Hey, I fund a thing w/t the screwattack, when in 3rd person, if your s-a is in front of or behind (essentially covering it from your view), parts of het mob inside the "cover" are invisible. this is mobs only, not any blocks. Not magma I mean =p
Hey, I fund a thing w/t the screwattack, when in 3rd person, if your s-a is in front of or behind (essentially covering it from your view), parts of het mob inside the "cover" are invisible. this is mobs only, not any blocks. Not magma I mean =p
That's a side effect of Minecraft's entity rendering system - nothing I can do about that I'm afraid.
I've halted dev until June 2nd or thereabouts, when I SHOULD be getting a new, faster computer that doesn't take FOREVER to launch the dev environment. New features may include more textures, more biomes, and possibly some structures - it will be a 0.4B preview version.
I tested the mod without anything else installed, and there was no error. So it may be OptiFine as you said, but I require OptiFine for the most part in order to use several mods, so what should I do about the issue?
try using different versions of Optifine - as I have said, I use Optifine without that problem, so it may just be the version you are using that causes the issue.
okay what am i doing wrong here i tryed to use it but cant do anything my screen gets stuck and cant see anything besides the pauss screen when ever i go into any world can even see the ground at all how do i fix this (p.s just tryed it alone and it worked fine that i think is a bug)
Also with Optifine, I'm getting a similar problem to the guy above. I use the latest 1.7.10 optifine... I get spammed with "OpenGL error: 1282 (Invalid Operation)" every couple of seconds and it sucks...
It doesn't affect the performance or anything, but still...
Both dogman035 and I seem to be using OptiFine 1.7.10 HD U D4, which version do you use that doesn't seem to give the error? That would save us time of checking every one of them to see what works properly I believe.
i tryed it alone it worked but the one before this new one worked with the other mods i use did something change in the mod that made it not work with anything else since V0.3Bc that one works fine with the others but not this one did something with the mod change the way it works with others? btw i also even turned off shaders that didn't work tho and if im going to try reinstalling forge what version would you recommend
The biggest render change after 0.3Bcs would have to be some texture/render variable hooks that allow me to enable/disable shaders or features of shaders when needed. Also I use optifine 1.7.10 HD Ultra D3.
if it helps i can send you a screen shot if it helps idk if it will help tho give me a min to grab it i will edit the post when i got it (p.s called it a bug because idk what it is and also tryed making a new world still same issue)
It's definitely not my mod causing the issue here - another mod must be overriding the clearing of the framebuffer, and subsequently my mod's shaders must be interfering with that mod's custom screen clearing mechanism. Notice how the mini-map seems to have been drawn over and over again.
I'm really liking where this mod is goin'! One quick question though. Are the structures that you are adding going to include item rooms that require the usage of upgrades to enter? i.e. A room made up of indestructible blocks that is only accessible through a small tunnel with the use of the Morph Ball. That would really help give the mod a sense of Metroidvania-style progression.
so if i try to install the mods one at a time see how they work if it doesn't have issues then i know its the mini map then because i can try that okay found the issue it has to do with shaders mod for some reason metroid cubed does not agree with shaders is there some way to fix that or no?(p.s also are the power beam doors and all the blast shields craft able or no sorry for so many questions)
Hey, I fund a thing w/t the screwattack, when in 3rd person, if your s-a is in front of or behind (essentially covering it from your view), parts of het mob inside the "cover" are invisible. this is mobs only, not any blocks. Not magma I mean =p
That's a side effect of Minecraft's entity rendering system - nothing I can do about that I'm afraid.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Any information about the new update? like when is it comming and what features etc are planned?
I've halted dev until June 2nd or thereabouts, when I SHOULD be getting a new, faster computer that doesn't take FOREVER to launch the dev environment. New features may include more textures, more biomes, and possibly some structures - it will be a 0.4B preview version.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I tested the mod without anything else installed, and there was no error. So it may be OptiFine as you said, but I require OptiFine for the most part in order to use several mods, so what should I do about the issue?
try using different versions of Optifine - as I have said, I use Optifine without that problem, so it may just be the version you are using that causes the issue.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
okay what am i doing wrong here i tryed to use it but cant do anything my screen gets stuck and cant see anything besides the pauss screen when ever i go into any world can even see the ground at all how do i fix this (p.s just tryed it alone and it worked fine that i think is a bug)
My new YT intro
https://www.youtube.com/watch?v=j_fNqfpuaA0
Nothing in my mod alone should cause this - are there any other mods installed?
Also, try re-installing forge.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Which button, by default, switches beams now?
I can't find it in the controls menu.
Figured it out, sorry. I have a suggestion for the energy saber.
DON'T make it craftable, instead make it a drop from a space pirate mob in the future. And something you can find in dungeons on Aether and Tallon IV.
Also with Optifine, I'm getting a similar problem to the guy above. I use the latest 1.7.10 optifine... I get spammed with "OpenGL error: 1282 (Invalid Operation)" every couple of seconds and it sucks...
It doesn't affect the performance or anything, but still...
Again, that's not my mod's fault since it doesn't happen with just my mod installed and isn't a JAVA error.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Both dogman035 and I seem to be using OptiFine 1.7.10 HD U D4, which version do you use that doesn't seem to give the error? That would save us time of checking every one of them to see what works properly I believe.
i tryed it alone it worked but the one before this new one worked with the other mods i use did something change in the mod that made it not work with anything else since V0.3Bc that one works fine with the others but not this one did something with the mod change the way it works with others? btw i also even turned off shaders that didn't work tho and if im going to try reinstalling forge what version would you recommend
My new YT intro
https://www.youtube.com/watch?v=j_fNqfpuaA0
The biggest render change after 0.3Bcs would have to be some texture/render variable hooks that allow me to enable/disable shaders or features of shaders when needed. Also I use optifine 1.7.10 HD Ultra D3.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
if it helps i can send you a screen shot if it helps idk if it will help tho give me a min to grab it i will edit the post when i got it (p.s called it a bug because idk what it is and also tryed making a new world still same issue)
My new YT intro
https://www.youtube.com/watch?v=j_fNqfpuaA0
It's definitely not my mod causing the issue here - another mod must be overriding the clearing of the framebuffer, and subsequently my mod's shaders must be interfering with that mod's custom screen clearing mechanism. Notice how the mini-map seems to have been drawn over and over again.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I'm really liking where this mod is goin'! One quick question though. Are the structures that you are adding going to include item rooms that require the usage of upgrades to enter? i.e. A room made up of indestructible blocks that is only accessible through a small tunnel with the use of the Morph Ball. That would really help give the mod a sense of Metroidvania-style progression.
The server is saying that it is not connecting, and here says the server's offline; any reason (fixing, resetting the other worlds, or so on)?
so if i try to install the mods one at a time see how they work if it doesn't have issues then i know its the mini map then because i can try that okay found the issue it has to do with shaders mod for some reason metroid cubed does not agree with shaders is there some way to fix that or no?(p.s also are the power beam doors and all the blast shields craft able or no sorry for so many questions)
My new YT intro
https://www.youtube.com/watch?v=j_fNqfpuaA0