I uninstalled waila plugins since none of the mods it listed are installed The second log in my previous post is the more recent one.
Power went out for a couple hours, otherwise i woulda responded sooner.
-edit-
Figured it out, I had the release version of Galacticraft instead of the "latest" version.
For some reason my respawn point is inside FirEmerald's Home/storage room.
I put back the blocks I broke to get out since I have no idea how I got in there and the pressure plates at the door wouldn't let me out. no idea why it put me in there.
For some reason my respawn point is inside FirEmerald's Home/storage room.
I put back the blocks I broke to get out since I have no idea how I got in there and the pressure plates at the door wouldn't let me out. no idea why it put me in there.
Lemme see if I can fix that, I was lazy and tried to set my spawnpoint manually after someone griefed my bed (why would you do that to a man?)
I think I found a glitch in the new gunship system. when traveling to new planets the gunship doesn't follow. In addition to this the visor is lost, and when attempting to shoot any of the guns the projectiles come from a point in the sky. If you are in creative mode you can fix it by using the star upgrade, and spawning and destroying the ship (you spawn the ship by using V while in the visor btw).
I found two bugs when I place the ship it disappears and I have to make a new one also the portal to Dark Aether doesn't work it acts like a normal solid block.
the ship DOESN'T get placed anymore, you use the command visor to summon it in. The purpose of this is to allow the ship to be 'called' to you at any time and prevent the "ship get's lost between planets" bug by allowing you to re-summon it in.
Also in order to use the dark aether portal you need to be in Aether and shoot it with either the dark beam or the annihilator beam.
Neither one of your bugs is actually a bug.
Speaking of this (the ships I mean), (this is a mere thought) what if the starter ship's from prime 1 rather than 2, made (by mere idea, it's just up to you),
MP1 ship Craft (From left to right and up to down):
Mini Thruster, Ship head, Mini Thruster,
Mini Thruster, Gunship Engine, Mini Thruster,
Big Thruster, Nothing, Big Thruster.
MP2 Ship Computer Device: Crafting the mp1 ship (in a new machine for the mod) extracting the "Computer Systems" (not the Gunship Engine) and crafting it with more Gunship Engines, you may (if you like that thought) acquire an Upgraded Computation Engine (or an Upgraded Gunship Engine if preferred) to use in the Prime 2 Ship. For the Final (Prime) Gunship (From prime 3 course =-p) the same thing but with upgraded engines. my (simple) crafting recipe is this:
Clamps, Head, Clamp,
Hyper/Back-Blue Thruster, Super Upgraded Gunship Engine, Back-Blue Thruster (or Warp Drive thruster, redundant until you make manual flight if ever =p)
???-Thruster, Tail, ??? Thruster.
Idk what kind of thrusters to put for the bottom thrusters. I mean, they look smaller than the larger (mp2 maining) ones,
yet are still a bit bigger than the ones from Prime 1. Maybe there could be a medium thruster for it?
As for mini&medium thruster, and for the p1&p3 heads, and the Clamps&Sides&so on, I do not know what they maybe crafted with/from. So perhaps you consider this. Oh, eh.. nvm, you already made plans for sip upgrades and all, right?
perhaps make these ships tier styled (Prime 1 Ship only able to go to tallonIV, prime 2 to there and Aether, and Finally Prime 3 to All areas)
a Recovery Station based on the save stations of MP2 and run on RF energy to recharge our energy tanks/health
And instead of a "upgrade remover" why not a "upgrade tuner" that can hold onto all the upgrades for us and turn them on and off as needed. It would save space in the inventory too.
Rollback Post to RevisionRollBack
Current Progress on Digicraft Texturepack, Vanilla - 100%
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2013
Posts:
44
Minecraft:
GuiDroid
Member Details
Minecraft keeps crashing
Here's the crash report
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 8/26/16 12:53 PM
Description: Initializing game
java.lang.IllegalStateException: Splash thread
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:405)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: Texture creation: Invalid enum
at cpw.mods.fml.client.SplashProgress.checkGLError(SplashProgress.java:749)
at cpw.mods.fml.client.SplashProgress$Texture.<init>(SplashProgress.java:617)
at cpw.mods.fml.client.SplashProgress$3.run(SplashProgress.java:212)
at java.lang.Thread.run(Thread.java:695)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:405)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 90812048 bytes (86 MB) / 254574592 bytes (242 MB) up to 523501568 bytes (499 MB)
JVM Flags: 5 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA MC3ASMCore{0.1} [Metroid Cubed 3 ASM Core] (minecraft.jar)
UCHIJA mc3{0.3.24.2} [Metroid Cubed 3] ([1.7.10]MetroidCubed3V0.3.24.2.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.0 ATI-1.6.36' Renderer: 'ATI Radeon X1600 OpenGL Engine'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon X1600 OpenGL Engine GL version 2.0 ATI-1.6.36, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
If you are using resource packs, try removing them. Otherwise, you might need to reinstall 1.7.10 forge, since that crash is being caused by VANILLA code.
Try removing mekanism, CoFH core, and endercore
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
it's complaining that it needs endercore now
http://pastebin.com/HneKxRse
I don't know what mod "requires" it.
full modlist
This mod
code chicken core
Galacticraft
Galacticraft planets
mantle
micdoodlecore
Optifine
Tconstruct
NEI
NEI Integration
TIC tooltips
WAILA
WAILA harvestability
WAILA plugins
Found what is asking for endercore, it's the waila plugins mod, removing it now
This is the new log from trying to connect
http://pastebin.com/EXk3V2Cf
Current Progress on Digicraft Texturepack, Vanilla - 100%
WAILA plugins requires it, either reinstall endercore or uninstall WAILA plugins
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I uninstalled waila plugins since none of the mods it listed are installed The second log in my previous post is the more recent one.
Power went out for a couple hours, otherwise i woulda responded sooner.
-edit-
Figured it out, I had the release version of Galacticraft instead of the "latest" version.
For some reason my respawn point is inside FirEmerald's Home/storage room.
I put back the blocks I broke to get out since I have no idea how I got in there and the pressure plates at the door wouldn't let me out. no idea why it put me in there.
Current Progress on Digicraft Texturepack, Vanilla - 100%
Lemme see if I can fix that, I was lazy and tried to set my spawnpoint manually after someone griefed my bed (why would you do that to a man?)
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I think I found a glitch in the new gunship system. when traveling to new planets the gunship doesn't follow. In addition to this the visor is lost, and when attempting to shoot any of the guns the projectiles come from a point in the sky. If you are in creative mode you can fix it by using the star upgrade, and spawning and destroying the ship (you spawn the ship by using V while in the visor btw).
hmm...
Sounds like client-server desync
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
can't help but wonder where all the aluminum is, I explored an entire mineshaft and connected caves without finding any aluminum, copper, or tin.
Current Progress on Digicraft Texturepack, Vanilla - 100%
You'll need to find some chunks generated AFTER Galacticraft and Tinker's Construct were added to the server.
the ship DOESN'T get placed anymore, you use the command visor to summon it in. The purpose of this is to allow the ship to be 'called' to you at any time and prevent the "ship get's lost between planets" bug by allowing you to re-summon it in.
Also in order to use the dark aether portal you need to be in Aether and shoot it with either the dark beam or the annihilator beam.
Neither one of your bugs is actually a bug.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I apparently have my base too close to the nonGC/TC area, less than 6000 X, and 600 Z i think.
Current Progress on Digicraft Texturepack, Vanilla - 100%
just use /rtp a bunch
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Speaking of this (the ships I mean), (this is a mere thought) what if the starter ship's from prime 1 rather than 2, made (by mere idea, it's just up to you),
MP1 ship Craft (From left to right and up to down):
Mini Thruster, Ship head, Mini Thruster,
Mini Thruster, Gunship Engine, Mini Thruster,
Big Thruster, Nothing, Big Thruster.
MP2 Ship Computer Device: Crafting the mp1 ship (in a new machine for the mod) extracting the "Computer Systems" (not the Gunship Engine) and crafting it with more Gunship Engines, you may (if you like that thought) acquire an Upgraded Computation Engine (or an Upgraded Gunship Engine if preferred) to use in the Prime 2 Ship. For the Final (Prime) Gunship (From prime 3 course =-p) the same thing but with upgraded engines. my (simple) crafting recipe is this:
Clamps, Head, Clamp,
Hyper/Back-Blue Thruster, Super Upgraded Gunship Engine, Back-Blue Thruster (or Warp Drive thruster, redundant until you make manual flight if ever =p)
???-Thruster, Tail, ??? Thruster.
Idk what kind of thrusters to put for the bottom thrusters. I mean, they look smaller than the larger (mp2 maining) ones,
yet are still a bit bigger than the ones from Prime 1. Maybe there could be a medium thruster for it?
As for mini&medium thruster, and for the p1&p3 heads, and the Clamps&Sides&so on, I do not know what they maybe crafted with/from. So perhaps you consider this. Oh, eh.. nvm, you already made plans for sip upgrades and all, right?
perhaps make these ships tier styled (Prime 1 Ship only able to go to tallonIV, prime 2 to there and Aether, and Finally Prime 3 to All areas)
that all seems a bit complicated. I like the current ships system, it's simple and effective. And not overpowered.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I can think of 2 suggestions for additions
a Recovery Station based on the save stations of MP2 and run on RF energy to recharge our energy tanks/health
And instead of a "upgrade remover" why not a "upgrade tuner" that can hold onto all the upgrades for us and turn them on and off as needed. It would save space in the inventory too.
Current Progress on Digicraft Texturepack, Vanilla - 100%
Such a thing IS planned for when I actually have a model and textures for it. In fact, most planned features are just waiting on models and textures.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I seemingly cant join and I have all the mods and the server is supposedly open can someone help me
Never mind I have a earlier version of galacticraft
The server still thinks your ON the server somehow. let me restart the server and see if that helps.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Minecraft keeps crashing
Here's the crash report
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 8/26/16 12:53 PM
Description: Initializing game
java.lang.IllegalStateException: Splash thread
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:405)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: Texture creation: Invalid enum
at cpw.mods.fml.client.SplashProgress.checkGLError(SplashProgress.java:749)
at cpw.mods.fml.client.SplashProgress$Texture.<init>(SplashProgress.java:617)
at cpw.mods.fml.client.SplashProgress$3.run(SplashProgress.java:212)
at java.lang.Thread.run(Thread.java:695)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:438)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:491)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:405)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 90812048 bytes (86 MB) / 254574592 bytes (242 MB) up to 523501568 bytes (499 MB)
JVM Flags: 5 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA MC3ASMCore{0.1} [Metroid Cubed 3 ASM Core] (minecraft.jar)
UCHIJA mc3{0.3.24.2} [Metroid Cubed 3] ([1.7.10]MetroidCubed3V0.3.24.2.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.0 ATI-1.6.36' Renderer: 'ATI Radeon X1600 OpenGL Engine'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon X1600 OpenGL Engine GL version 2.0 ATI-1.6.36, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
If you are using resource packs, try removing them. Otherwise, you might need to reinstall 1.7.10 forge, since that crash is being caused by VANILLA code.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!