The Meaning of Life, the Universe, and Everything.
Join Date:
4/7/2011
Posts:
233
Member Details
World of Minecraft is a mod that brings a World of Warcraft feeling to minecraft. It offers you six classes with various abilities and talents, and completely different playstyles. In order to compensate for minecraft's lack of punishment upon death, all class related data is deleted when you die. This means that your entire class progress (spells and talents) are wiped when you die. This can be disasbled in the config file.
Classes:
The class you pick will bigly (as Trump would say) impact your playstyle. Here are brief descriptions of all the classes:
Druid:
Druids are (just like in WoW) the jacks of all trades. The combination of rejuvenation, healing touch and regrowth offers both healing over time, and on-demand healing. Moonfire on multiple targets, combined with the powerful spell Hurricane offers a rather strong AoE damage, and wrath spam combined with MoP-styled starsurge procs can result in some moments of godly burst. On top of all of this, innervate can restore your precious mana when you are in a real pickle.
Death Knight:
Death knights are very suited for tanking (and by this playing alone). They have a very good self healing over time through a the health leach effect on blood plague, and a powerful healing on demand with rune tap. They also have armor penetrating, single target target damage with frost strike, and a single target nuke with obliterate. Blood boil is excelent for knocking enemies away and spreading debuffs between them at the same time, while howling blast can be used to slow down an entire group of enemies. On top of this great AoE damage, they can spread their frost fever like it was ebola with the necrotic plague talent. If this overloaded kit is not enough to get you out of trouble, you have a last ace up your sleeve: remorseless winter. Remorseless winter will slow down all enemies around you, and deal good damage every tick as long the effect is active. The death knights only weakness is range, that is countered quite well with death grip, a spell that pools what it hits to the death knight.
Warlock:
Channeling the demonic powers, warlocks are suited for one thing, and one thing only, destruction! Pick between debuffing multiple enemies with an array of damage over time abilities and watch them all melt, or burst them down with both single target and AoE destructive fire spells. If neither of these options sounded appealing, you could always grab a runeblade and pretend that you are a highly mobile death knight instead. In addition to being the masters destruction, they have a strong self healing with the siphon life talent, and last but not least, the healthstone - a conjured consumable that restores health to you or your friend.
Warrior:
For those who enjoyed diamon armor and weapons in regular minecraft, please consider the warrior. Equip tanky gear and a huge weapon, charge to your enemies and strike them down, while you gain rage at the same time. The rage can be consumed in order to execute an almost dead target, make a whirlwind of steal, or stomp the ground pretty damn hard, to slow enemies around you. This class has excelent damage and mobility, but the self healing is rather weak. Pairs very well up with a healer!
Priest:
An uncomplete class, that currently offers great healing, both single target and AoE, some healing over time, pluss an occasional shielding spell. It also brings some solid AoE damage to the table with various debuffs, some that deals damage, some that drains health, and some that hurts everything around the affected enemy. If you are not convinced yet, the priests great utility might do the job. Levitate lets you fly around for a few seconds in creative mode, and when you reach your destination, you can pull your friend to you with leap of faith.
Rogue:
This was the last class I made, when I wanted to truly change the combat in minecraft. If have the correct gear (dagger and leather/cloth armor), you turn invisible (stealth) when sneaking, if you have not participated in combat for at least six seconds. While stealthed, you move extremely slow, but mobs cannot see you. This can be used to get behind the most critical enemy, so you can land the powerful backstab ability on it. Backstab deals high damage, that is guaranteed to crit if used from stealth. After taking out the VIP target, you can jump to the second most critical target with shadow step, and backstab that one as well. Now it might be time to keep fighting, either by running behind enemies and backstabbing them, or just keep hitting them with sinister strike. Either way, you will accumulate some combo points, which increases the damage on your eviscerate ability, or increases the stun duration on cheap shot. The crazy thing is that this is not even what makes the class unique. Rogues are obviously cheating, because they have more than four aces up their sleeves. If they find themself trouble, they can use evasion to evade physical hits, cloak of shadows to remove magical effects and resist magic for a few seconds, and crimson vial to keep their health at max. If this is not enough, why not just say **** it, blind your oponent, vanish, then sap some poor guy, and run away with sprint?
Gear:
In order to play your class as efficient as possible, you might want to collect some gear. There is a bunch of weapons and armor, that offer different stats. Some increases your damage, some gives you some health, other ones gives you more mana, or mana regen. It is up to you to discover it all. If you are up for the task, I can reveal the stat behaviour is inspired by the stats from World of Warcraft.
Screenshots:
-
-
-
Credit list:
- Thanks to my GF who has made dinner for me almost every day, and endured me going to bed at 5AM every night for five eight weeks while making this mod.
- Thanks a lot to the modding community on this forum, you have been very helpful!
- Thanks to MillersMod who let me use his spellbook texture from the mod "Classes of Warcraft".
- Thanks to coolAlias for his great tutorials, as well as helping me with zombie AI manipulation.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/7/2011
Posts:
233
Member Details
EDIT: Because the ammount of recipes is too damn high, I gave up documenting them here. I recommend using a mod that lets you search for items and look at their crafing recipes in-game to keep track of everything.
You now have to pay levels to learn spells and talents, making the game more balanced in a survival setting. Because I am a fan of "quite hardcore" games, I made everything you learned reset upon death.
Added 2 new spells to the druid, which are Starfire and Innervation (see the top post for detailed info).
Added resource bars, mana for druids, and an energy-like resource for death knights.
Added the Spirit stat.
Added a talent tree to the druid class.
Fixed a bug that made stuff collide with tall grass and stuff like that.
Decreased Wrath cooldown and damage.
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Introduced cloth armor for casters (need help to make it not look like an armor).
Introduced Nether Essence of Fire and Elemental Fire, this has no effect at the moment, but you should could start collecting anyway.
Added Death's Advance to Death Knight spellbook.
Added Pillar of Frost to Death Knight Frost specialization (replaces Improved Howling Blast, this is always active now).
Buffs and Nerfs:
Massive nerf to Frostmourne (Reduced strength by 33% and power by 50%, but at least I increased its strength scaling by 20%, so it got that going for it, which is nice).
Nerfed Unholy Rune (duration reduced by 40%).
Nerfed the Strength stat (damage bonus reduced by 50%).
Buffed Plague Strike (cooldowns reduced bt 20%).
Tweaked Plague Strike (added base damage, reduced Attack Rating scaling damage by 20%).
Tweaked Wrath (base damage increased by 100%, scaling reduced by 30%).
Buffed Rejuvenation (20% more base healing).
Buffed Improved Plague Strike (100% more Runic Power cost reduction).
Tweaked Starsurge (base damage increased by 200%, scaling decreased by 30%).
Buffed Starfire (added a base damage that is replaced with an explosion if specced).
Other:
Added buff icons.
Renamed Improved Blood Boil to Roilling Blood (like in WoW).
Starfall, Starfire, Wrath, Starsurge, Moonfire and Sunfire (even though you cannot use it yet) scales with Spellpower instead of Intelligence. The calculation of Spellpower is: Spellpower = Intelligence + Power. This is to make a difference in caster DPS gear and healing gear.
Runesteel Ore is now made out of steel instead of iron.
Fixed a bug that causes the game to crash if the Death Knight's talent Necrotic Plague is used on a server.
Promisses for next update:
Implement a new class.
Adding particle effects to all spells make the gameplay more appealing.
More gear options, not just weak early game items and powerfull late game items. I will also try to be creative with on use effects on items, like the effect of Staff of the Verdant circle (right click to use it).
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
I like this mod a lot because i can actually build smooth rotation(unlike in millers mod),but here is some buts that make this mod kinda meh:
-No sounds.Yeah.Gameplay is smooth and looks fine,but without sounds skills looks boring.
-Sprites.Textures are a bit sad.Armor(on player) looks amazing(same with weapons),but other stuff looks wierd(if not very bad) in inventory.
-Forced to change class upon death.Its surely adds some hardcore,but in PvP dealing 16 damage and DoTing targets may cause a LOT of people start over again.Imagine admin creating a Raid.You beat it.Got some sweet legendary items.But before you could even equip it you are getting ganked,loosing all talents and skills from some D-bag.Not cool.
-Fonts and interface.Using white font in grey interface causes troubles when leveling skills.Maybe change costs to green-ish and text to black?
And here is thing that i liked a lot:
+You can build rotation and be REALLY helpful in most of sitiations.
+Talenting or getting skills affect your play style.Yep.Its actually affect how you will play.You may go to full one-shot-combo-build or multidot build or even tank.All depends which talents you gonna choose.
+Weapons textures.Yeah,most of the things looks wierd in inventory,but weapons looks very cool and detailed.
Thats it from my testing of this one,i hope i will see enh shaman killing stuff with windfury procs
I like this mod a lot because i can actually build smooth rotation(unlike in millers mod),but here is some buts that make this mod kinda meh:
-No sounds.Yeah.Gameplay is smooth and looks fine,but without sounds skills looks boring.
-Sprites.Textures are a bit sad.Armor(on player) looks amazing(same with weapons),but other stuff looks wierd(if not very bad) in inventory.
-Forced to change class upon death.Its surely adds some hardcore,but in PvP dealing 16 damage and DoTing targets may cause a LOT of people start over again.Imagine admin creating a Raid.You beat it.Got some sweet legendary items.But before you could even equip it you are getting ganked,loosing all talents and skills from some D-bag.Not cool.
-Fonts and interface.Using white font in grey interface causes troubles when leveling skills.Maybe change costs to green-ish and text to black?
And here is thing that i liked a lot:
+You can build rotation and be REALLY helpful in most of sitiations.
+Talenting or getting skills affect your play style.Yep.Its actually affect how you will play.You may go to full one-shot-combo-build or multidot build or even tank.All depends which talents you gonna choose.
+Weapons textures.Yeah,most of the things looks wierd in inventory,but weapons looks very cool and detailed.
Thats it from my testing of this one,i hope i will see enh shaman killing stuff with windfury procs
- Thanks a lot for the input! I will add sounds in the next release, together with more particle effects, to make the gameplay feel more better.
- I will make a config file that lets you turn off the hardcore mode, because personally I like it a lot. By the way, in the early builds, your inventory got deleted too!
- I whill change the white part with some other color. How do you feel abou the white shaded title though, does that need to be changed too?
+ I tried very hard to make all the spells useful, if a spell wasn't, I simply replaced it.
+ I worked even more on this part, implemented, tested and replaced a lot of talents in order to make distinct specs, I am VERY glad you like the result!
+ Glad you like the weapon textures, even though I didn't make them myself.
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
- Thanks a lot for the input! I will add sounds in the next release, together with more particle effects, to make the gameplay feel more better.
- I will make a config file that lets you turn off the hardcore mode, because personally I like it a lot. By the way, in the early builds, your inventory got deleted too!
- I whill change the white part with some other color. How do you feel abou the white shaded title though, does that need to be changed too?
+ I tried very hard to make all the spells useful, if a spell wasn't, I simply replaced it.
+ I worked even more on this part, implemented, tested and replaced a lot of talents in order to make distinct specs, I am VERY glad you like the result!
+ Glad you like the weapon textures, even though I didn't make them myself.
Config would be nice to have Title seems ok for me,it just cost being too bright and some times text.
Added the "Basic Staff", an quite early game staff for casters.
You can now select Warlock and Hunter as classes. However, their spells and talents are not implemented, so it is not recommended doing so.
Talent and Spell requirement text is now red if you dont meet the requirements, green if you do, and blue if a spell is learned via talents. The text collor on spells (next to the icon) also changed depending on if it is known, learned by talent or by spending levels.
Getting a new talent is considered as "leveling up", which will increase your primary stat by one.
Buffs and Nerfs:
Tweaked Frostmourne (Strength scaling reduced by 16%, the removed amount is replaced with power scaling).
Other:
I believe I fixed a bug that made mobs not drop exp when killed by magic. However, DoT ticks from spells that do not cause knockback will not count towards the "last-attacked-by-a-player-timer" on an entity.
Removed Army of the Dead, it will return to the game when I fix some aggro issues.
Removed Fortress spawning, to make the mod comboing better with other world gen mods. You soon be able to re-enable it in a config file.
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Added the "Basic Staff", an quite early game staff for casters.
You can now select Warlock and Hunter as classes. However, their spells and talents are not implemented, so it is not recommended doing so.
Talent and Spell requirement text is now red if you dont meet the requirements, green if you do, and blue if a spell is learned via talents. The text collor on spells (next to the icon) also changed depending on if it is known, learned by talent or by spending levels.
Getting a new talent is considered as "leveling up", which will increase your primary stat by one.
Buffs and Nerfs:
Tweaked Frostmourne (Strength scaling reduced by 16%, the removed amount is replaced with power scaling).
Other:
I believe I fixed a bug that made mobs not drop exp when killed by magic. However, DoT ticks from spells that do not cause knockback will not count towards the "last-attacked-by-a-player-timer" on an entity.
Removed Army of the Dead, it will return to the game when I fix some aggro issues.
Removed Fortress spawning, to make the mod comboing better with other world gen mods. You soon be able to re-enable it in a config file.
So,i have tested update.New colors are great!
Here is bugs:
1.I cant smelt steel ore making DK survival progression impossible.
2.Lich king & cenarion armors dont work properly.
Also Cenarion armor works wierd way:With hat its completly invisible and without it,it just looks very wierd.
And lich armor is pink and black squares.
Here are screenshots.
So,i have tested update.New colors are great!
Here is bugs:
1.I cant smelt steel ore making DK survival progression impossible.
2.Lich king & cenarion armors dont work properly.
Also Cenarion armor works wierd way:With hat its completly invisible and without it,it just looks very wierd.
And lich armor is pink and black squares.
Here are screenshots.
Both bugs hotfixed and uploaded as a new v0.5. What about the icons?
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/7/2011
Posts:
233
Member Details
Considering I dont have any experience with Demon Hunters, I decided to let that wait a bit, and rather make the second most popular class: the warrior.
WARNING: I CHANGED THE MOD ID TO SOMETHING MORE SUITABLE, THIS WILL CAUSE ITEMS AQUIRED WITH EARLIER VERSIONS TO BE DELETED UPON INSTALLING. HOWEVER, FROM THIS POINT, THIS WILL NEVER HAPPEN AGAIN! FOR SURVIVAL PLAYERS, I RECOMMEND GIVING BACK LOST ITEMS IN CREATIVE MODE.
Added icons to elemental fire and essence of fire.
Added sounds to abilities. I know those are not the best, so if you have any better sound
clips, feel free so send them over
Added the spells Death and Decay and Remorseless Winter to Death Knights.
Added particles to most spells.
Buffs and Nerfs:
Buffed Frostmourne again (has 6 power now, it cannnot have less than other runeblades. To compensate for this, power scaling on death knights will be nerfed).
Other:
Changed the spell source locations, not all sounds will play "at" the casters location anymore.
Changed the spell particles
The "stat-per-talent-level" feature was bugged, you now properly gain stats for each talent point you spend.
Made the spellpage slightly less RAM demanding.
Rollback Post to RevisionRollBack
Whomsoever takes up this mod shall wield power eternal.
Classes:
The class you pick will bigly (as Trump would say) impact your playstyle. Here are brief descriptions of all the classes:
Druid:
Druids are (just like in WoW) the jacks of all trades. The combination of rejuvenation, healing touch and regrowth offers both healing over time, and on-demand healing. Moonfire on multiple targets, combined with the powerful spell Hurricane offers a rather strong AoE damage, and wrath spam combined with MoP-styled starsurge procs can result in some moments of godly burst. On top of all of this, innervate can restore your precious mana when you are in a real pickle.
Death Knight:
Death knights are very suited for tanking (and by this playing alone). They have a very good self healing over time through a the health leach effect on blood plague, and a powerful healing on demand with rune tap. They also have armor penetrating, single target target damage with frost strike, and a single target nuke with obliterate. Blood boil is excelent for knocking enemies away and spreading debuffs between them at the same time, while howling blast can be used to slow down an entire group of enemies. On top of this great AoE damage, they can spread their frost fever like it was ebola with the necrotic plague talent. If this overloaded kit is not enough to get you out of trouble, you have a last ace up your sleeve: remorseless winter. Remorseless winter will slow down all enemies around you, and deal good damage every tick as long the effect is active. The death knights only weakness is range, that is countered quite well with death grip, a spell that pools what it hits to the death knight.
Warlock:
Channeling the demonic powers, warlocks are suited for one thing, and one thing only, destruction! Pick between debuffing multiple enemies with an array of damage over time abilities and watch them all melt, or burst them down with both single target and AoE destructive fire spells. If neither of these options sounded appealing, you could always grab a runeblade and pretend that you are a highly mobile death knight instead. In addition to being the masters destruction, they have a strong self healing with the siphon life talent, and last but not least, the healthstone - a conjured consumable that restores health to you or your friend.
Warrior:
For those who enjoyed diamon armor and weapons in regular minecraft, please consider the warrior. Equip tanky gear and a huge weapon, charge to your enemies and strike them down, while you gain rage at the same time. The rage can be consumed in order to execute an almost dead target, make a whirlwind of steal, or stomp the ground pretty damn hard, to slow enemies around you. This class has excelent damage and mobility, but the self healing is rather weak. Pairs very well up with a healer!
Priest:
An uncomplete class, that currently offers great healing, both single target and AoE, some healing over time, pluss an occasional shielding spell. It also brings some solid AoE damage to the table with various debuffs, some that deals damage, some that drains health, and some that hurts everything around the affected enemy. If you are not convinced yet, the priests great utility might do the job. Levitate lets you fly around for a few seconds in creative mode, and when you reach your destination, you can pull your friend to you with leap of faith.
Rogue:
This was the last class I made, when I wanted to truly change the combat in minecraft. If have the correct gear (dagger and leather/cloth armor), you turn invisible (stealth) when sneaking, if you have not participated in combat for at least six seconds. While stealthed, you move extremely slow, but mobs cannot see you. This can be used to get behind the most critical enemy, so you can land the powerful backstab ability on it. Backstab deals high damage, that is guaranteed to crit if used from stealth. After taking out the VIP target, you can jump to the second most critical target with shadow step, and backstab that one as well. Now it might be time to keep fighting, either by running behind enemies and backstabbing them, or just keep hitting them with sinister strike. Either way, you will accumulate some combo points, which increases the damage on your eviscerate ability, or increases the stun duration on cheap shot. The crazy thing is that this is not even what makes the class unique. Rogues are obviously cheating, because they have more than four aces up their sleeves. If they find themself trouble, they can use evasion to evade physical hits, cloak of shadows to remove magical effects and resist magic for a few seconds, and crimson vial to keep their health at max. If this is not enough, why not just say **** it, blind your oponent, vanish, then sap some poor guy, and run away with sprint?
Gear:
In order to play your class as efficient as possible, you might want to collect some gear. There is a bunch of weapons and armor, that offer different stats. Some increases your damage, some gives you some health, other ones gives you more mana, or mana regen. It is up to you to discover it all. If you are up for the task, I can reveal the stat behaviour is inspired by the stats from World of Warcraft.
Screenshots:
-
-
-
Credit list:
- Thanks to my GF who has made dinner for me almost every day, and endured me going to bed at 5AM every night for
fiveeight weeks while making this mod.- Thanks a lot to the modding community on this forum, you have been very helpful!
- Thanks to MillersMod who let me use his spellbook texture from the mod "Classes of Warcraft".
- Thanks to coolAlias for his great tutorials, as well as helping me with zombie AI manipulation.
Download:
http://www.mediafire.com/file/4bo6ct81ilqxl61/World+of+Minecraft-1.7.10-0.12.jar
Recommended 3rd party mods:
Damage-Indicators-Mod-1.7.10- displays entity health and damage.
Link Removed- Displays crafing recipes.
ZombieAwareness-1.9.2- Makes mobs smarter.
Ps. To all of you who voted in my polls, sorry for accidently resetting it!
EDIT: Because the ammount of recipes is too damn high, I gave up documenting them here. I recommend using a mod that lets you search for items and look at their crafing recipes in-game to keep track of everything.
UPDATE v0.1:
UPDATE v0.2:
UPDATE v0.3
UPDATE v0.4
New Stuff:
Buffs and Nerfs:
Other:
Promisses for next update:
I like this mod a lot because i can actually build smooth rotation(unlike in millers mod),but here is some buts that make this mod kinda meh:
-No sounds.Yeah.Gameplay is smooth and looks fine,but without sounds skills looks boring.
-Sprites.Textures are a bit sad.Armor(on player) looks amazing(same with weapons),but other stuff looks wierd(if not very bad) in inventory.
-Forced to change class upon death.Its surely adds some hardcore,but in PvP dealing 16 damage and DoTing targets may cause a LOT of people start over again.Imagine admin creating a Raid.You beat it.Got some sweet legendary items.But before you could even equip it you are getting ganked,loosing all talents and skills from some D-bag.Not cool.
-Fonts and interface.Using white font in grey interface causes troubles when leveling skills.Maybe change costs to green-ish and text to black?
And here is thing that i liked a lot:
+You can build rotation and be REALLY helpful in most of sitiations.
+Talenting or getting skills affect your play style.Yep.Its actually affect how you will play.You may go to full one-shot-combo-build or multidot build or even tank.All depends which talents you gonna choose.
+Weapons textures.Yeah,most of the things looks wierd in inventory,but weapons looks very cool and detailed.
Thats it from my testing of this one,i hope i will see enh shaman killing stuff with windfury procs
- Thanks a lot for the input! I will add sounds in the next release, together with more particle effects, to make the gameplay feel more better.
- I will make a config file that lets you turn off the hardcore mode, because personally I like it a lot. By the way, in the early builds, your inventory got deleted too!
- I whill change the white part with some other color. How do you feel abou the white shaded title though, does that need to be changed too?
+ I tried very hard to make all the spells useful, if a spell wasn't, I simply replaced it.
+ I worked even more on this part, implemented, tested and replaced a lot of talents in order to make distinct specs, I am VERY glad you like the result!
+ Glad you like the weapon textures, even though I didn't make them myself.
What an amazing mod, nice textures
10 Facts in the world that people don't know FOR PEOPLE WHO DO NOT KNOW THIS
1. Ya can't wash your eyes with soap
2. Ya can't count ya beautiful hair
3. Ya can't breathe with your tongue out
4. Ya tried no.3
6. Ya realised that ya could do no.3 but ya look like a doggie
7. Ya probably smiling/mad right now because I fooled ya BUDDY
8. Ya skipped number 5 bro/sis
9. Ya checked to see if there's a friggin no.5
10 copy and paste to fool somebody
Config would be nice to have Title seems ok for me,it just cost being too bright and some times text.
Found 2 bugs.
Army of Dead's zombies will attack YOU causing instant death(almost every time),but will give you end game tier armor after their death.
Killing with Blood Boil willnot grant you souls.
Gonna test some pvp later.
I am glad you like them, they were the main reason why I wanted to make this mod
Update v0.5 will be posted today as a response to your messages
I didn't really get to do as much as I wanted today, but here is what I got for today
UPDATE v0.5
New Stuff:
You can now select Warlock and Hunter as classes. However, their spells and talents are not implemented, so it is not recommended doing so.Buffs and Nerfs:
Other:
Awesome!Gonna test it a bit later
So,i have tested update.New colors are great!
Here is bugs:
1.I cant smelt steel ore making DK survival progression impossible.
2.Lich king & cenarion armors dont work properly.
Also Cenarion armor works wierd way:With hat its completly invisible and without it,it just looks very wierd.
And lich armor is pink and black squares.
Here are screenshots.
Both bugs hotfixed and uploaded as a new v0.5. What about the icons?
Icons look better now
Considering I dont have any experience with Demon Hunters, I decided to let that wait a bit, and rather make the second most popular class: the warrior.
WARNING: I CHANGED THE MOD ID TO SOMETHING MORE SUITABLE, THIS WILL CAUSE ITEMS AQUIRED WITH EARLIER VERSIONS TO BE DELETED UPON INSTALLING. HOWEVER, FROM THIS POINT, THIS WILL NEVER HAPPEN AGAIN! FOR SURVIVAL PLAYERS, I RECOMMEND GIVING BACK LOST ITEMS IN CREATIVE MODE.
UPDATE v0.6
New Stuff:
Buffs and Nerfs:
Other:
When do you think your mod will be released?
ETA for v1.0 is 1st of January.