For example for where I am at in lighting, here's an example of global lighting from various angles on the terrain:
All of it is fully configurable, and I can have as many lights as I desire. (NO OpenGL cap of 10 / 9!). I will be adding attenuation to light sources to allow the lights to fade away, like a normal lamp. This should be my main porting goal.
1.7.10 I think he is planning, but the forge multipart I don't think is viable as this is a color engine, not actual blocks, unless of course you mean if a light block has been cut into a microblock size then that could be possible also, but this mod (as far as I know) has no blocks of it's own.
1.7.10 I think he is planning, but the forge multipart I don't think is viable as this is a color engine, not actual blocks, unless of course you mean if a light block has been cut into a microblock size then that could be possible also, but this mod (as far as I know) has no blocks of it's own.
If the "microblocks" use VBOs and VBAs, I can write shaders for them.
Example of current light attenuation in my engine which I'll port over:
What forge microblocks is, it's actually created by the creator of "Code Chicken Core" most famous for Not Enough Items, essentially it allows the cutting of most blocks into smaller pieces such as panels, rods, and blocks with holes in them for use with piping systems and other things. here's a link to it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
you just gotta look through the spoilers, you might even find a youtube video on it.
What forge microblocks is, it's actually created by the creator of "Code Chicken Core" most famous for Not Enough Items, essentially it allows the cutting of most blocks into smaller pieces such as panels, rods, and blocks with holes in them for use with piping systems and other things. here's a link to it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
you just gotta look through the spoilers, you might even find a youtube video on it.
Still not sure what / who he is, but that's not really important. The content doesn't matter at all, as long as it uses VBOs and VBAs for it's pipeline. (IE it uses the programmable pipeline for graphics opposed to the fixed pipeline). Also, I'm definitely not looking to make it compatible with anything other than Forge right now. There's no point in making something compatible when it itself doesn't work.
looks like your progressing with the game engine pretty well =) glad someone else is picking up the attempt after easy colored lights died, maybe someday soon well have a beta =)
It doesn't change colour as far as I can see, but it does seem to maintain light levels. To see what I mean follow these steps:
Place a light source down and break it, as expected, it's light disappears with it.
Now place down a magma block
Repeat 1 near the magma block. When the light source is broken, the magma block will start emitting however much light is needed to maintain it's current light level.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
It doesn't change colour as far as I can see, but it does seem to maintain light levels. To see what I mean follow these steps:
Place a light source down and break it, as expected, it's light disappears with it.
Now place down a magma block
Repeat 1 near the magma block. When the light source is broken, the magma block will start emitting however much light is needed to maintain it's current light level.
Yeah, I found that out on my own lol. thought it might be a bug so I reported it as such and ended up duplicating another bug report, seems like even if I search around and find nothing I always seem to duplicate others bug reports.
Imagine my joy to see someone picking up this incredible mod and putting life back into it. I was so sad to have to remove this from our modpack. Ive kept an old copy of the 1.7.10 server for nostalgia purposes. If you ever move it to 1.8, many of my friends and I would be ecstatic.
I always considered 1.7.10 to be a golden age version of the game for a lot of reasons. The sheer number of mods that were made for it eclipses 1.8 at the moment.
At the moment, I offer my friends the option to play either version of minecraft, thereby keeping colored lights running at least on one server.
I really hope you can tame this unruly beast and finally nail down a solid version of this type of mod.
No it does not. That does not mean, however, that the code translates perfectly from my engine to Mojang's.
For example for where I am at in lighting, here's an example of global lighting from various angles on the terrain:
All of it is fully configurable, and I can have as many lights as I desire. (NO OpenGL cap of 10 / 9!). I will be adding attenuation to light sources to allow the lights to fade away, like a normal lamp. This should be my main porting goal.
Are you planing this Mod for 1.7.10 ?
Also Forge Multipart compatibility?
1.7.10 I think he is planning, but the forge multipart I don't think is viable as this is a color engine, not actual blocks, unless of course you mean if a light block has been cut into a microblock size then that could be possible also, but this mod (as far as I know) has no blocks of it's own.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
I have no idea what Forge Multipart is. I don't play the game anymore.
If the "microblocks" use VBOs and VBAs, I can write shaders for them.
Example of current light attenuation in my engine which I'll port over:
Here's the lighting in action! (Animated)
http://i.imgur.com/7PGeWAO.gifv (Cobalt doesn't let me post gifv).
Next step is to port to a MC mod.
What forge microblocks is, it's actually created by the creator of "Code Chicken Core" most famous for Not Enough Items, essentially it allows the cutting of most blocks into smaller pieces such as panels, rods, and blocks with holes in them for use with piping systems and other things. here's a link to it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
you just gotta look through the spoilers, you might even find a youtube video on it.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
Still not sure what / who he is, but that's not really important. The content doesn't matter at all, as long as it uses VBOs and VBAs for it's pipeline. (IE it uses the programmable pipeline for graphics opposed to the fixed pipeline). Also, I'm definitely not looking to make it compatible with anything other than Forge right now. There's no point in making something compatible when it itself doesn't work.
understandable, thought i'd at least try give somewhat of an insight to what microblocks is. still glad colored lights is being developed.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
Yeah. If Minecraft and the mod uses VBOs, it'll be exceptionally easy to get it ported. Just have to get some time to do it.
Are you planning to "release" beta builds for testing like on jenkins or github or only full releases?
looks like your progressing with the game engine pretty well =) glad someone else is picking up the attempt after easy colored lights died, maybe someday soon well have a beta =)
mojang has started to implement colored lights into 1.10
the new magma block's light changes colors slightly
I must investigate this.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
It doesn't change colour as far as I can see, but it does seem to maintain light levels. To see what I mean follow these steps:
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Yeah, I found that out on my own lol. thought it might be a bug so I reported it as such and ended up duplicating another bug report, seems like even if I search around and find nothing I always seem to duplicate others bug reports.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
Imagine my joy to see someone picking up this incredible mod and putting life back into it. I was so sad to have to remove this from our modpack. Ive kept an old copy of the 1.7.10 server for nostalgia purposes. If you ever move it to 1.8, many of my friends and I would be ecstatic.
I always considered 1.7.10 to be a golden age version of the game for a lot of reasons. The sheer number of mods that were made for it eclipses 1.8 at the moment.
At the moment, I offer my friends the option to play either version of minecraft, thereby keeping colored lights running at least on one server.
I really hope you can tame this unruly beast and finally nail down a solid version of this type of mod.
Best wishes!
Let me guess: Abandoned as well? It has been over a year and the Alpha hasn't been released yet?
WAI!?
Does anyone know Mojang's email? I'm sending them this thread so that they know what the people want, dangit.
Nevermind then. But, still, does anyone know Mojang's email address?
#TheVillagerUpdate
You can find a couple of the devs on IRC, but they should already know. I wouldn't suggest looking for their email, or bothering them.
I only have so much time because of working and a few other private projects. It'll be done when it gets there, there's not an overarching timeline.