Because even simple effects like speed booster or being frozen require a shader to work.
why does that require a shader active when you aren't frozen or using speed boost? Couldn't frozen be an overlay similar to fire, or a pumpkin?
I also, don't remember a shader for speed booster, just the normal zoom out.
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Current Progress on Digicraft Texturepack, Vanilla - 100%
why does that require a shader active when you aren't frozen or using speed boost? Couldn't frozen be an overlay similar to fire, or a pumpkin?
I also, don't remember a shader for speed booster, just the normal zoom out.
because what about when you are viewing another player/entity that is frozen or speed boosting?
because what about when you are viewing another player/entity that is frozen or speed boosting?
what does speed boost do to another player using it(hasn't seen other players using it)? if it's just a blur then that might not be necessary.
As for frozen, why not have a render thing similar to fire, but that looks like ice? Having a render object that looks like ice might even look better/convey frozen better than just turning blue. Dark frozen could look like black particles coming from the entity or black ice.
what does speed boost do to another player using it(hasn't seen other players using it)? if it's just a blur then that might not be necessary.
As for frozen, why not have a render thing similar to fire, but that looks like ice? Having a render object that looks like ice might even look better/convey frozen better than just turning blue. Dark frozen could look like black particles coming from the entity or black ice.
Speed boost makes them flash different colors (like in Metroid: Zero Mission). And frozen can't really be an overlay because it won't look right on some entities. If you really don't want the shaders just turn them off when you don't need them.
Speed boost makes them flash different colors (like in Metroid: Zero Mission). And frozen can't really be an overlay because it won't look right on some entities. If you really don't want the shaders just turn them off when you don't need them.
thing is, I do want the shaders... when using the visors that need them. I don't see the problem with the overlay/render object for ice though. It's Minecraft, it doesn't need to be 100% perfect to still look good. Fire doesn't follow every curve of a entity, why does ice need to? Ice could maybe even look like a pile of ice encasing the entity, rather than a single block.
Without a quick button to turn shaders on and off, just turning them on when I want to use them is more of a hassle than a solution.
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Current Progress on Digicraft Texturepack, Vanilla - 100%
When I was playing on my own sever every time I traveled to a planet with my gunship it would disappear, along with the command visor. Is this a problem with other mods or is this something I can turn of in the config?
thing is, I do want the shaders... when using the visors that need them. I don't see the problem with the overlay/render object for ice though. It's Minecraft, it doesn't need to be 100% perfect to still look good. Fire doesn't follow every curve of a entity, why does ice need to? Ice could maybe even look like a pile of ice encasing the entity, rather than a single block.
Without a quick button to turn shaders on and off, just turning them on when I want to use them is more of a hassle than a solution.
I thought about using the ice thing, problem is that a lot of bigger entities, such as giants, wouldn't look very good. The point is, I prefer quality, and shaders allowed me to do the highest quality effects.
SOMEDAY the sky flicker glitch will be fixed, but at the moment I have higher priorities. As for the lighting glitch, I have never had any non-vanilla lighting issues.
When I was playing on my own sever every time I traveled to a planet with my gunship it would disappear, along with the command visor. Is this a problem with other mods or is this something I can turn of in the config?
It's a VERY persistent bug that I have yet to be able to accurately reproduce, making fixing it very hard to do. You can see several (at least 3) points in the changelog where I claim to have hopefully fixed it, only to find out I haven't.
I thought about using the ice thing, problem is that a lot of bigger entities, such as giants, wouldn't look very good. The point is, I prefer quality, and shaders allowed me to do the highest quality effects.
SOMEDAY the sky flicker glitch will be fixed, but at the moment I have higher priorities. As for the lighting glitch, I have never had any non-vanilla lighting issues.
I just know the lighting thing doesn't happen without the shaders on, and when not near a torch, the sky flicker actually seems to get worse. so I think the 2 issues may be related, and fixing one might fix the other.
Is there currently a option to turn off only the "vanilla"/"no visor" shaders while keeping the rest in a config file?
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Current Progress on Digicraft Texturepack, Vanilla - 100%
I just know the lighting thing doesn't happen without the shaders on, and when not near a torch, the sky flicker actually seems to get worse. so I think the 2 issues may be related, and fixing one might fix the other.
Is there currently a option to turn off only the "vanilla"/"no visor" shaders while keeping the rest in a config file?
1. I do not have any lighting problems nor is the sky flicker very noticeable for me. This makes identifying the lighting issue near-impossible.
2. No, there is no option for that. And there never will be since I moved the shader SYSTEM into an external API.
1. I do not have any lighting problems nor is the sky flicker very noticeable for me. This makes identifying the lighting issue near-impossible.
2. No, there is no option for that. And there never will be since I moved the shader SYSTEM into an external API.
the lighting issue is some severe darkness anywhere that is outside the reach of a torch or other light source. The shadows cause the screen flicker to get worse.
as for the config, I meant a config for the api. I know full well that it is it's own thing, it was just more convenient to keep the conversation in a single thread.
out of curiosity, have you looked at other mods that do shaders for 1.7.10, like the "Shaders mod" for help with the sky flicker? I haven't noticed a flicker when using shaders that use that mod. I'll attach 2 images showing the lighting glitch I mean. One is when in a light source, the other is when just beyond the light source. The sky flickers between normal blue and the colors seen in the images, and is VERY noticeable when not in a light source.
The world gets dark like a cave when crossing over the edge of where light reaches, as does the sky, that's the light glitch that I have also gotten when using only the Metroid mod with it's shaders. As you can guess, this can be very bad for trying to make a youtube video, which is why I'm trying to find a solution so badly and make suggestions.
the lighting issue is some severe darkness anywhere that is outside the reach of a torch or other light source. The shadows cause the screen flicker to get worse.
as for the config, I meant a config for the api. I know full well that it is it's own thing, it was just more convenient to keep the conversation in a single thread.
out of curiosity, have you looked at other mods that do shaders for 1.7.10, like the "Shaders mod" for help with the sky flicker? I haven't noticed a flicker when using shaders that use that mod. I'll attach 2 images showing the lighting glitch I mean. One is when in a light source, the other is when just beyond the light source. The sky flickers between normal blue and the colors seen in the images, and is VERY noticeable when not in a light source.
The world gets dark like a cave when crossing over the edge of where light reaches, as does the sky, that's the light glitch that I have also gotten when using only the Metroid mod with it's shaders. As you can guess, this can be very bad for trying to make a youtube video, which is why I'm trying to find a solution so badly and make suggestions.
this information you just gave me might actually help fix the lighting glitch. As for the shaders mod, that is so heavily dependent on coremodding that it's impossible to tell how it works. It might even help fix the sky flicker.
this information you just gave me might actually help fix the lighting glitch. As for the shaders mod, that is so heavily dependent on coremodding that it's impossible to tell how it works. It might even help fix the sky flicker.
I hope it can help.it would be great for the flicker to be fixed ^.^
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Current Progress on Digicraft Texturepack, Vanilla - 100%
I'm new to this mod and the forums so i have no idea if this is the right place to ask but i have a couple questions.
-How do i use the gunship?
-Where do i find Light and Dark crystals?
Also, this is by far my favorite mod. I can't believe that this is still in beta.
Wear a powersuit helmet, press and hold 'c', and drag the cursor to the command visor icon (normally top-left) to switch to the command visor. Look around for a big enough area - you'll see an icon appear. When it does, press 'z' to spawn a gunship. Enter the gunship and press 'x' to open the gunship gui.
You find dark crystals on aether, and light crystals on dark aether.
why does that require a shader active when you aren't frozen or using speed boost? Couldn't frozen be an overlay similar to fire, or a pumpkin?
I also, don't remember a shader for speed booster, just the normal zoom out.
Current Progress on Digicraft Texturepack, Vanilla - 100%
because what about when you are viewing another player/entity that is frozen or speed boosting?
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
what does speed boost do to another player using it(hasn't seen other players using it)? if it's just a blur then that might not be necessary.
As for frozen, why not have a render thing similar to fire, but that looks like ice? Having a render object that looks like ice might even look better/convey frozen better than just turning blue. Dark frozen could look like black particles coming from the entity or black ice.
Current Progress on Digicraft Texturepack, Vanilla - 100%
Speed boost makes them flash different colors (like in Metroid: Zero Mission). And frozen can't really be an overlay because it won't look right on some entities. If you really don't want the shaders just turn them off when you don't need them.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
thing is, I do want the shaders... when using the visors that need them. I don't see the problem with the overlay/render object for ice though. It's Minecraft, it doesn't need to be 100% perfect to still look good. Fire doesn't follow every curve of a entity, why does ice need to? Ice could maybe even look like a pile of ice encasing the entity, rather than a single block.
Without a quick button to turn shaders on and off, just turning them on when I want to use them is more of a hassle than a solution.
Current Progress on Digicraft Texturepack, Vanilla - 100%
When I was playing on my own sever every time I traveled to a planet with my gunship it would disappear, along with the command visor. Is this a problem with other mods or is this something I can turn of in the config?
I thought about using the ice thing, problem is that a lot of bigger entities, such as giants, wouldn't look very good. The point is, I prefer quality, and shaders allowed me to do the highest quality effects.
SOMEDAY the sky flicker glitch will be fixed, but at the moment I have higher priorities. As for the lighting glitch, I have never had any non-vanilla lighting issues.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
It's a VERY persistent bug that I have yet to be able to accurately reproduce, making fixing it very hard to do. You can see several (at least 3) points in the changelog where I claim to have hopefully fixed it, only to find out I haven't.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
ok well thanks for the reply
I just know the lighting thing doesn't happen without the shaders on, and when not near a torch, the sky flicker actually seems to get worse. so I think the 2 issues may be related, and fixing one might fix the other.
Is there currently a option to turn off only the "vanilla"/"no visor" shaders while keeping the rest in a config file?
Current Progress on Digicraft Texturepack, Vanilla - 100%
1. I do not have any lighting problems nor is the sky flicker very noticeable for me. This makes identifying the lighting issue near-impossible.
2. No, there is no option for that. And there never will be since I moved the shader SYSTEM into an external API.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
the lighting issue is some severe darkness anywhere that is outside the reach of a torch or other light source. The shadows cause the screen flicker to get worse.
as for the config, I meant a config for the api. I know full well that it is it's own thing, it was just more convenient to keep the conversation in a single thread.
out of curiosity, have you looked at other mods that do shaders for 1.7.10, like the "Shaders mod" for help with the sky flicker? I haven't noticed a flicker when using shaders that use that mod. I'll attach 2 images showing the lighting glitch I mean. One is when in a light source, the other is when just beyond the light source. The sky flickers between normal blue and the colors seen in the images, and is VERY noticeable when not in a light source.
The world gets dark like a cave when crossing over the edge of where light reaches, as does the sky, that's the light glitch that I have also gotten when using only the Metroid mod with it's shaders. As you can guess, this can be very bad for trying to make a youtube video, which is why I'm trying to find a solution so badly and make suggestions.
Current Progress on Digicraft Texturepack, Vanilla - 100%
this information you just gave me might actually help fix the lighting glitch. As for the shaders mod, that is so heavily dependent on coremodding that it's impossible to tell how it works. It might even help fix the sky flicker.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I hope it can help.it would be great for the flicker to be fixed ^.^
Current Progress on Digicraft Texturepack, Vanilla - 100%
The big cubey morph ball is weird to me do you think you can make like a 3d version of super metroids motph ball
That may or may not be done someday, not the biggest priority ATM
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I'm new to this mod and the forums so i have no idea if this is the right place to ask but i have a couple questions.
-How do i use the gunship?
-Where do i find Light and Dark crystals?
Also, this is by far my favorite mod. I can't believe that this is still in beta.
Wear a powersuit helmet, press and hold 'c', and drag the cursor to the command visor icon (normally top-left) to switch to the command visor. Look around for a big enough area - you'll see an icon appear. When it does, press 'z' to spawn a gunship. Enter the gunship and press 'x' to open the gunship gui.
You find dark crystals on aether, and light crystals on dark aether.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I see the icon appear but the ship doesn't spawn,I checked my controls and morphball/Ship Descend is set to Z.
sorry, I meant 'V'. Oops.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!