It's fine!
Ok, I'll add those name changes as well!
Yeah, fire arc kinda needs a revamp as well.. I'll make cards for all elemental changes. (Also, I was thinking about adding an ability called Cyclone Boomerang in the future, just so you know.... lol)
I'll get those onto trello cards!!!
I put one a6.0 ideas because I didn't know where else to put it XD
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Ok people, big announcement! As soon as Mist is back and has gotten everything together (application forms, e.t.c) we're gonna be hiring!!!!!!!!!
-Texturers
-Modellers
-Developers!
If you wanna start helping right now, then that's fine too! PM me and I'll send you something to do!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Please write down as many ideas for current abilities as you can:
-Balancing
-Revamps
-Aesthetics
E.t.c
If you haven't already. If you have, write more down!
Also write down as many bugs that I haven't fixed or commented on as you can!
I'm gonna get as many fixed as I can out in the next update!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! I know it's been a while! It's the 60th (I think?) update! Or maybe more- I've lost count! Anyway, this is part one!
Anyway, I just want to let you all know that the mod is NOT dead- far from it. I've gotten way better radial textures for everything, I'm working on element-themed radial menus, and there's a ton of ability revamps!!!!!!
First off- Water Cannon. There were numerous problems with it, as stated by the community and noticed by me. So, I added....
Charging particles! These show other players and yourself approximately how long you have to go until you can fire the water cannon. Additionally, they look cool, and charging time has been reduced!
Better collisions! The hitbox is now actually centered, it's been nerfed, and tracking has been removed! This means water cannon is now a crowd control ability, and glitches way less. The water cannon actually slowly moves towards where you are looking! (Most of the time). I'm additionally working on getting a spiraling helix to surround it.
I've also updated the smash ground handlers- now you'll see a ring of particles upon hitting the ground!
I'll provide some more gifs and information tomorrow, but I have to go to bed for now!
There are also lots of other bug fixes, such as spamming, abilities not working, and some particle+collision rewrites!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Ok- part two is just gonna be split up into a bunch of different posts, but here we go....
Passives!!!!!! Haste, chi regenn, and water breathing for waterbenders. No fall damage for airbenders. Working on some stuff for earth and fire benders.
Wave changes! I'm still working on collision, but wave's model now increases with its level!!!
Ignore the crappy collision xD
1 last thing!
I've made 2 NEW abilities! 1 for lightning and 1 for fire- lightning raze and inferno punch, respectively. Lightning raze makes lightning bolts rain down in a direction you're looking, while inferno punch makes your next punch do increased damage, knockback, and set things on fire!
There's also lootttssss of bugs and aesthetics I've squashed/revamped!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
I tried that and uh.... Let's just say minecraft didn't appreciate the particle count. I might try again for a5.5, but I think it's good enough for now.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Ok guys! I'm gonna try and post an update tonight!
I finished earthspike!!!! There's particles, a cool new upgrade revision, a better feel and advancement to the ability, and better collision!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! It's the 61st "weekly" update!
Not too many gifs to show you, but two main things...
#1- wave collision now mostly works! Right now, you still can't use it on snow or ice- I've been stuck on that so that'll come later. However, wave now goes through blocks that are mostly on the same y axis- for a short amount of time.
2) Earthspike! I said I fixed it, and I have some gifs to show you...
Earthspike now has:
Better collision- it's now the entity colliding, and it'll send your enemies sky-high! At least, it will at high levels.
Particles!!!!!!!!! Super-nice!
And a way better octopus fissure path! You are now slowed when you use it, but, it has super high damage and knockback, and the first ring of spikes is instantaneous. Additionally, hits with all the rows of earthspikes will kill a zombie pigman! Now more slowly-expanding paths of earthspikes- now a true AOE and defensive ability!
Ignore the part where I get beat up by zombie pigmen xD
Additionally, I've been balancing everyyyytthingggg- better knockback, damage, health, e.t.c. No more insta-kills from waves or ravines!!!!
Now, there's some bad news... I'm going to visit some family friends for a week-long summer camp next week, so I'm leaving tomorrow, and won't be back until Saturday next week There won't be any development done during this period. However, as I am mostly waiting on textures, the update should be out a couple days after I get back!
One last thing- I'm working on KingOres' suggestion for water cannon! At level 1, it'll reflect throwable projectiles which charging, and at level 3, arrows! Pretty sweet, right?
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Haha thanks! All this sunshine and exercise is more than I've gotten in the past 3 weeks! Got some better models and textures from talhanation, just waiting on radial menu segments!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! I arrived back from my vacation yesterday, and I've got a couple surprises for you!
It's the 62nd weekly update!!!!!!!!!!
First off, I'm almost ready to get an update out! This won't be the full release of a5.4, but a preview. This is a couple reasons.
It means I can iron out any bugs and fix any crashes before the big update.
I can finish adding features I may not have had time to add without the preview- we're all getting impatient!!!!!!
It gives my artists more time for textures!
Changelogs, minor cleanup, full cooldown implementation, balancing, e.t.c
With that being said, I have some gifs to show you!
Sweet, sweet, sweeeet new textures! Some of them are a little hard to see, but that's being worked by the amazing artists who created those textures!!!!!!
Shout out to Kisutora, CorneliousRR, and Fire for creating them!!!!!!
You may notice some of the textures are a little hard to see- don't worry, the fabulous and incredible artists I mentioned are working on it!
As of now, there probably won't be sub-bending radial segments in a5.4- but not to worry, that's what a5.5 is for!
Anything I don't get to in a5.4 is a5.5 or b1.0!!!!
Now for the big news.....
Drumroll please!
There's another build competition!!!!!!!!!!!
Duedate? End of September!
This time, it's for a fire temple... And don't worry about the Air Temple! That's being worked on by Hydn! It's super-duper-ultra-amazing!
Requirements!!!!!!
2x2 chunks for the base
Go crazy for the height! Just don't make it ridiculous :). Within reason.
2 variants- one with a dungeon underneath (that variant will spawn in lava and in the ocean, with a mini-island that doubles as a dungeon.
The other variant will just be the temple.
Make it firey! Fully use 1.13 and lots of firey+red blocks! You might wanna set some netherrack on fire for a cooler look.
Traps, areas for mobs, treasure, and maybe even the avatar room....
Remember, there'll eventually be dragons in the mod!!!!
Here's some inspiration for ya!!!!
And finally, the submission form! You have until September 31st!!!!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Wow thanks!
I am currently responsible for all development of the mod o_0 since Crows left back in February. We haven't used the dragon model yet.
I'm trying to get an update out as soon as possible!!!
I put one a6.0 ideas because I didn't know where else to put it XD
Ok people, big announcement! As soon as Mist is back and has gotten everything together (application forms, e.t.c) we're gonna be hiring!!!!!!!!!
-Texturers
-Modellers
-Developers!
If you wanna start helping right now, then that's fine too! PM me and I'll send you something to do!
Image Removed
~ Everybody's FavouriteDragon
Please write down as many ideas for current abilities as you can:
-Balancing
-Revamps
-Aesthetics
E.t.c
If you haven't already. If you have, write more down!
Also write down as many bugs that I haven't fixed or commented on as you can!
I'm gonna get as many fixed as I can out in the next update!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! I know it's been a while! It's the 60th (I think?) update! Or maybe more- I've lost count! Anyway, this is part one!
Anyway, I just want to let you all know that the mod is NOT dead- far from it. I've gotten way better radial textures for everything, I'm working on element-themed radial menus, and there's a ton of ability revamps!!!!!!
First off- Water Cannon. There were numerous problems with it, as stated by the community and noticed by me. So, I added....
https://gyazo.com/320f26a87a69c46cd0278ed06a49837f
https://gyazo.com/1dc59b270e7ee7d18e70e39a4208863f
As you may have noticed, there's no radial menu texture- that's because I'm waiting on good themed element radial menu textures from my artists.
Second- Fireball!
https://gyazo.com/25976e626de3c8a47cfa7d4df26edd05
https://gyazo.com/25976e626de3c8a47cfa7d4df26edd05
Lang file updates!!!!! You can also see a lot of the updated radial textures!
https://gyazo.com/6c3fc9d5946c99d7a1d9171f5ff37125
https://gyazo.com/39e71c56ce4b07fab2ba1e627817e98a
I've significantly reduced the glitchiness of some entities, especially air bubble!!
Additionally, for almost all projectile abilities, I'm working on an AOE attack when it collides with something.
https://gyazo.com/a1d66befc4ec576b0e2871c08b2b196f
https://gyazo.com/c8797bae1ea268452410209b5bedac65
I've also updated the smash ground handlers- now you'll see a ring of particles upon hitting the ground!
I'll provide some more gifs and information tomorrow, but I have to go to bed for now!
There are also lots of other bug fixes, such as spamming, abilities not working, and some particle+collision rewrites!
Image Removed
~ Everybody's FavouriteDragon
Ok peeps this isn't part two, but just a little update on cloudburst and such-
https://gyazo.com/c43c2920a86f6ddb6ee2a1cf9f262d43
https://gyazo.com/221d15c84ae3690368c7d6d2e8d1a267
I've also reduced the glitchiness on floating block!
Image Removed
~ Everybody's FavouriteDragon
Ok- part two is just gonna be split up into a bunch of different posts, but here we go....
Passives!!!!!! Haste, chi regenn, and water breathing for waterbenders. No fall damage for airbenders. Working on some stuff for earth and fire benders.
Wave changes! I'm still working on collision, but wave's model now increases with its level!!!
Ignore the crappy collision xD
https://gyazo.com/f86acd0ffbde0c5d05d17bd9fb17784d
Additionally, attacks that "smash" the ground spawn particles!!!!
https://gyazo.com/2d171f9ece0998bf64368e9a99d0f388
https://gyazo.com/b24967092b559aac2ccdcb2961367951
That's all I could think of for now.....
1 last thing!
I've made 2 NEW abilities! 1 for lightning and 1 for fire- lightning raze and inferno punch, respectively. Lightning raze makes lightning bolts rain down in a direction you're looking, while inferno punch makes your next punch do increased damage, knockback, and set things on fire!
There's also lootttssss of bugs and aesthetics I've squashed/revamped!
Image Removed
~ Everybody's FavouriteDragon
Why not have the particles start from the player and gradually move outward?
I tried that and uh.... Let's just say minecraft didn't appreciate the particle count. I might try again for a5.5, but I think it's good enough for now.
Image Removed
~ Everybody's FavouriteDragon
Hey guys!
Should earth and water benders be able to redirect their element? And should wave be ridable?
Image Removed
~ Everybody's FavouriteDragon
Redirects sound cool and Fire and Air should deflect
Ok guys! I'm gonna try and post an update tonight!
I finished earthspike!!!! There's particles, a cool new upgrade revision, a better feel and advancement to the ability, and better collision!
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! It's the 61st "weekly" update!
Not too many gifs to show you, but two main things...
#1- wave collision now mostly works! Right now, you still can't use it on snow or ice- I've been stuck on that so that'll come later. However, wave now goes through blocks that are mostly on the same y axis- for a short amount of time.
2) Earthspike! I said I fixed it, and I have some gifs to show you...
Earthspike now has:
https://gyazo.com/3ee16ebbbe080928d8dc339ba5e962a1
That's Level 1- see how the earthspikes are relatively slow and there's not too many of them?
Now Level 3!
https://gyazo.com/9e6cc920b440bd83dff0ec918e69d0e1
See how it's way faster, and has more knockback?
Now for the final gif!
https://gyazo.com/3782229a9e993583b8af51293673a369
Ignore the part where I get beat up by zombie pigmen xD
Additionally, I've been balancing everyyyytthingggg- better knockback, damage, health, e.t.c. No more insta-kills from waves or ravines!!!!
Now, there's some bad news... I'm going to visit some family friends for a week-long summer camp next week, so I'm leaving tomorrow, and won't be back until Saturday next week There won't be any development done during this period. However, as I am mostly waiting on textures, the update should be out a couple days after I get back!
One last thing- I'm working on KingOres' suggestion for water cannon! At level 1, it'll reflect throwable projectiles which charging, and at level 3, arrows! Pretty sweet, right?
Image Removed
~ Everybody's FavouriteDragon
we will miss and wait for news.I wish a good camping.
Haha thanks! All this sunshine and exercise is more than I've gotten in the past 3 weeks! Got some better models and textures from talhanation, just waiting on radial menu segments!
Image Removed
~ Everybody's FavouriteDragon
Planning ahead for elements:
Should healing have undead smiting powers? Like a watery paladin, but with more healing.
Image Removed
~ Everybody's FavouriteDragon
Hey everyone! I arrived back from my vacation yesterday, and I've got a couple surprises for you!
It's the 62nd weekly update!!!!!!!!!!
First off, I'm almost ready to get an update out! This won't be the full release of a5.4, but a preview. This is a couple reasons.
With that being said, I have some gifs to show you!
Sweet, sweet, sweeeet new textures! Some of them are a little hard to see, but that's being worked by the amazing artists who created those textures!!!!!!
Shout out to Kisutora, CorneliousRR, and Fire for creating them!!!!!!
You may notice some of the textures are a little hard to see- don't worry, the fabulous and incredible artists I mentioned are working on it!
As of now, there probably won't be sub-bending radial segments in a5.4- but not to worry, that's what a5.5 is for!
Anything I don't get to in a5.4 is a5.5 or b1.0!!!!
Now for the big news.....
Drumroll please!
There's another build competition!!!!!!!!!!!
Duedate? End of September!
This time, it's for a fire temple... And don't worry about the Air Temple! That's being worked on by Hydn! It's super-duper-ultra-amazing!
Requirements!!!!!!
Here's some inspiration for ya!!!!
And finally, the submission form! You have until September 31st!!!!
https://goo.gl/forms/6HS1rC9tAq7Toraj1
Good luck!!
Image Removed
~ Everybody's FavouriteDragon
Thats a great news! ty for a future weekly update <(#_#)>
Wow, it's been over a year that I have not entered the page for this mod, I'm impressed with how much the mod progressed
I have some doubts, who is the current responsible for the mod? and if you already have the dragon model ready
Wow thanks!
I am currently responsible for all development of the mod o_0 since Crows left back in February. We haven't used the dragon model yet.
I'm trying to get an update out as soon as possible!!!
Image Removed
~ Everybody's FavouriteDragon
If you want I can create a model for it, I have some experience with modeling (I make models for Mine mine no mi Mod)
Note: but just the model, I'm not good with textures ;-;