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What it does
This mod adds musical instruments that allow you to play music in MML format. This is a format already used in some popular online games so there are many tunes available or you can create your own. You can play solo or in groups of up to eight players.
If you experience a crash, PLEASE open an issue and include crash logs.
If you are a MODPACK Author, please encourage your player base to send crash reports relating to mxTune. I can't fix things I don't know about. Please report issues on the mxTune projects page in CurseForge.
What is MML
MML, or Music Macro Language, is a simple way to represent musical notes, rests, and volume levels in ASCII text form. For more information please visit these sites:
I've followed the Mabinogi version to a point, but singing is not supported. I plan to support MIDI channel 10 for General Midi percussion.
Videos
Demo of the new Simple MML Editor Dialog
Mod Spotlight by LeKoopa
How to use it
Grab some Music Paper from Creative mode or craft it from four pieces of paper and one ink sack. See more recipes farther down in the post.
Hold the Music Paper in your main hand and right click air to open the dialog. If you hold an entire stack you will create a stack of the same piece of music. Enter a title in the upper text box and paste or type well formed MML into the center text box. The Done button will not activate if the MML entered does not contain a proper header "MML@" and and ending semi-colon ";". The MML is parsed in real time and it cannot be saved it there are errors. Errors will be displayed in red. Click on an error and the cursor in the editor will move to the error. If the MML parses without error the Play button on the left can be used to play the MML. A choice of instruments is listed on the left.
Click Done and the item changes into a piece of Sheet Music.
Play Solo
To play the enclosed MML, the Sheet Music must be placed into the inventory of an instrument. Hold an instrument, then SNEAK and Right Click. Place the Sheet Music into the slot and close the inventory.
To play the instrument, hold it in your main hand and simply Right Click to Activate. While playing you will be unable to move. If you want to stop playing you can press the ESC key. While holding an instrument the HUD will display the title and status in the upper left hand corner of the screen. This is currently hardcoded, but I intend to make if possible to configure the HUD layout.
Piano Usage
Piano Interactions. The piano does not have a inventory GUI like the handheld instrument. Once it's placed into the world it works like this
To place Sheet Music on the Piano Rack, hold a piece of Sheet Music in your main hand and right click the the piano.
To sit at the piano, right click it with your main hand. Note you can't sit at a piano unless there is a piece of Sheet Music on the rack. To dismount press the left shift key. To REMOVE a piece of Sheet Music SNEAK and right click the piano.
To play the piano there must be Sheet Music on the rack and your must be sitting at the piano, then right click the piano to begin playing.
This is going to be a bit buggy since I just added this new block instrument recently. It made me realize I need to review the current system and refactor it to make it cleaner. There are blatant holes in various interactions. See if you can find them.
Parties
A basic party system was created that does not rely on the vanilla teams system. A party can have up to eight players. Members can be removed or promoted to leader. A member may leave at will. If a member dies or they leave the game they are ejected from the party automatically. Members of a party cannot sleep.
Create a Party
Press "J" to create or open an existing party. If it's a new party you are the leader and your name will be at the top of the list once you click OK.
Join a Party
Parties are not secure at this time so anyone can join. Security will be added later. To join a party look for a player with music note placard over their head and Right Click on them. You will be presented with a dialog that gives you the options to join the leaders party
To Join the party Right-Click the leader.
Click Yes to join the party.
Welcome to the Group!
Group Members. Note the Party HUD upper left. The leaders placard has a star.
Leaders Party Dialog (J to open). Note the small buttons to the right of the 2nd member. The leader can (D)elete, or promote the member to (L)eader.
Members Party Dialog (J to open)
Playing Music while in a Party (Jam Session)
The purpose of the group play is to ensure players are synchronized when they play. The leader initiates the start of the session, but before that can happen all the other members need to queue up their parts. The process is the same as playing solo: Place the music in the instrument inventory, then while holding the instrument right-click the air. While in a group as a non-leader your placard will turn green, but you will not begin to play. Once everyone is ready, the leader just starts to play the usual way and the music starts.
Recipes
These are placeholders
Music Options
Latest development release - Mute Options added
Intended for multiplayer mode of course. At the moment players must be online for you to move them to the desired list.
Here's a run down of the Mute options (Changes with each click of the button):
Mute Off - You can hear everything.
Mute Others - Just hear yourself. Others can still hear you though. You can't JOIN a JAM.
Mute Blacklist - Hear everyone except members on the Blacklist. You can still hear them if they are a member of a JAM, but not if they are the leader of the JAM.
Allow Whitelist - Only hear yourself and music from players on the Whitelist. If a member is the leader of the JAM then you will hear ALL the members of the JAM.
Mute All - effectively disables all MML Music.
None of the options will STOP currently playing music, but they will prevent you from hearing newly launched tunes.
Other controls:
Adjust HUD - Choose the position of the on screen mxTune status widget.
Arrow Buttons ">", "<" - Situated between the lists, these are used to move players between the lists. Click on a player to select them, then click the appropriate arrow button.
Done - Make sure to click this to save your changes.
Cancel - Abort changes and return to the game.
Note: The mxTune volume is controlled by Players volume control from the vanilla Music & Sound Option dialog.
Current Beta Release Notes: mxtune-1.12.1-0.6.0-beta.4
BEFORE UPDATING TO THIS MXTUNE VERSION IN AN EXISTING WORLD
PLACE ALL OF YOUR SHEET MUSIC AND ITEM INSTRUMENTS IN VANILLA CHESTS AND/OR PLAYER INVENTORY. SHEET MUSIC IN PIANOS PLACED IN THE WORLD WILL BE UPDATED.
FAILURE TO DO DO WILL RESULT IN BROKEN SHEET MUSIC THAT CANNOT BE USED
The sheet music format changed. Added a song duration field and changed the internal nbt tag name from MusicBook to SheetMusic. Because of this I added a DATA-FIXER to update sheet music. It will only update sheet music to the new format in vanilla chests and player inventory. The sheet music loaded in instruments will also be updated provided
they too are in vanilla chests or player inventory.
Additions
New block: Band Amp - Lets you play multi-instrument MML Music.
Place the music into the instruments and add them to the Band Amp inventory. It is red-stone and hopper friendly. Use these features to automate playing tunes in sequence using mine carts, etc. That's right it's a low tier musical automata. There are 12 slots. Yes you can now play Maple Story 2 (MS2) MML 10 part, 10 piece JAMS, though you are stuck with current Mabinogi compatible instruments at the moment. The existing Orchestra and Standard percussion sets can be used in place of the MS2 Timpani and Tom Toms respectively.
*** This is very much an experimental addition and suggestions are welcome ***
Hand held Piano. It's intended to be used in the Band Amp.
Changes
The sheet music format changed. Added a song duration field (automatically calculated). Allows improved server
managed play management.
Add buttons to the hand held instrument inventory GUI's to open the Music Options and HUD placement dialog.
Starting and stopping instruments is more reliable now. No more clicks and pops when force stopping a play session.
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Use in Mod Packs
This is an WIP BETA mod. Use at your own risk.World Breakage Possible.
I can add the idea to the wish list. It's a fun idea, but poses some real challenges too. I believe there are existing programs that support live MIDI jamming over the Internet. Thanks for your input and the comment.
I have multiple programs to play live MIDI and visualize it, but I've never seen it in Minecraft before.
I wish you good luck in case it's going to be hard ^^
I'm considering a midi-jack item, that like sheet music, can be placed in the instrument inventory allowing midi-in from your PC. It might work well for local play, but maintaining timings via a multi-player server might be a bit network intensive, but maybe a UDP stream could work. What are your thoughts?
Updated the MML input dialog. Now parses MML and displays the errors in a list. Clicking on an error moves the cursor to the error in the editor. This is intended as a very simple editor to fix simple problems. As an added feature the the MML can be test played in the dialog. Only the player using the dialog will hear the music.
A demo video of the new dialog has been added to the main post.
mxTune supports 10,000 characters per music sheet. You "can" have more than 3 voices simply by adding more comma's. That is MML@aaa,bbb,ccc,ddd,eee,fff; There is a hard cutoff after 24.
Black MIDI would definitely eat all resources in Minecraft and your PC if I tried to support it. It would be a total disaster in multiplayer.
Well, what about a visualizer that shows what notes are being played?
I'd love that.
A visualizer in terms of test playing, some sort of ingame rendering as a tune is played?
Your YouTube channel is interesting. I've seen Piano From Above used before in videos, but never knew about BlackMIDI. That "MIDI Synth: Keppy's Driver 3.1.3.3" must be quite a piece of work to allow so many simultaneous voices.
Just a quick update. I'm making a change to ItemMusicPaper. Currently this single item can be music paper OR sheet music depending on an internal property. It's very much like a vanilla bow. It uses the same internal features to switch models. The problem with that is that when in sheet music form, it can still be stacked to 16 pieces as long as the name is the same. And there lies a problem since you could overwrite a tune with the same name. This also makes inventory operations and slot mechanics somewhat difficult. Ideally I want a single item stack in instrument inventory.
To solve this issue I'm creating a ItemSheetMusic item with a max stack size of one. I can convert the old sheet music to the new sheet music pretty easily. Expect that in the next update.
Old style sheet music will get red border and note symbol. The new item sheet music will use the current green note. Both will still work in instruments. I'll include an item to convert any existing sheet music items to the new sheet music items.
Thanks for taking the time to look at the mod and make a video. It's interesting to see someone else's view of the mod. I'll add it to the videos section this weekend.
I have not tried running it with optifine, but it looks like the TESR for the bench and music rack on the piano are not causing issues.
I've recently had a request to add the ability to mute sounds from the mod.
I've thought of 3 options that might be useful. Let me know what you think or have any changes or additions.
These would be per-player options stored as part of the players profile.
Mute Others
Hear yourself and others if you are in JAM session with them
Mute Blacklist
Add players on an ad-hoc basis to a blacklist. You won't hear them, or a JAM if that person is the leader of the JAM.
The black list would consist of the blocked players UUID and last know name string.
Mute All
You won't hear any music from players and you can't play music. You can create sheet music.
I plan on adding a musical utility block with red-stone activation or living entity proximity activation. I believe a separate mute option for those blocks should be an option. However Since it's a tile entity I can save additional information such as owner. So using a blacklist for the owners placed mxTune blocks may be useful or perhaps just overkill.
Perfect Ideas, But also is there a way to add a volume control for say players who do not want to listen to 100% sound music. I have a few players who find it annoying at max volume but do like having the music.
Also a bug found by Thutmose, If music is playing and you log out it will continue to play even on the Single/Multiplayer screen. Even is a new world.
Perfect Ideas, But also is there a way to add a volume control for say players who do not want to listen to 100% sound music. I have a few players who find it annoying at max volume but do like having the music.
Also a bug found by Thutmose, If music is playing and you log out it will continue to play even on the Single/Multiplayer screen. Even is a new world.
Volume control: This has to wait until I can move away from the default JAVA Gervill synthesizer. I'm working on using a different one that will integrate with the 3D sound system used my Minecraft. At this time only the operating systems volume control will do anything. As a work around I may be able to scale the volume settings when MML is converted to MIDI.
Music Playing after log out: Thanks for the heads up.
I do some clean up on the server side when a player logs out, but this won't stop a song on the client.
if the player is a listener I'll need to check if there are any playing mxTune music threads and kill them. This is an issue that I'll need to research more. I found a workable solution using WorldEvent.Unload. I've coded a first pass.
Not yet. There is some underlying work that needs to be done to support that. Some fixes are easy, but this is pretty much a feature that can have other ramifications in how some of the code works.
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What it does
This mod adds musical instruments that allow you to play music in MML format. This is a format already used in some popular online games so there are many tunes available or you can create your own. You can play solo or in groups of up to eight players.
If you experience a crash, PLEASE open an issue and include crash logs.
If you are a MODPACK Author, please encourage your player base to send crash reports relating to mxTune. I can't fix things I don't know about. Please report issues on the mxTune projects page in CurseForge.
What is MML
MML, or Music Macro Language, is a simple way to represent musical notes, rests, and volume levels in ASCII text form. For more information please visit these sites:
MabinogiWorld: MML
MabinogiWorld: User:LexisMikaya/MML 101 Guide
MML Compatibility with other games
I've followed the Mabinogi version to a point, but singing is not supported. I plan to support MIDI channel 10 for General Midi percussion.
Videos
Demo of the new Simple MML Editor Dialog
Mod Spotlight by LeKoopa
How to use it
Grab some Music Paper from Creative mode or craft it from four pieces of paper and one ink sack. See more recipes farther down in the post.
Hold the Music Paper in your main hand and right click air to open the dialog. If you hold an entire stack you will create a stack of the same piece of music. Enter a title in the upper text box and paste or type well formed MML into the center text box. The Done button will not activate if the MML entered does not contain a proper header "MML@" and and ending semi-colon ";". The MML is parsed in real time and it cannot be saved it there are errors. Errors will be displayed in red. Click on an error and the cursor in the editor will move to the error. If the MML parses without error the Play button on the left can be used to play the MML. A choice of instruments is listed on the left.
Click Done and the item changes into a piece of Sheet Music.
Play Solo
To play the enclosed MML, the Sheet Music must be placed into the inventory of an instrument. Hold an instrument, then SNEAK and Right Click. Place the Sheet Music into the slot and close the inventory.
To play the instrument, hold it in your main hand and simply Right Click to Activate. While playing you will be unable to move. If you want to stop playing you can press the ESC key. While holding an instrument the HUD will display the title and status in the upper left hand corner of the screen. This is currently hardcoded, but I intend to make if possible to configure the HUD layout.
Piano Usage
Piano Interactions. The piano does not have a inventory GUI like the handheld instrument. Once it's placed into the world it works like this
This is going to be a bit buggy since I just added this new block instrument recently. It made me realize I need to review the current system and refactor it to make it cleaner. There are blatant holes in various interactions. See if you can find them.
Parties
A basic party system was created that does not rely on the vanilla teams system. A party can have up to eight players. Members can be removed or promoted to leader. A member may leave at will. If a member dies or they leave the game they are ejected from the party automatically. Members of a party cannot sleep.
Create a Party
Press "J" to create or open an existing party. If it's a new party you are the leader and your name will be at the top of the list once you click OK.
Join a Party
Parties are not secure at this time so anyone can join. Security will be added later. To join a party look for a player with music note placard over their head and Right Click on them. You will be presented with a dialog that gives you the options to join the leaders party
To Join the party Right-Click the leader.
Click Yes to join the party.
Welcome to the Group!
Group Members. Note the Party HUD upper left. The leaders placard has a star.
Leaders Party Dialog (J to open). Note the small buttons to the right of the 2nd member. The leader can (D)elete, or promote the member to (L)eader.
Members Party Dialog (J to open)
Playing Music while in a Party (Jam Session)
The purpose of the group play is to ensure players are synchronized when they play. The leader initiates the start of the session, but before that can happen all the other members need to queue up their parts. The process is the same as playing solo: Place the music in the instrument inventory, then while holding the instrument right-click the air. While in a group as a non-leader your placard will turn green, but you will not begin to play. Once everyone is ready, the leader just starts to play the usual way and the music starts.
Recipes
These are placeholders
Music Options
Latest development release - Mute Options added
Intended for multiplayer mode of course. At the moment players must be online for you to move them to the desired list.
Here's a run down of the Mute options (Changes with each click of the button):
None of the options will STOP currently playing music, but they will prevent you from hearing newly launched tunes.
Other controls:
Note: The mxTune volume is controlled by Players volume control from the vanilla Music & Sound Option dialog.
Download
Dropbox
mxTune on Dropbox
Open Source
mxTune on GitHub
Current Beta Release Notes: mxtune-1.12.1-0.6.0-beta.4
Additions
*** This is very much an experimental addition and suggestions are welcome ***
Changes
Fixes
IntelliJ IDEA Rocks:
Upcoming Additions and Changes
Your input is welcome
Feel free to make suggestions to shape this mods future,
License
Use in Mod Packs
This is an WIP BETA mod. Use at your own risk.World Breakage Possible.
References:
I just uploaded the first release to Curse Forge http://minecraft.curseforge.com/projects/mxtune/files
The project is approved, but is marked experimental at this time. I'm not sure if anyone can download from my project or not.
Here is my Dropbox link mxTune on Dropbox
Bugs guaranteed. Added some simple recipes, but I recommend JEI to make it easy.
Updated main post with additional recipes. Uploaded new version to Dropbox and Curse. "mxtune-1.9.4-2016.05.23.jar"
I'm considering a midi-jack item, that like sheet music, can be placed in the instrument inventory allowing midi-in from your PC. It might work well for local play, but maintaining timings via a multi-player server might be a bit network intensive, but maybe a UDP stream could work. What are your thoughts?
Updated the Community Wishlist:
A new version mxtune-1.9.4-2016.06.06.jar has been made available on Curse Forge.
Updated the MML input dialog. Now parses MML and displays the errors in a list. Clicking on an error moves the cursor to the error in the editor. This is intended as a very simple editor to fix simple problems. As an added feature the the MML can be test played in the dialog. Only the player using the dialog will hear the music.
A demo video of the new dialog has been added to the main post.
mxTune supports 10,000 characters per music sheet. You "can" have more than 3 voices simply by adding more comma's. That is MML@aaa,bbb,ccc,ddd,eee,fff; There is a hard cutoff after 24.
Black MIDI would definitely eat all resources in Minecraft and your PC if I tried to support it. It would be a total disaster in multiplayer.
A visualizer in terms of test playing, some sort of ingame rendering as a tune is played?
Your YouTube channel is interesting. I've seen Piano From Above used before in videos, but never knew about BlackMIDI. That "MIDI Synth: Keppy's Driver 3.1.3.3" must be quite a piece of work to allow so many simultaneous voices.
Just a quick update. I'm making a change to ItemMusicPaper. Currently this single item can be music paper OR sheet music depending on an internal property. It's very much like a vanilla bow. It uses the same internal features to switch models. The problem with that is that when in sheet music form, it can still be stacked to 16 pieces as long as the name is the same. And there lies a problem since you could overwrite a tune with the same name. This also makes inventory operations and slot mechanics somewhat difficult. Ideally I want a single item stack in instrument inventory.
To solve this issue I'm creating a ItemSheetMusic item with a max stack size of one. I can convert the old sheet music to the new sheet music pretty easily. Expect that in the next update.
Old style sheet music will get red border and note symbol. The new item sheet music will use the current green note. Both will still work in instruments. I'll include an item to convert any existing sheet music items to the new sheet music items.
New development release. Change the Music Paper item, and add a Sheet Music item and a simple tool to convert from the old to new Sheet Music item.
http://minecraft.curseforge.com/projects/mxtune
https://aeronicamods.blogspot.com/
Hello aeronica,
I just made a just made a mod review for this. I hope you like it.
Thanks,
Mark
Thanks for taking the time to look at the mod and make a video. It's interesting to see someone else's view of the mod. I'll add it to the videos section this weekend.
I have not tried running it with optifine, but it looks like the TESR for the bench and music rack on the piano are not causing issues.
I've recently had a request to add the ability to mute sounds from the mod.
I've thought of 3 options that might be useful. Let me know what you think or have any changes or additions.
These would be per-player options stored as part of the players profile.
I plan on adding a musical utility block with red-stone activation or living entity proximity activation. I believe a separate mute option for those blocks should be an option. However Since it's a tile entity I can save additional information such as owner. So using a blacklist for the owners placed mxTune blocks may be useful or perhaps just overkill.
Perfect Ideas, But also is there a way to add a volume control for say players who do not want to listen to 100% sound music. I have a few players who find it annoying at max volume but do like having the music.
Also a bug found by Thutmose, If music is playing and you log out it will continue to play even on the Single/Multiplayer screen. Even is a new world.
Volume control: This has to wait until I can move away from the default JAVA Gervill synthesizer. I'm working on using a different one that will integrate with the 3D sound system used my Minecraft. At this time only the operating systems volume control will do anything. As a work around I may be able to scale the volume settings when MML is converted to MIDI.
Music Playing after log out: Thanks for the heads up.
This is an issue that I'll need to research more.I found a workable solution using WorldEvent.Unload. I've coded a first pass.I fixed the bug that Thutmose found. The music will stop playing when the player disconnects.
Is the Volume On/Off added to mxTune?
Not yet. There is some underlying work that needs to be done to support that. Some fixes are easy, but this is pretty much a feature that can have other ramifications in how some of the code works.
Requested Feature: Volume Control
Thanks to Karagra for the suggestion - Now Available on Curse Forge : mxTune on Curse Forge