I'm referring to the dead-end insulators that are attached to a pole, which was in fact added. As well as the current porcelain could you also add these porcelain insulators (dead-end and suspension, which for the suspensions that are glass/blue would be a simple color change to brown) add some point with 2,3,4,5,8 discs? As well as adding this crossarm, note the voltage and multiparts have no relevance but this was a good shot that I took. (Sorry for the photo being rotated that was the website). Also what do you use to make your models because I too would like to make some models, loosely based off of yours and real life and just see what I can myself, obviously not taking your designs cause your work is awesome. Fiberglass equipment arms would also be appreciated. One other thing and this is something of a nit pick and something I noticed, the pole top insulator multipart block with brown has the top pole texture in gray and not the wood color.
Hi, Cam! glad to see you're still working on this!
Do you happen to still have the files to these models? I've previously tried to download the old files, but these particular models weren't in there. Thanks!
Ok, I've been looking back on what I asked and I don't think I made much sense. Sorry about that. It's been a busy time and I've been tired a lot. What I'm asking is if there is any way you could add the pictured cross-arms to the 1.0.0 version?
I'm referring to the dead-end insulators that are attached to a pole, which was in fact added. As well as the current porcelain could you also add these porcelain insulators (dead-end and suspension, which for the suspensions that are glass/blue would be a simple color change to brown) add some point with 2,3,4,5,8 discs? As well as adding this crossarm, note the voltage and multiparts have no relevance but this was a good shot that I took. (Sorry for the photo being rotated that was the website). Also what do you use to make your models because I too would like to make some models, loosely based off of yours and real life and just see what I can myself, obviously not taking your designs cause your work is awesome. Fiberglass equipment arms would also be appreciated. One other thing and this is something of a nit pick and something I noticed, the pole top insulator multipart block with brown has the top pole texture in gray and not the wood color.
I was originally going to do those multiple types, but I put it off in favor of other major blocks. I have a model file with at least a half dozen different disk types and 3 or 4 colors, including fog disks. I'll explain more below, but I could possibly add those later. Pretty much the same with the crossarms- ran out of time to finish them. I think I may even have them modelled.
Fiberglass equipment arms are fairly easy, could do those too.
I'll look into that pole top texture issue.
Ok, I've been looking back on what I asked and I don't think I made much sense. Sorry about that. It's been a busy time and I've been tired a lot. What I'm asking is if there is any way you could add the pictured cross-arms to the 1.0.0 version?
Possibly, subtransmission hasn't had a whole lot done to it still so I could look into adding those.
Sorry it's been a bit since I've responded- very busy the past month. I was about to get back into another update when I got some great news from Ferdinand of FVTM- he's starting to add wires to the core mod, meaning no more second mod to try and wire the poles. The system he's using also makes things a bit easier in comparison, and should open up better looking distribution poles, more insulator options, and more. I'll try and update as things progress. When the wires are stable, I'll be looking to work on an update to fix the past issues of distribution lines looking off.
No problem and considering the amount I just shoved in all that I'm surprised you fit that all in. Can't wait for the next update and the new core mods!! Good luck to you!!
Okay, so Ferd has been trucking along with the new update for FVTM- which will include the wires. At this point, it's been confirmed that:
-There'll be wires, based on his rail system. Easy enough to use and super customizable on my end.
-Wire types. Each can have a different model and texture, so I'll add special cable types such as communication lines, bundled secondary, and some bundled conductors.
-Connection points will be block based, but each block will be able to have multiple points. Location points are set on my end via config, so every connection point will be visually correct, and you won't need to worry about what connector goes with what wire type.
-Connection points will be compatible with FVTM's 16 point rotation. This means that hypothetically, any pole could be rotated to 16 different points on the y axis, or every 22.5 degrees.
The more I think of how I want to set this all up, I've found a couple issues.
The current system is not compatible with the 16 point rotation system. The current system could remain as a legacy system.
The 16 point rotation system would have to have insulators and crossarms as one block instead of multiple. This means a few less combinations, but greater rotation ability. This would be the new system, unless....
Ferd implements a system we've discussed before, where each block has a "part" system. Basically, a pole would have part "attachment points", where you place an item (in this case, a crossarm or bracket), and it's rotated and offset to the correct position. Crossarms would always be in the correct spot compared to the pole, so they wouldn't be sticking out or too far in and almost covered by the pole. Insulators could be placed in dozens of different places on an arm, and could be added to route wires as well. The amount of customization would be absolutely insane with this system, but I have no idea when it would be implemented. And, just like the 16 point rotation system, the current would be legacy and this would be a new one. This system will be much better than the current though, have even more options, and would also be a bit more user friendly.
I definitely would prefer a system were the insulators would remain independent blocks to the crossarms however if this is not doable then by all means. By other concern would be the length of such wires, as in previous mods (such as RTM) 16-32 blocks isn't very long especially for suspension, however I'm not sure if this would be a problem, as well as performance and rendering. I quite like what was said in number 3 on your list. Would there be other updates coming before this, and would this act as the 1.00 release when the wire system comes into full glory. So far we have had the initial beta release, General Essentials Update, and the 34.5kV update(Sorry I just named them lol), so it would be cool if that were the 1.00 update, just an idea. But otherwise sounds like a very exciting prospect.
Wire configuration with FVTM is 10x better than all these others :D. Wire length is something I'll set for each individual wire type, and they gen a bit differently than most mods. The wires are actually based on his rail system, and they (in the future) will even be able to carry energy while you don't have those chunks loaded in. For now, I think I'll add the connector configs to the existing insulators, which will be locked at 90 degrees for obvious reasons. I'll also be adding a second, more "simple", version, that uses 16 rotation points. This will add complete pole tops with a few variations at most of insulator types and crossarm types. More user friendly for those who don't know much. Just place the pole, replace the top block with the pole top you want, add a transformer, neutral insulator, or communication cable attachment, and wire. No more trying to place crossarms and insulators. The packs will have different ID's so you could even use both. This is until Ferd adds the block parts, and then option 3 will go into affect.
That's sounds awesome, however the lack of being able to individually place insulators (like for example having one of them be a different compared to others) may be the only thing that bothers me as well as crossarms. However the rest sounds great. I understand that would probably be troublesome(somehow idk how it works). What would this mean for updates going forward and any already planned updates?
Well, like I said, the original pack will still allow for individual placing, but anything at an angle would be a preset. As for future updates, I'm gonna focus on some fixes for the current pack. Some of the models had to be modified to work with those IC2 wires, so I'll be doing some touch up here and there to have them as they should be. After that's done, I'll move to newer features.
Yeah, don't worry, I'll keep the original hope of complete customization. In fact, Ferdinand just got some new features to work that I'll be using shortly- "wire deco". These are models that get added- insulators mostly- on a wire attachment point. Some rotate around the y axis only (pin insulators), some don't rotate (horizontal offset insulators), some will rotate around the y axis and x axis automatically for deadend insulators. The wire type- which has a custom model for each, and custom slack value- determines what wire deco you can choose from.
I'm using your 1.0.0 version for 1.7.10. It's just missing the crossarms in the above picture.
I'm referring to the dead-end insulators that are attached to a pole, which was in fact added. As well as the current porcelain could you also add these porcelain insulators (dead-end and suspension, which for the suspensions that are glass/blue would be a simple color change to brown) add some point with 2,3,4,5,8 discs? As well as adding this crossarm, note the voltage and multiparts have no relevance but this was a good shot that I took. (Sorry for the photo being rotated that was the website). Also what do you use to make your models because I too would like to make some models, loosely based off of yours and real life and just see what I can myself, obviously not taking your designs cause your work is awesome. Fiberglass equipment arms would also be appreciated. One other thing and this is something of a nit pick and something I noticed, the pole top insulator multipart block with brown has the top pole texture in gray and not the wood color.
Ok, I've been looking back on what I asked and I don't think I made much sense. Sorry about that. It's been a busy time and I've been tired a lot. What I'm asking is if there is any way you could add the pictured cross-arms to the 1.0.0 version?
I was originally going to do those multiple types, but I put it off in favor of other major blocks. I have a model file with at least a half dozen different disk types and 3 or 4 colors, including fog disks. I'll explain more below, but I could possibly add those later. Pretty much the same with the crossarms- ran out of time to finish them. I think I may even have them modelled.
Fiberglass equipment arms are fairly easy, could do those too.
I'll look into that pole top texture issue.
Possibly, subtransmission hasn't had a whole lot done to it still so I could look into adding those.
Sorry it's been a bit since I've responded- very busy the past month. I was about to get back into another update when I got some great news from Ferdinand of FVTM- he's starting to add wires to the core mod, meaning no more second mod to try and wire the poles. The system he's using also makes things a bit easier in comparison, and should open up better looking distribution poles, more insulator options, and more. I'll try and update as things progress. When the wires are stable, I'll be looking to work on an update to fix the past issues of distribution lines looking off.
No problem and considering the amount I just shoved in all that I'm surprised you fit that all in. Can't wait for the next update and the new core mods!! Good luck to you!!
Okay, so Ferd has been trucking along with the new update for FVTM- which will include the wires. At this point, it's been confirmed that:
-There'll be wires, based on his rail system. Easy enough to use and super customizable on my end.
-Wire types. Each can have a different model and texture, so I'll add special cable types such as communication lines, bundled secondary, and some bundled conductors.
-Connection points will be block based, but each block will be able to have multiple points. Location points are set on my end via config, so every connection point will be visually correct, and you won't need to worry about what connector goes with what wire type.
-Connection points will be compatible with FVTM's 16 point rotation. This means that hypothetically, any pole could be rotated to 16 different points on the y axis, or every 22.5 degrees.
The more I think of how I want to set this all up, I've found a couple issues.
Any thoughts on all this?
I definitely would prefer a system were the insulators would remain independent blocks to the crossarms however if this is not doable then by all means. By other concern would be the length of such wires, as in previous mods (such as RTM) 16-32 blocks isn't very long especially for suspension, however I'm not sure if this would be a problem, as well as performance and rendering. I quite like what was said in number 3 on your list. Would there be other updates coming before this, and would this act as the 1.00 release when the wire system comes into full glory. So far we have had the initial beta release, General Essentials Update, and the 34.5kV update(Sorry I just named them lol), so it would be cool if that were the 1.00 update, just an idea. But otherwise sounds like a very exciting prospect.
Wire configuration with FVTM is 10x better than all these others :D. Wire length is something I'll set for each individual wire type, and they gen a bit differently than most mods. The wires are actually based on his rail system, and they (in the future) will even be able to carry energy while you don't have those chunks loaded in. For now, I think I'll add the connector configs to the existing insulators, which will be locked at 90 degrees for obvious reasons. I'll also be adding a second, more "simple", version, that uses 16 rotation points. This will add complete pole tops with a few variations at most of insulator types and crossarm types. More user friendly for those who don't know much. Just place the pole, replace the top block with the pole top you want, add a transformer, neutral insulator, or communication cable attachment, and wire. No more trying to place crossarms and insulators. The packs will have different ID's so you could even use both. This is until Ferd adds the block parts, and then option 3 will go into affect.
That's sounds awesome, however the lack of being able to individually place insulators (like for example having one of them be a different compared to others) may be the only thing that bothers me as well as crossarms. However the rest sounds great. I understand that would probably be troublesome(somehow idk how it works). What would this mean for updates going forward and any already planned updates?
Well, like I said, the original pack will still allow for individual placing, but anything at an angle would be a preset. As for future updates, I'm gonna focus on some fixes for the current pack. Some of the models had to be modified to work with those IC2 wires, so I'll be doing some touch up here and there to have them as they should be. After that's done, I'll move to newer features.
Yea that's exciting. Can't wait. Awesome how this mod is turning out. Any prior concerns have now been forgotten.
Yeah, don't worry, I'll keep the original hope of complete customization. In fact, Ferdinand just got some new features to work that I'll be using shortly- "wire deco". These are models that get added- insulators mostly- on a wire attachment point. Some rotate around the y axis only (pin insulators), some don't rotate (horizontal offset insulators), some will rotate around the y axis and x axis automatically for deadend insulators. The wire type- which has a custom model for each, and custom slack value- determines what wire deco you can choose from.
Here's some screenshots he has recently posted.
What do you use to put the power poles into the game? Like the modeling program.
Idk why, but for some reason most icons wont render & some parts wont render
hey cam. i was wondering if you can give me a java download link for 1.12.2 please and thank you
bruh plz im building a city and i need this mod
Awesome work, been using this mod for over a year.
Are you still working on it? If so, I have a couple ideas and requests for future updates.
It would be cool to see a basic wishbone arm like the image I attached. These are pretty standard for Rocky Mtn. Power (aka PacifiCorp)
I also would like to see some brown 2-tier multiparts for subtransmission. These are also standard for Rocky Mtn. Power/PacifiCorp