This is a work in progress mod that is already functional. My son and I are making this to let him learn how to mod.
This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:
Availability (not available, only creative, easy recipe, hard recipe)
If it should use durability
If it should use XP
If it should use RF
If (and how often) it can be generated in chests
In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.
The wands that are currently available are:
Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
Illumination Wand: light up dark places easily with this wand.
Many more wands are planned. This is just the beginning. Some future wands are:
Defensive wands
Offensive wands
...
Some wands in this mod have different modes. You can change the mode of a wand with the '\' key (default, you can change this in the key bindings).
Modpack policy: no restrictions on modpack inclusion. Feel free to use this in any modpack you want.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
This weekend my son and I worked on the 1.0.0 version of the Not Enough Wands mod. Here is the changelog:
New building wand:
Undo the last two operations in any order
Single, 9 block, 25 block and 9-in-a-row modes
New Illumination wand to place down light sources
Mode key is now set to '=' by default.
A few tooltips have been fixed and updated.
When there is not enough room in the inventory to store the returned blocks (from swapping or building/want undo) they will be spawn in the world instead of being lost.
A video that I made showcasing this mod can be found here:
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
How do I change the wands to RF instead how XP can you pls do a video!!!!!!!!!!!!!!!!!!
In the config you have to change like this:
# Maximum durability for this wand
I:building_wand_maxdurability=0
# Maximum RF this wand can hold
I:building_wand_maxrf=100000
# How much RF this wand should consume on usage
I:building_wand_needsrf=100
# How much levels this wand should consume on usage
I:building_wand_needsxp=0
The example above would make the building wand take 100000 RF and consume 100RF per usage.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New thread at http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2526079-not-enough-wands-mod-1-0-0!
This is a work in progress mod that is already functional. My son and I are making this to let him learn how to mod.
This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:
In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.
The wands that are currently available are:
Many more wands are planned. This is just the beginning. Some future wands are:
Some wands in this mod have different modes. You can change the mode of a wand with the '\' key (default, you can change this in the key bindings).
Modpack policy: no restrictions on modpack inclusion. Feel free to use this in any modpack you want.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Sound good. But I will wait for the building wand.
This weekend my son and I worked on the 1.0.0 version of the Not Enough Wands mod. Here is the changelog:
As soon as it is approved you can download it here: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads
A video that I made showcasing this mod can be found here:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Looks interesting I am gonna keep an eye on it.
Check out the new thread at http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2526079-not-enough-wands-mod-1-0-0
This work is stable but still being worked on
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
P.S Cool mod and I like your video
In the config you have to change like this:
The example above would make the building wand take 100000 RF and consume 100RF per usage.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks