The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
I'll get this on the trello bug page.
So for the water arc, you mean that little icon doesn't disappear, or do you mean the water arc won't go away? If it's the 2nd one, Crows has already fixed it, and the fixes will be released soon.
5)Pick up block(skill) - Blocky Boomerang upgrade doesnt comes back after mob hit.
6)Mine Blocks(skill) - Mineout Ore Veins upgrade crushes game then you mine huge veins.
---- Minecraft Crash Report ----
WARNING: coremods are present:
OTGASMPlugin (OTG-Core.jar)
Contact their authors BEFORE contacting forge
// This doesn't make any sense!
Time: 1/13/18 10:51 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.world.World.func_189509_E(World.java:224)
at net.minecraft.world.World.func_180495_p(World.java:904)
at com.crowsofwar.avatar.common.bending.earth.AbilityMining.breakBlock(AbilityMining.java:220)
at com.crowsofwar.avatar.common.bending.earth.AbilityMining.mineNextOre(AbilityMining.java:257)
at com.crowsofwar.avatar.common.bending.earth.AbilityMining.execute(AbilityMining.java:115)
at com.crowsofwar.avatar.common.QueuedAbilityExecutionHandler.tick(QueuedAbilityExecutionHandler.java:43)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_21_QueuedAbilityExecutionHandler_tick_WorldTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
at net.minecraftforge.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:285)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:750)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)
7)Fire Arc(skill) - Boomerang upgrade a little bugged, then u spamability, arc number increased by 1(i mean u got 2-nd arc). Example
8)Lightning spear(skill) - same problem after spam ability. P.S. Just like advice, adding some skill delay will annihilate that problem.
9)Ice Prison(skill) - crushes game after Frostbite upgrade.
---- Minecraft Crash Report ----
WARNING: coremods are present:
OTGASMPlugin (OTG-Core.jar)
Contact their authors BEFORE contacting forge
// Don't be sad, have a hug! <3
Time: 1/13/18 12:16 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at com.crowsofwar.avatar.common.entity.EntityIcePrison.attackPrisoner(EntityIcePrison.java:184)
at com.crowsofwar.avatar.common.entity.EntityIcePrison.func_70071_h_(EntityIcePrison.java:159)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:831)
at net.minecraft.world.World.func_72870_g(World.java:1952)
at net.minecraft.world.World.func_72939_s(World.java:1756)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:612)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at com.crowsofwar.avatar.common.entity.EntityIcePrison.attackPrisoner(EntityIcePrison.java:184)
at com.crowsofwar.avatar.common.entity.EntityIcePrison.func_70071_h_(EntityIcePrison.java:159)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:831)
at net.minecraft.world.World.func_72870_g(World.java:1952)
-- Entity being ticked --
Details:
Entity Type: avatarmod:iceprison (com.crowsofwar.avatar.common.entity.EntityIcePrison)
Entity ID: 3872
Entity Name: entity.iceprison.name
Entity's Exact location: -124.33, 70.00, 274.49
Entity's Block location: World: (-125,70,274), Chunk: (at 3,4,2 in -8,17; contains blocks -128,0,272 to -113,255,287), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1756)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:612)
-- Affected level --
Details:
Level name: Biome Bundle
All players: 1 total; [EntityPlayerMP['Evolcz'/104, l='Biome Bundle', x=-129.86, y=71.25, z=267.94]]
Chunk stats: ServerChunkCache: 632 Drop: 0
Level seed: 9168603147482758829
Level generator: ID 06 - OTG, ver 0. Features enabled: true
Level generator options: OpenTerrainGenerator
Level spawn location: World: (-184,63,240), Chunk: (at 8,3,0 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5691 game time, 5691 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 143193 (now: false), thunder time: 52401 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:745)
10)chi bar have a red and blue scale, ok, red is chi amount, but what is it blue?
and why its not full?
and few questions.
1)Can i ask u? does scroll type ( i mean water/earth/fire) drop depends on the monster type?
for example water bending only from water monsters + fishing, air from flying creatures.
2)what is it powerrating and performance? and how can i manage it?
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
No problem!
Ok-
The blue part of the chi bar is unusable; more of it becomes usable when you learn more abilities. It just represents how much chi could become usable to you.
Scroll type does depend on the mob and region.
Powerrating is how powerful your moves are; using moves like Air Jump and Slipstream increase your powerrating, increasing your damage. Performance is how well you're doing; blow up more stuff and kill things to increase your performance.
Crows should be adding a cooldown system soon, so that will help get rid of spamming problems.
As for the Octopus Fissure bug for earthspikes, I'm assuming you're referring to Doomspikes, where it shoots out 8 at once (wow translations got messed up). Yeah I'll try to get all these bugs on trello; thanks for reporting them!!!
I also appreciate you providing suggestions for how to fix them and crash reports :D!!
here is few bugs with lan game(without server), for example then host meet up 1-st bison, all connected players crashed.
---- Minecraft Crash Report ----
WARNING: coremods are present:
OTGASMPlugin (OTG-Core.jar)
Contact their authors BEFORE contacting forge
// Hey, that tickles! Hehehe!
Time: 1/13/18 10:25 PM
Description: Ticking entity
java.lang.ClassCastException: com.google.common.base.Absent cannot be cast to java.lang.Integer
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.getEatGrassTime(EntitySkyBison.java:382)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.isEatingGrass(EntitySkyBison.java:378)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.func_191986_a(EntitySkyBison.java:963)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2384)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295)
at com.crowsofwar.avatar.common.entity.mob.EntityBender.func_70071_h_(EntityBender.java:66)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.func_70071_h_(EntitySkyBison.java:885)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.World.func_72870_g(World.java:1952)
at net.minecraft.world.World.func_72939_s(World.java:1756)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1845)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1096)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.getEatGrassTime(EntitySkyBison.java:382)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.isEatingGrass(EntitySkyBison.java:378)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.func_191986_a(EntitySkyBison.java:963)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2384)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295)
at com.crowsofwar.avatar.common.entity.mob.EntityBender.func_70071_h_(EntityBender.java:66)
at com.crowsofwar.avatar.common.entity.mob.EntitySkyBison.func_70071_h_(EntitySkyBison.java:885)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.World.func_72870_g(World.java:1952)
-- Entity being ticked --
Details:
Entity Type: avatarmod:skybison (com.crowsofwar.avatar.common.entity.mob.EntitySkyBison)
Entity ID: 105
Entity Name: Flying Bison
Entity's Exact location: -315.54, 110.28, 120.11
Entity's Block location: World: (-316,110,120), Chunk: (at 4,6,8 in -20,7; contains blocks -320,0,112 to -305,255,127), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1756)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Evolcz'/4371, l='MpServer', x=8.50, y=65.00, z=8.50]]
Chunk stats: MultiplayerChunkCache: 104, 104
Level seed: 0
Level generator: ID 06 - OTG, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityPlayerSP['Evolcz'/4371, l='MpServer', x=8.50, y=65.00, z=8.50], EntitySkyBison['Flying Bison'/105, l='MpServer', x=-315.54, y=110.28, z=120.11]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:420)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2748)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:418)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1314798544 bytes (1253 MB) / 2015363072 bytes (1922 MB) up to 4772593664 bytes (4551 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5120m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
but ty for a rlly fun time ingame!
and idea about server crushes))
if we will look on error. we can see
at com.crowsofwar.avatar.common.analytics.AvatarAnalytics.init(AvatarAnalytics.java:37)
at com.crowsofwar.avatar.AvatarMod.postInit(AvatarMod.java:253)
unfortunately I don't know java, I chose other programming languages. but I see the logic everywhere)
u can use some config file for a check, does it server or not.
Like forge server eula.
server=false/true
If this is server, do not initiate Analytics.
this is a very raw method. But for beta, its ok.
P.S. sorry for a rude advice. I'm sure, u know how to fix it.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hmm.
So for the first bug, you mean that when a group of players go on a LAN server, and 1 person tries riding a bison, it crashes?
The server bug is already known, Crows will fix it once he has time.
Yeah disabling analytics would be a temporary method; however, we'd prefer not to do that, as we want to understand how players use the mod.
Hmm.
So for the first bug, you mean that when a group of players go on a LAN server, and 1 person tries riding a bison, it crashes?
The server bug is already known, Crows will fix it once he has time.
Yeah disabling analytics would be a temporary method; however, we'd prefer not to do that, as we want to understand how players use the mod.
nope, then game owner(i mean in the game, open game for a lan) meet bisons("look on them"/"travel near them"), other ppl connected in game via lan crushes..I hope I explained it well.
so if i will open game for lan and meet any bison("travel near them"), other players clients will crush.
Hey just out of curiosity do you plan to add in lava bending as a subpower to earthbending (it's cannon) and I would love to throw lava shurukins, create lava discs and throw streams of lava.
Thank you very much that is my absolute favorite substyle. Though I do admit this one would be the hardest to implement as the animations would be very hard to do and it would be hard to balance.
While I'm far from a professional modeler I do love this mod idea and would love to help in any way I can. That being said I can do some techne work so here is my attempt at a lava shuriken.
Hello everyone, sorry I have not been giving weekly updates lately. Unfortunately I got really busy/tired with school so I wasn't able to devote as much time as usual to the mod. Nonetheless I've been able to get a few things done in the past week, and there is a new update to fix some bugs!
This new update, alpha 5.2, fixes servers crashing and a bunch of other issues. I also implemented an announcements system into the game. When there are important messages about AvatarMod2, like information about a new update, announcements will appear when you sign into the game. This will be useful for making sure everyone is on the same page about updates, etc. We will do our best not to spam you
While I'm far from a professional modeler I do love this mod idea and would love to help in any way I can. That being said I can do some techne work so here is my attempt at a lava shuriken.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hmm
Well I do plan on adding melee moves for each bending, such as Obsidian First for earth, but I don't know if that's similar to the move you have in mind.
Hmm
Well I do plan on adding melee moves for each bending, such as Obsidian First for earth, but I don't know if that's similar to the move you have in mind.
Very close it's called rock gloves, which they use for combat i.e. punching and launching, it was essentially the earthbending equivalent of a water pouch, though I'd assume it would be one hell of a sucker punch. It would be one that would be one you can cast to create then wait to shoot. Aka like the water pouch except as an ability. http://avatar.wikia.com/wiki/Rock_gloves
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Oh lol I just realized I said Obsidian First- I meant Obsidian Fist.
I was talking about a melee move, but having a move like Rock Fist would be really interesting! Maybe it would slow the opponents upon hitting them?
Yeah it would mechanically probably work similar to sand prison but with more range and impact damage. But in all honesty it would also be cool if it doubled as a melee move.
Yeah it would mechanically probably work similar to sand prison but with more range and impact damage. But in all honesty it would also be cool if it doubled as a melee move.
Yeah that would be really cool!
Just left clicking normally would punch the target (animation would e the rock gloves on the player's fists), and right clicking would shoot out the fists to trap someone!
I'll get this on the trello bug page.
So for the water arc, you mean that little icon doesn't disappear, or do you mean the water arc won't go away? If it's the 2nd one, Crows has already fixed it, and the fixes will be released soon.
Image Removed
~ Everybody's FavouriteDragon
2-nd one, water arc won't go away) ty for a fast answer!
new/old bugs:
1) water skin cant be fill up from solo water block, i was in the block and near.
2)Water bubble(skill) - sometime disappears (when block of water refilled)Example
3)Earth Spikes(skill) - after Octopus fissure upgrade costs too much chi(76 chi wasnt enought).that skill was aviable only in gamemode 1
4)Restore(skill) - 2-nd upgrade doesnt restore live. 3-rd too.
5)Pick up block(skill) - Blocky Boomerang upgrade doesnt comes back after mob hit.
6)Mine Blocks(skill) - Mineout Ore Veins upgrade crushes game then you mine huge veins.
7)Fire Arc(skill) - Boomerang upgrade a little bugged, then u spamability, arc number increased by 1(i mean u got 2-nd arc). Example
8)Lightning spear(skill) - same problem after spam ability. P.S. Just like advice, adding some skill delay will annihilate that problem.
9)Ice Prison(skill) - crushes game after Frostbite upgrade.
10)chi bar have a red and blue scale, ok, red is chi amount, but what is it blue?
and why its not full?
and few questions.
1)Can i ask u? does scroll type ( i mean water/earth/fire) drop depends on the monster type?
for example water bending only from water monsters + fishing, air from flying creatures.
2)what is it powerrating and performance? and how can i manage it?
No problem!
Ok-
The blue part of the chi bar is unusable; more of it becomes usable when you learn more abilities. It just represents how much chi could become usable to you.
Scroll type does depend on the mob and region.
Powerrating is how powerful your moves are; using moves like Air Jump and Slipstream increase your powerrating, increasing your damage. Performance is how well you're doing; blow up more stuff and kill things to increase your performance.
Crows should be adding a cooldown system soon, so that will help get rid of spamming problems.
As for the Octopus Fissure bug for earthspikes, I'm assuming you're referring to Doomspikes, where it shoots out 8 at once (wow translations got messed up). Yeah I'll try to get all these bugs on trello; thanks for reporting them!!!
I also appreciate you providing suggestions for how to fix them and crash reports :D!!
As for the waterskin, it's just really buggy.
Image Removed
~ Everybody's FavouriteDragon
Also- that fire arc bug is really cool xD
Image Removed
~ Everybody's FavouriteDragon
<(^_^)>
here is few bugs with lan game(without server), for example then host meet up 1-st bison, all connected players crashed.
but ty for a rlly fun time ingame!
and idea about server crushes))
if we will look on error. we can see
unfortunately I don't know java, I chose other programming languages. but I see the logic everywhere)
u can use some config file for a check, does it server or not.
Like forge server eula.
If this is server, do not initiate Analytics.
this is a very raw method. But for beta, its ok.
P.S. sorry for a rude advice. I'm sure, u know how to fix it.
Hmm.
So for the first bug, you mean that when a group of players go on a LAN server, and 1 person tries riding a bison, it crashes?
The server bug is already known, Crows will fix it once he has time.
Yeah disabling analytics would be a temporary method; however, we'd prefer not to do that, as we want to understand how players use the mod.
Image Removed
~ Everybody's FavouriteDragon
nope, then game owner(i mean in the game, open game for a lan) meet bisons("look on them"/"travel near them"), other ppl connected in game via lan crushes..I hope I explained it well.
so if i will open game for lan and meet any bison("travel near them"), other players clients will crush.
Crash*
That's so weird!
Image Removed
~ Everybody's FavouriteDragon
Hey just out of curiosity do you plan to add in lava bending as a subpower to earthbending (it's cannon) and I would love to throw lava shurukins, create lava discs and throw streams of lava.
I believe I already replied on Curse
Yes, we do plan on adding that.
Image Removed
~ Everybody's FavouriteDragon
Thank you very much that is my absolute favorite substyle. Though I do admit this one would be the hardest to implement as the animations would be very hard to do and it would be hard to balance.
While I'm far from a professional modeler I do love this mod idea and would love to help in any way I can. That being said I can do some techne work so here is my attempt at a lava shuriken.
https://www.dropbox.com/s/an6y187a15ig0vz/Lavashuriken.tcn?dl=0
This new update, alpha 5.2, fixes servers crashing and a bunch of other issues. I also implemented an announcements system into the game. When there are important messages about AvatarMod2, like information about a new update, announcements will appear when you sign into the game. This will be useful for making sure everyone is on the same page about updates, etc. We will do our best not to spam you
You can download it here:
Thanks for your model, we'll be sure to look at it in the future when we add lavabending.
~ Crows
Avatar Mod 2 -- Elemental Bending from Avatar: The Last Airbender
Contact: PM or [email protected]
Thank you very much, its an honor. Sorry for another question do you plan on adding Dai Li skills like rock hand and rock foot.
Hmm
Well I do plan on adding melee moves for each bending, such as Obsidian First for earth, but I don't know if that's similar to the move you have in mind.
Image Removed
~ Everybody's FavouriteDragon
Very close it's called rock gloves, which they use for combat i.e. punching and launching, it was essentially the earthbending equivalent of a water pouch, though I'd assume it would be one hell of a sucker punch. It would be one that would be one you can cast to create then wait to shoot. Aka like the water pouch except as an ability.
http://avatar.wikia.com/wiki/Rock_gloves
Oh lol I just realized I said Obsidian First- I meant Obsidian Fist.
I was talking about a melee move, but having a move like Rock Fist would be really interesting! Maybe it would slow the opponents upon hitting them?
Image Removed
~ Everybody's FavouriteDragon
Yeah it would mechanically probably work similar to sand prison but with more range and impact damage. But in all honesty it would also be cool if it doubled as a melee move.
Yeah that would be really cool!
Just left clicking normally would punch the target (animation would e the rock gloves on the player's fists), and right clicking would shoot out the fists to trap someone!
Image Removed
~ Everybody's FavouriteDragon
Exactly what I was thinking of, a very fun skill it would be.