They're good. Yes, abilities for hill giants and bugbears. If you can, think up two more abilities for the Ender Dragon. One that has to do with their being no ender crystals, and another for when it's health is below 50%.
also one for the endermite. Not to big, but something that will make them more challenging rather than their present annoyance.
hill giants\
Intimidate:Lowers attack of other mobs around it by 2.
Bugbears:
Swarm
Attack increases by 50% when their health is lower than 33%. They also attack quicker as well.
Ender Dragon
Tyrannous Cry
When all the ender crystals are gone, it makes a sonic boom that damages all mobs in a 7 block radius and also has a chance of stunning/weakness
Hastening
Moves at twice the speed and greatly increase minion spawning once at 1/2 health. The fireballs' strength increases admirably as well.
hill giants\
Intimidate:Lowers attack of other mobs around it by 2.
Bugbears:
Swarm
Attack increases by 50% when their health is lower than 33%. They also attack quicker as well.
Ender Dragon
Tyrannous Cry
When all the ender crystals are gone, it makes a sonic boom that damages all mobs in a 7 block radius and also has a chance of stunning/weakness
Hastening
Moves at twice the speed and greatly increase minion spawning once at 1/2 health. The fireballs' strength increases admirably as well.
Endermite:
Warp Drive:For a period, it goes twice as fast and it has a chance of teleporting mobs/enemies that it hits.
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
Dude, I'm making a boss called The Zombie King. I'd like it if you could come up with abilities for the zombie king in the same way as you did with the withers. He has the normal ability of summoning zombies, but what else should he have?
Love them! Endermite one would definitely cause chaos on any unsuspecting player that's too close to a teleporting enderman.
Now the final lap. Try thinking up abilities for the following mobs:
Goblin
Hobgoblin
Kobold
Ogre (Normal, Purple and Golden (two for golden)
Mountain Giant (He'll use Intimidate as well, but he needs one more.)
Ghoul
Wight (already has the ability to steal EXP levels every-time it hits you.)
Wraith (Same as Wight, but fly's like a wither)
Mummy
Mummy Lord
Siege Witch
Human Guards
Human Female Guards
Human Archer Guards
Human Knights
and finally, an ability that will be used by all generic entities (EntityLivingBase file)
hope this isn't too much. If you can, this will be the last of the offensive abilities.
Also feel free to think up other abilities for the vanilla mobs. The logical abilities are the ones I use.
BTW, next thing I'm doing after this is passive abilities and generated structures.
Goblin
----------------
Lunge-
He lunges for his target, and strikes with deadly force, often doing a hefty chunk of damage, However, it takes recoil damage.
Hobgoblin-
Stumble+Wreck
He walks around randomly and randomly strikes those who he hits. During this period, he is also slowed.
Kobold
Shadow Sneak
He gains speed II and quickly strikes his enemy. Although this attack is low powered, he also summons other kobolds
I'll think of the other mobs later.
Dude, I'm making a boss called The Zombie King. I'd like it if you could come up with abilities for the zombie king in the same way as you did with the withers. He has the normal ability of summoning zombies, but what else should he have?
He should have
Minion Leech
He gains all damage dealt by the minions during this period. Also, he has regen I during this.
Royal Offense.
For a limited time, all zombies in a radius gain diamond helmets and swords,
Imperial Shield
He leads all zombies to go in front in him to create a shield from enemies and the like.
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
Nice. Those could be his initial abilities. Think up others that he would start to use after having lost certain amounts of health, like the Wither. Also, think up one that he would use if he's near death, along with the "totem" required to spawn him. He wears golden armor all the time, btw, that can't break.
Nice. Those could be his initial abilities. Think up others that he would start to use after having lost certain amounts of health, like the Wither. Also, think up one that he would use if he's near death, along with the "totem" required to spawn him. He wears golden armor all the time, btw, that can't break.
Berserker
He ravages nearby enemies by smashing into them and jumping into them.He also gets buffs when he kills enemies
Throne
He rides one of the zombies as support while stilll attacking.
Low health
Last stand
He gains 30 more health, and strikes with a flurry of attacks, dazing and confusing the enemy.
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
Oooh. Nice! Just a timely update on him, he has 4000 health (ender dragon has 2000 and wither 3000, just to make the boss fights harder and longer for any players who wish to play this), can break wooden doors a lot faster than normal zombies, and can break iron doors. I'd like you to come up with a creative totem (not literally requiring creative mode) to spawn the zombie king. Just saying that it will require a zombie head as the final block.
Also, just one more ability for the zombie king. An ability that has to do with the day-night cycle. Anything.
Oooh. Nice! Just a timely update on him, he has 4000 health (ender dragon has 2000 and wither 3000, just to make the boss fights harder and longer for any players who wish to play this), can break wooden doors a lot faster than normal zombies, and can break iron doors. I'd like you to come up with a creative totem (not literally requiring creative mode) to spawn the zombie king. Just saying that it will require a zombie head as the final block.
Also, just one more ability for the zombie king. An ability that has to do with the day-night cycle. Anything.
Since the zombie king is extremely powerful, its needs must suit the demands.
H
SSS
Ability
At day he cries out a ear shattering roar that gives 2 random bad debuffs
At night his rate of spawning minions considerably increases.
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
Well, I'm not done yet. I have to implement all these abilities first. Also, I need all vanilla mobs to have a passive ability. Can you come up with one for each monster?
Changed his totem, btw, to what you suggested, but with the diamond blocks still in the recipe:
Well, I'm not done yet. I have to implement all these abilities first. Also, I need all vanilla mobs to have a passive ability. Can you come up with one for each monster?
Changed his totem, btw, to what you suggested, but with the diamond blocks still in the recipe:
_H_ = zombie head
_D_ = diamond block
_D_ = diamond block
SSS = stone blocks
Creeper:Charge
Every time he gets hit he charges energy. Thus, he gets stronger the more you hit him.
Zombie:Wrath of the dead
If it is night he simply gets regen I
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
You might want to make it four, since once this mod is done, I'm gonna start making another one called "Absolutely Random Mobs And Bosses" mod, which adds in powerful, giant killer utility tensile boss mobs.
Creeper:Charge
Every time he gets hit he charges energy. Thus, he gets stronger the more you hit him.
Zombie:Wrath of the dead
If it is night he simply gets regen I
Creeper and Zombie ones are good. Gives them a balanced advantage.
Wait, you're editing Minecraft files directly? If you're having trouble compiling that's because you're not supposed to do that, ever. I don't think the compiler will give you the modified base classes like it used to .
Google something like CoreMod tutorial and one of them actually uses ASM to directly replace Minecraft classes with custom classes. That's probably the only way you can get your mod to even compile
The Meaning of Life, the Universe, and Everything.
Location:
The End, in the largest End City
Join Date:
10/16/2015
Posts:
868
Minecraft:
Umbrella_Ghast
Member Details
Dude, it's not just normal mobs. New mobs are being added to this mod, as well as items and generated structures. You'll help with that. There is a space available for a compiler.
hill giants\
Intimidate:Lowers attack of other mobs around it by 2.
Bugbears:
Swarm
Attack increases by 50% when their health is lower than 33%. They also attack quicker as well.
Ender Dragon
Tyrannous Cry
When all the ender crystals are gone, it makes a sonic boom that damages all mobs in a 7 block radius and also has a chance of stunning/weakness
Hastening
Moves at twice the speed and greatly increase minion spawning once at 1/2 health. The fireballs' strength increases admirably as well.
Endermite:
Warp Drive:For a period, it goes twice as fast and it has a chance of teleporting mobs/enemies that it hits.
Love them! Endermite one would definitely cause chaos on any unsuspecting player that's too close to a teleporting enderman.
Now the final lap. Try thinking up abilities for the following mobs:
Goblin
Hobgoblin
Kobold
Ogre (Normal, Purple and Golden (two for golden)
Mountain Giant (He'll use Intimidate as well, but he needs one more.)
Ghoul
Wight (already has the ability to steal EXP levels every-time it hits you.)
Wraith (Same as Wight, but fly's like a wither)
Mummy
Mummy Lord
Siege Witch
Human Guards
Human Female Guards
Human Archer Guards
Human Knights
and finally, an ability that will be used by all generic entities (EntityLivingBase file)
hope this isn't too much. If you can, this will be the last of the offensive abilities.
Also feel free to think up other abilities for the vanilla mobs. The logical abilities are the ones I use.
BTW, next thing I'm doing after this is passive abilities and generated structures.
Dude, I'm making a boss called The Zombie King. I'd like it if you could come up with abilities for the zombie king in the same way as you did with the withers. He has the normal ability of summoning zombies, but what else should he have?
Goblin
----------------
Lunge-
He lunges for his target, and strikes with deadly force, often doing a hefty chunk of damage, However, it takes recoil damage.
Hobgoblin-
Stumble+Wreck
He walks around randomly and randomly strikes those who he hits. During this period, he is also slowed.
Kobold
Shadow Sneak
He gains speed II and quickly strikes his enemy. Although this attack is low powered, he also summons other kobolds
I'll think of the other mobs later.
He should have
Minion Leech
He gains all damage dealt by the minions during this period. Also, he has regen I during this.
Royal Offense.
For a limited time, all zombies in a radius gain diamond helmets and swords,
Imperial Shield
He leads all zombies to go in front in him to create a shield from enemies and the like.
Nice. Those could be his initial abilities. Think up others that he would start to use after having lost certain amounts of health, like the Wither. Also, think up one that he would use if he's near death, along with the "totem" required to spawn him. He wears golden armor all the time, btw, that can't break.
Berserker
He ravages nearby enemies by smashing into them and jumping into them.He also gets buffs when he kills enemies
Throne
He rides one of the zombies as support while stilll attacking.
Low health
Last stand
He gains 30 more health, and strikes with a flurry of attacks, dazing and confusing the enemy.
Oooh. Nice! Just a timely update on him, he has 4000 health (ender dragon has 2000 and wither 3000, just to make the boss fights harder and longer for any players who wish to play this), can break wooden doors a lot faster than normal zombies, and can break iron doors. I'd like you to come up with a creative totem (not literally requiring creative mode) to spawn the zombie king. Just saying that it will require a zombie head as the final block.
Also, just one more ability for the zombie king. An ability that has to do with the day-night cycle. Anything.
H
SSS
VH VH
vh=villager head
H:Zombie head
S:Stone
At day, it moans the pain of the sun. Thus it moans on and on, giving weakness/nausea/bad debuff to its enemies
At night, the spawning of minions is increased considerably.
Also, we need someone to convert to class. files. Like request somebody,
Since the zombie king is extremely powerful, its needs must suit the demands.
H
SSS
Ability
At day he cries out a ear shattering roar that gives 2 random bad debuffs
At night his rate of spawning minions considerably increases.
nice. That's the spirit. Should probably stick to this as his totem:
H
D
D
H= head
D= diamond block
he also suffers no knockback and deals 20 damage per hit (bonus of 1500% against golems)
He'll even have a voice. Mine. He'll taunt you, nag you on how your too weak, and even insult you on death.
He's a real douche bag to be honest.
>bonus of 1500%
rofl
We need someone to convert class.files, perhaps we should recruit....?
Well, I'm not done yet. I have to implement all these abilities first. Also, I need all vanilla mobs to have a passive ability. Can you come up with one for each monster?
Changed his totem, btw, to what you suggested, but with the diamond blocks still in the recipe:
_H_ = zombie head
_D_ = diamond block
_D_ = diamond block
SSS = stone blocks
Do you have an ETA on the initial release this is one of the 3 mods I'm waiting for to make an insane adventure 1.8 modpack.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Creeper:Charge
Every time he gets hit he charges energy. Thus, he gets stronger the more you hit him.
Zombie:Wrath of the dead
If it is night he simply gets regen I
You might want to make it four, since once this mod is done, I'm gonna start making another one called "Absolutely Random Mobs And Bosses" mod, which adds in powerful, giant killer utility tensile boss mobs.
Creeper and Zombie ones are good. Gives them a balanced advantage.
now do the rest
Wait, you're editing Minecraft files directly? If you're having trouble compiling that's because you're not supposed to do that, ever. I don't think the compiler will give you the modified base classes like it used to .
Google something like CoreMod tutorial and one of them actually uses ASM to directly replace Minecraft classes with custom classes. That's probably the only way you can get your mod to even compile
Dude, it's not just normal mobs. New mobs are being added to this mod, as well as items and generated structures. You'll help with that. There is a space available for a compiler.