Hey FavouriteDragon, just wanted to say thanks so much for all the dedication and hard work you put into this mod and these weekly updates and everything! You really never cease to amaze me and I just wanted to let you know you're doing amazing and again thank you so much!!!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Ah thanks so much, man! Your guys' support really means a lot!
I took a break yesterday due to some... interesting.... stuff happening with my IDE and gihub. However, today, I have a plan of attack! I should be getting out the full preview today or tomorrow!
Again, thank you so much for your support! Without it, I doubt I would've kept doing weekly updates or been so involved in the mod
Yeah I'm really excited to share all the work I've done with you guys!
Note: If your game crashes and your forge version is updated, and you're using Mac and Linux, don't worry! It'll be fixed today or tomorrow!
Read the full changelog at curseforge!!!!
Holy Crap. Lots of stuff.
+Added and AOE attack at the end of cloudburst and water arc.
+Added Lightning Raze
+Added Inferno Punch
+Added 4 new Radial Segment textures- 1 for each base element.
+Added a couple new element tab icons- will slowly be added instead of the old ones as the new ones are finished.
+Added a new custom explosion for different purposes.
+Particles for lots of abilities for better aesthetics.
+Added config stuff for almost everything
+Added cooldowns for almost everything
+Added new textures for every single new ability past a4.0- courtesy of Fire, Cornelious, and Kisutora.
*Massively refactored code- the Smash Ground Handler is actually useful now, code cleanup, e.t.c
*Severely reduced the glitchiness of Air Bubble- its lag and weird desync is now almost non-existent,
*Water Cannon has been completely redone
+Particles for charging it
+It blocks throwables while charging, and arrows at higher levels.
+Now actually looks like a jet of water with a better size proportion.
+Better collision, now crowd control instead of tracking.
*Earthspike has been completely redone
+Actual collision- no more hacky collision to get it to work. However it took a lot of effort getting it to collide with stuff.
+Wayyyyy better Path 1 Level 4- now an instantaneous ring of spikes followed up by more spikes.
+Particles
*Better scroll loot generation
*Loots of miscellaneous bug fixes- hitbox adjustments, prevented some entity glitchiness, fixed some crashes.
*Air bubble is now way less glitchy.
*Wave
+Added size variation
+Added way better collision
+Added particles
+Now kind of goes on land
+Better model
+Better hitbox
*Fixed numerous status control bugs and crashes
*Fireball and cloudburst now have actual size variation and look pretty nice.
*Reduced Air Bubble glitchiness
*Reduced Inferno Punch particles and reduced lag
*Changed Inferno Punch Path 2 to a super-long-ranged punch
*Made Water Arc path 2 cut through blocks
*Made Water Arc and Water Cannon use snow, ice, plants, e.t.c properly
*Fixed a crash with wave
*Fixed some chi bugs and other numerous glitches
*Completely fixed wave sizing and model positioning! It should now actually look good!
*Compressed textures so that the mod size is way smaller!
*Fixed water arc damage!
*Fixed spam glitches with lightning spear, cloudburst, and fireball
*Hopefully fixed lightning redirection working when it's not supposed to
*Added a config for low chi debuffs+added low chi debuffs
*Prevented lots of future crashes and fixed a water arc crash
*Also hopefully fixed/prevented some water bubble crashes
And that's all of it! Super long!!!!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! It's the 63rd weekly update!
I've got some cool stuff for ya!
First off- Air Burst. It's a new air ability! Charge up for a couple seconds then blast your enemies away! Ideas for upgrades and other functionality would be greatly appreciated!
Gif:
Pretty laggy, as you can see. I'm gonna try and reduce the particle count a little!
Also, I've been working on lots of bug fixes! I've fixed a bunch that I don't even remember, and am working on a really embarassing bug...
You can't bend against the Ender Dragon! Pretty crazy, right?!?!?!? It's immune! So, I've been working on trying to make sure the dragon can be damaged. I've had success so far with a couple abilities. I'm additionally working on compatiblity with other mods, so I have to redo allllllll of my collision code....
Anyway, I'm sure you noticed all the releases I did! That's gonna be pretty rare- it'll only happen every medium sized update- like the next one, with all its internal changes that'll probably cause crashes!
I still need a couple textures, but I'm slowly working on making scroll drops and the config better! Balancing for everyone! Hope you guys have a great week!
My kids love avatar and they love Minecraft. This is great. But I don't see any listing on the WIKI that explains keyboard controls. Or basically any kind of walk through that explains how to do things from the basic start.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Yeah uh... There might be some keybind conflicts and other errors caused by all those massive gameplay-changing mods...
Can you open up an issue on github? With the modpack you were using, forge version, what exactly you did to get the bug, e.t.c https://github.com/ProjectKorra/AvatarMod/issues
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! It's the 64th weekly update!
I've reduced lag AND upgraded smash particles yet again!
I'd give you guys a gif, but I can't run my dev environment right now because Mahtaran is working on packets
Gifs tomorrow!
I've fixed a whole slew of bugs with Inferno Punch, including some annoying crashes! I've also optimized Air Burst for particle count AND knockback! Slowly getting some textures in, and fixing some compatibility and other collision bugs! More gifs later this week!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! Some bad news:
Mahtaran revamped the packet system- pretty sweet, right? Improved maintainability, readability, and prevents some potential bugs.
However, it's caused some unforeseen bugs that means I can't release a preview this week, as Mahtaran is on holiday again Nor can I do gifs
Side effects (there's probably more, but these are the ones that I've seen):
-Bending on old worlds breaks them. This means you'll need to remove your bending before using a5.7, otherwise you won't be able to bend.
-Most tickhandlers don't work- smashing the ground, lightning arc, air burst, water cannon, water skate, and earthspike.
-Inferno Punch doesn't work
-Bending is sometimes removed when you rejoin a world!
Until these gamebreaking bugs are fixed by mahtaran, I have to put some stuff on hold
I also wanna play Super Mario Odyssey and some other games I've been meaning to play.
Hopefully we'll be back on track next week!
Awesome!
Image Removed
~ Everybody's FavouriteDragon
Hey FavouriteDragon, just wanted to say thanks so much for all the dedication and hard work you put into this mod and these weekly updates and everything! You really never cease to amaze me and I just wanted to let you know you're doing amazing and again thank you so much!!!
Ah thanks so much, man! Your guys' support really means a lot!
I took a break yesterday due to some... interesting.... stuff happening with my IDE and gihub. However, today, I have a plan of attack! I should be getting out the full preview today or tomorrow!
Again, thank you so much for your support! Without it, I doubt I would've kept doing weekly updates or been so involved in the mod
Yeah I'm really excited to share all the work I've done with you guys!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! a5.4 Preview 1 has been released!!!!!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg/files/2596978
Note: If your game crashes and your forge version is updated, and you're using Mac and Linux, don't worry! It'll be fixed today or tomorrow!
Read the full changelog at curseforge!!!!
Image Removed
~ Everybody's FavouriteDragon
a5.4 Preview 2 has been released!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg/files/2597332
Image Removed
~ Everybody's FavouriteDragon
Preview Number 4 has been released!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg/files/2597446
Image Removed
~ Everybody's FavouriteDragon
a5.4 Has been released!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg
Here's the super long change log!!!!
Holy Crap. Lots of stuff.
+Added and AOE attack at the end of cloudburst and water arc.
+Added Lightning Raze
+Added Inferno Punch
+Added 4 new Radial Segment textures- 1 for each base element.
+Added a couple new element tab icons- will slowly be added instead of the old ones as the new ones are finished.
+Added a new custom explosion for different purposes.
+Particles for lots of abilities for better aesthetics.
+Added config stuff for almost everything
+Added cooldowns for almost everything
+Added new textures for every single new ability past a4.0- courtesy of Fire, Cornelious, and Kisutora.
*Massively refactored code- the Smash Ground Handler is actually useful now, code cleanup, e.t.c
*Severely reduced the glitchiness of Air Bubble- its lag and weird desync is now almost non-existent,
*Water Cannon has been completely redone
+Particles for charging it
+It blocks throwables while charging, and arrows at higher levels.
+Now actually looks like a jet of water with a better size proportion.
+Better collision, now crowd control instead of tracking.
*Earthspike has been completely redone
+Actual collision- no more hacky collision to get it to work. However it took a lot of effort getting it to collide with stuff.
+Wayyyyy better Path 1 Level 4- now an instantaneous ring of spikes followed up by more spikes.
+Particles
*Better scroll loot generation
*Loots of miscellaneous bug fixes- hitbox adjustments, prevented some entity glitchiness, fixed some crashes.
*Air bubble is now way less glitchy.
*Wave
+Added size variation
+Added way better collision
+Added particles
+Now kind of goes on land
+Better model
+Better hitbox
*Fixed numerous status control bugs and crashes
*Fireball and cloudburst now have actual size variation and look pretty nice.
*Reduced Air Bubble glitchiness
*Reduced Inferno Punch particles and reduced lag
*Changed Inferno Punch Path 2 to a super-long-ranged punch
*Made Water Arc path 2 cut through blocks
*Made Water Arc and Water Cannon use snow, ice, plants, e.t.c properly
*Fixed a crash with wave
*Fixed some chi bugs and other numerous glitches
*Completely fixed wave sizing and model positioning! It should now actually look good!
*Compressed textures so that the mod size is way smaller!
*Fixed water arc damage!
*Fixed spam glitches with lightning spear, cloudburst, and fireball
*Hopefully fixed lightning redirection working when it's not supposed to
*Added a config for low chi debuffs+added low chi debuffs
*Prevented lots of future crashes and fixed a water arc crash
*Also hopefully fixed/prevented some water bubble crashes
And that's all of it! Super long!!!!
Image Removed
~ Everybody's FavouriteDragon
a5.5 has been released!!!!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg
It fixes a couple of crashes and adds sounds to earthspike!
Image Removed
~ Everybody's FavouriteDragon
a5.6 has been released! It adjusts some chi and fixes some crashes!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! It's the 63rd weekly update!
I've got some cool stuff for ya!
First off- Air Burst. It's a new air ability! Charge up for a couple seconds then blast your enemies away! Ideas for upgrades and other functionality would be greatly appreciated!
Gif:
Pretty laggy, as you can see. I'm gonna try and reduce the particle count a little!
Also, I've been working on lots of bug fixes! I've fixed a bunch that I don't even remember, and am working on a really embarassing bug...
You can't bend against the Ender Dragon! Pretty crazy, right?!?!?!? It's immune! So, I've been working on trying to make sure the dragon can be damaged. I've had success so far with a couple abilities. I'm additionally working on compatiblity with other mods, so I have to redo allllllll of my collision code....
Anyway, I'm sure you noticed all the releases I did! That's gonna be pretty rare- it'll only happen every medium sized update- like the next one, with all its internal changes that'll probably cause crashes!
I still need a couple textures, but I'm slowly working on making scroll drops and the config better! Balancing for everyone! Hope you guys have a great week!
Image Removed
~ Everybody's FavouriteDragon
Ty for an updates! that's rlly awesome!
Thanks!
Image Removed
~ Everybody's FavouriteDragon
My kids love avatar and they love Minecraft. This is great. But I don't see any listing on the WIKI that explains keyboard controls. Or basically any kind of walk through that explains how to do things from the basic start.
I have a few bugs here.
1)Firebending ability => Fire jump doesnt work Gyazo
2)Fire punch => doesn't gain experience. Gyazo
1) Hmm that's weird!
2) Already fixed!
Image Removed
~ Everybody's FavouriteDragon
1) What version of forge were you using? The exact version.
What other mods were you using?
And what version of the mod were you using?
Image Removed
~ Everybody's FavouriteDragon
1)
2)I'm ashamed, probably errors are caused by third-party mods
Yeah uh... There might be some keybind conflicts and other errors caused by all those massive gameplay-changing mods...
Can you open up an issue on github? With the modpack you were using, forge version, what exactly you did to get the bug, e.t.c
https://github.com/ProjectKorra/AvatarMod/issues
Thanks!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! It's the 64th weekly update!
I've reduced lag AND upgraded smash particles yet again!
I'd give you guys a gif, but I can't run my dev environment right now because Mahtaran is working on packets
Gifs tomorrow!
I've fixed a whole slew of bugs with Inferno Punch, including some annoying crashes! I've also optimized Air Burst for particle count AND knockback! Slowly getting some textures in, and fixing some compatibility and other collision bugs! More gifs later this week!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! Some bad news:
Mahtaran revamped the packet system- pretty sweet, right? Improved maintainability, readability, and prevents some potential bugs.
However, it's caused some unforeseen bugs that means I can't release a preview this week, as Mahtaran is on holiday again Nor can I do gifs
Side effects (there's probably more, but these are the ones that I've seen):
-Bending on old worlds breaks them. This means you'll need to remove your bending before using a5.7, otherwise you won't be able to bend.
-Most tickhandlers don't work- smashing the ground, lightning arc, air burst, water cannon, water skate, and earthspike.
-Inferno Punch doesn't work
-Bending is sometimes removed when you rejoin a world!
Until these gamebreaking bugs are fixed by mahtaran, I have to put some stuff on hold
I also wanna play Super Mario Odyssey and some other games I've been meaning to play.
Hopefully we'll be back on track next week!
Image Removed
~ Everybody's FavouriteDragon