod. But now I'm back and working on it again.
However, because of the massive amount of [HORRIBLE] changes made to the code, updating a mod of its size over several versions is not realistic.
The 1.7.10 version is done, it will not be updated and will not be compatible with the upcoming version.
I will still offer support for it, however, on its original thread.
The 1.11 version will be a complete re-write of the mod, with new features and content. It will of course be the same concept, with many of the same items, blocks and mobs. It will be more progression-driven, easier to follow than the original mod and have a universal currency.
I am currently making a Bloodborne mod in order to get myself familiar with the new code, and all content from it will be included in FandomCraft 3 (with the exception of certain things that are especially unfriendly to younger ages).
So the first update, hopefully released sometime before Spring, will contain content from Legend of Zelda, Final Fantasy, Terraria and Bloodborne.
I will offer limited beta testing after certain milestones, one should be out soon.
If you have any suggestions for FandomCraft 3, please be sure to comment here and not on the two older threads.
I welcome suggestions and questions for/about the content already planned for the first release, but please don't suggest any new games until after it's officially out. I can't keep track of them all and will only add the 4 games mentioned above to the first release.
If you'd like to check out the original mod for 1.7.10, feel free to download it here. I recommend CraftGuide for recipes, although NEI should work as well.
It's good to see this back. Due to me having nearly no life, i'll be happy to do any form of In depth beta testing if needed, once the certain milestones are reached anyways...
Looking forward to the update! and the bloodborne stuff is a pleasant surprise as well.
QUICK EDIT: A question about the terraria content, will any of the events be included? Such as Bloodmoon or Pumpkin moon, or even eclipse?
Disney Characters, Marvel Characters, DC Characters, Star Wars characters, LOTR Characters, Thundercats, TMNTs, Power Rangers and Naruto characters as Mobs just wondering around.
Let's us breed them as well by they have to be from the same Show or movie:
If you breed Naruto with Sakura: ( You'll get one of these as their baby or babies.)
_____________________________________________________________________________________________
Other characters' kids from Narut
[Not-So-]Quick update.
Still working on the Bloodborne mod, but since its contents will be included in FC3 it's still relevant.
Like I said, I was making that standalone mod first in order to familiarise myself with the new code (a LOT has changed since 1.7.10, some for the better, most for the worse...) but it's coming along quite well I think.
FC3 will have SO many improvements from the original FandomCraft, including things I kinda left half-done before.
For example, you won't have Coins, Rupees, Munny, etc as different currencies. Instead there's one universal item-less currency that will be displayed in the screen corner, along with a few other special stats and player info.
And it's a lot more organised code-wise. No more having a new class for every single item (stupid mistake when originally learning how to mod), so that will probably improve processing a bit.
And I certainly won't have structures generating from schematics. That was just awful, and the reason why Ganon's Tower would crash the game if you didn't have ungodly amounts of RAM.
And I do want all players to have an equal amount of playability, no matter what their computer specs are, so I don't plan on adding anything with HD textures, special rendering, or other fancy effects like dynamic lighting or elaborate magic (but don't worry, there WILL be magic).
As for the Bloodborne portion, here are the major features that are already completed:
Enemy Hunter mob
Hunter armour set (unfortunately since Minecraft characters are very bulky, it doesn't look as good as it does on your skinny Bloodborne character...)
Killing any hostile mob gives you various amounts Blood Echoes.
Consuming various items also gives you various amounts of Blood Echoes or Insight.
Blood Echoes and Insight are displayed at the top-left of the screen once you earn some.
Healing vials/buff vials.
Hunter Marks: teleport to spawn at the cost of Blood Echoes.
The 3 starting weapons & Kirkhammer, making use of the new combat system. May or may not make them actually transformable.
Quicksilver ore, used to make certain weapons and items.
Planned Bloodborne features:
More mobs
Obviously bosses. Not all, though. Most are way too intricately designed to be replicated in Minecraft...
A few more armours, probably the two Church sets, not sure which else. Not really much of a point in making them all.
Molotovs, knives, some Hunter Tools.
The rest of the weapons, of course. But I may or may not do ranged ones. Maybe a gun or two.
Upgrade weapons with bloodstone (another ore)
Runes equipped to give the player certain stat boosts
And Bath/Insight Messengers that trade items for Blood Echoes and Insight, that you can customise with aesthetic items
Make a better HUD
After all that's done and figured out, doing the rest of the promised FC3 content should be finished much more quickly.
Here's a small preview:
Yes. It probably won't have all of them and they may not be exactly how they are in Terraria, but some will definitely be in there. I'm still not sure how I'm going to add them, though, whether it will go off the actual Minecraft in-game calendar or use the real world time. They both have their pros and cons. I was planning on doing Terraria stuff last anyway, so I'll give an update on that later on.
Disney, Marvel/DC, Star Wars and LotR were all originally planned and will definitely be added in a future update.
Never heard of Thundercats. I'll consider TMNT, but am not familiar with it, I saw that like once was I was a kid.
Power Rangers, like TMNT, I saw like once when I was kid and it was just the worst thing I'd ever seen. I'll wait to see the upcoming movie for it before considering it, and would base it off that since it's more modern and seems to be way more mature.
I am trying to keep a balance of content for all ages, so just like I'm not going to add any content that's too gruesome for younger audiences (certain Bloodborne items for example), I'm not going to add any content that's too childish for older audiences (for example, what I remember Power Rangers to be).
If I do decide to add both mature content and young content, they will be in a dimension of their own and not include any dependant items or achievements so that it remains a completely optional part of the game that the other party never has to even see if they don't want to.
Naruto, on the other hand, like I've said several times either on here or on the PlanetMinecraft thread, I personally hate and will never add to this mod. If someone else wants to make any Naruto content, sure, I'll throw their work into an update, but I'm not spending my time on something I cannot stand.
Very nice, Glad to see things coming along.I did have another question, is the zelda content going to more or less be the same as in the previous Fandomcrafts, or is the Zelda Content going to be some old stuff, some new stuff but mostly different? I personally think that most of the zelda models with Absolutely Fantastic and it would be a shame to see them disappear.
I honestly haven't even looked at the old mod since I left, so I don't remember what's in it. I was planning to add things based on what I feel should be in the mod, as if the first one didn't exist. If that makes sense. That said, it will probably contain most of the same things since I still haven't played any new Zelda games since Twilight Princess/Phantom Hourglass a decade ago. I could certainly bring back the models, though, since entity models are thankfully still the same as in 1.7.10.
Here's a more in-depth update to show what's left to be done.
This will most likely be the official description for the Bloodborne mod, and most of the content will be included in FC3.
Things in GREEN are finished. Things in BLUE are being worked on. Things in RED haven't been started.
Bloodborne v0.7 / FC3 v0.1
This adds content from the PS4 horror game Bloodborne to Minecraft.
Do note, however, that Bloodborne has many concepts that are either too
advanced for Minecraft (viscerals, dodging, etc), or just don't fit well
with the game, so either won't be part of this mod or will have an
alternative feature to replace it.
Game Features:
Blood Echoes -
Gain by killing hostile mobs or consuming Coldblood. Trade with Messengers
for items.
Insight -
Gain by consuming various items or killing bosses. Trade with Messengers
for items.
Umbilical Cords -
Chance to drop from bosses. Very low chance to drop from enemies.
Consume to gain Insight.
Upgrading Weapons -
Combine certain weapons with various Bloodstones to improve their damage.
Also, melee weapons can be repaired with bloodstone and guns can be
repaired with quicksilver.
Rally Attacks -
Killing an enemy with certain weapons restores a small amount of health.
Bath Messengers -
Bath Fountains can be crafted and placed in the world.
Normal Bath Messengers will trade items for the player's Blood Echoes.
Insight Messengers will trade items for the player's Insight.
Mobs:
Hunter -
Fast and has moderate health and damage.
Can be found all around the world, weilding several different weapons.
Boar -
Massive health and damage.
Can be found in warmer biomes and drops a lot of Echoes.
Mergo's Attendant -
Moderate health and damage but slow.
Usually found in groups in warmer biomes.
Troll -
High health and damage but slow.
Ocassionally found anywhere.
Brainsucker -
Low health but fast and drains your Insight.
Found in darkness.
Giant Rat -
Low health and damage but fast and inflicts poison.
Found in darkness.
Chime Maiden -
Moderate health but low damage and slow.
Summons other mobs throughout the world.
Scourge Beast -
High health, damage and speed.
Found in darkness.
Giant -
Massive health and damage but very slow.
Found rarely anywhere.
Shadow of Yharnam -
High damage and speed.
Rarely found in anywhere in groups.
Celestial Emissary -
Low health and damage but fast.
Often found in groups anywhere.
Winter Lantern -
High healt but slow. Inflicts wither.
Found in desolate biomes.
Bosses:
Cleric Beast
Father Gasoigne
Gherman
Micolash
Martyr Logarius
Celstial Emissary
Mergo's Wet Nurse
Rom
Beast-possesed Soul
Armour:
Hunter Armour -
Same appearance as what the Hunter mob is wearing.
Equipping the full set makes you earn 10% more Echoes.
Church Armour -
If full set is equipped:
White set: Immunity to status effects.
Black set: Extra damage vs undead.
Blocks:
Bloodstone Ore -
Uncommon ore found alone underground. Drops a random piece of Bloodstone.
Quicksilver Ore -
Uncommon ore found in veins underground. Smelt for Quicksilver Ingots that
can be used to make weapons and ammo.
Items:
*I won't list all the items. To find out what something does, just check
its tooltip in-game.
Most healing/buff items are added, but some are changed slightly.
(For example, Sedative cures Wither since there is no Frenzy, and Blue
Elixir makes you invisible)
Most Hunter Tools are added, but some are way too complex to recreate.
Hunter Marks return you to your spawn point while losing all Echoes.
Bold Hunter Marks return you to your spawn point without losing any Echoes.
Different kinds of Madman's Knowledge and Coldblood respectively give you
varying amounts of Insight and Echoes when consumed.
Bone Marrow Ash makes your next bullet do 5x the damage.
Most weapons are added.
Hunter Pistol and Evelyn are the only guns I feel are worth adding.
Runes are found randomly in chests in the world.
Known Issues:
Due to no longer being able to use regular models for tile entities, the
Bath messengers are technically made as mobs and therefore can be pushed.
Hitting them will drop their spawning item since they can't be mined, and
therefore can only be damaged by players.
Also, the Hunter's Armour doesn't look nearly as good on
the player as it does in Bloodborne. That's only because Minecraft
armours are rendered super chunky around the player. There's nothing I can
do to fix that without ruining people's skins, unfortunately.
The majority of what I haven't started are most of the mobs, but that'll probably only take a couple of days to finish.
More screenshots aren't really necessary at the moment, but I'll post more as I finish things.
Saw you sig and got excited. Nice to see you back.
How long till fandom craft 3 is out? you know, first version.
I think I only said this on the old thread, but my goal is to release it by Spring.
So it should be out within the next month as long as no major problems arise.
Small update.
To make sure I meet my timeline, I'll be releasing a working WIP version of Bloodborne as soon as I finish the shop, a few more mobs and a boss or two.
Then I'll finish the first FC3 release, and while working on sequential updates I'll also gradually add in the rest of the content to the standalone Bloodborne mod (more mobs/bosses, runes, etc).
The first Bloodborne release should be finished within the week. I'll share some of the latest screenshots, including the new HUD, later tonight.
Also, for anyone interested, the new-new FandomCraft website (not yet released) will also have a series of modding tutorials based on my re-write of the mod.
P.S: Don't forget to vote for the second update on the poll above!
For Zelda content, unless everything for it is all planned out already, why not add some new food items from Breath of the wild? From the E3 Demo alone there appears to be a large chunk of foods for that game.
I don't have a Switch, so I have no idea what's in the game to add...
You should add Maxwell's Notebook, from Scribblenauts, and make it compatible with Minecraft Mobs and Items, Other cool mods, and FandomCraft. That would be really cool!
Never gonna happen. I'm not adding something that would let you spawn in whatever you want, any time you wanted.
That's no different than just using the /give or /summon commands that are already in Vanilla Minecraft and compatible with any mod.
How's the progress been going?
Unfortunately I haven't been able to work on it much lately due to work and other projects. But I'll be working on it more this week.
Ah, understandable. Take your time, just don't want to see this mod die again.
Thundercats was my favorite childhood T.V. show.
Since you all deserve an update, I'm just trying to get a few things fixed.
Unfortunately things that worked perfectly in the 1.7.10 version do absolutely nothing now.
All textures, mobs, achievements and items for Bloodborne are done.
It's just the shop and a few item uses that I'm still trying to figure out.
As far as the rest of FandomCraft goes, about half the items are done and textured. Just need to finish the rest of them, import old mobs and make a few new ones, and implement recipes and the new currency system once the shop is figured out.
I can't give an accurate ETA, but I'll keep you up to date on progress, and can at least say it won't be too long.