Awesome update! I found a bug(Or I'm doing something wrong) I can't get the morph ball bombs to work. I first tried to apply it by right clicking, and then right clicking while sneaking in both morph ball mode and non-morph ball mode. Please note I did not see any tooltips telling me how to set the bombs and I tried to set it by right clicking. Thank you!
Try the omni upgrade. I couldn't get the morphball to work until I used that. The bombs worked for me.
Thanks! I know what I did wrong I forgot I needed the power beam to apply the upgrade and I need to equip the power beam to deploy the power bombs.
Thanks! I know what I did wrong I forgot I needed the power beam to
apply the upgrade and I need to equip the power beam to deploy the power
bombs.
Sorry about that. I guess I forgot to mention you will have to figure out how the new systems work when using preview versions - that way, you can still have plenty of 'ah-ha!' moments before being told everything.
I think it would be cool to see space pirate outposts and patrols on the over world. Maybe some upgrades can be in the outposts guarded by different kinds of space pirates. There's so many enemy variations that can be used; the normal pirates with the energy blade(mp1), missile launcher pirate, jet pirate, stealth pirates (from mp1), the reverse engineered chozo beam pirates maybe (mp1), and possibly the elite phazon enhanced pirates (ped or the giant pirates) etc... . Having variety in these mobs would require some strategy to take them out and thus making this mod that more awesome. Overrun GF outposts could be a good idea too. Kind of like in mp2 with the corrupted GF troopers. Idk if these were already in some of your planned upcoming updates, but its a thought I wanted to put out there.
I think it would be cool to see space pirate outposts and patrols on the over world. Maybe some upgrades can be in the outposts guarded by different kinds of space pirates. There's so many enemy variations that can be used; the normal pirates with the energy blade(mp1), missile launcher pirate, jet pirate, stealth pirates (from mp1), the reverse engineered chozo beam pirates maybe (mp1), and possibly the elite phazon enhanced pirates (ped or the giant pirates) etc... . Having variety in these mobs would require some strategy to take them out and thus making this mod that more awesome. Overrun GF outposts could be a good idea too. Kind of like in mp2 with the corrupted GF troopers. Idk if these were already in some of your planned upcoming updates, but its a thought I wanted to put out there.
as I have stated previously, new mobs cannot be added until I have a modeler.
if you want I can help with ideas for blocks for structures, since I built some maps with some of the old mods blocks that were put in before, here are some pics.
Is there anyway for the potion spirals to be removed with out turning them off for everthing?
Kind of. I can make the potion bubbles for the effects used by the powersuits invisible, but that would make them invisible even when used normally. So effects like nightvision, waterbreathing, etc would be invisible, but others not used by the powersuits wouldn't. Unfortunately I don't think there's any way to make potion effects invisible only when using the powersuits.
how did you like the pictures of the metroid prime maps I made? I did help with some suggestions for blocks that I have observed from the games. If you would like I could try to see what Textures I can come up with for more blocks, since I do have a little experience in creating textures for blocks.
how did you like the pictures of the metroid prime maps I made? I did help with some suggestions for blocks that I have observed from the games. If you would like I could try to see what Textures I can come up with for more blocks, since I do have a little experience in creating textures for blocks.
that would be nice! it might give my texture guy a nice break. Don't expect to see too many of them added in to 0.2B, because they will probably have to wait for 0.3B when I add the Tallon IV planet, and possibly others.
no problem, it also helps me with the maps I build as well and I will let you use a bit of them for structures when you get there since I put a lot of work into them. I am pretty good at creating maps and other then that my maps are just sitting in a folder being useless. The cool part is I have made almost all of Tallon IV already in 6 different maps.
this means you can start making showcases! But please, if you do, be sure to send me a link to it, and include the version of the mod you used, and a link back to this thread, in the description of the video! Thanks!
I checked it out, good job. When I make a block texture I will put it with my post for you and as I continue my maps you are free to use any of them you wish when the time comes if you want, just let me know.
Sweet i can now make a mod review :D. Hey ingstorm would you mind if i used one of you maps in the showcase and if yes which one would you like for it?
played with this for 4 hours tonightand I'm loving the work you're doing with this now also see you took chimera's idea if he ever wanted to be cruel with the nether to full fruition lol. but I do have one question are we going to get a lock on feature in the future to make keeping a bead on a single enemy easier also powerbombs if they're implemented how would you have them behave?
sure, I would have to let you use chozo ruins since it has the least amount of modded blocks, I will first replace the modded blocks and then you are free to use it. That is why I I am helping to get the blocks back in since they are 80% vital to my maps and if I were to use impact crater with this new version it would be destroyed entirely. Just let me know what your email is so I can give you the map since I didn't put it on curse because I stored it on my computer.
played with this for 4 hours tonightand I'm loving the work you're doing with this now also see you took chimera's idea if he ever wanted to be cruel with the nether to full fruition lol. but I do have one question are we going to get a lock on feature in the future to make keeping a bead on a single enemy easier also powerbombs if they're implemented how would you have them behave?
I'm still working on the lock-on, but I think it's plausible. Power bombs will behave like they do in Metroid Prime - shouldn't be too hard to do.
I'm still working on the lock-on, but I think it's plausible. Power bombs will behave like they do in Metroid Prime - shouldn't be too hard to do.
I see so a screen nuke not much in the way of environmental damage? also I've been seeing the strangest issue with the missile launcher combined with super missiles if I fire a missile it'll make the sound of the arm cannon charging afterwards and it seems that it is cause if i fire a missile again it will launch a super missile
Try the omni upgrade. I couldn't get the morphball to work until I used that. The bombs worked for me.
Thanks! I know what I did wrong I forgot I needed the power beam to apply the upgrade and I need to equip the power beam to deploy the power bombs.
Thanks! I know what I did wrong I forgot I needed the power beam to
apply the upgrade and I need to equip the power beam to deploy the power
bombs.
Sorry about that. I guess I forgot to mention you will have to figure out how the new systems work when using preview versions - that way, you can still have plenty of 'ah-ha!' moments before being told everything.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I think it would be cool to see space pirate outposts and patrols on the over world. Maybe some upgrades can be in the outposts guarded by different kinds of space pirates. There's so many enemy variations that can be used; the normal pirates with the energy blade(mp1), missile launcher pirate, jet pirate, stealth pirates (from mp1), the reverse engineered chozo beam pirates maybe (mp1), and possibly the elite phazon enhanced pirates (ped or the giant pirates) etc... . Having variety in these mobs would require some strategy to take them out and thus making this mod that more awesome. Overrun GF outposts could be a good idea too. Kind of like in mp2 with the corrupted GF troopers. Idk if these were already in some of your planned upcoming updates, but its a thought I wanted to put out there.
as I have stated previously, new mobs cannot be added until I have a modeler.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
if you want I can help with ideas for blocks for structures, since I built some maps with some of the old mods blocks that were put in before, here are some pics.
Is there anyway for the potion spirals to be removed with out turning them off for everthing?
Kind of. I can make the potion bubbles for the effects used by the powersuits invisible, but that would make them invisible even when used normally. So effects like nightvision, waterbreathing, etc would be invisible, but others not used by the powersuits wouldn't. Unfortunately I don't think there's any way to make potion effects invisible only when using the powersuits.
not entirely. I did make a few changes to the effects code. now they will be less intrusive - behaving as if they were beacon effects.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
how did you like the pictures of the metroid prime maps I made? I did help with some suggestions for blocks that I have observed from the games. If you would like I could try to see what Textures I can come up with for more blocks, since I do have a little experience in creating textures for blocks.
that would be nice! it might give my texture guy a nice break. Don't expect to see too many of them added in to 0.2B, because they will probably have to wait for 0.3B when I add the Tallon IV planet, and possibly others.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
no problem, it also helps me with the maps I build as well and I will let you use a bit of them for structures when you get there since I put a lot of work into them. I am pretty good at creating maps and other then that my maps are just sitting in a folder being useless. The cool part is I have made almost all of Tallon IV already in 6 different maps.
Hey Guys!
Version 0.2B is out now!
this means you can start making showcases! But please, if you do, be sure to send me a link to it, and include the version of the mod you used, and a link back to this thread, in the description of the video! Thanks!
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I checked it out, good job. When I make a block texture I will put it with my post for you and as I continue my maps you are free to use any of them you wish when the time comes if you want, just let me know.
Sweet i can now make a mod review :D. Hey ingstorm would you mind if i used one of you maps in the showcase and if yes which one would you like for it?
played with this for 4 hours tonightand I'm loving the work you're doing with this now also see you took chimera's idea if he ever wanted to be cruel with the nether to full fruition lol. but I do have one question are we going to get a lock on feature in the future to make keeping a bead on a single enemy easier also powerbombs if they're implemented how would you have them behave?
sure, I would have to let you use chozo ruins since it has the least amount of modded blocks, I will first replace the modded blocks and then you are free to use it. That is why I I am helping to get the blocks back in since they are 80% vital to my maps and if I were to use impact crater with this new version it would be destroyed entirely. Just let me know what your email is so I can give you the map since I didn't put it on curse because I stored it on my computer.
Ok sweet thank you
I'm still working on the lock-on, but I think it's plausible. Power bombs will behave like they do in Metroid Prime - shouldn't be too hard to do.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I see so a screen nuke not much in the way of environmental damage? also I've been seeing the strangest issue with the missile launcher combined with super missiles if I fire a missile it'll make the sound of the arm cannon charging afterwards and it seems that it is cause if i fire a missile again it will launch a super missile