Venus is not available in 1.7.10 version. Please forget it.
don't know how I missed these comments, but I don't update the 1.10.2 version anymore - consider it deprecated. It took too much time trying to maintain updates between versions, and very few people used the 1.10.2 version anyway. Once I hit 1.0.0.0, then I might port to a few other versions.
don't know how I missed these comments, but I don't update the 1.10.2 version anymore - consider it deprecated. It took too much time trying to maintain updates between versions, and very few people used the 1.10.2 version anyway. Once I hit 1.0.0.0, then I might port to a few other versions.
I have an issue to report... Im playing this mod with Zelda Sword Skills, and suit energy doesn't work, enemy attacks go right through to the health bar. I have no idea why, but please look into fixing this issue as I like both mods and would like to keep them on.
I have an issue to report... Im playing this mod with Zelda Sword Skills, and suit energy doesn't work, enemy attacks go right through to the health bar. I have no idea why, but please look into fixing this issue as I like both mods and would like to keep them on.
incompatibilities with the suit energy are caused when another mod redirects the vanilla damage code. Suit energy is used via a hook created with ASM edits.
I am not good at coding yet, so is there any easy fix? I have no idea what would fix compatibility; would you mind taking a look? (Sorry for being bothersome.) I am using Minecraft 1.7.10 version by the way. Or (this might sound stupid) is there a way to make Metroid Cubed 3 "win" the conflict?
I think you should add the Gravity Booster from Prime 2. I feel like having gravity suit functions on the Dark Suit would make things a little less annoying considering how necessary the Dark Suit is compared to the other suits. It's almost as important as the Varia suit.
I feel like until you get the power suit the arm cannon should be the emergency pistol making the power suit more useful and simple crafting 4 iron and a lazier focus and the pistol would replace the lazier focus used to make the arm cannon. Also hard time making the spider ball?
I feel like until you get the power suit the arm cannon should be the emergency pistol making the power suit more useful and simple crafting 4 iron and a lazier focus and the pistol would replace the lazier focus used to make the arm cannon. Also hard time making the spider ball?
i actually think the way it is right now is actually okay, since the fact it would change into the emergency pistol is that it would have to remove the power beam and give you the emergency pistol. You could also just craft the GF energy cannon thingy instead, since that technically already acts as an emergency pistol
I was trying to start working on a adventure map for this, but for some reason the bgm block and boss block don't do anything when I think I have them set up correctly. Am I missing a guide on how to use them somewhere?
I apply a redstone signal and nothing happens, my bgm stays the same and no boss mob spawns.
Also, how do I disable the block damage effects of weapons so they can only break their specified imitation blocks?
Specifically since the powerbomb could easily break a adventure map with this feature not being turned off for the map
I have also noticed that the galactic federation blasters are not rendering properly, they are being held by the tip and in first person view seem to be pointing somewhere off to the right.
I attatched the first WIP shot of the adventure map for what I've made just today, it's using an amplified world seed, and I'm using worldedit to help with creation. The picture is of the Galactic Federation base the player would start at before going to the full game area.
I was trying to start working on a adventure map for this, but for some reason the bgm block and boss block don't do anything when I think I have them set up correctly. Am I missing a guide on how to use them somewhere?
I apply a redstone signal and nothing happens, my bgm stays the same and no boss mob spawns.
did you try configuring them in the UI (right-click the block)? also, make sure you are using resource format for the sounds i.e. any BGM loops (not to be confused with the vanilla minecraft sound engine) specified in the XML from Metroid Cubed 3 are prefixed with "mc3:" (or was it "mc3.", I can't remember)
I have also noticed that the galactic federation blasters are not rendering properly, they are being held by the tip and in first person view seem to be pointing somewhere off to the right.
when using the UI for the blocks I didn't get the sound one correct the first time, the boss one I tried clicking a mob in the bottom right, and set the dimensions on the left, but nothing happened when I applied redstone to it with a lever.
Also, thanks for the command, I didn't know the weapon explosions would be affected by that.
Rollback Post to RevisionRollBack
Current Progress on Digicraft Texturepack, Vanilla - 100%
the boss spawner UI is a bit hard to use - you need to set the player range shape (circle + x y z for center and r for radius, cylinder + x y z for center, h for height (positive!), and r for radius, or box + x1 y1 z1 for lowest x y z and x2 y2 z2 for highest x y z), and the spawn offset (sx, sy, sz)
Venus is not available in 1.7.10 version. Please forget it.
i still would like justin bailey to show the skin and NOT make me wear the zero suit.
because the zero suit is its own armor now. i'd rather not have it be worn over my super metroid samus skin.
don't know how I missed these comments, but I don't update the 1.10.2 version anymore - consider it deprecated. It took too much time trying to maintain updates between versions, and very few people used the 1.10.2 version anyway. Once I hit 1.0.0.0, then I might port to a few other versions.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
OK. I understood.
Game crashes when launched with replaymod.
mod: Metroid Cubed 3(0.3.32.4), Optifine(HD U D6), replaymod(2.0.1 b1)
version: 1.7.10
crash report(too long to post here): https://www.dropbox.com/s/vjb5tet1fmawyed/crash-2018-01-31_20.32.23-client.txt?dl=0
both mods are hooking into a GL function call which causes infinite recursion, there isn't a fix currently.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I have an issue to report... Im playing this mod with Zelda Sword Skills, and suit energy doesn't work, enemy attacks go right through to the health bar. I have no idea why, but please look into fixing this issue as I like both mods and would like to keep them on.
incompatibilities with the suit energy are caused when another mod redirects the vanilla damage code. Suit energy is used via a hook created with ASM edits.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I am not good at coding yet, so is there any easy fix? I have no idea what would fix compatibility; would you mind taking a look? (Sorry for being bothersome.) I am using Minecraft 1.7.10 version by the way. Or (this might sound stupid) is there a way to make Metroid Cubed 3 "win" the conflict?
Actually the conflict is from mine and blade battlegear 2, sorry, just found this out.
I think you should add the Gravity Booster from Prime 2. I feel like having gravity suit functions on the Dark Suit would make things a little less annoying considering how necessary the Dark Suit is compared to the other suits. It's almost as important as the Varia suit.
I feel like until you get the power suit the arm cannon should be the emergency pistol making the power suit more useful and simple crafting 4 iron and a lazier focus and the pistol would replace the lazier focus used to make the arm cannon. Also hard time making the spider ball?
i actually think the way it is right now is actually okay, since the fact it would change into the emergency pistol is that it would have to remove the power beam and give you the emergency pistol. You could also just craft the GF energy cannon thingy instead, since that technically already acts as an emergency pistol
I was wondering if you plan on adding any Prime 4 stuff when that game comes out eventually.
maybe, but I'll need to have played the game first, and will probably respectfully wait a few months.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Framerate changes a lot depends on the lock-on.
Please look at the upper left.
I was trying to start working on a adventure map for this, but for some reason the bgm block and boss block don't do anything when I think I have them set up correctly. Am I missing a guide on how to use them somewhere?
I apply a redstone signal and nothing happens, my bgm stays the same and no boss mob spawns.
Also, how do I disable the block damage effects of weapons so they can only break their specified imitation blocks?
Specifically since the powerbomb could easily break a adventure map with this feature not being turned off for the map
I have also noticed that the galactic federation blasters are not rendering properly, they are being held by the tip and in first person view seem to be pointing somewhere off to the right.
I attatched the first WIP shot of the adventure map for what I've made just today, it's using an amplified world seed, and I'm using worldedit to help with creation. The picture is of the Galactic Federation base the player would start at before going to the full game area.
Current Progress on Digicraft Texturepack, Vanilla - 100%
did you try configuring them in the UI (right-click the block)? also, make sure you are using resource format for the sounds i.e. any BGM loops (not to be confused with the vanilla minecraft sound engine) specified in the XML from Metroid Cubed 3 are prefixed with "mc3:" (or was it "mc3.", I can't remember)
/gamerule mobGriefing false
I'll see if I can fix that
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
when using the UI for the blocks I didn't get the sound one correct the first time, the boss one I tried clicking a mob in the bottom right, and set the dimensions on the left, but nothing happened when I applied redstone to it with a lever.
Also, thanks for the command, I didn't know the weapon explosions would be affected by that.
Current Progress on Digicraft Texturepack, Vanilla - 100%
the boss spawner UI is a bit hard to use - you need to set the player range shape (circle + x y z for center and r for radius, cylinder + x y z for center, h for height (positive!), and r for radius, or box + x1 y1 z1 for lowest x y z and x2 y2 z2 for highest x y z), and the spawn offset (sx, sy, sz)
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!