Hello! I recently got sick and had a lot of time on my hands and I decided to try to get back into modding. This was the result of this experimentation.
I've always liked the idea of crafting custom spells, the mod Ars Magica is a great example, however they always seem to be very complicated, I wanted a simple yet fun spell system. In aspectum magus, to create a custom spell simply craft a wand with two sticks and a gold ingot. Then you need to decide what you want the spell to do. Currently there is only one targeting system, self. However I have the infrastructure set up that all I need to do is put in effects for an aura type. You need to choose what aspects you want to have in your spell, there is currently 6: Ignis, Aqua, Terra, Aer, Vitae, and Nullum. Each has a custom effect on the spell. The grammar system is also easy, stacking multiple of one aspect increases the strength, then when it hits a different aspect it does an effect with the strength. Strength is then reset and the system continues to read, for example, if you have Ignis, Ignis, Ignis, Ignis, Vitae you would have a spell that did Ignis / Vitae with strength 4. The same would be true of Vitae, Vitae, Vitae, Vitae, Ignis. It doesn't matter the direction.
To actually add to the wand you need to throw an aspect item at it. This will add that aspect to the wand, which you can view by hovering over the wand in your inventory. You may want to make Praecantio aspects as well to increase the maximum mana of a wand by 100. Mana costs scale exponentially with the number of aspects you add so you need to be careful.
I don't actually know how to make crafting recipes and stuff so I'm gonna use the notation used to add crafting recipes, Yield, row1, row2, row3, 'c1', item1, 'cn', itemn. For example, (Furnace, "ccc", "c c", "ccc", 'c', Cobblestone) would be a furnace. Got it? Good.