Also, may I ask why it's tagged as 1.7.10? I'm kind of now following minecraft and modding scene recently, but isn't it kind of outdated already? Just curious.
many mods and modders are skipping 1.8 and as such they are sticking to 1.7.10.
I must say Kovu, I am glad someone like you has taken over colored lights as this will work wonders for map makers and modders alike. I have a modpack in testing on technic with project:red and I would like to suggest at least testing with project red since it has all the different kinds of lights in it that are colored, and if you want to use my modpack in technic for a compatibility test with some mode feel free to let me know and i'll link you.
Congratulations on taking this up! I'd been following SpaceToad's version for awhile, but then it got cancelled. I, along with most of us here, would be more than happy to bugtest when you think you've got it ready for an alpha release. If you get to the point of putting the source on Github, I may fork it and submit a pull request or two if I can (I've got quite a bit of dev experience but not a whole lot with java specifically). I look forward to watching your progress, and contributing if possible!
Congratulations on taking this up! I'd been following SpaceToad's version for awhile, but then it got cancelled. I, along with most of us here, would be more than happy to bugtest when you think you've got it ready for an alpha release. If you get to the point of putting the source on Github, I may fork it and submit a pull request or two if I can (I've got quite a bit of dev experience but not a whole lot with java specifically). I look forward to watching your progress, and contributing if possible!
The GitHub has very little on it, but I'll link it in the OP. If you would like to figure out the conversion from OpenGL float[] coordinates to ingame Minecraft ones, that'd be useful.
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I've played CptSpaceToaster's Colored Light mod but it was kinda buggy and had some glitches but I loved the concept of having colored lights in Minecraft so I'm looking forward to this one! Looks pretty cool so far, keep it up!
Glad to see this back! I loved the original mod and based on the things you're implementing this will be even better. Also, instead of implementing multiple blocks that have different colors for each, why not make a single block that, when right clicked, opens up a menu with three sliders that allow you to change the red, green, and blue channels to come up with any color you can think of? (seems too complicated though )
Glad to see this back! I loved the original mod and based on the things you're implementing this will be even better. Also, instead of implementing multiple blocks that have different colors for each, why not make a single block that, when right clicked, opens up a menu with three sliders that allow you to change the red, green, and blue channels to come up with any color you can think of? (seems too complicated though )
That's actually incredibly feasible though. I just have to figure out MC renderspace and where it's rendering coordinates.
Glad to see this back! I loved the original mod and based on the things you're implementing this will be even better. Also, instead of implementing multiple blocks that have different colors for each, why not make a single block that, when right clicked, opens up a menu with three sliders that allow you to change the red, green, and blue channels to come up with any color you can think of? (seems too complicated though )
Isn't there a way to write the values picked and have the block creating the light, let's say a Color Lamp, update the color every tick (if it's changed)? I'm not familiar with java and stuff at all, but it could be something like
if color changed then update light next tick (new color in r, g, and b values)
Gave up on the hope Colored Lights may come back. Hoping one day soon enough t's are crossed enough. I was going to use it in my modpack but after enough testing I noticed the issues.
For example, here's the Stanford Dragon model rendered with a spotlight. The dragon is rendered in a similar fashion to how Minecraft renders it's blocks. It also spins and updates the light, and runs at an insanely high framerate.
many mods and modders are skipping 1.8 and as such they are sticking to 1.7.10.
I must say Kovu, I am glad someone like you has taken over colored lights as this will work wonders for map makers and modders alike. I have a modpack in testing on technic with project:red and I would like to suggest at least testing with project red since it has all the different kinds of lights in it that are colored, and if you want to use my modpack in technic for a compatibility test with some mode feel free to let me know and i'll link you.
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Wow. Leave the forums for six months, and SpaceToaster's mod get abandoned, only for someone else to rebuild it!
Good luck on managing this. I will be watching.......................
Please read THIS before making a suggestion

And support the ability to add paintings and records!
Congratulations on taking this up! I'd been following SpaceToad's version for awhile, but then it got cancelled. I, along with most of us here, would be more than happy to bugtest when you think you've got it ready for an alpha release. If you get to the point of putting the source on Github, I may fork it and submit a pull request or two if I can (I've got quite a bit of dev experience but not a whole lot with java specifically). I look forward to watching your progress, and contributing if possible!
The GitHub has very little on it, but I'll link it in the OP. If you would like to figure out the conversion from OpenGL float[] coordinates to ingame Minecraft ones, that'd be useful.
I've played CptSpaceToaster's Colored Light mod but it was kinda buggy and had some glitches but I loved the concept of having colored lights in Minecraft so I'm looking forward to this one! Looks pretty cool so far, keep it up!
NIce mod! i used it from Cpt and i love it. Hopefulle you can finished the development for this ;-)
Some questions:
- Will it be compatibel with the Shader mod? Cpt. version doesnt work with it (Blocks are invisible)
- Any Plans for supporting Forge Multipart?
- Will there been any kind of Worldgen for example in the Nether for Colored Blocks?
Hope for an soonish "alpha" or "beta" release ;-)
Glad to see this back! I loved the original mod and based on the things you're implementing this will be even better. Also, instead of implementing multiple blocks that have different colors for each, why not make a single block that, when right clicked, opens up a menu with three sliders that allow you to change the red, green, and blue channels to come up with any color you can think of? (seems too complicated though
)
That's actually incredibly feasible though. I just have to figure out MC renderspace and where it's rendering coordinates.
check blue power, they have a block that does just that using the bundled cables RGB channels to set the color.
The actual color picking is easy, it's rendering the circular spotlight.
that is what I was talking about, look at blue power for the whole thing.
Isn't there a way to write the values picked and have the block creating the light, let's say a Color Lamp, update the color every tick (if it's changed)? I'm not familiar with java and stuff at all, but it could be something like
if color changed then
update light next tick (new color in r, g, and b values)
I guess I'm saying it would update in realtime.
Ay all,
Gave up on the hope Colored Lights may come back. Hoping one day soon enough t's are crossed enough. I was going to use it in my modpack but after enough testing I noticed the issues.
I hope you can get it working.
GL Kovu,
BLSK
are there any screenshots to show how this actually works in the game?
stained glass + glowstone?
This mod looks like it can really add a more dynamic atmosphere to MC, I'll keep an eye out for any releases!
*thoughtfully drinks a cup of Coffee*
I would like everyone to know that this is NOT DEAD. I am currently working on my own game engine to familiarize myself with GL and shaders.
Cool, I don't mind if it takes a while, as long as it's implemented eventually.
For example, here's the Stanford Dragon model rendered with a spotlight. The dragon is rendered in a similar fashion to how Minecraft renders it's blocks. It also spins and updates the light, and runs at an insanely high framerate.
Neat! so does the way frame rates work in minecraft make it more complex to code? sorry if it seems like a dumb question, I'm more a visual learner!
*thoughtfully drinks a cup of Coffee*