That's probably not a bad idea, I'll have to hit him up. I've been out of the loop on other mods for the past year, a lot has changed since I last played major modpacks and I don't recognize the vast majority of mods.
And yea, its an old, old, old idea we had and planned on implementing nearly every version but never ended up doing for some reason. Was recently playing with one of the Dense Ore mods and realized that we really needed to get around to doing it to add some variety.
Edit: Glassy has informed me that UBC compatibility is on our side not on the addon's side, so we'll be handling that in M5.
Metal bows? So are you planning to nerf vanilla wooden bows because if not, then later tiers (like the different kinds of steel) would be really overpowered.
Some of the metal tiers compared to Wood will simply be more durability, there will also be flight time/range modifiers as well as damage. Its not simply one thing they do better to help slow that process down.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
-Stone basic machines
-Advanced slag-alloy based machines
Multiblock Machines are 3x3, at their most base they're the core machine + 26 Machine Blocks, but you can replace machine blocks with modifier blocks to increase their capabilities. IE: each Burner you place replacing a machine block increases speed at the cost of fuel efficiency, high efficiency burners are the opposite, then there's fuel boxes for bonus fuel slots, liquid tanks for extra liquid storage for the liquid based machines, etc.
I'm really fan of this mod for the simple reason I'm a chemist and I love how you gathered all those metals and alloys, as well a bunch of little minerals/elements (the utility ores being my favorites!).
I know you're focusing right now on base and precious metals but I'd like to talk a little about utility ores and give you some ideas, hopefully you'll consider them:
-Of course re-add all the ores of the previous metallurgy: Bitumen, Sulfur, Phosphorus, Saltpeter, Potash and Magnesium. Also re-add the lost fonctionnalities (Magnesium igniter, matches, TNT crafts).
-Maybe potash and saltpeter can be used in some kind of machine to remove pure potassium. Thrown in water, it behaves like a little grenade and explodes after a short time, not really deadly but can be useful for guardians and stuff.
-Sulfur might also be used to craft fertilizer and brew nausea potions.
-Graphite (black-shiny). To create actual almost-smooth black blocks. (we desperately need them in minecraft)
-Arsenic (black), Tellurium (faded yellow/ochre) and Antimony (dark grey-blue), used to poison things, create weedkiller and maybe can be added to swords to give them a small chance to poison mobs. They respectively can be crafted into blocks that are Middle-Age, Modern (XIX century) and Ancient Egypt themed. Tellurium have a chance to directly poison the player for a while if stepped on it or held in the hot-bar.
-Calcium (or chalk chunks) to create smooth white blocks. (we also desperately need them in minecraft)
-Mercury drops, (the ore where the mercury is gathered is red). Maybe can be used to replace redstone in some crafts? I really don't know, but this is something really unique that no mod (so far?) has added.
-Propane, made with Tar and a special machine (?). Used as an alternative fuel that can cook 200 items (or 150?).
Having been a great fan of Metallurgy and a person that creates his own modpacks, I have always tried to include Metallurgy in all my packs because I always love having the additional ores.
One thing my players on my servers and in my modpack complain about is the lack of usefulness of the items produced. Most of the armor and weapons aren't as good as most of the others in other mods. With that said, I did tweak all the armors and weapons stats to better compete with the protection and damage that other mods have.
I hope to see more uses for Metallurgy as I have always loved the armor and weapons as it just looks good.