The Meaning of Life, the Universe, and Everything.
About a year ago, there was a mod request from another member on the forum. He wanted to see Runescape's Runecrafting skill/mechanic implemented into Minecraft. For those of you who haven't heard of the MMORPG known as Runescape, Runecrafting involves taking Rune Essence that you've mined to altars scattered around the map where, using the specific talisman, you can enter a "pocket dimension" where you then craft your Rune Essence into runes of that type. The runes are then used in various quantities & types to cast magic.
Jump forward to now and I'm here to revive this mod idea. I have some basic stuff already implemented like the actual Runecrafting and some basic spells, but I'm looking for team members to work on this mod in the hopes that it will be completed.
The mod itself will take Runecrafting and implement it closely as it was in Runescape, but the spells will not necessarily be a copy of Runescape's spells but rather spells that make sense for Minecraft.
Rune Essence: A portal to a mining dimension will be generated in the Overworld. Once inside this dimension, you won't be able to destroy or place blocks(similar to adventure mode) besides mining the Essence Ore itself. Mining the Ore will drop Rune Essence or if you have Silk Touch on your pickaxe, Pure Essence instead.
Altars: There will also be Overworld generation for altars scattered around for the several types of Runes. If you have a talisman or a tiara(an equip-able version of a talisman) of that altar's type, you'll be able to enter the pocket dimension for that altar and craft runes inside using your Rune Essence.
Talismans: Specific types of talismans needed for the altars will drop from specific mobs. They can also be found in dungeon chest loot. Talisman will also tell the player in what direction the altar can be found.
Runes: There are 14 different types of runes in the mod that will be used for spellcasting. The main method of collecting runes is of course Runecrafting them at altars. Pure Essence is also needed specifically for the higher tier of runes. In addition to Runecrafting, you can also find runes from mob drops and dungeon loot.
Spellcasting: To cast spells, you first need to make yourself a spellbook(a book & any type of rune). Right clicking will open up a GUI where you can select the spell to cast. If you have a Staff in your hand as well(with the spellbook in the off-hand slot), you can shift-right click to select a spell to auto-cast. Then right-clicking will automatically cast the spell you set for auto-casting.
Magic Spells: Some spells(Mostly combat related spells) will have a success rate dependent on the caster's Magic Level, the number of Wizard armor equipped, and the spell itself. Attack damage & accuracy for combat spells are also determined in a similar fashion.
Experience & Levels: The player will have their own Magic & Runecrafting Level. The higher, the more magic you can cast and the more kinds of Runes you can Runecraft. In addition, higher levels of Runecrafting will net you more Runes per Essence.
Current List of Items:
Breaking Rune Essence Ore gives you either Rune or Pure Essence depending if you have Silk Touch or not:
Really hoping I can find people to collaborate with on this project.
Best way to find those is to go through other WIP threads and message people who just got started and feel unsafe if they can actually pull off their projects alone... good luck with this, I'll definitely check back to here from time to time.