As you can see, this is a different thread, and a different account that posted this! This is because the original author of TaleCraft is no longer working on the mod and I am the new developer. You can go to the old forum post here.
TaleCraft gives you the tools and abilities to create more in-depth adventure maps, improve your control over the environment, and help tell an epic tale. Whether you're an adventurer exploring a cursed tomb, a guy running from a eldricht monster, or a space pirate who's on the hunt for more cyber-rum...
That AdventureCraft gets a Comeback is good, but aren't most of theses things Possible without Mods?
It's hard but doable without any Mods. So this should be a external Game, like AdventureCraft was, to keep it Special.
atleast i think about it that way.
what do you think?
Although possible, talecraft will make map making much easier. Also with talecraft you can make your maps look much better. Some things that talecraft will add are not possible in vanilla such as custom entities and scripting. I am thinking about creating a custom launcher for talecraft, but that won't happen anytime soon.
Do you have an idea, yet, of what you WANT to do, in future updates? Also, do you have social media you post on, or would post updates on (like a twitter account)?
Do you have an idea, yet, of what you WANT to do, in future updates? Also, do you have social media you post on, or would post updates on (like a twitter account)?
After I finish fixing everything that is broken, I will (in this order): updating the guis, creating a gui for the voxelator (voxel brush remake), and adding keys/doors. If you have any suggestions, pm here, or comment on the curse page.
About social media, I will tweet at @ttiffit about talecraft news. (there is nothing on there because I don't use twitter, but I will now)
I helped Longor to create new textures for the decorative blocks (like the purple and orange prismarine blocks for example), so if you ever need new textures for other blocks you just have to ask me!
Rollback Post to RevisionRollBack
We always have that one persone who understand everything about you. But the most difficult part is to find him...
I helped Longor to create new textures for the decorative blocks (like the purple and orange prismarine blocks for example), so if you ever need new textures for other blocks you just have to ask me!
Alright, thanks! I will pm you if I ever need help with textures.
Rendering blocks now workings! But, I have FPS drop to 10-18. And can't connect trigger block with a text block and e.t.c.
Idk what Longor did, but GUIs wont work for me either. As in, they do not save data. I will work on this after I update the mod to 1.9 with the help of ErrorcCaftLP.
In the 1.9 update, I will add options to disable the new combat system as this may mess up some maps.
As you can see, this is a different thread, and a different account that posted this! This is because the original author of TaleCraft is no longer working on the mod and I am the new developer. You can go to the old forum post here.
MAKE SURE YOU ARE USING THE LATEST VERSION OF TALECRAFT BEFORE REPORTING A BUG AS IT HAS PROBABLY ALREADY BEEN FIXED
Downloads (Latest was built with forge 1.11.2-13.20.0.2201):
You can also use the TaleCraft launcher which can be obtained here!
External Links:
Github (Source Code)
Wiki
CurseForge
Subreddit
Update Information/Mod Progress Info (Twitter)
This is small, I know, I will expand it more when I get time.
Check out my mod, TaleCraft!
Good luck on this. Cant wait to see it grow.
Same here, I am very excited to see this mod gain some traction, again! I will update the wiki accordingly!
Edit: You should also see if you can obtain management of the reddit page, from Longor, so that you can add your updates as the page owner.
Thanks for updating the wiki! I might make a new reddit page just because it could be easier.
Check out my mod, TaleCraft!
Although possible, talecraft will make map making much easier. Also with talecraft you can make your maps look much better. Some things that talecraft will add are not possible in vanilla such as custom entities and scripting. I am thinking about creating a custom launcher for talecraft, but that won't happen anytime soon.
Check out my mod, TaleCraft!
Removed download link, everything is now on curse.
Reasons for this change:
- I can clear up space on my dropbox
- I can track downloads
- Easier to use
- tiffit
Check out my mod, TaleCraft!
It will update for the latest version 1.9?
I have an incorrect display blocks
I probably will not update the mod to 1.9 anytime soon because of how many things have changed.
About the incorrect display blocks, yes pretty much all rendering is broken. Next update should fix most or all of this.
-tiffit
Check out my mod, TaleCraft!
Do you have an idea, yet, of what you WANT to do, in future updates? Also, do you have social media you post on, or would post updates on (like a twitter account)?
After I finish fixing everything that is broken, I will (in this order): updating the guis, creating a gui for the voxelator (voxel brush remake), and adding keys/doors. If you have any suggestions, pm here, or comment on the curse page.
About social media, I will tweet at @ttiffit about talecraft news. (there is nothing on there because I don't use twitter, but I will now)
-tiffit
Check out my mod, TaleCraft!
Hi !
I helped Longor to create new textures for the decorative blocks (like the purple and orange prismarine blocks for example), so if you ever need new textures for other blocks you just have to ask me!
We always have that one persone who understand everything about you. But the most difficult part is to find him...
Alright, thanks! I will pm you if I ever need help with textures.
-tiffit
Check out my mod, TaleCraft!
Rendering has been fixed! (For the most part)
Next update should include actual content.
Changelog:
- Fixed (most of) the rendering stuff
- Adding a configuration file
- Can make utility blocks render like a barrier (in configuration)
- Code cleanup
-tiffit
Check out my mod, TaleCraft!
Rendering blocks now workings! But, I have FPS drop to 10-18. And can't connect trigger block with a text block and e.t.c.
Idk what Longor did, but GUIs wont work for me either. As in, they do not save data. I will work on this after I update the mod to 1.9 with the help of ErrorcCaftLP.
In the 1.9 update, I will add options to disable the new combat system as this may mess up some maps.
-tiffit
Check out my mod, TaleCraft!
And how in the future it will be possible to make a trigger for a mouse click on the object?
Like when you right click on a block? That shouldn't be too hard. Ill try to implement that soon.
Check out my mod, TaleCraft!
Updated to mc version 1.9
Added the Voxelator which is a remake of the voxel brush. You can edit the brush by sneaking and then right clicking.
Also many things have been fixed.
Check out my mod, TaleCraft!
okey,what a voxel brush?
What? Sorry I do not understand.
Check out my mod, TaleCraft!