If somebody could help with code/models/anything else that would be appreciated! Just fork it to recommend the change/addition and I will approve of it. I hope to get a good team together to get this project on the road. Any contributes will of course be mentioned in the mod authors.
Mod Releases:
1.8.9
Beta V0.6 (latest) - Many things, Possible final beta. Expect crashes. Report errors and if you know how to fix, use Github.
Beta V0.5 (you probably shouldn't use this ) - Many things, most don't work right. Expect crashes.
Beta V0.4 (unsupported) - Many things Still on Mega
Beta V0.3 - First Mob! Still on Mega! If mirrors are needed, tell me.
Some entities crash the game, including some entities from items
Unknown problems:
Do the structures spawn?
Are the animals tamable?
THE NEXT VERSION WILL MOST LIKELY BE THE FULL RELEASE
BETA 0.5 (really unstable)
Fixed Ticket #2: Battery kills Player in Creative [Astromojang]
Changed how mobs are registered to make it easier. [pastre]
Added Config [pastre]
Help!, it repeats continuously when most entities are spawned (not Mummy):
-------------------------------
########## GL ERROR ##########
@ Post render
1284: Stack underflow
-------------------------------
Added Gun, still debugging, dosen't hurt anything [Astromojang for the rest]
Added Hint: "The Best place to find Bathers and Rubber Duckies in one place are the swamps." (Actually True!)
Mobs:
Spawn Naturally | Summon command only
-----------------------------------------------------------------------------------------------------------------------------------------------------
Mummy, doesn't burn | Old Lady, face messed up
Bather, Model doesn't work at all??? | GrowBot Greg, wtf? messed up, you have to see it
Rubber Ducky, right click to "hold"; doesn't look like holding... | Sneaky Sal, does nothing right now, model messed up.
face messed up, can't get him off unless he's killed |
BETA 0.4 (recommended)
Friday Update on a Saturday!
Added Medicine, With working crafting recipe; the first item craftable without cheats!
Mummy will spawn in cave, but its a little random. Turns out the only way to add non-random cave spawn is to make it only spawn in caves, and we can't have that...
Welcome Item has a new icon.
Added CHANGELOG.txt
BETA 0.3
Added:
Mummy, which was also the first mob in More Creeps And Weirdos Original. Also, now I know how to make mobs, so there will be more added faster. Known problems: Mummies don't spawn in caves; Mummies don't burn in daytime due to AI problems. Spawn in places with sand and drop wool (0-2), sand(0-2), sandstone(0-2), and Band-Aids(0-6)
Fixed: [Closes Ticket #1 by RickWeek84]
Sounds are all low pitched - My bad!
No Donut sound. - Didn't know there was one
The Blorp Cola and Band-Aid must be a stack of 24 and not 64 - Easy fix! (Thank goodness...)
When you right-click on the battery you should take half a heart and play a sound. - Fixed because I don't know (I just recompiled it and bingo, it was fixed... wtf?)
BETA 0.2
Added:
Arm Sword; Unobtainable without cheats or Creeps Creative Tab
Band-Aid; needs recipe, Unobtainable without cheats or Creeps Creative Tab
Donuts; Unobtainable without cheats or Creeps Creative Tab
Welcome; Unobtainable without cheats or Creeps Creative Tab, Voice low (help!)
Battery; Unobtainable without cheats or Creeps Creative Tab
New console load text: "Its time to Creep out the world! At least right after its been Weirded out..."
BETA 0.1
Initial Release
Blorp Cola working perfectly
Creeps Creative Tab working
Website will have updates before here, but comments will be checked daily here.
Credits:
elias54 - for his countless contributions. Can't believe I forgot you :/
RickWeek84 - for making 8 of the many models
All the generous people who made online forge tutorials which helped me when I got stuck
freakstritch - for the initial version (1.2.5)
Mod Spotlight:
Support Us:
All proceeds go to this project. No part of it will be used for personal benefit. This includes PC upgrades, paying for hosting downloads, or internet usage cost (trust me there is a lot of those )
The original mod author of Creeps and Weirdos [freakstritch] has been inactive for 1 year 6 months 30 days as of this post. I sent him a message about my plan to update his mod months ago but received no reply. If he disapproves I ask him to PM me and tell me to remove this thread. Otherwise I will continue to work on my updated version. This can be used in modpacks in the future when it is released. All the code is my code. I did not use his code at all, so if I understood the rules right I should be fine. Again PM me if not and I will (reluctantly) delete this post. I just made this to help people who enjoyed this mod (like me) to enjoy it again. No adfly or any other money making linking will be used since its technically not my mod. freakstritch will of course be mentioned.
I can not wait on this . Miss this mod . How much do you have done on this ? Can you use any of the old code without having to rewrite the whole thing to speed up the progress ?
I can not wait on this . Miss this mod . How much do you have done on this ? Can you use any of the old code without having to rewrite the whole thing to speed up the progress ?
That's why I updated it! I saw somebody update Elemental Creepers and it gave me the idea to update my first and favorite mod: More Creeps and Weirdos.
This was one of my favorite mods back in 1.2.5! It was a shame it never got properly updated, until now.
Right now the thief model and Old Lady model is done. The Old Lady has Chicken AI though . The old code cannot be used but the textures and sounds can (thank God). This won't be just a few week project but as soon as an entity and all of the items that go with it are done, I'll upload it as a Beta.
Edit:
Just remembered, the mod will be on 1.8 because it is easier to start with the newer version then make an older one. When the 1.8 version is done, I will make a 1.7.10 version.
Okay, thank you for remaking this mod! It was one of my favorites back in 1.2.5, with the mobs and everything!
Question: Will the dungeons be readded sometime?
I plan on doing on category at a time, easiest first (items), hardest last (WorldGen). This is so I can release betas faster and have them more stable. Thank you for your interest!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/6/2014
Posts:
53
Location:
Staring at code
Minecraft:
MiningGardevoir
Member Details
Sorry for the long wait for an update, but I have been sick for the past few days. Normally, I plant to have an update every Friday, but since I was sick, it couldn't happen. I am much better now and will work on the updating as soon as this is posted. By 9:00 US Central there should be an update. Now to reply to all those comments...
RickWeek84
I'll send you other models tomorrow! Updates?
Send them plz?
Updates:
Added load sound, but having trouble with text
Added Arm Sword; Unobtainable without Creative or cheats
Added Battery; mostly working?
Added "Built Creeps and Installed Weirdos" during mod load in console.
EDIT: Loading the "welcome" sound crashes minecraft, so there will be an item if you want to hear it. The text now works!
BAdman108
The mod that made history [for me] The creepy giant baby still in right?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/18/2015
Posts:
53
Member Details
Wow, I admire what you're doing and I look forward to the end result. This effort truly deserves more recognition from both the modding community as well as players in general. Keep up the good work buddy!
More Creeps And Weirdos for 1.8!
(WIP)
If you like this project consider voting by clicking the up arrow at the corner of this post!
Source code on GitHub Here:
https://github.com/Astromojang/More-Creeps-and-Weirdos-Reboot-1.8.9
https://github.com/Astromojang/More-Creeps-and-Weirdos-Reboot-1.7.10
If somebody could help with code/models/anything else that would be appreciated! Just fork it to recommend the change/addition and I will approve of it. I hope to get a good team together to get this project on the road. Any contributes will of course be mentioned in the mod authors.
Mod Releases:
1.8.9
Beta V0.6 (latest) - Many things, Possible final beta. Expect crashes. Report errors and if you know how to fix, use Github.
Beta V0.5 (you probably shouldn't use this ) - Many things, most don't work right. Expect crashes.
Beta V0.4 (unsupported) - Many things Still on Mega
Beta V0.3 - First Mob! Still on Mega! If mirrors are needed, tell me.
Beta V0.2 - Link ready! Still on Mega...
Beta V0.1 - Will use Curse when they approve my project
1.7.10
Coming Soon...
1.8 Requires Forge 11.15.1.1722 or later (Recommended Build or later)
1.7.10 Requires Forge 10.13.4.1558 or later (Recommended Build or later)
http://files.minecraftforge.net/
Changelog:
BETA 0.6 (really unstable)
Added:
Almost all of the mobs and misc. things to it!
Loading sound!
Known problems:
Mobs don't act right and some texture errors
.lang files aren't ready.. yet
Some entities crash the game, including some entities from items
Unknown problems:
Do the structures spawn?
Are the animals tamable?
THE NEXT VERSION WILL MOST LIKELY BE THE FULL RELEASE
BETA 0.5 (really unstable)
Fixed Ticket #2: Battery kills Player in Creative [Astromojang]
Changed how mobs are registered to make it easier. [pastre]
Added Config [pastre]
Help!, it repeats continuously when most entities are spawned (not Mummy):
-------------------------------
########## GL ERROR ##########
@ Post render
1284: Stack underflow
-------------------------------
Added Gun, still debugging, dosen't hurt anything [Astromojang for the rest]
Added Hint: "The Best place to find Bathers and Rubber Duckies in one place are the swamps." (Actually True!)
Mobs:
Spawn Naturally | Summon command only
-----------------------------------------------------------------------------------------------------------------------------------------------------
Mummy, doesn't burn | Old Lady, face messed up
Bather, Model doesn't work at all??? | GrowBot Greg, wtf? messed up, you have to see it
Rubber Ducky, right click to "hold"; doesn't look like holding... | Sneaky Sal, does nothing right now, model messed up.
face messed up, can't get him off unless he's killed |
BETA 0.4 (recommended)
Friday Update on a Saturday!
Added Medicine, With working crafting recipe; the first item craftable without cheats!
Mummy will spawn in cave, but its a little random. Turns out the only way to add non-random cave spawn is to make it only spawn in caves, and we can't have that...
Welcome Item has a new icon.
Added CHANGELOG.txt
BETA 0.3
Added:
Mummy, which was also the first mob in More Creeps And Weirdos Original. Also, now I know how to make mobs, so there will be more added faster. Known problems: Mummies don't spawn in caves; Mummies don't burn in daytime due to AI problems. Spawn in places with sand and drop wool (0-2), sand(0-2), sandstone(0-2), and Band-Aids(0-6)
Fixed: [Closes Ticket #1 by RickWeek84]
Sounds are all low pitched - My bad!
No Donut sound. - Didn't know there was one
The Blorp Cola and Band-Aid must be a stack of 24 and not 64 - Easy fix! (Thank goodness...)
When you right-click on the battery you should take half a heart and play a sound. - Fixed because I don't know (I just recompiled it and bingo, it was fixed... wtf?)
BETA 0.2
Added:
Arm Sword; Unobtainable without cheats or Creeps Creative Tab
Band-Aid; needs recipe, Unobtainable without cheats or Creeps Creative Tab
Donuts; Unobtainable without cheats or Creeps Creative Tab
Welcome; Unobtainable without cheats or Creeps Creative Tab, Voice low (help!)
Battery; Unobtainable without cheats or Creeps Creative Tab
New console load text: "Its time to Creep out the world! At least right after its been Weirded out..."
BETA 0.1
Initial Release
Blorp Cola working perfectly
Creeps Creative Tab working
Official website with Bug Reporter 2.0:
http://morecreepsreboot.jimdo.com/
Website will have updates before here, but comments will be checked daily here.
Credits:
elias54 - for his countless contributions. Can't believe I forgot you :/
RickWeek84 - for making 8 of the many models
All the generous people who made online forge tutorials which helped me when I got stuck
freakstritch - for the initial version (1.2.5)
Mod Spotlight:
Support Us:
All proceeds go to this project. No part of it will be used for personal benefit. This includes PC upgrades, paying for hosting downloads, or internet usage cost (trust me there is a lot of those )
Astromojang:
https://www.patreon.com/astromojang
elias54:
https://www.patreon.com/elias54700
Disclaimer:
The original mod author of Creeps and Weirdos [freakstritch] has been inactive for 1 year 6 months 30 days as of this post. I sent him a message about my plan to update his mod months ago but received no reply. If he disapproves I ask him to PM me and tell me to remove this thread. Otherwise I will continue to work on my updated version. This can be used in modpacks in the future when it is released. All the code is my code. I did not use his code at all, so if I understood the rules right I should be fine. Again PM me if not and I will (reluctantly) delete this post. I just made this to help people who enjoyed this mod (like me) to enjoy it again. No adfly or any other money making linking will be used since its technically not my mod. freakstritch will of course be mentioned.
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
I can not wait on this . Miss this mod . How much do you have done on this ? Can you use any of the old code without having to rewrite the whole thing to speed up the progress ?
This was one of my favorite mods back in 1.2.5! It was a shame it never got properly updated, until now.
That's why I updated it! I saw somebody update Elemental Creepers and it gave me the idea to update my first and favorite mod: More Creeps and Weirdos.
Right now the thief model and Old Lady model is done. The Old Lady has Chicken AI though . The old code cannot be used but the textures and sounds can (thank God). This won't be just a few week project but as soon as an entity and all of the items that go with it are done, I'll upload it as a Beta.
Edit:
Just remembered, the mod will be on 1.8 because it is easier to start with the newer version then make an older one. When the 1.8 version is done, I will make a 1.7.10 version.
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Do you possibly have those models still? If I could use them that would be great . You would be in the authors for those models of course!
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
They've been added. Thanks a lot!
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
A beta has been Released! Look in OP for the mod link (from mega.nz)
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Okay, thank you for remaking this mod! It was one of my favorites back in 1.2.5, with the mobs and everything!
Question: Will the dungeons be readded sometime?
Hello!
I plan on doing on category at a time, easiest first (items), hardest last (WorldGen). This is so I can release betas faster and have them more stable. Thank you for your interest!
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
The mod that made history [for me] The creepy giant baby still in right?
Woohoo IT is back!!!
can a 1.7.10 version be made (for mod stuffs)
EDIT: Sorry didnt see that post that said you would make it after
Sorry for the long wait for an update, but I have been sick for the past few days. Normally, I plant to have an update every Friday, but since I was sick, it couldn't happen. I am much better now and will work on the updating as soon as this is posted. By 9:00 US Central there should be an update. Now to reply to all those comments...
Send them plz?
Updates:
Added load sound, but having trouble with textAdded Arm Sword; Unobtainable without Creative or cheats
Added Battery; mostly working?
Added "Built Creeps and Installed Weirdos" during mod load in console.
EDIT: Loading the "welcome" sound crashes minecraft, so there will be an item if you want to hear it. The text now works!
Of course
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Nevermind, my deadline didn't turn out so well...
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Beta 2 Relesed! Check OP for details.
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Oops, accidentally posted twice
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Beta 3 released! Now a bug reporter if you find some nasty roaches. Check OP for details.
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
Wow, I admire what you're doing and I look forward to the end result. This effort truly deserves more recognition from both the modding community as well as players in general. Keep up the good work buddy!
Check out my modpack here!
Beta 4 released! Keep looking for all the bugs, even the smallest ants!
You will be vaporized if you do not visit immediately.
What is a floob you ask?
www.urbandictionary.com/define.php?term=floobs
when do you think this will be completed and a backport to 1.7.10 will start? sorry for asking if you dont have a confirmed schedule or something