It would take months to "downgrade" the mod to 1.7.1. It would be far easier for you to update your map to 1.8
1.7 isn't even supported any longer on the forge forums. So getting any sort of help trying to downgrade would be imposible.
My first mod was for 1.7 and I can tell you it would be closer to making an entire new mod than it would be changing a few lines of code. too many things are done differently.
Took a while to get it right, but I didn't want to reveal it till it was working, just so everyone could get the sheer size of it. I had to ramp up the render distance quite a bit in the mod in order to get the body to stay rendered at long distances.
The mouth is ~40 block across at the middle. I have no idea how long it is.
Took a while to get it right, but I didn't want to reveal it till it was working, just so everyone could get the sheer size of it. I had to ramp up the render distance quite a bit in the mod in order to get the body to stay rendered at long distances.
The mouth is ~40 block across at the middle. I have no idea how long it is.
Next vid will be from inside the beast
PS: added the dev roadmap to the OP
PPS: Modular Bosses spawn eggs are throw-able now
Awesome ! You can also make sand exploding in the air !
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Support Ice and Fire , This is terribly awesome !:D
This looks really unique and very impressive. Are there plans to move forward to 1.10.2? I think the latest I saw you mention was 1.9.4, but I figured I'd ask in case it just wasn't brought up before.
This looks really unique and very impressive. Are there plans to move forward to 1.10.2? I think the latest I saw you mention was 1.9.4, but I figured I'd ask in case it just wasn't brought up before.
Yes there are plans.
Not sure if older versions will be left behind of not. I know there are a few things that will need to be re-written entirely. Hopefully there are no giant surprises.
Not sure if older versions will be left behind of not. I know there are a few things that will need to be re-written entirely. Hopefully there are no giant surprises.
Awesome. I know a lot of people would love 1.7.10 still, but I understand that's a lot of work, because from what I hear, the coding is entirely different and takes a lot of time to port. If enough modders move to 1.10.2 though, i don't see why players can't.
The Tick, sucks the blood of its targets.
Each time it successfully hits a target, the tick, full heals & increases its size and max HP by 20%. Up to 5 times. After which it will be full grown and no longer be able to heal or grow.
A tick can also instantly grow to max size if it walks in blood.
When a full grown tick is killed, it creates a block of blood on the ground. Which players should avoid.
OK. not so much of an update, but it is a breakthrough.
Nurkach spawns a dungeon in a separate empty dimension, so the dungeon generation does not interfere with anything. The dungeon is built out of schematics. So the server admin / world developers can create their own rooms, and the dungeon gen will dynamically pick from them, then generate a random layout with the rooms that they created.
Now when you think dungeon generation and schematics, you think,"Oh great this is going to crush my server"
Those of you that have played with WorldEdit will know, once you start making giant cuboids and altering large swaths of landscape, chances of server crash goes way up. This is due to the fact that WorldEdit attempts to make all changes in 1 tick. So when you try to update 10,000 blocks at once, chances are something is going to be cranky about it.
If I tried to generate an entire dungeon in 1 tick it would surely crash a server. Or I would have to make it so the dungeons are small enough not to crash a server upon generation.
Instead I created a staggered schematic builder method.
This method builds the schematic in configurable increments per tick. So if you have a weaker server, maybe you only want it to build each room 50 blocks at a time. If your server is considerably beefier, then maybe you can have it build 1000 blocks at a time. It is all up to you.
But wait, there's more! You can have multiple dungeons building at once, and it will not beat up your server. They all queue up and build systematically, and your players will be none the wiser. Build giant dungeons without causing crippling lag.
I create a very small dungeon tile-set to showcase the randomness of the Nurkach dungeon gen. Each dungeon entrance and exit start int he same place, but the path between is always random.
Hey could you add somethin that looks like a dragon?your models are really good I would love too see a dragon made by you oh and love that dungeon thing it looked really cool and good for making servers
will this get updated to 1.7 any time soon?
It would take months to "downgrade" the mod to 1.7.1. It would be far easier for you to update your map to 1.8
1.7 isn't even supported any longer on the forge forums. So getting any sort of help trying to downgrade would be imposible.
My first mod was for 1.7 and I can tell you it would be closer to making an entire new mod than it would be changing a few lines of code. too many things are done differently.
It would be nice if you could update wing version 1.7.10
Created new Howl Attack for the shade howler, that causes blindness.
At first the Shade Howler was just going to be a normal mob, but I think it will now be made a proper boss.
I have been working on the largest boss Minecraft has ever seen. It requires an entire dimension just for itself. Look forward to it.
UPDATE!
Took a while to get it right, but I didn't want to reveal it till it was working, just so everyone could get the sheer size of it. I had to ramp up the render distance quite a bit in the mod in order to get the body to stay rendered at long distances.
The mouth is ~40 block across at the middle. I have no idea how long it is.
Next vid will be from inside the beast
PS: added the dev roadmap to the OP
PPS: Modular Bosses spawn eggs are throw-able now
EPIC!
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
I have a question mobs spawn naturally or have to invoke or as ??
Awesome ! You can also make sand exploding in the air !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Just made a FAQ that answers this.
Boss do not spawn naturaly. You can use eggs, eggs in dispensers, or the best method ever the control block
That would be a lot of particles, or fake blocks........It does sound cool though.......I'll think about it
This looks really unique and very impressive. Are there plans to move forward to 1.10.2? I think the latest I saw you mention was 1.9.4, but I figured I'd ask in case it just wasn't brought up before.
Yes there are plans.
Not sure if older versions will be left behind of not. I know there are a few things that will need to be re-written entirely. Hopefully there are no giant surprises.
Awesome. I know a lot of people would love 1.7.10 still, but I understand that's a lot of work, because from what I hear, the coding is entirely different and takes a lot of time to port. If enough modders move to 1.10.2 though, i don't see why players can't.
Been a while since the last beta release, so I made a new beta release. You can find it in the downloads section.
As it is beta not everything works 100% so it is more of a model exhibition.
have fun.
Couple monsters that will be inside Nurkach
Giant Tick
The Tick, sucks the blood of its targets.
Each time it successfully hits a target, the tick, full heals & increases its size and max HP by 20%. Up to 5 times. After which it will be full grown and no longer be able to heal or grow.
A tick can also instantly grow to max size if it walks in blood.
When a full grown tick is killed, it creates a block of blood on the ground. Which players should avoid.
Eyeball Octopus
Holy damage on those things Batman.
Lol it is all configurable in the config file.
OK. not so much of an update, but it is a breakthrough.
Nurkach spawns a dungeon in a separate empty dimension, so the dungeon generation does not interfere with anything. The dungeon is built out of schematics. So the server admin / world developers can create their own rooms, and the dungeon gen will dynamically pick from them, then generate a random layout with the rooms that they created.
Now when you think dungeon generation and schematics, you think,"Oh great this is going to crush my server"
Those of you that have played with WorldEdit will know, once you start making giant cuboids and altering large swaths of landscape, chances of server crash goes way up. This is due to the fact that WorldEdit attempts to make all changes in 1 tick. So when you try to update 10,000 blocks at once, chances are something is going to be cranky about it.
If I tried to generate an entire dungeon in 1 tick it would surely crash a server. Or I would have to make it so the dungeons are small enough not to crash a server upon generation.
Instead I created a staggered schematic builder method.
This method builds the schematic in configurable increments per tick. So if you have a weaker server, maybe you only want it to build each room 50 blocks at a time. If your server is considerably beefier, then maybe you can have it build 1000 blocks at a time. It is all up to you.
But wait, there's more! You can have multiple dungeons building at once, and it will not beat up your server. They all queue up and build systematically, and your players will be none the wiser. Build giant dungeons without causing crippling lag.
I create a very small dungeon tile-set to showcase the randomness of the Nurkach dungeon gen. Each dungeon entrance and exit start int he same place, but the path between is always random.
Hey could you add somethin that looks like a dragon?your models are really good I would love too see a dragon made by you oh and love that dungeon thing it looked really cool and good for making servers
http://media-minecraftforum.cursecdn.com/attachments/217/437/636057419662413257.png
http://i.imgur.com/hb8zrsl.png
ill be waiting in hell for everyone hopefully you will Join me.please do:D
There are plans for a dragon. Pic is in the future bosses concept section in the OP. Current working name is Sarthak
awesome ! Continue you'r fantastic work !!
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn